8) Die Geschichte
8.01) Einleitung:
Upon your world, five seasons have passed since your triumphant homecoming from Britannia.

You have traded the Avatar's life of peril and adventure for the lonely serenity of a world at peace. But television superman cannot take the place of friends who died at your siede!
Outside, a chill wind rises ...
... and in moments, the storm is upon you.
Tongues of lightning lash the sky, conducting an unceasing crescendo of thunder ...
In a cataclysm of sound and light, a bolt of searing blue five strikes the earth!
Lightning among the stones!
Is this a sign from distant Brtiannia?

You bolt from your house, stumbling, running blind in the storm. Into the forest, down the path, through the rain ... to the stones.
Near the stones, the swell of damp, blasted earth hangs in the air. In a frozen moment of lightning-struck daylight, you glimpse a tiny obsidian stone in the midst of the circle!
Wondering, you pick it up ...

... and from the heart of the stones, a softly glowing door ascends in silence!
Exultant venories wash over you as you clutch the stone. When last you saw an orb such as this, it was cast down by Lord British to banish the tyrant Blackthorn!
But your joy soon gives way to apprehension.
The gate to Britannia has always been blue ...
as blue as the morning sky.
Abruptly, the portal quivers and begins to sink into the ground. Its crimson light wanes!
Desperation makes the decision an easy one.
Dazed, you emerge from the portal to find yourself standing on a desolate plain. Nearby rests a massive rune-struck altar, shrouded in moonlit fog.
At first the plain is still. Then a hundred voices raise a slow, deathlike song, drawing closer and closer with each passing moment. You are seized by an urge to run ...
... but you have no place to go.
Befor you can offer a protest to the creatures who surround you, scaly claws grasp your body.
With unearthly strength, the monsters bind you to the altar stone!
Kneeling, the hordes sway and chant as a stately winged nightmare steps forward.
The leader unwraps a velvet covered brass-bound book and recites from it in a formal, stilted tongue.
Shout and jeers explode from the masses as the priest slans shut the book. In his hand a maligant dagger drips with moonlight.

You close your eyes. A dying scream, certainly you own, curdles the air.
Catcalls, the dagger, a scream, Death ...
Pandemonium. Shrieks of rage, of terror.
From the inevitable, an impossibility emerges.
You are still alive.
Silent red light fills the darkness. There is the wooden clack of a crossbow, and a violet-fletched rose blooms in the priest's barren forehead.
Friendy faces vault from a newborn moongate, while a rain of quarrels holds the furious mob at bay. The knight Dupre's sword flashes twice in the darkness, slicing away your bonds!

"Quickly, old friend! To the gate!" Accompanied by the swordsman Shamino and a grinning, crossbow-wielded Iolo the Bard, Dupre thrusts a spare sword into your hand.
Snatching the fallen priest's book, Iolo dives into the redness with Shamino at his heels. The howling through surges forward, all of one terrible mind.
The gate wanes rapidly as you and Dupre charge through ...
but not rapidly enough.
From the mob's vanguard, three of the abominations scamble toward the gate. Driven by fury, the creatures hurl their bodies into the portal's last handspan of light!
8.02) Die Ankunft in Britannia:
Kaum hatte ich, Mandur, mich vom ersten Schrecken erholt, mu�te ich mich zuerst zusammen mit Dupre, Shamino und Iolo gegen die drei Kreaturen behaupten, die uns durch das rote Mondtor gefolgt sind. Nachdem sie besiegt waren stellte ich fest, das wir uns im Castle of Lord British befinden. So beschlo� ich zuerst alle hier anwesenden Personen zu befragen.

Castle of Lord British
| 1 | Zimmer von Lord British | 4 | K�che |
| 2 | Zimmer des Avatars | 5 | Speisesaal |
| 3 | Zimmer von Nystul | 6 | Raum der Wachen |
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Dupre
You see a ruggedly handsome man, wearing a gleaming suit of armor. "Yes, ...?"
Name: "It's Dupre - sounds like dew pray, remember?"
Job: "Why, questing, of course! We've been on many a quest together, you and I."
Quest: "Yes, you've gone on some really fine ones. When you're not around I have to settle for rescuing damsels, finding grails, and the like."
Rescuing oder Damsels: "It could be worse. Some of them are pretty eager to show their gratitude, if you know what I mean..."
Eager oder Gratitude oder Know oder Mean: "Wink wink, nudge nudge, say no more..."
Finding oder Grails: "That's right. Lord British likes to keep grails around to use at his banquets, but he's always losing them."
Lord oder British oder Banquets: "He'll throw us a fine feast if you can deal with the gargoyle invasion somehow."
Gargoyle oder Invasion: "They may be the toughest threat we've ever faced."
Join: "I've been with you since the start of this quest, haven't I?"
Leave: "Lord British gave me strict orders not to leave your side until this quest is complete. Besides, you know how I hate to miss a good quest."
Duck: "Please, let's not talk about ducks..."
Bye: "Yes, enough chit chat. Let's go find some action!"
Other: "Ask Iolo about that."
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Shamino Salle' Dacil
You see a quiet man, who almost seems to be a creature of the forest. "Yes, my friend?"
Name: "Shamino Salle' Dacil."
Job: "I help my friends when they need it. The rest of my time I prefer to spend exploring the woods."
Friends: "Though we have spent much time apart between your several visits to our realm, still I consider you one of my closest friends."
Woods oder Exploring: "I prefer the Deep Forest. Spiritwood isn't as dense, and it has those strange wisps everywhere."
Deep oder Forest: "It is home to me. I love walking in the dark shadows of the trees, and studying the nature of the forest creatures."
Home: "A home needs not walls to make it so."
Walls: "When folk ask why I have no walls in my home, I ask where are the trees in theirs!" He smiles.
Trees: "In many ways they are the lifesblood of the realm. Without trees, we could not long endure."
Creatures: "Those that dwell in the woods have lives of their own, more interesting to me than the ways of townfolk. There is much to be learned from the animals, if you will but listen." Dupre says "Now Shamino's going on about talking to animals... The whole world's going batty!"
Wisps: "I know little of their nature. I believe there are some mages who have investigated them, however."
Mages: "Perhaps one of the members of the council could tell you more."
Gargoyles: "I feel that Lord British does not understand their true nature."
Lord oder British: "I know him better than you might think."
Join: "I'll follow you wherever you might choose to lead - you know that."
Leave: "I feel you need my guidance through the wild parts of Britannia. I'd best stay with you."
Bye: "A pleasure."
Other: "Ask Dupre about that."
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Iolo Fitzowen
You see your old friend Iolo. "Well, ..., do you need help with something? Or maybe you've got time for a story, eh?"
Name: "Iolo's the only name I remember having." (He pronounces his name 'Yo-low.')
Help: "If you want me to gather all our gold together so you can carry it, just say so. Or I could split it up evently, if you prefer."
Gather: Iolo gathers up everyone's gold and hands it to you.
Split: Iolo splits up the gold between everyone who has room to carry any.
Job: "I've been a crossbow maker for so long, I've gotten weary of it. Hopefully, now that my apprentice has taken over the shop, I'll be able to spend more time as a bard."
Apprentice oder Shop oder Crossbow: "My shop still sells the finest crossbows in the land. I've done a lot over the years to refine the design, and I trained my apprentice well. I'm sure she'll carry on the tradition in fine fashion."
Bard: "Yes, it's always been a hobby of mine. Have you heard the piece 'Stones' that I composed some years ago?"
Yes: "It's one of my favorites."
No: "Oh, you should get my wife Gwenno to teach it to you some time."
Wife oder Gwenno: "She's had more time to develop her musical talents than I all these years. But after this quest I hope to join her in Minoc and enter the artisan's guild."
Quest: "There always seems to be a quest when you come to visit us, doesn't there? Some time you should just drop by for tea."
Tea: "All right, make it Frasier's Folly, then."
Frasier oder Folly: "A drink worthy enough to greet an old friend."
Minoc: "Not as big as Britain, but it's a peaceful town."
Artisan oder Guild oder Music: "Though there is still need for the instruments of war, as I grow in years I would now take up those of peace."
Britain: "You know. Where Mr. Nose hangs out."
Mr oder Nose oder Nibs: "Remember, he doesn't like people to call him that..."
Join: "I've been with you since we saved you from those gargoyles, haven't I?"
Gargoyles: "They're pretty ugly looking, if you ask me..."
Leave: "His nibs, the king, told me I should stay with you constantly. I'll make an exception when you have to relieve yourself, of course."
Story: "My favorite one is about the time I had to wake Dupre up for a tournament..." Dupre cuts in. "Iolo! You promised NEVER to tell anyone about that!" "Yes, you're right. I'm sorry." He whispers to you, "Ask me later when he's not around..."
Home oder Smith oder Clue: "My hut is in the Deep Forest, south of Yew. My horse Smith lives there."
Bye: "I've still got to tell you that story about Dupre sometime..."
Other: "Ask Shamino about that."
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Nystul
You see a concerned looking mage.
"Hail to thee milord, and well met. 'Twas I who learned of thy peril through my mystic arts, so that aid might be sent unto thee. Iolo, I saw that thou didst find a book. Might I examine it?"
Wenn Iolo das Buch nicht hat: "I no longer have the book, milord." replies Iolo. "That is too bad. I had hoped thou might take it to Mariah and have her translate it."
Wenn Iolo das Buch hat: "Certainly, milord. Perhaps thou canst make better sense of it than I." says Iolo. "Strange... This has a picture on its cover of a gargoyle standing with one foot on the chest of a slain human. This is interesting. It's written in a language I know not. Take it to Mariah at the Lycaeum, the finest scribe on the great Council of Wizards. She has studied many languages, and perhaps she can decipher this book for thee. One more thing, Avatar... I noticed that thou didst arrive through a red gateway. Dost thou have the stone that opened the gate?"
Yes: "From whence could it have come? The gargoyles, perhaps? Best ask Lord British about it. I believe he has some knowledge of such items."
No: "Such items are quite rare. Indeed, the only one I have ever seen is that which Lord British himself possesses."
Weitere Gespr�che: "Hast thou gone to the Lycaeum and shown Mariah the book? 'Tis most important. There is naught else I can help thee with at this time."
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Lord British
You see the noble ruler of Britannia. "...! 'Tis good to see thee again. Much hath happened since thou last departed. But I must make sure 'tis thee. Only the true Avatar would know what was contained in the Compendium."
"What doth trolls lack?" Endurance
"What part of the tangle vine doth put one to sleep?" Pod
"How wert the headlesses produced?" Wizard
"What valued item canst one find near the spawning grounds of Hydras?" Nightshade Mushroom
"How canst one fend off rotworms?" Torch
"How doth sea serpents attack?" Fireballs
"What creature art wisps oft mistaken for?" Firefly
"How doth giant squids crush their prey?" Beak
"Where hath images of the silver serpent been seen?" Tomb Walls
"What art reapers remnants of?" Enchanted Forest
"Ah, 'tis thee indeed, .... Take this key. It will unlock the gatehouse by the southern entrance to the castle. Then you can use the lever inside to raise the portcullis. The same key will also let you into the sewers under the castle. Now let me tell thee what hath transpired since thy last visit. The vast underworld from which thou didst rescue me hath collapsed. Yet still there are forces of evil abroad in the land. Britannia is under attack by gargoyles such as those thou just fought. They have been coming up through the dungeons. Thus far they have mainly been attacking the shrines of the eight virtues. When the Shrine of Compassion didst fall, Sir Geoffrey sent a party to free it. Do thou ask him of this mission. Perhaps thou canst prove of some assistance whilst thou art here, I have a room in the castle set aside for thy personal use. 'Tis in the west wing of the castle, just south of mine own chambers. I have had my servants place some equipment there, in case thou shouldst have need of it. Of course, thou mayst feel free to borrow anything in my castle, if thou shouldst need it. Lastly, any time thou dost need healing, do thou but ask me. If thou doth wish me to repeat all this later, thou need but ask."
Name: "I am Lord British, as thou knowest well."
Job: "Thanks to thee, I sit once more upon the throne of Britannia. Though 'tis a heavy burden in such troubled times as these."
Heavy oder Burden oder Troubled oder Times: "The gargoyles art indeed the greatest threat our realm has ever known. We are fortunate indeed that fate hath brought thee here in our hour of need."
Gargoyles: "Perhaps thou canst drive these vile creatures back into the bowels of the earth from whence they came. All our efforts thus far have availed us naught."
Shrines: "By now the gargoyles may have captured them all. Thou must hurry if thou wouldst foil their evil schemes..."
Virtues: "Stay strong in thy commitment to the eight virtues. It is our belief in them that sets us apart from the cruel invaders who would destroy all that we hold dear."
Geoffrey: "He is the Captain of the Guard."
Stone oder Moonstone oder Orb: You show Lord British the black stone. "Hmmmm... I have such a stone. I did not know that there were more such orbs. 'Twill serve thee well in thy travels if thou dost learn to master its powers. To open a gate, use the stone, and carefully position it a few feet from thee. Thou wilt discover that the placement is the key. In the proper positions, the stone canst conjure gates to take thee to numerous destinations."
Mantra oder Rune: "Ask the leaders of each town to tell thee of that."
Compassion: "Do thou ask Tholden."
Tholden oder Chancellor: "Tholden is my chancellor."
Mr oder Nose: "Who told thee of that nickname!?" ... "Well, I'd rather thou didst not call me that."
Heal: Lord British waves his hand, and your whole party is healed!
Avatar oder Fish: "My loyal scribes doth have a fish named 'Avatar'."
Mouse oder Sherry: "Ah, thou hast heard of my little friend? Her name is Sherry, and I'm quite proud of her. I'm certain she is the only talking mouse in all of Britannia. Thou art welcome to see her, if thou dost wish. Thou canst find her wandering throughout the castle. She comes by my room every night, so I can tell her stories."
Bedtime oder Stories: "My favorite story is 'Hubert the Lion.'"
Favorite oder Hubert oder Lion: "I've known it by heart, ever since I heard it as a child. Hubert the Lion was haughty and vain, and especially proud of his elegant mane. But conceit of this sort is not proper at all, and Hubert the Lion was due for a fall."
Book oder Wizard oder Oz: "I collect rare books. There's one in particular I've been hunting for many years. It's called 'The Wizard of Oz.' Ever heard of it?" ... "Well, if thou dost run across it in thy travels, I would greatly appreciate if thou couldst bring it here. I hath promised a great reward to whosoever shalt bring me a copy."
Than: "'Tis I who should thank thee, Avatar, for all thou hast done for Britannia."
Repeat: (Wiederholung der ersten Information)
Bye: "May fortune favor thee."
Other: "I cannot help thee with that."
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Geoffrey
You see a tall, handsome man.
"I'm glad to see thee, .... Perhaps thou canst prevail where others could not. I sent a party of ten to recapture the Shrine of Compassion from the gargoyles. Alas, they failed dismally. The survivors are recuperating in the town of Cove. Thou wouldst do well to speak with them first. Mayhap they learned something which might aid thee. I must confess I fear the worst. The gargoyles are such powerful foes, and they are spreading so fast... Perhaps the end of the realm is nigh. Good luck, and my prayers go with thee."
Weitere Gespr�che: "Best not waste time talking... Who knows what acts of villainy the gargoyles are comitting even as we speak? I hope you've had a chance to visit Cove and speak with Gertan."
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Guard
You see a muscular, well armored guard. "Hello. Can I help you with something?"
Name: "I'm not allowed to give out that information."
Job: "I am one of Lord British's elite guards. We keep order throughout Britannia."
Order: "Lately our ranks have thinned. Many have been lost in the war against the gargoyles."
Gargoyles: "Few of us are left to patrol the cities, and those may be sent to the shrines soon."
Lose: "Not a single shrine have we liberated. The gargoyles fight like daemons!"
Daemons: "I have noticed a certain resemblance ..."
Patrol: "That is our only job, in times of peace."
Peace: "May we see such times again."
Britannia: "Hail Lord British! Hail Britannia! Hail the glorous Avatar!"
Bye: "If that is all, then I'll be back about my duties."
Other: "Perhaps you should ask somebody else."
(Die Gespr�che mit den Guards in Britannia verlaufen immer nach dem selben Muster)
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Chuckles the Jester
You see a carefree fellow in a ludicrous costume. "Ho eyo he hum, I've got a clue! It's important, and just for you!"
Name: "Why, I'm Chuckles the jester, of course! You've heard of me haven't you? Sure you have!"
Heard: "You've heard a word? Why that's absurd!"
Job: "To jape, to jeer, to prance, to frolic! To keep this place unmelancholic! I practice tomfoolery for Lord British - or anyone else who passes too close."
Jape: "And jeer!"
Jeer: "And prance! To dance a Corybantic dance!"
Prance oder Dance: "Jeer and prance! Prance and frolic!"
Frolic: "I lurch 'round like an alcoholic!"
Tomfoolery: "'Cause Dick and Harry both called in sick."
Lord oder British: "Call him Mr. Nose... But don't tell him I said so!"
Mr oder Nose: "Shhh! Don't let him know I told you!"
Clue: "Yes, it's crucial to your quest. Do you want to know what it is?"
No: "Perhaps I don't want to tell you!"
Yes: "Perhaps I'll tell you anyway! Do you think I will?"
No: "Congratulations! You're exactly right! I won't tell you the clue... But I will give you this hint that may lead you to it... Search the chest in Nystul's room."
Yes: "How foolish of you to think so! I won't tell you the clue... But I will give you this hint that may lead you to it... Search the chest in Nystul's room."
Hint: "If hints were mints and mints were hints, think what a world it would be!"
Quest oder Chest: "A quest, a chest, oh what a jest!"
Jest: "Have you heard the one about the nun, the dragon, and the drunken penguin?"
No: "That's too bad... Neither have I!"
Yes: "Good! Maybe you can teach it to me someday!"
Teach oder Preach: "To teach, to preach, what waste of speech!"
Nystul: "Oh, he's no fun."
Fun: "I'll show you fun before I'm done!"
Mints oder World oder Speech oder Alcoholic oder Word oder Absurd oder Done: "I just said that!"
That: "You just said 'that!'"
Bye: "I did my best, did I amuse you? If not, I hope I did confuse you. Did you enjoy my jokes?"
No: "Really? I'll just have to try harder, then! Why is Dupre like a horseshoe?" ... "It's because they both have the letter 'r'in them!"
Yes: "You did? Then I'll tell you another one! Riddle me this: Do you know what the goose said to the avatar?"
No: "It said 'ankh ankh!' What did you think of that one? Well, who asked you, anyway? Oh, that's right, I did! Hee hee, ho ho, to spread good cheer I go! Come talk to me again and I'll give you another show!"
Ankh: "No, no, no, that's not how it works! You're supposed to say you don't, so I can tell you! Let's try it again."
Other: "Ho ho, hee hee, thou art funnier than me! To ask a jester of ...!"
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Sherry
You see a cute little mouse. "Squeak, squeak, squeak!" Talking to a mouse?" says Dupre. Methinks you're starting to imagine things..."
Squeak: "Squeak squirk?"
Squirk: "Squeeeeek!"
Cat oder Meow oder Boo: "Eeeek!" (Ende des Gespr�chs)
Name: "I am Lord British's friend, Sherry."
Sherry: "Pleased to meet you!"
Lord oder British: "He reads me bedtime stories every night."
Bedtime oder Stories oder Night: "He knows the one about Hubert the Lion by Heart!"
Hubert oder Lion: "That's my favorite story."
Job: "Kerchew!" The mouse wiggles its whiskers at at you.
Kerchew oder Dust: "I wish people would clean up under their beds and cabinets... Dust mice are no friends of mine!"
Cheese: "Do you have any cheese?"
No: "Oh, that's too bad."
Yes (ohne K�se): "I don't smell any cheese!"
Yes (mit K�se): "Can I have some?"
No: "Well, you're no fun."
Yes: "Thank you very much!"
Bye: "Come visit me again soon!"
Other: "Kerchew!" The mouse wiggles its whiskers at at you.
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Maldric
You see a bare chested, muscular man, his body gleaming with sweat. "Excuse me a moment." He pulls a napkin from his belt and mops at his brow. "Now, what were you saying? Wait a minute," he interrupts, "I recognize you... You're the Avatar! I've always wanted to meet you.
Name: "Maldric, I am. Once Maldric the boar hunter, now Maldric the cook."
Job: "I cook for all those who live in the castle, and for any guests who dine with Lord British as well. 'Tis sastisfying work, yet at times I wish I could travel with one such as you..."
Once oder Boar oder Hunter: "Aye, I used to live in the forest and hunt wild boars. But one day I presented a roast boar as a gift to his majesty, and he liked it so much he hired me as his cook."
Forest: "Those were good times. But I'm happy here."
Avatar: "I've heard about all of your adventures. I wish I were a warrior too, and not just a cook!"
Cook: "I like having a job where I can make people happy."
Castle: "A fancier home than any of my family ever lived in. Yet I still miss my simple hut in the forest."
Majesty: "Yes, Lord British himself."
Lord oder British: "He's a good man. Likes plenty of pepper in his stew."
Pepper oder Stew: "Spice puts some variety in life, is what I always say."
Spice: "Yes indeed."
Guests oder Diner: "Lord British has many friends."
Presented oder Gift oder Roast oder Liked: "The secret is in the spices. It's an old family recipe."
Secret oder Family oder Recipe: "I'll never tell."
Travel oder Wish oder Join oder Warrior: "I shouldn't even speak of such things. After all, you are the Avatar, and I but a lowly cook. Please forgive me."
Bye: "See you later. And next time you dine with his majesty, I'll cook you something special."
Other: "Funny you should mention that... It reminds me of my secret recipe for roast boar."
Nach den ersten Gespr�chen begannen wir uns im Schlo� nach n�tzlichen Gegenst�nden umzusehen. Das Zimmer das Lord British f�r mich eingerichtet hatte war schnell gefunden und auch das Zauberbuch, die Reagenzien und die Lockpicks in diesem.
Im Schlafzimmer von Lord British fanden wir einen Schl�ssel, der sein Arbeitszimmer �ffnet. Hier scheint Lord British sich intensiv mit der Astrologie zu besch�ftigen.
Im Schlafzimmer von Nystul, das s�dlich von meinen Zimmer liegt, fanden wir eine Lightning Wand und den ersten Hinweis von den Chuckles gesprochen hatte.
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If you're looking for the clue, there's something for you under a plant in Serpent's Hold.
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S�dlich Nystuls Schlafzimmer ist sein Arbeitszimmer. Hier konnten wir einige Potions finden, die wir auch mitgenommen haben. In der K�che im Nordosten des Schlosses deckten wir uns mit Essen ein und nachdem wir die verschlossene T�re im Raum der Wachen, der sich im S�dosten des Schlosses befindet, ge�ffnet hatten, konnten wir noch ein paar Ausr�stungsgegenst�nde finden.
Auch trafen wir hier die sprechende Maus Sherry, die uns �ber Lord Britishs Begeisterung f�r B�cher aufgekl�rt hat. So erfuhren wir dann von Lord British, das er das Buch "The Wizard of Oz" sucht und f�r die Beschaffung dieses Buches eine Belohnung ausgesetzt hat. Im Zimmer von Lord British konnten wir noch das Buch entdecken, welches Sherry im Moment immer vorgelesen bekommt.
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HUBERT'S HAIR RAISING ADVENTURE
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Mit dem Generalschl�ssel den uns Lord British gegeben hatte, machten wir uns jetzt an die Erkundung der Kanalisation von Britain, die wir �ber eine der Leitern in den vier T�rmen des Schlosses leicht erreichten.
Die Kanalisation von Britain
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| 1 | Einstieg "Castle of Lord British" |
| 2 | Einstieg "The Wayfarer's Inn" |
| A | Zimmer von Daros |
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Daros
You see a skinny, awkward looking man, wearing boots that come up past his knees. "Hey hey hey! Welcome to the finest sewers in Britannia. You look like you need a nickname, so I'll call you 'ducks.'"
Name: "My name's Daros, old duck." He shakes your hand.
Job: "Well, ducky, I keep the sewers running the way they should. When work is slow, sometimes I play a joke or two on my friends to keep things lively." He winks at you.
Sewers: "Britain ist the biggest city in the world, and all those people use a lot of water. All the runoff drains down here. It's not a bad place to work, really, except for the rats."
Britain: "Go back up and have a look! I'm sure it's still there." He grins, obviously delighted with his own sense of humor.
Water: "I wouldn't go swimming around here, ducks."
Rats: "They're pretty big, ducky, but not to worry. They usually won't eat you until after thy've killed you first. Of course, if you have a set of panpipes, I hear you can just pipe them away ..."
Panpipes: "I don't have a set myself. I usually just run away."
Run: "It's real good exercise!"
Joke: "Oh you know, ducks, the usual kinds." He nudges you in the ribs.
Friends: "Even though we don't know each other that well, I'd like to think of you as my friend already."
Bye: "See you around, old duck." He gives you a hearty sly on the back as you leave, which almost knocks one of the straps on your pack loose.
Other: "That's not something I talk about much, down here ...."
Nach diesem Gespr�ch war ich um eine Gummiente reicher, aber anfangen konnte ich mit dieser im Moment nichts. Tiefer wollten wir die Kanalisation zu diesen Zeitpunkt noch nicht hinab steigen, und so beschlossen wir Geoffreys Rat zu folgen und Gertan in Cove aufzusuchen.
Vorher �ffneten wir aber noch mit dem Generalschl�ssel von Lord British das Eingangstor des Schlosses und experimentierten mit dem Orb of the Moons. Schnell wurde mir die Abh�ngigkeit der Lage des Orbs zu mir und des Zielortes seines Mondtores klar.
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Moonglow
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Shrine of Honesty |
Britain |
Shrine of Compassion |
Jhelom |
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Shrine of Humility
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Shrine of Control |
Castle of Lord British |
Shrine of Passion |
Shrine of Valor |
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New Magincia
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Position des Avatars |
- | Yew |
| Shrine of Spirituality |
Tomb of the Kings
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Shrine of Diligence |
Shrine of the Codex |
Shrine of Justice |
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Skara Brae
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Shrine of Honor | Trinsic | Shrine of Sacrifice | Minoc |
Funktionsweise des Orb of the Moons
8.03) Der Krieg der Gargoyles - Die Befreiung der Schreine:
8.03.01) The Shrine of Compassion:
Wir verlie�en das Castle of Lord British und wanderten durch die Stadt Britain, die wir Richtung Osten verlie�en. Unser Weg durch die Wildniss f�hrte am Shrine of Compassion vorbei. Unachtsam wie wir waren wurden wir von der Gruppe Gargoyles, die den Schrein dort bewachen, �berrascht. Der anschlie�end unvermeidliche Kampf war schnell zu ihren Gunsten entschieden.
An unending darkness engulfs thee ...
A voice in the darkness intones, "KAL LOR!"
So befanden wir uns schneller als gedacht wieder im Castle of Lord British. Inzwischen war es Nacht geworden und im Schutze der Dunkelheit wollten wir die Reise nach Cove sofort wieder wagen. Vorsichtig schlichen wir uns am Shrine of Compassion vorbei, aber trotzdem wurden wir wieder von einigen Gargoyles bemerkt. Diesmal gelang es uns aber Cove mit der Hilfe der Taktik von Daros, zwar leicht verletzt aber lebend, zu erreichen. Hier ruhten wir uns von der Reise aus und kurierten unsere Wunden w�hrend wir schliefen. Am n�chsten Morgen begannen wir mit der Erkundung des Dorfes.

Cove
(incl. Shrine of Compassion)
| 1 | Shrine of Compassion |
| 2 | Heilerin |
| 3 | Haus des Magiers Rudyom |
Die H�ndler Coves
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Magiebedarf Rudyom |
Accessories
Reagents
Spells
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Heilerin Sasha
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a) Cure - 15 Goldpieces b) Heal - 40 Goldpieces (Wenn man nicht gen�gend Geld hat, Heilung und Entgiftung umsonst) |
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Ahrmaand
You see a distinguished looking gentleman. "Greetings, milord, and welcome to the town of Cove. How might I be of assistance this fine morning?"
Name: "I am the Viscount Ahrmaand. And what is thy name?" ... "Well met milord!"
Job: "I govern here in Cove. 'Tis hard work, but my people love me for it. I always thought it a blessing to live so close to a shrine, though since the gargoyles came none dare go near it."
Cove: "We have fine facilities here for healing the wounded and the sick."
Sick oder Gargoyle: "A party of adventurers came here after their attempt to defeat the gargoyles at the Shrine of Compassion. I .spoke with their leader when thy arrived. Thou shouldst speak with him thyself. He told of a strange violet energy field. I think mayhap 'tis similar to the force which blocked enty to the shrines many years ago.The eight mystic runes were most useful in those days."
Leader: "He's in bed at Sasha's recuperating."
Force: "Use the Rune of Compassion whilst chanting the Mantra of Compassion. Methinks this may negate the gargoyle's magic at the shrine."
Shrine: "In Britannia there are eight shrines, one for each of the eight virtues of the Avatar. They are places where people can go to meditate on these virtues."
Virtues: "The virtues are honesty, compassion, valour, justice, sacrifice, honor, spirituality and humility. 'Tis good to meditate on the virtues often."
Meditate: "Each shrine has its own mantra. This is a chant which one should recite whilst meditating therein. Once there was a time when a special rune was required to enter each shrine as well. Now the gargoyles have taken the shrine of Compassion, and it is lost to the people once more."
Mantra: "Ask Lord British's Chancellor Tholden. He canst tell thee of the mantra, and like as not he will also know of the rune."
Bye: "Farewell sirrah, and good luck with thy quest."
Other: "I cannot help thee with that."
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Sasha
You see a pretty young nurse with violet eyes. "Leave this men alone! Can't you see thy need to rest?"
Name: "My name is Sasha."
Job: "I tend the sick. I know how to heal, cure and resurrect."
Cure: "Poison? Yes I can cure that. Let me ... I sense that tou art poisoned, .... Wilt thou make an offering of 15 gold?"
Yes: Sasha grabs a vial and pours it down ...'s throat. ... feels much better.
No: "If thou wilt not pay, I cannot cure thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will cure thee without payment." Sasha grabs a vial and pours it down ... throat. ... feels much better.
Cure (kein Bedarf): "Poison? Yes I can cure that. Let me ... Don't waste my time. None of you are poisoned! 'Tis hard enough tending to those truly sick. Begone!"
Heal: "More wounded? I'll do what I can." The poor nurse seems weary beyond wards. "I see thy injury .... Wilt thou make an offering of 40 gold?"
Yes: Sasha approaches ... and binds the wounds.
No: "If thou wilt not pay, I cannot heal thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will heal thee without payment." Sasha approaches ... and binds the wounds.
Heal (kein Bedarf): "More wounded? I'll do what I can." The pure nurse seems weary beyond words. "Don't waste my time! None of you are wounded! 'Tis hard enough tending to those truly sick. Begone!"
Resurrect: Your question seems almost like a blow to the woman. "Nay, I cannot. I no longer have the energy, ot the reagents. It has been a dark, dark day indeed. I am sorry that I cannot help you, but we all grieve today."
Reagents: "I have aided many today. These man are the last, they are beyond the help of all save time itself."
Grieve: "These soldiers are the only survivors of the attempt to free the Shrine of Compassion."
Compassion: "Show thy Compassion now and let them sleep."
Sleep oder Rest: "Aye, these men's wounds need time to heal."
Time oder Tend: "Thou hast kept me from my duties long enough. Away with thee!"
Bye: "Goodbye."
Other: "I cannot help thee with that."
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Gilron
You see a feverish looking warrior. "...."
All: "Mrtlx hmlsh fbbn ..." oder "Rrrrkr Grrtl ..." oder "Mmmmmm ..." oder "Ohhhhh ..." oder ".........."
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Artegal
You see a heavily scarred man with a look of agony on his face. "The pain, the pain ... Will it never stop?"
All: "Too many ... There were too many of them ..." oder "My head is pounding like a drum ..." oder "Oh, the pain!"
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Gertan
You see a burly man, who looks a little heathier than the other patients. "Good (cought) day, milord. What is thy name?" ... "I am called Gertan. My fellows and I are recovering from a fiercy battle."
Name: "Gertan, my friend."
Job: "I lead my men into battle whenever Geoffrey sends me."
Geoffrey: "He is the Captain of the guard."
Battle: "We sought to liberate the Shrine of Compassion. My men fought valiantly, but the gargoyles were to much for us. They didst slay more than half our party."
Slay: "Aye, I doubt not they were using foul magic of some kind."
Magic: "A moonstone was upon the shrine, surrounded by a strange violet glow. I tried to get to it, but 'twas surrounded by some kind of force field."
Field: "'Tis a matter beyond my comprehension."
Freitag: "Hast thou heard, then, of the time I slew the great dragon Freitag? Ah, that was a long time ago."
Dragon oder Slew: "Those were the days ..."
Bye: "May thy efforts meet with more success than mine!"
Other: "I cannot help thee with that."
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Person Sleeping
You see an unconcious man, his face twisted with pain. He offers you no response.
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Rudyom
You see a dark bearded man dressing in flowing white robes. "Greetings mighty Avatar. For what hast thou come to my place?"
Name: "I am Rudyom."
Job: "I sell magic books and reagents, and teach spells."
Bye: "May peace follow thee, Avatar."
Other: "Of that I will say nothing."
Nachdem wir mit Gertan und Ahrmaand gesprochen hatten bakamen wir jetzt zumindest eine grobe Vorstellung wie wir den Shrine of Compassion befreien k�nnen. Daf�r m�ssen wir aber zuerst die Rune of Compassion in Britain finden.
Bevor wir mit dem Orb of the Moons zum Castle of Lord British zur�ck reisten haben wir uns noch bei Rudyom mit einigen Reagenzien versorgt. Dann begannen wir mit der Erkundung Britains und der Suche nach der Rune.

Britain
| 1 | Castle of Lord British | 10 | Heiler |
| 2 | K�nigliche Musikhalle | 11 | R�stungs- und Waffenschmied |
| 3 | K�nigliches Museum | 12 | Weberei |
| 4 | Hufeisenschmied | 13 | Gemischtwarenh�ndler |
| 5 | Stall | 14 | B�ckerei |
| 6 | Schiffshandel | 15 | Munitionsgesch�ft |
| 7 | Geldwechselstube | 16 | Fernkampfwaffengesch�ft "Iolo's Bows" |
| 8 | Stadthalle von Britain | 17 | Taverne "The Blue Boar" |
| 9 | Herberge "The Wayfarer's Inn" | 18 | Getreideh�ndlerin |
Die H�ndler Britains
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R�stungs- und Waffenschmied Max |
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Iolo's Bows Gwenneth |
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Munitionsgesch�ft Lynn |
a) Arrows - 12 f�r 4 Goldpieces b) Bolts - 12 f�r 3 Goldpieces
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Gemischtwarenh�ndler Efram |
a) Torch - 3 Goldpieces b) Flask of Oil - 4 Goldpieces c) Gem - 20 Goldpieces d) Backpack - 10 Goldpieces e) Bags- 3 Goldpieces f) Shovel - 15 Goldpieces g) Powder Keg - 30 Goldpieces
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B�ckerei Cullen |
Verkauf a) Bread - 3 Goldpieces b) Cake - 5 Goldpieces c) Rolls - 1 Goldpiece
Einkauf Flour - 5 Goldpieces
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Weberei Fyodor |
a) Cloth - 20 Goldpieces b) Thread - 5 Goldpieces
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Stall Wilbur |
Horse - 75 Goldpieces
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Hufeisenschmied Rufus the Red |
Horseshoes - 2 Goldpieces
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Schiffshandel Arty the Mute |
a) Skiff - 40 Goldpieces b) Ship - 300 Goldpieces
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Getreideh�ndlerin Linda |
Grain - 2 Goldpieces
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The Blue Boar Anya |
a) Ale - 3 Goldpieces b) Mead - 4 Goldpieces c) Wine - 6 Goldpieces d) Cake - 8 Goldpieces e) Rations - 4 Goldpieces
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The Wayfarer's Inn Peyton |
Eine �bernachtung mit Fr�hst�ck - 8 Goldpieces pro Person
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Healer Tiberius |
a) Cure - 10 Goldpieces b) Heal - 30 Goldpieces c) Resurrect - 200 Goldpieces (Wenn man nicht gen�gend Geld hat, Heilung und Entgiftung umsonst)
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Finn
You see a sly looking fellow, dressed in rags. "Hello my good man!"
Name: He glances around quickly, to see if anyone seens to be listening. "I'm Lord British. But don't tell anyone. I'm in disguise so I can mingle with the commoners."
Disguise: "Very convincing, don't you think? I made it myself."
Commoners: "Of course, nobody would dare say anything bad about me to my face. Nobody except Chuckles anyway. But as a beggar, people will tell me just about anything!"
Chuckles: "He's in disguise too, you know. He's really Blackthorn."
Blackthorn: "I decided banishment was too harsh for him, so I brought him back and made him my jester. The real Chuckles is tied up in my dungeons. I got tired of him making fun of my nose."
Dungeons: "I'm Lord British, and I can do whatever I want to!"
Job: "I'm pretending to be a beggar. That way nobody will suspect who I really am. Here, give me a few coins to keep anyone from getting suspicious." Do you give him any money?
No: "Broke, are you? Well, come by after I'm done with this disguise, and I'll give you a loan from the royal treasury."
Yes: How much do you give? ... He takes the money. "Good 'I'll get this back to you later."
Beggar: "I'm really Lord British. I can prove it to you. I know all of the eight mantras, and where the runes are, too!"
Eight: "I killed a dragon when I was eight, you know. With my bare hands, too!"
Dragon: "He was a big one - but he hadn't reckoned with the likes of me. I was a tough kid."
Tough: "I was so tough he couldn't chew me, and he had to spit me out. That's when I killed him."
Mantras: "Ok, here are the mantras: justice - do, compassion - re, honor - mi, - valour - fa, spirituality - so, humility - la, sacrifice - ti. Gosh, wouldn't you know it? The Mantra of Honesty slips my mind at the moment ..."
Runes: "I'll tell you this, because you look like someone who can keep a secret. I sent out eight fake runes to all the Lords, to fool everybody. I put all the real ones in a little box, and hit it under my throne. You can't see it there, because I turned it invisible!"
Invisible: "A clever trick, or my I'm not Finn!"
Finn: "Oh, that's just the name I'm pretending to go by. Of course you know I'm really Lord British. I can see you're too smart to be fooled by this disguise."
Treasure: "I've got forty million crowns. Not to mention my secret bank accounts."
Accounts: "I told you not to mention that!"
Bye: "If you need me later, I'll beat the Blue Boar, disguised at the tavernkeeper. But I won't admit to it there if you ask me ... Too many people might hear." You see Shamino smiling - an unusual sight. Nothing you attention, he says. "Perhaps there's a little of Lord British in us all."
Other: "Oh, I know all about that. But I think you'd be better off if you learned about it on your own."
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Tholden von Bazillius
You see a preoccupied man holding a ledger under one arm. "Records to keep, festivals to plan, I'm so busy... But I can spare you a moment, milord."
Name: "I am Tholden von Bazillius, Chancellor to Lord British. In my younger days, I was known as 'The Werecat of the Wine Cellar'..."
Werecat oder Wine oder Cellar oder Younger: "I could tell you stories... But there's no time for that now
Lord oder British: "A fine ruler indeed. 'Tis a pleasure to keep his kingdom running smoothly for him."
Job: "All the little details of governing, all the paperwork falls on my shoulders. Someone must do it, and yet I miss the days when I was a carefree adventurer."
Rune oder Mantra oder Compassion: "The rune and mantra of Compassion are in the keeping of the bards at the Conservatory. I entrusted them with the rune due to their compassionate nature. As for the other runes - they are no longer together, as they were when the Codex was recovered. Since then, they have become scattered throughout the land. Each was sent to a town near its shrine. If thou dost ask the lords of each of these towns, they should be able to tell thee more. The towns are Moonglow, Jhelom, Yew, Minoc, Trinsic, Skara Brae, and New Magincia."
Conservatory: "'Twas founded by Lord British."
Codex: "'Tis the greatest treasure in all the realm."
Bye: Tholden bows deeply. "I hope I have been of assistance, milord."
Other: "I cannot help thee with that."
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Terri
You see a sharply dressed, very voluptuous woman. "Hello. My name's Terri - I run the mint. Say, aren't you the Avatar? Yes, I recognize you from your portrait... My mother used to tell me stories about you when I was a girl. You probably wouldn't remember her, but she was at the big celebration right after you recovered the Codex. Anyway... I just wanted to tell you that I always hoped someday I'd meet a man like you..."
Name: "It's Terri... Don't you think that would be a good name for an Avatar's wife?" ... She winks at you.
Job: "By royal decree, I am the only one allowed to mint the official coinage of the realm. Copper pence, silver pieces, and gold crowns - they're all made right here. My father ran the mint before me. But I get lonely here sometimes... It's so nice of you to come by and talk to me. Kytyn will never believe it when I tell her I got to meet the Avatar in person!"
Avatar: "You must be the bravest man I've ever met. I can't believe it's really you!"
Father: "May he rest in peace."
Mother: "May she rest in peace."
Copper oder Pence oder Silver oder Piece: "Of course, I'm sure you only carry gold crowns with you, being as important as you are." She reaches over and squeezes your shoulder affectionately.
Mint oder Coin oder Made: "Here, let me show you." She takes out a sample of each coin for you to look at. The pence has an ankh on one side, and crossed swords on the other. The silver piece has Lord British's face on the front, and a serpent on the back. And the gold crown is a familiar sight, with a crown and the symbol of the Codex. All three of them look newly minted - they're very shiny.
Exchange: "I get most of my gold from people who bring in nuggets to exchange them for coins. Do you have any gold nuggets you'd like to trade in for crowns?"
No: "Well, if you do later, you know where to find me."
Yes: "Normally there's a ten percent tax on the exchange. But since you're the Avatar, I'll give you a full ten crowns for every nugget of gold you have." She exchanges all of your gold nuggets for newly minted crowns. She winks at you.
Gold oder Nuggets oder Crowns: "Britannia has been so prosperous lately that there's been a lot of demand for gold coinage. Of course we have you to thank for bringing us the Codex and saving Lord British."
Codex oder British: "My @mother told me all about it."
Kytyn: "She's a good friend of mine. She runs the museum."
Bye: "I know you're very busy, saving Britannia and all that, but I hope you'll come and visit me again... And maybe if you have time for it, I could show you more than a few silly coins!" As you turn to leave, she pinches you.
Other: You notice she was staring at you with a dreamy look in her eyes. "Oh, I'm sorry, I wasn't listening. I was just noticing how strong and handsome you are..." She looks away and sighs.
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Kytyn
You see a slender woman wearing a leather glove on her left hand. "Hello and welcome, milord!"
Name: "My name is Kytyn." She smiles. "Perhaps that explains why I like birds."
Glove oder Birds: "I used to be a falconer."
Falconer: "That was before Lord British appointed me to my current position."
Lord oder British: "A true gentleman if ever I saw one."
Job oder Appointed oder Position: "I'm the curator of the royal museum of oddities."
Royal oder Museum: "It's just one of the projects Lord British has funded to provide a better life for his people."
Porjects oder Funded oder Better oder Life: "He also established the conservatory that shares the building with the museum. The roads that span the realm are his doing as well."
Conservatory oder Shares oder Building: "Sometimes I can hear their music drifting through the walls... Usually that noisy, crackling field drowns it out, though."
Music oder Drifting oder Hear: "It's very pretty."
Roads oder Realm: "Travel is much easier these days."
Travel: "That's for sure."
Curator oder Oddities: "I can tell you more about any of the exhibits you're interested in."
Exhibits oder Interested: "We have the monolith, the energy field, the perpetual motion machine, the bones of Zog, the mystery fountain, and the dragon's head, wings, and egg. Which one were you curious about?"
Bone oder Zog: "This skeleton seems to be about ten times older than any other ever found in Britannia. Surely it has much to tell us about our origins, if we only knew what it meant!"
Dragon oder Head oder Wings oder Egg: "Someone named 'Gertan' donated all those parts. I think he said something about a dragon named 'Freitag'."
Gertan oder Freitag: "If you want to ask Gertan, I think he's in Cove."
Mystic oder Fountain: "Somebody found a huge boulder with a jet of water spraying out of it. We had it magically teleported here, buried with its surface flush with the ground, and then we built this building on top of it. Of course we left a hole in the floor for the water to spray through. I often drink from it when I'm thirsty. The water is quite good, but there's something strange about it. It vanishes somehow before it hits the ground..."
Perpetual oder Motion oder Machine: "That's a very curious device. The motion of each gear turns another, until eventually the movement is propagated back to the same gear again. There's one thing I can't figure out. We've made plans of the device, and I can't see how they started it moving in the first place. None of the gears would turn unless all the others were already going. What's worse, the motions serve to hold the machine together. If the gears were still, the whole thing would fall apart! How it was built is quite a mystery."
Energy oder Field: "The field is generated by a curious spell. By some process not yet understood, it converts magical energy into electrical energy, producing a continuous discharge. If we understood this process better, it would probably lead to all sorts of useful applications."
Curator oder Oddities: "I can tell you more about any of the exhibits you're interested in."
Monolith: "I can't tell you much about that. Lord British donated it to the museum, but I can't get him to talk about it. From what little he's said, I think it's an artifact from his home world."
Library oder Lycaeum: "There is a great deal of knowledge available there for the serious scholar."
Purr: She favors you with a deep, throaty purr that sounds just like a cat.
Bye: "Be sure to have a look at our paintings while you're here. And come again soon... We're expecting some unicorn horns, and a Klein bottle from Trinsic."
Other: "I can't help you with that. Try the library at the Lycaeum."
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Kenneth
You see a lively bard with laughter in his eyes. "Welcome, milord! I am Sir Kenneth, and I'd gladly play a song for thee."
Name: "Kenneth's my name - don't wear it out."
Kenneth: "I asked you not to wear it out! It's the only name I've got."
Job oder Teacher oder Learn: "My wife and I teach young bards the arts of composition, performance, and improvisation. We also give concerts on occasion."
Composition oder Performance oder Improvisation oder Concerts: "Bards must be well versed in such matters."
Wife: "Her name is Nan. Whatever you do, don't say anything to her about spiders..."
Nan oder Spiders: "She has quite an imagination. Sometimes she lets it carry her away."
Imagination: "Usually it doesn't give her any trouble."
Compassion: "Yes, I know of the Rune and Mantra of Compassion."
Mantra: "I've been trying to work the Mantra of Compassion into a song - but I don't know what 'mu' means."
Mu: "Dost thou know what it means?"
No: "Nobody I know does either."
Yes: "Tell me, what does it mean?" ... "Hmmmm... No, I don't think that's it."
Rune: "Ariana has the rune, and they could hardly have found a sweeter child to give it to."
Ariana oder Sweeter oder Child: "Once in a great while a student comes along with such a gift for learning that one need but offer a little guidance and step back to watch them learn. To have such students is the most rewarding part of a teacher's job, and Ariana is one such."
Song oder Music: Kenneth plays a delightful little melody for you.
Bye: "Until we meet again."
Other: "I like the confused look on your face too much to ruin it by telling you."
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Nan
You see a nervous young bard. "I would play for thee, but I'm worried about my lute."
Name: "I am Lady Nan."
Job: "Why, making music, of course."
Music: "With my lute."
Play oder Lute: "Every time I pick up my lute, spiders crawl out of it. There must be hundreds of them nesting in there!"
Spiders oder Crawl oder Hundreds oder Nesting: "I hate spiders! They're creepy, ugly, disgusting things! Why won't they leave me alone?" Iolo says to her, "Now, now, my dear. Have you forgotten about the gloves I gave you?" "Oh, yes. Perhaps if I wore those I could play..."
Gloves: "Iolo gave them to me for my birthday."
Compassion: "Yes, I know of the Rune and Mantra of Compassion."
Mantra: "The Mantra of Compassion is 'mu.' Is that a spider on your shoulder? No, 'tis just a trick of the light."
Rune: "'Twas given to our most promising student, young Ariana."
Ariana: "She's very talented. She'll go far, if the spiders don't get her..."
Bye: "Fare thee well, and watch thy step! The spiders are lurking everywhere."
Other: "I cannot help thee with that."
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Ariana
You see a cute little girl with short hair. "My parents told me never to talk to strangers. What's your name?" ... "Ok. Now I can talk to you!"
Name: She curtsies gracefully. "Ariana is my name."
Job: "I'm learning to be a bard. I like to play the harpsichord best."
Bard: "I want to be a bard when I grow up. They have more fun than anybody!"
Compassion: "They taught me all about compassion. They say it's very important for bards."
Mantra: "I can't remember it now... And Kenneth just taught it to me last week... Wait, I know! It's 'mo!' Or maybe it was 'om'... Or 'mu,' or 'um'... It was something like that."
Rune: "I have the Rune of Compassion. Isn't it pretty?" She reaches into her pocket and takes it out to show you. "Do you need it for something?"
No: "Ok."
Yes: "Are you on an important quest?"
No: "I'd best hold onto it then. I was told to look after it carefully."
Yes: "I'm not supposed to let anyone else have it. But if you truly need it... I don't know what I should do. I know! My parents run the Blue Boar Tavern. Go ask them if you can borrow the rune. If they say 'tis okay, I'll give it to you."
Song oder Music oder Play oder Harpsichord: "I've been studying to be a bard since I was this many." She holds up three fingers. "I'd like to play something for you, but I'm not good enough yet." She looks away for a moment, then turns back to you, blushing slightly. "Will you come back to hear my music when I am older, if you can?"
No: The little girl sniffles, seeming suddenly on the verge of tears. "I'm sorry," she says, "I shouldn't have asked." She turns her back, as if ashamed to face you.
Yes: The little girl's face breaks out into a smile bright enough to light up the whole room. "Really? I would like that very much."
Fun: "Oh yes, lots of it!"
Kenneth: "He's my teacher."
Bye: "See you later."
Other: "What do you mean?"
You see a cute little girl with short hair. "Hi! Did you get permission from my parents to borrow the rune?"
No: "Well, if you get their permission later, let me know."
Yes: "Then here you are." She hands you the rune. "I wish you the best of luck on your quest."
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Rufus the Red
You see a rough and tumble man with wild, unkempt hair. "Good morning, friends."
Name: "Rufus the Red."
Job: "If you want to buy horseshoes, just ask."
Rufus oder Red: "Can ya not tell by my hair?"
Shoe: "Aye, it saves their feet from stones and such."
Bye: "Remember to shoe yer steed often. Bye."
Other: "I just shoe horses, sorry."
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Nema
You see a sleepy looking young lady. She yawns as you approach. "Oh, hello there. I must have been daydreaming."
Name: "My name is Nema. What's yours?" ... "That's nice."
Job: "I tend Lord British's orchard. Of course, this time of year there's not much to do, so I take a lot of naps."
Tend oder Orchards: "To provide fresh fruit for Lord British's banquets."
Lord oder British: "Long live the king! I was just a homeless orphan when he gave me this job."
Homeless oder Orphan: "My parents were killed in an earthquake. But now I have a place to live, and a job to put food on the table."
Parents oder Killed oder Earthquake: "The earthquakes seem to have stopped, thank goodness. We haven't had one in well over a year now."
Daydream: "Well, I have better dreams at night anyway."
Naps: "To snooze, perchance to dream... O Morpheus, I long for a taste of thy sweet oblivion!"
Morpheus: "Morpheus is the King of Slumberland! I think the moon is one of his daughters."
Slumberland: "It lies halfway between our fears and our desires."
Fears oder Desires: "Fear and desire... What would either be without the other?"
Moon: "She is the sweet harbinger of the night!"
Snooze oder Sleep oder Oblivion: "Sleep is the finest medicine, for in our dreams lie the answers to all the problems of the waking world."
Waking oder World: "Colors never seem as vivid when I'm awake."
Answers oder Problems: "Day brings questions, night brings answers. Thusly does the duality of the universe find expression in our lives."
Questions: "What color is seven? How many is green? Could horses speak, if they wished to? These things concern me..." Dupre says "Concerned? She should be committed! We have better things to do than listen to this loon."
Night: "When the sun's blazing eye winks shut, and Morpheus rules the heavens."
Provide oder Fresh oder Fruit oder Banquets oder King oder Stopped oder Year oder Duality oder Universe oder Expresion oder Colors oder Concerned: "That's the way of it."
Dream: "I dream of castles of ice, rivers that run backwards, fairy princesses and cloud dragons. Once I dreamed that my orchard grew and grew, until I felt like a tiny bug amongst the giant plants. Sometimes everything is upside-down, or made of chocolate. I've dreamed many a strange dream, but my favorite one is....."
Bye: She seems to have dozed off before she even heard you say goodbye.
Other: "I had a dream about that once... All this talking makes me sleepy..."
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Wilbur
You see a thin, dark-haired man with a nervous smile. "Greetings, travelers! What can I do for thee this morning?"
Name: "My name's Wilbur, milord."
Job: "I work here at the stables, taking care of the horses."
Horses: "Business has been slow lately, I'm afraid. The gargoyles eat horses, you see."
Gargoyles: "Gargoyles?! Where? Where?" He looks around frantically.
Smith oder Ed oder Talking: "A talking horse? Ridiculous! Who told you that?" He seems more nervous than before.
Bye: "Come back again!"
Other: "Beg pardon, milord?"
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Arty the Mute
You see a silent but good-natured man. He grins widely and waves at you.
Name: He points to his mouth and shakes his head. Dupre speaks. "I know of this person, milord. He is Arty the Mute, a local shipwright and an honored citizen." The man smiles and nods.
Job: He smiles and points to the workbench. On the bench, you see the tools of a shipwright.
Mute: Arty smiles and nods.
Deaf: The man shakes his head.
Buy: The man smiles and points to the deed to a ship and to the deed to a skiff.
Bye: Arty waves as you leave, then returns to what he was doing.
Other: The man just shrugs.
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Peyton
You see a well-dressed man with a very even temper. "Greetings travelers, and welcome back to the Wayfarer's Inn!"
Name: "I am Peyton, and this is my place." He gestures with his hands.
Peyton: "Did you need something?"
Job: "I can offer you a room for the evening."
Bye: "Goodbye. Take care of yourself."
Other: "I'm sure you'll have to ask another."
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Daver McCord
You see a man wearing a long grey cloak. He wears gloves with the fingers cut off, and carries a large hourglass with him. "Good morning, friend Avatar."
Name: "I'm Daver McCord."
Job: "Every hour of the day, I ring the bell a number of times."
Bell: "According to the numbers on the hourglass, you see."
Numbers: "Well, I usually know what time it is up here in my head somehow. But just in case, I start this hourglass at sunup, turning it over every nine hours."
Time: "It is especially important for those with shops. They know when to open for business, eat lunch, close, and that sort of thing. Another of Lord British's innovations, this bell thing."
Open oder Business oder Sort: "Hmmm. I guess that you don't keep a regular schedule, being the Avatar and all. Probably out till all hours, collecting runes and such."
Avatar: "You look much taller in person. Woodroffe's painting does not do you justice."
Justice: "Heh, heh. I know little of that. I'm just the bell-ringer."
Runes: "Magical little things. There's a symbol on one side, and a letter on the other. Probably spell something out if you put 'em all on a necklace. But that hasn't been done for a long time. After the Codex of Ultimate Wisdom was brought back from the underworld, Lord British gave the runes to the lords of the eight cities."
Eight oder Cities oder Gave: "Let's see now." He counts them off on his fingers."Minoc, Trinsic, Jhelom, Yew, Skara Brae, Britain, Moonglow... ...Ah yes, and New Magincia. I hear each of the lords knows a mantra."
Mantra: "Haven't the foggiest what those are for. Something to do with the shrines, I think."
Shrines: "Always wanted to visit them. Never had the time. Heh, heh, heh!"
Lord oder British: "Lord British appointed lords to rule the eight cities."
Bye: "Until we meet again."
Other: "Sorry, I cannot help you with that."
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Linda
You see a rugged looking lady farmer. "Welcome friend."
Name: "My name is Linda."
Job: "I raise crops. If you'd like to buy some grain, just say the word."
Crops: "Bread, cakes, pies, pastries. Thy all have their roots here."
Bread: "Woman does not live on meat alone."
Woman: "Yes, men need to eat too, I suppose ..."
Meat: "Cows and sheep are much more trouble to raise than wheat."
Sheep: "They have their place. But not on my farm."
Roots oder Wheat: "I was bort to work the earth. It was either this, or be a gravedigger."
Gravedigger: "That's not my kind of work."
Word: "The Word 'grain,' silly!"
Bye: "May the sun shine on you, and the rain bring you nourishment."
Other: "I don't know. I guess so."
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Tiberius
You see a rotund man in monk's robes. "Greetings, my children. What can I do for thee today?"
Name: "I am Tiberius, healer for this town."
Job: "It is my responsibility to care for the sick and injured. I attempt to heal, cure, or if needed, resurrect the fallen."
Cure: "Which of you?" ... "I sense that thou art poisoned, .... Wilt thou make an offering of 10 gold?"
Yes: Laying hands upon ..., Tiberius removes the poison.
No: "If thou wilt not pay, I cannot heal thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will cure thee without payment."Laying hands upon ..., Tiberius removes the poison.
Heal: "Which of you?" ... "I see thy injury, .... Wilt thou make an offering of 30 gold?"
Yes: Laying hands upon ..., Tiberius mends the wounds.
No: "I'm sorry. Without an offering I cannot heal thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will heal thee without payment." Laying hands upon ..., Tiberius mends the wounds.
Resurrect: "I see that ... carries a parted friend. Wilt thou make an offering of 200 gold?"
No: "Then there is naught I can do save grieve with thee."
Yes: Tiberius lays hands upon the corpse... "Doman... thixus... anretu!" And the dead live again!
Bye: "Go in peace, my children."
Other: "I beg thy pardon?"
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Max
You see a swarthy blacksmith. "Hey, it'sa the Avatar. Hey, and a good afternoon to you."
Name: "I'ma nameda Max."
Job: "Whassamattayu, you blind or somethin'? I makea de swords and stuff, what's it alook like I'ma doin' here? You gotta somethin' to sell oda somethin' you wanna buy?"
Buy: "Do you wanta weapons or armor?"
Bye: "Goodbyea to you. Come abacka soon, ah?"
Other: "Hey, my hearing, she's notsa so good. What you say?"
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Fyodor
You see a man in a multicolored jacket. His fingers are long and graceful. "Good afternoon, milord. What can I do for you?"
Name: "My name is Fyodor. What is thy name?" ... "Pleased to meet thee, ...."
Job: "I make cloth upon my loom. Perhaps you'd like to buy some."
Cloth oder Loom: "I push the pedals with my feet--like this. Then I pull these levers. The pattern depends on which combinations of levers and pedals I move. My father's loom was not so complicated as mine. This design came from one of Lord British's old books."
Lord oder British oder Old oder Books: "Lord British treasures antiques. There is one book for which he hath offered a reward: 'The Wizard of Oz.'"
Wizard oder Oz: "By Master L. Frank Baum, I believe. It concerns a girl adventurer, a strange land, and a clever balloonist."
Balloonist: "Are they not made of silk, in the form of a great bag?"
Silk oder Bag: "'Tis a wondrous strong stuff, silk, and very light. I regret that I am not skillful enough to weave silk. In New Magincia, however, lives the silk-weaver Charlotte."
Charlotte: "She is the only person I know of who can weave silk."
Bye: "May our paths cross again some day."
Other: "That I cannot help thee with."
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Efram
You see a grunting and grumbling man with a large stomach. "Hrmmph. Hello." His breathing is quite heavy.
Name: "Efram the provisioner."
Efram: "It's a nice enough name, hrmmph."
Job: "I sell torches, oil, gems, backpacks, bags, shovels and powder kegs."
Bye: "I'm glad you stopped by." He gives you a firm handshake.
Other: "I'm sorry? Hrmmph, well, perhaps you could ask someone else."
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Cullen
You see a short, dark man, covered in white flour. "Hello again there, my friends!" As he shakes your hand enthusiastically, clouds of flour fly off his clothes.
Name: "I'm Cullen, Cullen the Baker."
Baker: "I bake goods for Lord British himself!" the man says proudly. "If you'd like to buy some, just say the word!"
Job: "I'd have thought that'd be obvious! I'm a baker!" As he laughs heartily, more clouds of flour rise off his clothing. "You can buy bakery goods from me or perhaps you have some flour to sell, eh?"
Bye: "Come again soon!"
Other: "Hmmm... ...... ...... Nope, I don't know anything about that!"
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Lynn
You see a tall, willowy woman with long blond hair. "Well, hello again, Avatar! How can I help thee this fine afternoon?"
Name: "I'm Lynn. Thou needn't tell me thy name, .... The Avatar is famous throughout the land!"
Job: "I am a fletcher. I make arrows and bolts for the armies of Lord British himself!"
Sell: "I have all I need, and have no reason to purchase anything more. But I appreciate thy offer."
Bye: "Farewell! I hope I've aided thy quest!
Other: "Beg pardon?"
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Gwenneth
You see a petite woman with flowing brown hair. "Iolo! And thy companions as well! "I heard rumors that you were in town!" Iolo greets his former apprentice warmly. "How goes business, Gwenneth?" "Very well, very well indeed. Sir Geoffrey himself just placed quite a large order! Much demand for bows these days, what with the gargoyles!" Turning to you, Gwenneth says, "And what can I do for Iolo's friend this fine afternoon?"
Name: "What a strange question. I'm Gwenneth, of course. Just ask Iolo!"
Job: "Once was I Iolo's apprentice, but then he decided to retire. Now 'tis my shop, and I craft the bows sold here! 'Course, 'tis still called Iolo's Bows, out of respect for the master." At this, Iolo blushes humbly.
Gargoyles: "I hear from the soldiers that the gargoyles are fierce opponents. Some gargoyles move like the wind itself, and can strike you like lightning bolts! The gargoyles also have a strange and terrible weapon."
Weapon: "'Tis called a boomerang, and it is a most bizarre ranged weapon. It flies out to strike its target, then returns to the hand that threw it! Against such magic the soldiers chose to arm themselves with good, stout Britannian bows!"
Iolo: She smiles. "I would not wish to speak of Iolo amongst his friends. I might embarass him! Nay, I really would not wish to speak of my master behind his back."
Arrows oder Bolts: "Aye, usually do I carry those in stock. But there has been a shortage of late, because of the gargoyle war. Go see Lynn the Fletcher, over to the north."
Lynn: "Lynn is a fine fletcher, and usually keeps me supplied with arrows and bolts. I've none left in stock, though, since the soldiers bought them all."
Triple Crossbow: "Ah, I see thou art a discerning buyer. The triple-crossbow is a marved to behold. This enchanted weapon fires three bolts at once! Normally, I would not offer it for sale. But, because thy cause is important, I will allow thee--and thee only!-- to buy it. But I fear I must charge 400 gold for it. Dost thou wish to buy this weapon?"
Triple Crossbow (zweites mal): "I fear I had but one triple crossbow for sale. Come back in six months and I may have another."
Bye: "Farewell, all of you. Farewell to thee! Iolo, I'll see thee again soon with thy share of this month's profits!"
Other: "Beg pardon?"
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Anya
You see a buxom woman who looks hard working, yet contented. "Good afternoon, milord, and welcome to the Blue Boar Tavern. Art thou here for business or pleasure?"
Name: "I am Anya."
Job oder Work: "I run this tavern to support my family. The hours are long, but my husband offers what help he can. We make enough to pay for my daughter's schooling, so 'tis all worthwhile."
Family oder Support: "My husband Matt, and my daughter Ariana."
Husband oder Matt: "He had an accident as a child which left him deaf and dumb, but I love him all the same. I only wish he could hear our daughter play, just once. But 'twill ne'er come to pass. He lives in a world of eternal silence."
Accident oder Deaf oder Dumb oder Wish oder Silencd: Her face brightens suddenly. "You have the look of one who practices the art of magic. Perhaps thou couldst find some spell that might restore my husband's hearing! I know 'tis a lot to ask, but wilt thou try?"
No: Her look of hope changes to one of sorrow as she looks down at the floor to hide her embarrassment. "I'm sorry to have bothered thee," she says. "I'm sure thou hast more important things to do."
Yes: "Oh, thank you, milord!"
Daughter oder Ariana: "Ariana is the light of my life. Seems she had scarce learned to walk when she first showed a gift for music. She studies now with the bards at the Conservatory."
Bards oder Music oder Conservatory: "Bless their hearts for teaching her well. She'll be no tavern wench when she grows older. Perhaps she'll even be court musician to Lord British some day..."
Mantra: "Thou shouldst ask my daughter of that. Methinks the bards have taught her of it."
Rune oder Compassion oder Permission oder Borrow (ohne Auftrag): "Ah, twas the proudest moment of my life when they awarded my dear little Ariana the Rune of Compassion. They said she was the most promising student they'd ever had at the Conservatory. I'm sure she would show thee the rune, if thou wouldst care to see it."
Rune oder Compassion oder Permission oder Borrow (mit Auftrag): "Thou dost wish to borrow the Rune of Compassion from my daughter?" She pauses a while in thought. "Very well--thou dost have an honest face. I grant thee my permission."
Buy oder Sell oder Business: "Wouldst thou like ale, mead, wine, or rations?"
Pleasure: "'Tis good to talk with thee again. Things have been slow around here since the gypsies left. Good! Perhaps thou might stay and talk with me a while, before I'm back about my work."
Gypsies: "They pass by Britain occasionally. I believe they travel on the King's Way."
Kings oder Way: "The King's Way is the oldest road in Britain."
Bye: "Come back any time. Well, 'tis time I was back about my work. Dishes to wash, food to cook, drinks to serve..."
Other: "I cannot help thee with that."
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Matt
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Lazeena the Dove
You see a sad lady with hair down to her ankles. A soft jingling accompanies her silent walk. Rather than talking, she sings in a voice like wind through reeds. "Hail, there, milord; come listen to me. I've plenty of time to sing unto thee."
Name: "Lazeena they call me, Lazeena the Dove. From Cove I did come, 'tis a town full of love."
Job oder Sing oder Dove oder Love: "'Tis the aim of my life to sing like a bird. Wouldst thou like to hear the news I've heard?"
No: "To be of more help, I wish I knew just what this little bird could do."
Yes: "Then tell me what would please thee more: a song of the sea or a rhyme of the shore?"
Song oder Sea: She sings."The Dutchman was a giant ship with masts from the largest trees. The pride of the people she was hailed, the ruler of all the sea. She sailed out of port one fine spring day, and headed for distant shores. But a britney caught her by surprise, 'twas flung against her core. The match began the grim men fought, to gather in her sails. But thunderous was the crack and lo, the mighty vessel reeled. When gentle winds danced 'cross the surf, again the followed morn. 'twas nothing left of Dutchy's hull but remnants of her born. And now the tale has nothing left, but a gravesight on the floor. On the Fens o' the Dead she came to rest, ne'er to sail no more."
Rhyme oder Shore: She sings."South of Loch Lake and north of the bay, the beautiful Shrine of Compassion doth lay. My Artagel set out to chant there one day. But still he has not returned. Was he taken by giants or headless so foul, that nary a man could contend with the smell. He should have come home weeks ago now. But still he has not returned."
Artagel: "He is a healer, you see."
Bye: "Farewell, my friend."
Other: "I cannot help thee with that."
Der Stadtverwalter Tholden von Bazillius berichtete uns, das die Barden in der k�niglichen Musikhalle uns bei der Suche nach dem Mantra und der Rune weiterhelfen k�nnen. Bei ihnen haben wir das Mantra of Compassion erfahren und Ariana hat mir, nachdem ich mir die Erlaubnis ihrer Mutter Anya, die die Taverne "The Blue Boar" besitzt, geholt hatte, die Rune of Compassion gegeben.
Gwenneth, die ehemalige Sch�lerin von Iolo die jetzt sein Gesch�ft Iolo's Bows leitet, hat uns freunlicherweise einen Magic Bow umsonst �berlassen. Auch konnte ich bei ihr auch einen Triple Crossbow erwerben, ein unvergleichliches St�ck unter den Fernkampfwaffen.
Zum Schlu� konnten wir beim B�cker Cullen zum kurzen Zeitvertreib noch in einem Buch lesen.
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BALDWIN'S BIG BOOK OF BAKING Though some might scoff at the idea, the making of breads, pastries, pies, and cakes is one of the highest callings in life. Study this book carefully, and someday you may be prepared to take on this awesome responsibility.
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Nun waren wir f�r die Befreiung des ersten Schreines bereit. Erneut verlie�en wir Britain Richtung Osten, aber dieses mal stellten wir uns den Gargoyles, die den Shrine of Compassion bewachen. In einen kurzen und heftigen Kampf gelang es uns die Gargoyles zu besiegen.
Ich benutzte die Rune of Compassion am Schrein und sprach das Mantra (MU). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone, der darunter eingeschlossen war, frei. Nachdem ich den Moonstone an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Compassion.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Compassion." ...
Mu ... mu ...
Mu ... mu ...
Mu ... mu ...
"No beasts so fierce but shows some touch of pity. Sweet mercy is nobility's true badge."
... has gainded a level ... and dexterity! (Dexterity +3)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Bevor wir uns nun an die Befreiung des zweiten Schreines machen, habe ich den Moonstone erst noch im Circle of Stones �stlich von Britain vergraben.
8.03.02) Erster Besuch in Minoc:
Als n�chstes wollten wir der Stadt Minoc einen Besuch abstatten. So reisten wir von Britain aus Richtung Osten durch die Berge und dann nach Norden bis wir diese erreichten.

Minoc
| 1 | Stadthalle von Minoc | 7 | Korbflechterin |
| 2 | Akademie der K�nstler | 8 | Heilerin |
| 3 | Herstellerin f�r Musikinstrumente | 9 | Herberge "The Tinker's Inn" |
| 4 | Glassbl�ser | 10 | Schiffshandel |
| 5 | Uhrenbauer | 11 | S�gewerk |
| 6 | R�stungs- und Waffenschmied | 12 | Dungeon Covetous |
Die H�ndler Minocs
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R�stungs- und Waffenschmied James |
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Schiffshandel Trebor
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a) Skiff - 20 Goldpieces b) Ship - 250 Goldpieces |
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Glasswaren Dale
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a) Glass - 5 Goldpieces b) Jar - 5 Goldpieces c) Mirror - 85 Goldpieces |
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Korbwaren Michelle
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a) Basket - 10 Goldpieces b) Beehive - 15 Goldpieces c) Custom Job |
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The Tinker's Inn Doris |
Eine �bernachtung mit Fr�hst�ck - 5 Goldpieces pro Person
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Heilerin Tara |
a) Cure - 10 Goldpieces b) Heal - 30 Goldpieces c) Resurrect - 200 Goldpieces (Wenn man nicht gen�gend Geld hat, Heilung und Entgiftung umsonst)
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Lady Isabella
You see a woman of elegant demeanor, wearing a finely embroidered dress. "Ah, milord ..., the famous Avatar! I have heard much of thy exploits, but never expected to meet you in person. 'Tis indeed an honor."
Name: "I am Lady Isabella. Thy name, of course, is well known throughout the land."
Well oder Knwon oder Throughout oder Land: "The tales of thy exploits are known by even the smallest of children. I recognized thee from the portrait Woodroffe made the last time thou came to our land."
Portrait oder Woodroffe: "One of the finest artisans that ever dwelt in Minoc. Alas, he died of the flu two years ago."
Died oder Flu: "Aye, a pity, that."
Job: "'Tis my privilege to be mayor of Minoc, the city of sacrifice. We are renowned for our fine craftsmen."
City oder Minoc oder Renowned oder Craftsmen: "The artisan's guild is located here."
Sacrifice: "We were entrusted with the Rune of Sacrifice."
Rune: "I gave it to Selganor, the artisan's guildmaster."
Artisan oder Guild: "When the Rune of Sacrifice was sent to our city, I entrusted it to their care."
Selganor: "He's a fine musician. He lives just across the road from me, in the guild hall."
Musician: "If I weren't so busy, I'd take lessons from him myself."
Busy oder Lessons: "Aye, this is a big city."
Mantra: "The good healer Tara should be able to tell you the mantra. Go ask at her house, on the north side of town."
Healer oder Tara: "Tara is a very compassionate woman."
Gargoyles: "I've heard rumors of such creatures, but I know no one who has actually seen one."
Bye: "Farewell, and please honor us with your presence again soon."
Other: "I cannot help thee with that."
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Selganor
You see a slender, graceful man tuning a lute. "Oh, hello. Maybe you can help me with something. My nephew is studying alchemy, and he needs to know this."
"What kind of fork should mandrake roots be prepared with?" Silver
"What part of the nightshade mushroom is used in spellcasting?" Cap
"Where does sulfurous ash come from?" Volcanic Eruptions
"What are black pearls used for?" Kinetic Propellent
"Thanks! Now what can I do for you?"
Name: "My name is Selganor. 'Tis a name with a long history... But you have the look of one with more important business."
Job: "I am the guildmaster of artisans."
Selganor oder History: "It means 'seeker of the crystal'. Perhaps I'll tell you more some other time."
Seeker oder Crystal: "That's quite a tale."
Tale: "Indeed."
Important oder Business: "Perhaps you're interested in joining the guild."
Rune: "I'd be glad to loan you the rune, but only members of the guild are allowed to handle it."
Loan oder Members oder Guild oder Artisans oder Join: "If you want to join the guild, you need to do two things. First, you need to make a set of panpipes. Julia can teach you how to that. You also need to commit 'Stones' to memory. 'Tis a simple tune - ask Gwenno to play it for thee."
Julia: "Yes, ask her about it. She made my lute - and most of our other instruments as well. She lives just across the road, next door to Lady Isabella."
Isabella: "She's the mayor."
Lute oder Instruments: "I prefer stringed instruments. They make such lovely sounds."
Gwenno: "I know she's around here somewhere..." "I'm right here, Selganor!" "Ah, I knew you'd be somewhere close by."
Panpipes oder Pipes oder Stones: "Have you made a set of panpipes?"
No: "Oh. Well, Julia can show you how if you need help."
Yes: "But I don't see any!"
Bye: "It was nice talking to you."
Other: "I don't think I can help you there."
You see a gaunt fellow, with eyes that take in everything and reveal nothing. When you address him, the man replies with gestures that appear to be some kind of sign language. When he sees that you can't understand him, he shrugs his shoulders and returns to his duties. Dupre puts his hand on your shoulder and whispers, "Matt here had a most unfortunate accident as a child, and it left him deaf and dumb. I'd suggest you ask his wife instead, ...."
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Gwenno Fitzowen
You see a plainly dressed bard. "Hello, ...."
Name: "It's me, Gwenno. You have been away from our realm a long time, haven't you..."
Job: "Iolo's apprentice has taken over my job at Iolo's Bows. These days I've been transcribing the folk songs of Britannia into numerical notation for the artisan's guild. Of course, helping you on your quest is more important than that right now. Of course, if you need my help, I could leave the guild for a time and join you."
Artisan oder Guild: "Selganor can tell you more about the guild than I could."
Selganor: "He's the guildmaster."
Folk oder Songs: "The songs of a people are an important part of their heritage. Putting them down on paper helps preserve our traditions for future generations."
Heritage oder Paper oder Traditions oder Future oder Generations: "I'm so glad you appreciate the value of tradition."
Iolo: "A bit scruffy, but he's the sweetest husband I could ever ask for." Iolo says "You're only saying that because it's true." He gives her a kiss.
Apprentice oder Bows: "If you need a good crossbow, the shop is in Britain, over by the Blue Boar."
Blue oder Boar: "It's a lively place."
Numerical oder Notation oder Transcribing: "A number for every note, and a note for every number."
Note: "Each note is represented by one number."
Number: "Each number represents one note."
Represents: "I knew you'd catch on!"
Play oder Tune: "Oh, Selganor sent you, did he? I bet you want to learn 'Stones.'"
Stones oder Learn: "In the standard numerical notation, it reads '678987 8767653'."
Join oder Help oder Quest: "Do you want me to come with you?"
Yes: "Okay! It will be nice to spend some time on the road again." She runs over and hooks arms with Iolo, and they dance around and around. They're obviously very happy to see each other again.
No: "Okay. Let me know if you need my help later."
Leave: ""All right. I'll head back home to Minoc. Come let me know if you need me to join you again later. I'll leave all my things here - some of them might come in handy for you." She gives Iolo a big hug before she leaves. "Remember to keep your socks dry," she says, "and I'll see you when the quest is done."
Bye: "Nice talking with you."
Other: "Sorry, can't help you there."
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Julia
You see a sturdy woman with calloused hands and a loud manner. "Well, then the rumors are true! 'Tis well and good that ye have returned to our land, Avatar!"
Name: "Named Julia I am, milord, and pleased to meet ye."
Job: "Instruments I make, the finest in the land. For now, though, I'm followin' ye, and glad to do it! Not to be immodest, but I'm respected by all the Guild! Ach, but give it all up I would for a life of adventure like your own..."
Guild: "If ye would like to be a member too, go talk to Selganor."
Selganor: "He's the guildmaster."
Panpipes oder Pipes: "Sent you to me they did? Aye, I can believe that. Now the panpipes are a tricky instrument. You gotta have the finest wood. If you want to learn how to make pipes, you'll need to bring a yew board. But it must be freshly cut!"
Yew oder Board: Do ye have a fine yew board for me this morning?"
Yes (kein Board): "Well where is it? I canna see any board on ye!"
No: "No? What are ye, daft? I canna be makin' pipes without wood! Go to Yew where they grow the best wood in Britannia. Buy a freshly-cut yew log and take it to a sawmill. Have 'em cut it into a board, and bring it back here. Then I'll show ye how panpipes are made!"
Life oder Adventure: "Aye, I'd join you if ye wish."
Join: "Join ye? Me? Aye, gladly! Let's be on our way."
Leave: "What? Oh, I suppose a craftsman isn't warrior enough to suit his lord ship's tastes! Well, that's fine and dandy with me! A good morning and a good bye to the lot of ye! I'm tired of carrying all this junk anyway!"
Bye: "Aye, enough chatting. On with our quest!"
Other: "Are ye daft? Why would I know anything about ...?"
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Tara
You see a kindly old woman. "Welcome again, noble Avatar. I hope this visit is for pleasure, not business!"
Name: "My name is Tara."
Job: "I'm the healer for this town. I've cared for the unfit here for threescore years!"
Unfit: "Those who need healing, curing, or to be resurrected."
Cure: "Which of you?" ... "I see thy injury, .... Wilt thou make an offering of 10 gold?"
Yes: Tara grabs a vial and pours it down ...'s throat. .. feels much better.
No: "If thou wilt not pay, I cannot heal thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will heal thee without payment." Tara grabs a vial and pours it down ...'s throat. ... feels much better.
Heal: "Which of you?" ... "I see thy injury, .... Wilt thou make an offering of 30 gold?"
Yes: Tara approaches ... and binds the wounds.
No: "If thou wilt not pay, I cannot heal thee."
Nicht gen�gend Geld: "Thou art poor, but thy cause is just. I will heal thee without payment." Sasha approaches ... and binds the wounds.
Resurrect: "Oh! I see that ... carries a fallen comrade! Wilt thou make an offering of 200 gold?"
Yes: Tara lays hands upon the corpse... "Doman... thixus... anretu!" And the dead live again!
No: "Then there is naught I can do save grieve with thee."
Mantra oder Sacrifice: "'Cah,' that is the word of sacrifice."
Bye: "Farewell!"
Other: "I don't understand .... I beg thy pardon?"
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Dale
You see a short, barrel-chested man. "A good afternoon to thee, Avatar."
Name: "I am Dale the Glassblower."
Job: "I make glassware, the finest in the land!"
Glass: "If you'd like to buy some of my glassware, just say the word!"
Bye: "A fine afternoon to thee!"
Other: "Sorry?"
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Troy
You see a spidery looking man with delicate hands. "Hello."
Name: "My name is Troy."
Job: "I make clocks. The movements of the various parts are very complex and interconnected. Like the moons and stars, or the pieces on a chess board."
Clocks oder Movements oder Parts oder Complex oder Interconnected: "The ticking of clocks is the pulse of civilization."
Pulse oder Civilization: "Without clocks, people would just sit around uselessly, with no idea what to do next!"
Ticking oder Sound: "Of course, the ticks would be useless without the tocks."
Tocks: "They're much deeper sounding and more satisfying than ticks."
Moons oder Stars: "Ephemerides is going to build a model of the whole system. I helped him design the gearwork that makes it go."
Model oder System oder Design oder Gearwork: "I know all about gears.
Ephemerides: "He lives at the Lycaeum."
Lycaeum: "It's a great center of learning."
Learning: "If you didn't run around asking foolish questions all the time, you might learn something yourself!"
Pieces oder Chess oder Board: "I like to play chess. Keeps ones mind fit.
Mind: "Some people don't use theirs - but I do."
Bye: "Until we come into conjunction again."
Other: "The sound of the clocks is so soothing... Excuse me, did you say something?"
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James
You see a young lad. "A good afternoon to you, milord. Is there more I can do for thee?"
Name: "Me name's James, milord."
Job: "I'm just the apprentice, but if you want to buy or sell somethin' I can help ya."
Apprentice: "Me master went off to fight the gargoyles.'E ain't been 'eard from since.I'm just mindin' the place 'til 'e gets back."
Buy: "Be more specific, milord. Me master 'as quite a large inventory. Dost thou want arms or armor?"
Bye: "Good afternoon to ya, and I 'ope ye come back soon!"
Other: "Beg pardon, milord?"
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Michelle
You see an industrious young woman. "How can I help thee this fine afternoon?"
Name: "I'm Michelle. Thou needn't tell me thy name, .... The Avatar is famous throughout the land!"
Job: "I weave baskets, just like my father and his father before him. My baskets are sold throughout Britannia!" she adds proudly.
Baskets oder Beehive: "Wouldst thou like to buy one of my weavings?" ... "All right, though I can give thou the best price in the land!"
Buy (Custom Job): "I fear my schedule is packed. I have no time to create a basket for which I have no plans."
Sell: "I have all I need, and have no reason to purchase anything more. But I appreciate thy offer."
Father: "Father once told me a story of weaving a basket large enough for eight people! He never showed me the plans, though."
Plans: "Yes, without accurate plans it takes far too much time to craft a basket."
Bye: "Farewell! I hope I've aided thy quest!"
Other: "Beg pardon?"
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Doris
You see a stunningly beautiful young woman. The woman never looks up from the book she's reading, even when you speak to her. "Yes, what do you want now?"
Name: "My name's Doris, but you can just call me 'Hey you.' Everyone else does."
Hey oder You: "Typical," she mutters.
Job: "I'm in charge of the Tinker's Inn while my father's away. If you have any complaint, no matter how trivial, please feel free to bother me." It doesn't really sound like she means what she said.
Beautiful: "Yes, that's what they all say."
Father: "My father called me back from the Lycaeum so that he could go fight the gargoyles."
Lycaeum oder Book oder Read: "Yes, I'm learning the mystic arts from the great Xiao. Though I doubt you'd know much about that sort of thing."
Xiao: "She is the wisest mage in all Britannia. Only she can teach the spells of the greatest power."
Wisest oder Mage oder Britannia oder Spells oder Greatest oder Power: "Mmm-hmm, that's right."
Bye: "Mmm-hmmm," she mutters as you leave.
Other: "Oh really? Hmm, fascinating," she yawns.
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Trebor
You see a tall, muscled man with a wide grin. "Hello," he says, lumbering over to you and extending a large hand. "What can I do for ya?"
Name: "Trebor."
Job oder Buy: "I sell ships and skiffs."
Bye: "So long friend." He lumbers back to his work.
Other: "That's a puzzler."
Ich mu� der Gilde der K�nstler beitreten um von Selganor die Rune of Sacrifice zu erhalten. Dazu brauche ich eine Panfl�te und anschlie�end mu� ich ihm das Lied "Stones" auf dieser vorspielen.
Julia und Gwenno, die ich hier in Minoc wiedergetroffen habe, boten mir sofort ihre Hilfe bei der Bew�ltigung dieser Aufgabe an. Gwenno lehrte mir die Notation des Liedes und Julia will mir eine Panfl�te bauen. Dazu braucht sie jedoch ein frisch geschnittenes St�ck Holz aus Yew.
Die beiden waren sofort dazu bereit unsere Gruppe zu verst�rken. Anschlie�end reisten wir mit der Hilfe des Orb of the Moons nach Britain zur�ck und machten uns auf den Weg Richtung Yew.
8.03.03) The Shrine of Spirituality:
Kurz nach Beginn unserer Reise hatten wir am s�dwestlichen Ende des Gebirges Serpent Spine ein ungew�hnliches Zusammentreffen mit einen sehr wortkargen K�mpfer.
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Michael
You see a tall man with muscles looking like huge snakes. "Speak," he growls at you, his voice as rough and cold as stone.
Name: "Are you taking a census?" His powerful gaze is fixed on you.
Census: "Yes you know, counting people, taking down names ..."
Bye: He resumes cleaning his nails with his knife.
Other: He ignores the question and you think it wise not to ask again.
Dieses Zusammentreffen lie� uns unsere Suche nach einen Holzf�ller kurz unterbrechen. Wir wollten etwas �ber diesen jungen Mann herausfinden und versuchten dieses in Skara Brae, der n�chstgelegenden Stadt.

Skara Brae
(incl. Iver's Rounding, s�dwestlicher Teil von Serpent Spine & n�rdlicher Teil des Spiritwood)
| 1 | Stadthalle von Skara Brae | 5 | Haus des Magiers Horance |
| 2 | Herberge "The Haunting Inn" | 6 | Haus von Michael |
| 3 | Weinhandel | 7 | The Cyclops Cave |
| 4 | Heilerin | 8 | Die Wisps im Spiritwood |
Die H�ndler Skara Braes
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Magiebedarf Horance |
Accessories
Reagents
Spells
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Weinhandel Stivius |
a) White Wine - 10 Goldpieces b) Red Wine - 20 Goldpieces c) Dry Wine - 30 Goldpieces d) Sweet Wine - 40 Goldpieces e) Skara Red - 100 Goldpieces f) Skara Dry - 100 Goldpieces
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The Haunting Inn Gideon |
Eine �bernachtung mit Fr�hst�ck - 4 Goldpieces pro Person
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Heilerin Dezana
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a) Cure - 10 Goldpieces b) Heal - 30 Goldpieces c) Resurrect - 200 Goldpieces |
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Trenton Bell
You see a tall, rather well dressed man with a wilted smile. "Yes?" he asks, reaching over and removing something invisible from your shoulder.
Name: He sniffs the air as if smelling something bad. "I am, of course, Trenton Bell, the mayor. You may call me 'Your Honor'."
Trenton oder Bell: "I would appreciate if you would use my title, 'Your Honor'."
Title: "Yes, I am mayor."
Your oder Honor oder Major: "Yes?"
Job: "Job? I do not labor like others."
Labor oder Others oder Sail: "You know: rigging the masts or swabbing the decks."
Rigging oder Masts oder Swabbing oder Decks: "You aren't much of a sailor are you? Yorl and that young Delancy girl can tell you about that."
Mantra: "Well, surely thou canst read, yes?"
Read: "Yes, reading books is good for your spiritual side."
Rune: "Quenton, not I, was in charge of its safe keeping. Just as I suspected, when he died, so too did our chances of finding the rune. You see, he never told anyone where it was located."
Shrine oder Moongate oder Gate: "Speak to Horance of that. He may be mad, but he is still quick and astute in the ways of magic."
Yorl: "He works at the pier with the Delancy girl."
Pier: "Yes."
Delancy oder Marney: "She has run the pier ever since her father, Quenton, was attacked by a gargoyle." He coughs then clears his throat.
Quenton oder Attacked: "We were not friends...not good friends, that is. He resented my position."
Position oder Resented: "Yes, well, as mayor, I am the shepherd of the spiritual people of this hamlet."
Shepherd oder Spiritual oder People oder Hamlet: "We do not believe in violence as a solution to our problems. My flock would not fight against anyone. Therefore, I'm alarmed at the recent gargoyle sightings."
Gargoyle: "Huge fierce creatures, they are. Quenton didn't even have time to scream before one of those beasts had killed him."
Scream: "Many believe if he had screamed, someone in the inn would have heard him."
Inn oder Someone oder Heard: "A couple of travelers were staying there that night, but they said they heard nothing. Still, I find this strange."
Couple oder Travelers: "I do not know their names. 'Twas Gideon questioned them, not I."
Gideon: "He runs the Haunting Inn."
Haunting: "The one the travelers were at. It's across the way." He frowns at you.
Strange: "Yes, you see, my brother is a guard for Lord British. A few months ago, a gargoyle attempted to enter the castle proper. He said that although they killed the beast, it's horrifying noises still give him nightmares."
Nightmares oder Noises oder Beast: "He keeps hearing its deep growl. I'm sure that even if Quenton couldn't scream, someone would have heard that growl."
Dezana: "She is a peaceful woman. Very pleasant to talk to."
Horance: "For the life of me I've never understood a word he's ever said. They say he drank one too many potions."
Michael: "He is a very private sort. I've never been to his abode. He lives east of here, along the road to Britain."
Bye: "Goodbye."
Other: "I fail to see how that relates to the matter at hand..." oder "You will have to ask another of that."
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Gideon
You see a man bent over with age. An old brown tunic hangs loosely on him. He looks at you, then shouts to someone behind him. "There, I told you, Marta. New people, new food for our souls." He turns back to you. "Welcome to the Haunting Inn. Come and sit, for you must have many tales."
Name: "Gideon is what I'm called by one and all."
Gideon: "Tis an old family name meaning 'one who spreads the word.' My wife says I spread too many of them."
Word: "The word I spread is one of kindness to all souls!"
Job: "My wife would say it is to annoy the customers with idle banter. I have rooms for let."
Tale: "Yes, let us swap stories for a while..."
Wife: "When I was a young man I visited the shrine. Marta was there, so beautiful. We sat in silence together for hours. Finally, she could take no more and kissed me." A shout comes from the room behind him. He answers, "No, Marta, our guests are not asleep yet."
Haunting: "That name used to be just words. But now, with what Marta saw..."
Shrine: "The shrine of Spirituality is where we go when we are troubled. You should visit it sometime."
Marta oder Shout oder Saw: "She hasn't come out of that room since she saw that ghost a few nights ago. She told me the lanterns went out and a spectre drifted in front of her. She let out such a scream that I heard her from our bedroom." He shakes his head and glances behind him.
Ghost oder Lanterns oder Spectre oder Scream: "Marta doesn't spook that easy. After all, she's woken up next to me all these years."
Horance: "He's the alchemist who lives on Iver's Rounding. You'll need a boat to get there though."
Iver oder Rounding: "It was named after a famous pirate who beached his craft there during a storm."
Stivius oder Wine: "If you've never had Stivius' wine, you're in for a treat. He lives next door. Strange fellow... I think he's sampled too much of his own wares."
Idle oder Banter: "I'm sure by now you've heard such banter about old Quenton. He was a dear soul." Gideon looks past you into the distance. "I could not believe it was him by the well. He lay so quiet, no sign of pain on his face, and just an amulet in his bloody hand." He looks at the floor and mumbles.
Quenton: "We came to this island many years ago. Marta and I took care of him when Mondain's henchmen killed his wife Elisabeth. We care for his daughter, Marney, now. She's such a brave girl. Neither I nor the travelers staying here heard anything the night he was killed."
Killed: He looks at you a moment, then leans closer. "They say that Quenton was killed by a Gargoyle. I've heard these beasts eat their prey. Why did they leave Quenton alone then?"
Mondain oder Henchmen: "Yes, Quenton and Yorl were out fishing when a few of those evil ones landed here. They were fleeing Lord British's men and apparently thought our hamlet was safe haven. They went around asking for some person named Renthar."
Elisabeth: "She was an angel. Blonde hair, green eyes, tall slender body. I can still see her face as the men led her to their boat. They said that after she got them past their pursuers she would be freed." He hides his face in his hands. "Our beliefs held us still. She handed something to her little girl. Then she boarded the skiff, and they were gone."
Marney oder Little oder Girl: "She is strong in her beliefs. When we buried her father, she sang a song she wrote for him." He softly sings. "'You put your love in my heart, and now it's fallen apart, but all alone in the dark, I will remove the pain.' 'There is a sting in my eyes, and your name in my cries, but still I realize, that you are part of me.'"
Boarded oder Skiff: "Elisabeth bowed her head as they sailed off." He attempts to clear his throat. Speaking again, his voice is a whisper. "They found her body along the coast south of here."
Handed oder Something: "I couldn't see what it was."
Renthar: "We had no such person in this town. Not by that name."
Still oder Beliefs: "We are a peaceful people. We believe that all men have hearts that can possess either good or evil. These evil ones believed that by tearing down others, they could become more powerful. The truth is, when you tear down another's ladder you become no higher, they just become lower. It is harder to build your ladder on your own, but you will see farther in the end."
Travelers oder Murder: "I questioned them about the night of the murder. Still, of all of us, my Marta and I had the best vantage point from which to witness the murder. Yet we saw and heard nothing."
Amulet: "We went and told Yorl what had happened. When he returned with us to the well, he removed the amulet from Quenton's hand and took it to Marney."
Trenton oder Bell: "He means well, it's just his attitude is all wrong for the job. He should spend some time in New Magincia."
New oder Magincia: "You should sail there someday."
Yorl: His eyes light up. "He is one of the friendliest people in this hamlet. You must go see him, down by the pier. He's been like a father to Marney."
Dezana: "She's a dear soul. I sometimes feel sorry for her. I mean, her weight and all. Still, she is one of the most interesting people I've ever met."
Michael: "Now there's a sad soul. He was so young when he got tangled up with the wrong group of kids. Had he been raised by someone with a good heart, he might have been one of Lord British's greatest knights."
British: "Ask Yorl. His father used to sail for our ruler."
Bye: "Come back, dear souls."
Other: "Ask someone else about that."
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Marta
You see a rather plump woman with darting eyes. "Hello. How are you this morning? What is it you need?"
Name: "Marta."
Marta: "It is a plain name, but I must live with it."
Job: "Oh dear, my husband runs the inn. I tend my garden."
Garden: "You've not seen it? I have the loveliest roses."
Roses: "Red as the evening sun on the sea."
Yorl: "He's a messy person - and smelly too."
Delancy oder Marney: "My dear little one? She is an angel - well minded, kind, thoughtful. She's a dear."
Gargoyle: "Nasty creatures, or so I hear. Can stomp a garden to pieces in minutes."
Gideon: "My husband talks a bit too much, but I love him."
Haunting: "I want to move from this house as soon as we can."
Dezana: "I cut myself one time in the garden. She healed it."
Horance: "Another strange man. We have so many here."
Michael: "He never comes into town."
Ghost: "It was the scariest thing I ever saw! I'm sure it's still lurking about somewhere..."
Bye: "Goodbye."
Other: "You will have to ask another that."
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Stivius
You see a tiny little man with wild eyes. "Yeah. Ok. Yeah." He looks you up and down and then claps his hands together. "Yeah. Ok. Yeah. What can I do you for?"
Name: "Stivius the wine merchant is mine."
Stivius: "Quite a name, eh?"
Job: "I make wine."
Ghost: "It's not just a tale you've been hearing."
Tale: "Everyone knows that Quenton haunts this town. If I had been murdered by those evil ones...but that's just gossip."
Murdered oder Ones: "It was late one night and I had just returned from my fields. 'Course my path takes me right by Gideon's garden. I heard a noise by the well and saw some dark forms hunched there. They had huge wings and evil red eyes. I ran like the wind to my doorway. I was sure I was dead."
Quenton: "He was a nice enough soul. I sold many bottles to him."
Gideon oder Garden: "Gideon runs the Haunting Inn. His wife has a garden which you can see from my front door."
Haunting oder Inn: "It's the Inn straight across the lane from here."
Wife: "She doesn't do much. Helps him run the place."
Noice: "Twas a strange whispering, in a tongue I could not understand."
Strange oder Whispering oder Tongue: "It didn't sound like any language I ever heard. More like one o' them guild languages."
Guild oder Languages: "Like the one the alchemist speaks."
Alchemist: "Go ask old Horance. He can tell ya - if you can understand him!"
Horance: "He lives over on Ivers Rounding by himself."
Ivers oder Rounding: "You must be new to this village. Go see Marney, she'll get you there."
Marney: "She's the daughter of Quenton - the ghost."
Dark oder Forms: "I couldn't see too clearly. They were about man-sized though."
Man oder Sized: "Yes, but they were hunched down so it was hard to see them."
Huge oder Wing oder Evil oder Red oder Eyes: His eyes widen. "Gargoyles they were! Must'a been ten or twelve of 'em."
Ten oder Twelve: "Well, perhaps more like two or three. I didn't stay around and count 'em."
Gargoyles: "Yes. Big, ugly, snarling beasts. 'Course, they were kneeling when I saw 'em."
Kneeling: "You know, on their knees."
Trenton oder Bell: "I don't care much for him. He's always trying to get me to sell him my wine cheaper."
Dezana: "She's my sweetie." He clasps his hands next to his cheek. "I count the hours until I can see her."
Michael: "I have never talked to him. He bought wine from me once but that's it."
Lord oder British: "Well, what's to say? I am glad he is again our ruler."
Bye: "Come back if you get thirsty."
Other: "Ask someone else about that."
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Dezana
You see a very large woman with a deliberate smile. "Mmm...yes?" She looks down at you, her eyes merely slits.
Name: "Dezana." She smiles like a cat preparing for a meal.
Dezana: "That is correct. Now, are you here to chat, or are you in need?"
Job: "I can heal, cure, and even resurrect."
Need: "Yes? What is thy need--healing, curing or resurrection?"
Cure: "Which of you?" ... "You look poisoned to me." She nods at .... "It'll cost you 10 gold, interested?"
Yes: Dezana grabs a vial and pours it down ...'s throat. ... feels much better.
No: "You must pay before I can heal you."
Heal: "Which of you?" ... "I see thy injury, ....It will cost you 30 gold, interested?"
Yes: Dezana approaches ... and binds the wounds.
No: "You must pay before I can heal you."
Resurrect: "I see that ... carries a departed friend. Resurrection costs 200 gold, interested?"
Yes: Dezana lays hands upon the corpse... "Doman...thixus...anretu!" And the dead live again!
No: "As you wish."
Talk oder Conversation oder Chat: "There are many words which travel about this small hamlet. Many are intriguing, some are even dangerous. What words have you heard?"
Ghost: "That is one worth speaking about. You see, many people travel the spirit world. Some are lost souls, others have a purpose. Quenton is not a lost soul."
Travel oder Spirit oder World: "It is a mystical place between here and the hereafter. Quenton resides there."
Lost oder Soul: "They spent their whole life without learning anything or growing inside. They are as children left alone in a crib. Never learning, always seeking."
Quenton: "He had attained much wisdom before he was forced from here. If his ghost has been seen...And I believe he has...Then he must be attempting to communicate with us about some unfinished business. Perhaps he knows who killed him."
Killed oder Communicate: "I know this much: if you wish to find out who murdered him, you won't be able to ask his ghost. You see, the spirit world can not communicate with ours directly. Although his ghost can hear your questions, he'll respond by manipulating the environment."
Manipulating oder Environment: "Yes, you know, make him demonstrate his answers by, say, shaking a branch."
Gargoyles: "Those creatures are dangerous. I have heard that they can tear a man to pieces. So why, then, did the gargoyles not attack Stivius as well? Certainly he would have tasted just as good."
Trenton oder Bell: "He is a very stiff man. I believe he may be hiding something about his past."
Yorl: "A nice fellow, but a bit too simple for me."
Michael: "I know something about everyone in this village. However, this man is unknown to me.He never talks about his past."
Gideon: "He is a dear old man. Never has a mean thing to say of anyone."
Stivius: "A quaint little man. He has strong feelings for me. I must admit, he has a cute way about him."
Marney: "She has seen much pain in her life. More than even I can heal. I pity her."
Horance: "He was once a great man. Discovered many of the herbs I use in healing. He discovered something else, however: that total knowledge can corrupt totally. I don't know what drove him mad. And I don't want to know." She shudders slightly.
Bye: "Return when you need healing."
Other: "It is not my place to talk about that."
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Yorl
You see a huge, imposing man adorned in a leather apron. "Ah!" He rumbles up to you with a large, bloody hook. You feel like bolting, but then he drops it in a pocket on his apron and extends a bloody hand. He smells strongly of fish. "What do ya need?"
Name: "Yorl. A short name, but a strong one!"
Yorl oder Strong: "My father was a coastal raider.But don't let that out." He lets out a holler and laughs loudly.
Coastal oder Raider: He suddenly stops laughing and looks at you, his eyes angry and wide. "Who told you?" With that he throws his head back and laughs again.
Father: "Yes, I had one." He hollers again, this time slapping you on the back.
Job: "I'm a fisherman. 'Tisn't quite as exciting as some jobs, but it keeps me near the sea."
Sea: "Oh, aye, love the sea I do. Even if the fishing's been poor of late."
Fishing oder Buy oder Sell: "Fish come, fish go. Right now, the fish have gone. But they'll come back!And when they do, I'll be waitin' for 'em with my nets!"
Nets: "Aye, you haveta use nets to do serious fishing. A pole'll never catch you enough to sell."
Pole: "Never use 'em myself. I stick to nets--faster and easier. Man's gotta make a living!"
Ghost: "That's a tale they tell in town. I've seen no spirits. Except at old Stivius'."
Tale: "You know, 'bout Marn's pa haunting the vineyard." He leans closer wiping his hands on his apron. "I think Stivius has been drinkin' his profits."
Amulet: "I took it from Quenton's dead body to give to Marney for safe keeping."
Marney: "She's the loveliest thing ever seen in these parts. I'm her father now. And if any man should want her hand, he'd better be able to take me square!" He gives you a huge grin and flexes a massive bicep.
Vineyard: "They say that Quen's ghost haunts that area of town. I can't imagine why. The sea was his lifeblood."
Stivius: He removes a large hook from his pocket and begins to clean it as he talks. "He's a strange little guy. They say he's the only one who saw Quen murdered. I wish we'd had a better witness." He flips the hook over and over examining it. "Still, those Gargoyles would frighten any man. 'Specially one as small as him."
Quenton: "He and I were mates. I can still remember the moment they told me he was dead." He swallows hard and his eyes become glassy. "I miss old Quen."
They: "Gideon and Stivius. They came to my house before dawn and told me that Quen had been killed by gargoyles."
Gideon: "He owns the Haunting Inn. He's good people, though his wife is a bit of a nag."
Wife: "She always complains that my house is an eyesore. I tell you if she comes around here, I'll show her what an eyesore really is!" He slaps you on the back and laughs.
Eyesore oder Sore: "This is a fishhouse. It's meant to be an eyesore." He laughs again.
Gargoyles: "I never seen a one. I seen alot o' things out at sea, serpents as big as the biggest four-master. But 'nary a single gargoyle." He looks out towards the sea.
Four oder Master: "One o' the tall ships. My father used to pilot one o' the biggest in Lord British's fleet. The Merideth Ann. She was a sight to behold, she was."
Merideth oder Ann: "She'd seen many a battle with pirates. Then she went to her grave in a storm. Took nearly two hundred men with her."
Grave oder Storm: "Came up all of a sudden. I say it was Mondain's doing." He pulls the pipe from his mouth and tamps the tobacco with his stout thumb. "Anyhow, that's when I lost my father."
Mondain: He stops trying to relight his pipe and looks at you. "Where have you been scuttled? That's too long a story for this morning."
Scuttled: "Never mind." He sticks his hands in his apron.
Serpents: He turns his head back towards you, purses his lips, then speaks. "It was a calm night, it was. Quen and I had 'cided to go out on that glassy sea for a fish. Not just any fish, mind ya, a light-horn."
Light oder Horn: "When we were boys, Quen's father often talked about such a fish. Said if a body could catch one, good fortune would be his."
Catch oder Good oder Fortune: "Yes, good fortune. He said the fish had a glowing horn on it's snout. It only comes close to the surface when the sea is like glass."
Surface oder Glass: "You see, the fish thought the surface was a mirror and it came up to admire its horn." He chuckles to himself, teeth clenched around the pipe. "Anyway, Quen and I 'cided we'd catch us one in our skiff."
Skiff: He pulls the pipe from his mouth and blows some smoke rings. "Well, even though the skiff was small, we figured that we'd spear the beast and drag it back to port."
Spear oder Drag oder Port: "I know it sounds crazy now, but you have to remember, we were only boys. Anyway, we rowed out past Ivers Rounding and sat in our skiff waiting to see one." He looks out to sea again and chuckles.
Ivers oder Rounding: "You know, past where the alchemist lives. Anyway, we sat there for hours with 'nary a sign of life...Then, suddenly, in the distance we could see a tall neck rising out of the water and heading towards us."
Alchemist oder Horance: "Old Horance? He's a crazy old coot who lives on the isle."
Tall oder Neck: "As it came closer, a huge wave preceded it and we could make out a giant mouth." He takes his pipe from his mouth and gestures at you. "I tell you, you've never seen two boys make a skiff travel so fast in all your life." He laughs out loud, this time bending over to support himself.
Trenton oder Bell: "He's a stuffy one. Never likes to come down here, says it smells."
Dezana: "She's a heavily rigged one, she is." He winks at you and laughs.
Michael: "I don't much care for that one. He used to be one of Mondain's henchmen. I'd plot a course 'round him if I were you."
Lord oder British: "My father used to sail in one of his fleets. A brave and mighty ruler he is."
Bye: He slaps a hand on your back "Good fortune, and may the wind be at your back."
Other: "That doesn't concern me. Ask another."
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Marney
You see a tall, delicate looking female. Her smile puts you at ease. "Hello milord, welcome to my home." Her eyes are as blue as the ocean and her movements as rythmic as the tide. "What can I do for you?"
Name: "My father chose an ancient word for my name. It means the cool breeze after a storm has passed. Marney."
Job: "I look after the dock."
Dock oder Skiff: "Oh, you're probably wanting a skiff to get out to old Horance's island. Well, we have none for sale, but feel free to borrow the one at the dock. Be sure to return it, though!"
Marney: "It is in a poem my mother wrote to him when they first met." She grabs a locket that hangs around her neck and opens it. Inside is a folded piece of cloth with words printed on it. She begins to read. "At first we met and dark clouds gathered, the thunder sounding your approach. Then comes the storm of our hearts pounding and in the end the marney's touch."
Poem: "Certainly you can look at it." She hands the tiny cloth to you. Looking at it, you discover that she has read only the first verse of the poem. The second reads, "If I should leave and you are lonely, Remember where my love is kept: Inside a basket made of promise, You'll find my dreams of us have slept."
Basket: "A basket? I have one in my hope chest. Feel free to look for yourself."
Locket oder Amulet: "My mother gave me this just before she was taken by those evil men. My mother told me to give it to father when he returned from the sea. Yorl gave it back to me after he was killed.
Sea: "My father had gone out to help Yorl bring in the catch that afternoon."
Rune: "I am sorry for our town. You see, my father was the caretaker of the rune stone. After he died, we had no way of finding out where he put it."
Ghost: She bows her head a moment and with a shaky voice begins to speak. "It is something I care not to talk about. His memory brings only sadness to me."
Quenton oder Father: "My father? He was a brave man and very strong. That he died in such a violent way was so wrong. But I am sure there is a reason for it." Her blue eyes glisten with new-formed tears.
Murder oder Kill oder Die: She rubs her nose with the knuckle of her hand. "I can not see why those beasts would kill him, but perhaps it was just unfortunate. Still, I can't see why he was at the inn that late. Had he been drinking, Yorl would have been with him."
Yorl: "Oh, Yorl." She smiles to herself. "He and father were never apart. After my mother was kidnapped, Yorl helped my father get back on his feet. They were always together." Her gaze returns to you. "If my father had been drinking at the inn, Yorl would have been there."
Haunting oder Inn: "My father and Yorl would go there after a good catch. Gideon had been a friend of theirs since youth. The three would would drink and reminisce together."
Gargoyle oder Beast: She looks at you and swallows. "I cannot talk about these creatures."
Trenton oder Bell: "I believe he has done all he can for me. When my father was murdered, he took charge to find the gargoyles. None were found though."
Michael: Her eyes brighten at the mention of his name. "He is a very handsome man. I see him only occasionally when he comes into town." She looks absently out the window. "Yorl would never let me see him though."
Gideon: "He and his wife are very kind to me. They have taught me so much about how to treat others."
Stivius: "He is a sweet little man. He brought me wine on my sixteenth birthday. I'm quite fond of him."
Dezana: "She has done as much as she can to heal my wounded heart. She bakes for me and we have long talks about almost everything. I wish I were as beautiful as she."
Horance: "Ah, now, Horance is much wiser than most know. He is also my mentor when it comes to poetry. He has a way of reminding me that I am too concerned with myself. It is a gentle way, but a firm reminder."
Lord oder British: "I saw him once when I was a little girl. We had gone to his castle for a celebration and there he sat on a great white charger. What a sight he was."
Bye: "I am sorry that I wept. It is not your fault. Goodbye."
Other: As you ask this, she begins to cry. Gathering her strength she looks at you. "Sorry?"
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Horance
You see a bent, aging man with a scraggly beard and few teeth. "Dogs are at my doorstep, Yapping at my heels. No way to ignore them. Just pretend that they are eels."
Name: "Names I'm always thinking, Names I always see. Have you any inkling What they seem to mean?"
Job: "I have nice reagents, Also wondrous spells. If you need such things my friend, That is what I sell."
Buy oder Sell oder Book oder Reagents oder Learn oder Spells: The mention of business brings the senile man to his senses momentarily.
Horance: "That is too familiar, Could it be a friend? No, none is delivered, So I must pretend."
Moongate oder Gate oder Shrine: "Through a glowing door, By the full moons' light. For me to tell you more Would take us half the night!"
Kill oder Murder: "'Step into my parlor,' Said the spider to the fly. Perhaps if he could holler, He would not have to die."
Rent: "Many are pretenders, A harmless game they play. But for the few offenders, Of constant night they pray."
Ghost: He purses his lips and lets out an eery, high-pitched cry. "That is my impression. Tell me what you think. Can you learn a lesson, From what it has to teach?"
Quenton: "Ask about a traitor, Ask about a love, And if you are creative, Ask above the dove."
Gargoyles: "What is truly fearsome, What can evil be? Not all that growls is gruesome, Not all that hates has wings."
Trenton oder Bell: "He who has opinions, Thinks he knows it all, Will someday end up learning What comes before a fall."
Yorl: "Simple has its moment And often is received Much better than the brilliant, Who often will deceive."
Michael: "Pain can run so deeply That one becomes a mute, In fear of leading others Where goodness is in dispute."
Gideon: "Kindness is a proverb That all can understand, And those who share it with you Will oft be in demand."
Stivius: "Little is the difference, That seperates ourselves. Remembering this inference, Is oft a great challenge."
Marney: "Love has many rivers, Yet grief can twist them all. Be guided by your wisdom, And you'll achieve the goal."
Lord oder British: "A council has a purpose, And yet it can be wrong. There are no notes that singly Put the melody in a song."
Burma oder Shave: "Don't stick your arm Out too far. It may go home In another car!"-- Burma Shave.
Bye: "I see that they are going, I'm sure they will return. For if they lack the knowing, They'll always need to learn."
Other: "I hear you have a question. I'm here to answer some. If I may make suggestions, Please ask another one."
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Quenton
You see a vaporous form hovering before you. A shiver runs up your spine as you feel a chilling draft...The form is that of a man. His mouth moves, yet no words can be heard...
Murder oder Kill oder Die oder Dead: You speak the word and the spectre responds by pointing a boney hand to his eye.
Eye: A wind from behind blows your hair, covering your eyes.
Gargoyle: A whirlpool of leaves, twigs and stones whips up around you. Your clothing is yanked by the strong wind forcing you to grip it tightly in your hands.
How: The ghostly image shimmers for a moment and then he points a boney finger to his neck.
Marney: A cool breeze blows through your hair. You suddenly smell the scent of a storm approaching.
Who: The spectre's arm thrusts out, pointing to the sea.
Sea: The spectre's arm thrusts again, this time. This time you see it points towards the pier.
Bye: A strong breeze suddenly assaults you with twigs and leaves.
Other: You hear no answer save the rustle of the leaves on the ground around you.
Stivius hat einen Weinkeller, in dem es aber nichts besonderes zu entdecken gibt. Der Schl�ssel f�r die verschlossene T�r unten konnten wir auf dem Tisch in seinem Gesch�ft finden. Desweiteren konnten wir in Skara Brae in fast jeden Haushalt ein Buch finden, immer mit dem gleichen Inhalt.
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THE BOOK OF SPIRITUALITY
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Nach diesen Gespr�chen war mir schon relativ klar wer der M�rder von Quenton ist. So gingen wir zu der uns am meisten verd�chtigen Person und sprachen sie erneut an.
Michael
You see a tall man with muscles looking like huge snakes. "Speak," he growls at you, his voice as rough and cold as stone.
Name: "Are you taking a census?" His powerful gaze is fixed on you.
Census: "Yes you know, counting people, taking down names ..."
Michael: "That name is given to friends so that they may feel they are close to me. Since I have none, refrain from its use."
Ghost: "That is a concern of the town, not mine."
Quenton: "He was not fortunate. It is written that it is better to be fortunate than skilled. He, I'm sure, would agree." His face betrays a slight grin.
Murder oder Kill: "All men have enemies. A debt needed to be settled. He hadn't the strength to settle it, so someone decided to take the initiative." He pulls out a knife and begins to pick at his nails.
Debt oder Settled: "Surely you don't buy the fable of the gargoyle. There wouldn't be enough left to bury if this were the case. This was no monster who settled the debt, it was the work of man's hands." He brings the knife to his teeth and delicately works it between them.
Gargoyle: "Have you ever seen one? If you had you would not believe the fairy tales being told by that incompetent mayor." He grabs the knife and holds it aloft. "See this blade? Their fangs are twice as long and thrice as sharp."
Trenton oder Bell oder Incompetent oder Major: "He is a fool. The perfect man for his job."
Yorl: "I don't know him."
Gideon: "Too kind for his own good."
Stivius: "An annoying little man. Makes good wine though."
Marney: "She is kind to me, and yet I believe this is genuine."
Horance: "Perhaps the wisest of us all."
Lord oder British: "He is one to be respected. I have seen him fight, firsthand. He is a mighty warrior, as well as a just opponent."
Bye: He resumes cleaning his nails with his knife.
Other: He ignores the question and you think it wise not to ask again.
Michael gestand den Mord an Quenton nur indirekt. Ich f�hlte das nun meine Arbeit an der Kl�rung des Mordfalles getan war. Da wir in den Gespr�chen auch heraush�ren konnten wo Quenton die Rune of Spirituality versteckt hatte, wollten wir als n�chstes diese suchen. Die Angaben waren pr�zise und wir fanden sie in Marneys Haus in einen Korb der in der Kiste dort verstaut war.
Wir machten uns f�r den Kampf bereit und reisten mit der Hilfe des Orb of the Moons zum Shrine of Spirituality. Dort mu�ten wir zu unserer �berraschung feststellen, das die Gargoyles diesen Schrein nicht bewachen.
Ich benutzte die Rune of Spirituality am Schrein und sprach das Mantra (OM). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich den Moonstone an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Spirituality.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Spirituality." ...
Om ... om ...
Om ... om ...
Om ... om ...
"Throughout this varied and eternal world, soul is the only element. To wealth of the spirit is the only true wealth."
... has gainded a level ... intelligence ... strength ... and dexterity! (Intelligence +1 & Strength +1 & Dexterity +1)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich im Circle of Stones in Skara Brae vergraben. Ich habe mich bei Horance noch mit Zauberspr�chen und Reagenzien eingedeckt und anschlie�end erkundeten wir, da es schon ziehmlich sp�t war, noch etwas die Gegend. Als es Nacht wurde befanden wir uns im Spiritwood und als wir gerade unser Lager aufschlagen wollten, erblickten wir mehrere Wisps. Ich mu�te an Shaminos Worte denken und neugierig sprach ich eine dieser Kreaturen an.
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Wisp
You see a strange, glowing ball of energy. "Again, 'you' of this plane adress 'I' of the Xorinite dimesion. By what name do 'you' wish to be addressed at this time?" ... "Very well, '....' Do you have memory of previous discussions with 'myself?'"
No: "So be it. 'I' must often repeat information when conversing with the life of Britannia, it seems. 'I' do not see how each unit of life here can be have different memories, different desives, but again 'I' inform Britannia that it is not so in 'my' realm. Thou wich 'you' know as 'wisp' in Britannia are projectious of the life of Xorinia. 'I' extend into many planes beside this one. Britannia communicates with 'me' very seldom, and is known by those of very few other planes. Every time 'I' speak with Britannia, it seems 'I' must explain 'my' nature again, as 'I' have just done. That is very strange."
Yes: "'Good. Tedious repetition should then be unneccessary on this occasion. Of what would 'you' speak?"
You: "'I' and 'you' are words that seem to have no meaning. 'I' mimic the way 'you' use them in this language out of courtesy."
Name: "The concept of 'name' is one 'I' still do not grasp. 'I' believe that when 'you' ask 'me' to use '...' as a form of adress, it has something to do with 'name.' When Britannia addressed me with the name 'Zog,' an attempt was made to explain. But still 'I' do not understand."
Zog: "Once when 'I' offered sample information to Britannia, the name 'Zog' was given by the life unit that received it. No further contact with Britannia was obtainable for some time after this. Perhaps misuse of the sample information was responsible."
Job: "Xorinia serves as a conduit for information between different planes. In exchange, these planes provide information that can be used to improve Xorinia. Occasionally payment is accepted in the form of substance, but this is not preferred."
Substance: "Actual physical materials are so plentiful throughout the multiverse that they are of little value. Information has much greater worth."
Information: "Britannia has never participated in the interplanar exchange of information. 'I' have presented a sample known in Britannian terms as a 'secret', but no further interest has been shown."
Secret: "Because of the nature of Britannian memory, 'I' now present the sample information to 'you' again.' The wisp pulsates, fading from blue to white, than back to blue again. As it does so, a scroll matrealizes in your hand. "This is a simple invocation of magic energy to bring about the cessation of all life. It is not a very useful or powerful form of magic, as it will only affect beings in the same plane where it is invoked. Inform any 'wisp' unit if 'you' have interest in further exchange."
Interest: "If 'you' present a reasonably dense information source to a 'wisp' unit, arrangements will be made to tranfer some suitably valuable commodityint Britannian possession."
Bye: "'I' find it unusual that 'you' find it so important to inform 'me' of the imminent cessation of proximity between one unit of Britannian life and one of Xorinite. Nonetheless, in accordance with 'your' custom: Goodbye, '....'"
Other: "The vagaries of the language 'you' speak are quite beyond 'me.' Perhaps another line of inquiry would prove more 'fruitful.'"
Es ist schon interessant, was die Wisps alles �ber die Vergangenheit des Landes wissen, dachte ich mir. W�hrend des Gespr�chs hatte ich von ihnen den Zauberspruch "Armageddon" erhalten. Daf�r mu� ich mich noch revanchieren, nur fehlt mir im Moment die passende Idee dazu.
Am n�chsten Morgen dachten wir, das es nun an der Zeit ist endlich den Holzf�ller zu finden. So nahmen wir unsere Reise Richtung Yew wieder auf, aber im s�dwestlichen Ende von Serpent Spine lenkte lautes Stampfen unsere Aufmerksamkeit in diese Richtung. Bewacht von einen Zyklopen fanden wir eine H�hle, die wir neugierig erkundeten.
The Cyclops Cave
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Erste Ebene
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Zweite Ebene | Dritte Ebene |
| 1 |
Einstieg "The Cyclops Cave"
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| 2 |
Einstieg zum Weinkeller von Stivius - Skara Brae
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| A |
10 Gems - 1 Backpack
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Viel interessantes gab es in dieser H�hle nicht zu finden. Au�er einer Menge Zyklopen und den zehn Gems noch 65 Goldpieces, 18 Powder Kegs, 9 Torches, 1 Rope und einiges an Nahrungsmittel und unterschiedlichen Werkzeugen. Anschlie�end setzten wir unsere Reise nach Yew fort.
8.03.04) The Shrine of Justice & The Shrine of Sacrifice:
Als wir den n�rdlichen Teil des Deep Forest durchquerten war es bereits Nacht geworden. So konnten wir hier ebenfalls eine Gruppe Wisps beobachen. Kurz darauf erreichten wir Yew, mu�ten aber nun bis zum n�chsten Mogen warten, ehe wir mit der Erkundung der Stadt und der Suche nach einen Holzf�ller beginnen konnten. Als die Sonne langsam aufstieg begaben wir uns als erstes in die Stadthalle. Wir erhofften beim Mayor einige Informationen �ber Yew zu erfahren.

Yew
(incl. nord�stlicher Teil des Deep Forest)
| 1 | Stadthalle von Yew | 5 | R�stungs- und Waffenschmied |
| 2 | Gef�ngniss von Yew | 6 | Haus des Holzf�llers |
| 3 | Taverne "The Slaughtered Lamb" | 7 | Haus des Magiers Nicodemus |
| 4 | Schneiderei | 8 | Shrine of Justice |
Die H�ndler Yews
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R�stungs- und Waffenschmied Utoma |
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Magiebedarf Nicodemus |
Accessories
Reagents
Spells
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Schneiderei Le'nard |
Verkauf a) Pants - 30 (27 - 24 - 21 - 18) Goldpieces b) Tunic - 25 (22 - 19 - 16 - 13) Goldpieces c) Dress - 45 (42 - 39 - 36 - 33) Goldpieces
Einkauf Thread - 8 Goldpieces
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Holzf�ller Ben |
Freshly-Cut Yew Log - 5 Goldpieces
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The Slaughtered Lamb Andrea |
a) Ale - 3 Goldpieces b) Mead - 4 Goldpieces c) Wine 6 Goldpieces d) Rations - 4 Goldpieces
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Lenora
You see a tall, stern woman, with graying red hair and a perpetual scowl. "Welcome, worthy Avatar, to the Hall of Justice. How may we assist thee in thy quest?"
Name: "I am Lenora, Lady Mayor of Yew."
Job: "It is my honor to preside over this town and its courts. We also provide the finest wood in the realm."
Wood oder Log: "Go ask Ben the logger. Head west from here into the forest until you can go no further. Then look for a way through the trees to the north."
Nicodemus oder Enchanter: "Nicodemus the enchanter lives near here. His house lies between two rivers."
Court: "In Yew we take pride in our system of justice."
Justice: "Indeed, the Rune of Justice itself was sent here for safekeeping."
Mantra: "'Tis most strange, Avatar, that thou knowest not the Mantra of Justice. How can that be?"
Any: "Hmmm...well, no matter," she says suspiciously. "I suppose 'twould be improper to deny anything the Avatar requires. The Mantra of Justice is 'beh.'"
Rune: "A thief stole the rune from the grave of our most respected resident, the former Lord Mayor. Even though the thief was caught, we have not yet found the rune."
Thief oder Caught: "The thief is in the jail, awaiting the carriage of justice."
Letter oder Permission: "A letter of permission? Dost thou truly need to speak with that reprehensible thief?"
No: "Then why dost thou waste my time with frivolous requests?! Begone, Avatar, and return when thou hast more serious business on thy mind!"
Yes: "Very well then." Putting quill to parchment, she drafts a quick letter. "The jailer will now let you in, or verily shall he answer to me!"
Free oder Allow oder Go oder Out: "What, free the thief in return for the rune? Never! To do so would betray everything the rune itself stands for! Better to leave it lost."
Kids oder Children oder Family oder Feed: "What? What stories has that thief been telling you? He has no family--he's just a drifter! Don't be taken in by his lies."
Lies: "Tell him he's not fooling anyone."
Bye: "May you find that which thou deservest on thy quest."
Other: "Noble Avatar, we hardly have time to chat about ... in view of the perils facing our land!" oder "Noble Avatar, the affairs of state weigh heavily upon my time. Pray be precise in thy questioning."
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Pridgarm
You see an old man, tall and thin. He spends all his time whittling. "Good morning, milord. What can I do for you?"
Name: "Name's Pridgarm."
Job: "I mind the jail. Got a prisoner in solitary right now."
Jail: "Got four of the cleanest cells you could ask fer."
Cells: "Say, you looking to get the keys to my jail cells?"
No: "Okay. Never had nobody sound so interested in jest hearing about the jail before."
Yes: "Well, ya know, I shouldn't do this. But Her Ladyship is a little too strict about who she puts in here. So I make up fer it by being a little careless with the keys, if you take my meaning." He tosses you some keys, then turns his back on you.
Prisoner: "Feller broke into the grave of His Lordship, the late Mayor."
Thief: "He's in solitary, right over there."
Solitary oder Meet oder Talk: "You'll need my key to get in there."
Key oder Give: "Yup, I could give you the key.... But not without Her Ladyship's permission."
Bribe oder Money oder Pay: "You offering me a bribe?"
No: "Pity. Never been offered a bribe before."
Yes: He thinks for a moment. "Nope. Sorry, not interested."
Permission oder Ladyship: "You got a letter of permission from Her Ladyship?"
No: "Well, gotta have a letter if you want to see the thief."
Yes: "Okay, here's the key. Give it back when you're done."
Rune oder Family oder Free oder Feed oder Kids oder Go oder Allow oder Broke oder Grave oder Lord: "'Taint my place to talk about that. You should go see Her Ladyship, the Mayor."
Bye: The jailer nods and says "morning."
Other: "Don't know nothing about that." The old man simply shrugs and keeps on whittling.
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Boskin
You see a short, heavyset man dressed in rags. "Who's there?" the thief calls insolently. ... The thief's tone becomes more respectful as he recognizes you. "'Strewth, it's the Avatar! You've got to get me out of 'ere, milord!"
Name: "Me name's Boskin, milord."
Job: "I'm but a poor farmer, forced into crime by the harshness of these times. There weren't no other way to feed me family, milord!"
Grave oder Crimson oder Stole: "I admit I robbed that grave. But it were only because 'is Lordship wouldn't be needin' that stuff no more. I 'ad me kids to feed, didn't I?"
Rune: "I'll tell you where the rune is if you'll let me go. I've got me kids to think of."
Kids oder Family oder Feed oder Farmer oder Harshness oder Out oder Here: Tears fill the man's eyes. "My poor children've got no one to take care of them now. I only stole to feed them, and that's the truth."
True oder Truth: "True? Of course it's true! Even a thief like me wouldn't lie to the Avatar."
Know oder Lie oder False oder Fool: "All right, I admit it. I 'aven't got any kids. But that stupid cow they got runnin' this place won't listen to reason--a little give-and-take, know what I mean? I tell you what. If I tell you where the rune is, will you take it away? I don't want these pompous blighters to 'ave it. Okay?"
Yes: "All right, I'll take your word for it. Go to the Slaughtered Lamb; I 'id the rune under a potted plant there. And spit on Her Ladyship for me!"
No: "Then the gargoyles can take the lot of you! You'll never get nothin' out of me!"
Free oder Go oder Allow oder Home: "You mean it, milord? Are they gonna let me go 'ome?"
Yes: His face lights up. "I knew I could count on you, milord! And I'll keep my end of the bargain. I 'id the rune under a potted plant in the Slaughtered Lamb inn." As you leave, Iolo whispers to you."Maybe it was necessary, ..., but lying makes me uneasy. Even to someone like him."
No: His face falls. "Then I ain't sayin' nothin'. I've got me kids to think of, I do."
Bye: "Please, milord! Tell them to let me go 'ome!"Tell them about me poor fatherless kids! They'll listen to you!"
Other: "Beg your pardon, milord?"
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Andrea
You see an enormous woman, both in size and personality. "Welcome to the Slaughtered Lamb. What can I get you?"
Name: "Andrea! And yours, my fine friend?" ... "I'm very pleased to meet you," she purrs.
Andrea: "Yes. Them's who I beat at arm wrestling call me Miss Barlap, though. Out of respect." She laughs.
Arm oder Wrestling: She looks you up and down and then feels your arm. "Care for a match?"
Yes: "Yer on!" She grabs your arm and the contest begins! "Arrghh!!! Nnghhh!!! Unghhh!!!" And the winner is ... Andrea!!!
No: "Well, maybe some other time, sugar ..."
Job: "Honey, I've had many jobs in my time. But runnin' this pub is the best, 'cause I get to meet the strongest men. I sell ale, mead, wine, and rations."
Buy: "Which, ale, mead, wine, or rations?"
Strongest oder Men: "Look around. Here you'll find the men whose lives have lead them to many dangerous places." Someone in a dark corner shouts "Like this pub!" and all the patrons laugh.
Lenard: "A little girlie-man. But he does make some fine clothes."
Big oder Ben: "Now there's a man." She looks into a beer mug and fixes her hair. "I wish he'd come into town more often."
Chancellor: "That old witch? She may not have hit the bottle, but I believe a few have hit her." The patrons around you chuckle.
Lord oder British: "He's never been in here. Can't imagine why--it seems like his kind of establishment."
Gargoyles: "I've never seen any creature that could scare me. I say if they want trouble, come in this pub!" The men around her let out a cheer and she turns, acknowledging them with a bow.
Bye: "So long. Come back when you're thirsty. And if you see that cutie Utomo, tell him Andrea says hi."
Other: "Ask around."
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Jaana
You see the druidess Jaana. "...! 'Tis a great joy and relief to see thou hast returned to Britannia, milord!" She greets your other traveling companions. Everyone seems pleased to be reunited, albeit under tense circumstances. "Mayhap I can help thee in thy struggle against the gargoyles. Thou needst but ask and I will gladly join, milord."
Name: "Why, my name's Jaana, milord. Surely my help in thy previous quests was not so insignificant that thou hast forgotten it!"
Job: "Since thy last visit to Britannia, I have lived in Yew, blessing crops and tending to sick animals. Though I know 'tis unbecoming of a simple druid to do so, I miss the excitement of our quests together! I would gladly join thee, milord, if thou had a use for my skills."
Gargoyles: "I know little of the gargoyles, milord, save what rumors I hear. But I know that the gargoyles are fierce fighters, and a great threat to the land!"
Nicodemus oder Enchanter: "I've heard that Nicodemus the enchanter lives between two rivers."
Join: "Gladly, milord!"
Leave: "Whatever thou thinkest best, milord. Thou mayst keep my supplies."
Bye: "May the virtues guide us in our quest!"
Other: "Alas, I know nothing of ..., milord. Beg pardon?"
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Sinjen the Warrior
You see a long haired, raggedy man in stocks.
Name: "I'm Sinjen the warrior."
Warrior: "Well, these days I'm more into stocks."
Stocks oder Stay: "I didn't really do anything wrong. I told them to go ahead and put me here anyway. So I could get a different perspective on life."
Perspective: "Normally we stumble around through life on our own. But here I can stand still and watch it go by all around me."
Life: "The meaning of life? I'm still trying to figure it out myself."
Job: "Lenora said I should stay in these stocks for a while and make sure thy work properly."
Lenora: "Justice may be virtue, but I think she carries it too far."
Virtue: "I prefer Mandrake's version of the eight virtues."
Mandrake: "You should ask him about sometime."
Bye: "Come back and chat again sometime. I'll be right here ..."
Other: "Maybe I can talk to you about that after I get out of these stocks."
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Le'nard
You see a short, fat, rosy-cheeked man with long hair covering his eyes. The man seems afraid of you. "Wh-what do you want?"
Name: As faint as a whisper comes the word "Le'nard."
Job: "I'm a tailor, milord."
Buy oder Tailor: "I sew pants, tunics and dresses, milord. I use a lot of thread."
Thou mayst keep my supplies."
Bye: He looks around, then waves goodbye.
Other: He stands still for a moment and then shrugs.
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Utomo
You see a huge, dark-skined man with a close-set face. "Ombogo dono," he grunts at you from behind a large forge.
Weitere Gespr�che: "Ombogo sano!" he says, smiling widely.
Name: "Utomo, from island."
Job: "Utomo make good weapons. Make one for you if you like."
Ombogo: "That mean 'hello.'"
Dono: "That mean 'person I don't know.'"
Sano: "That mean 'friend.'"
Utomo oder Island: "Utomo mean 'island' in my language. I also from island. Bring magic fan from island. This town new home for Utomo now."
Fan oder Magic: "Lady on island make magic fans. They make big wind, blow ships all around."
Weapons: "Learn to make as boy. I live on island then."
Home oder From: "I come here from many days away. My home burned by evil man."
Many oder Days: "I not sure where. Got ride on big ship."
Big oder Ship: "I stow away when night come. After long time we land and I jump off."
Burned oder Evil oder Man: "He say to me, 'You man, you leave home and kill good people with me.' I ran from him."
Kill oder Good oder People: "Like people in town. Like Lord British."
Andrea: "Utomo go and drink at her home. She try kiss Utomo. Utomo say, 'I no want you' but she kiss anyway. Utomo not go back there."
Kiss: "Utomo have girl back home. She not thin like Andrea. Someday Utomo go back and get her. Someday." He plays the poker over the hot coals and looks absently into the fire.
Girl oder Back: "Her name Yuna. She good tree climber. I not see her for long time."
Omdu oder Yaf: "In my land it mean 'You have good meal in sun.' It is goodbye in my land."
Buy: "I have many things here. You want arms or armor?"
Bye: "Omdu Yaf."
Other: "I speak not too much your language."
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Ben (Big Ben)
You see a man as large as the trees that surround his cottage. "Why you bargin' inta my house?" he shouts. Hefting his large axe, he prepares to defend his home.
You see a man as large as the trees that surround his cottage. "Hah, sneakin' around in my forest, huh? I told the last one of ya that came by that I'll have nothin' t'do with yer wars, so shove off!"
Name: "Ben. My friends call me Big Ben. But you ain't one of my friends."
Job: "Have ya never seen a lumberman before? Look around. Those stacks o' wood don't cut themselves."
Big: He fires a look at you. "I said only my friends call me that."
Ben: "'Tis my name. Don't wear it out." He laughs resoundingly at his wit.
Friends: "It surprises you that I would have some. Sometimes it surprises me too." He laughs.
Forest: "Aye, this is where I cut trees, and I don't like strangers wanderin' through!"
War: "Ever since I won that choppin' contest, the king's had a notion I'd be good at wittlin' on men the same way. Well, you can tell him I'm not interested."
King: "You are from the king, ain't ya?"
Yes: "I knew it!"
No: "Oh." He seems friendlier now.
Name: "I guess you can call me 'Big Ben'." He smiles broadly.
Buy oder Wood oder Log oder Yew: "Aye, are ya here to buy a log?"
No: "Well, what do ya want then? Well, come back sometime and I'll cut one for ya."
Yes: "Who wants it?" ... "Logs is 5 gold apiece. Ya still want one?"
No: "Too pricey for ya, eh?"
Yes: Ben takes ...'s gold and hands over a fine yew log.
Bye: "Careful in those woods now. Accidents happen...."
Other: "I spend too much time in these woods. Ask someone else."
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Nicodemus
You see a wizened old man with a ready smile. "Good afternoon, Avatar. For what purpose hast thou come?"
Name: "I am Nicodemus."
Job: "Why, bless me, I work here! I sell reagents and teach spells. I also do a little experimenting."
Experimenting: "Oh, nothing a great adventurer such as yourself would be interested in."
Interested: He gets a suspicious look in his eyes. "Don't be too nosy, sonny!"
Bye: "Come back anytime!"
Other: "Nope, nope, I won't talk about that!"
Lenora, die neue Lady Mayor von Yew, hat uns �ber die aktuelle Lage in der Stadt aufgekl�rt. So erfuhren wir vom Diebstahl der Rune of Justice. Jetzt wollten wir dem Dieb der Rune im Gef�ngnis einen Besuch abstatten, mu�ten aber schnell feststellen, das der Gef�ngnisw�chter Pridgarm uns den Schl�ssel f�r den Hochsicherheitstrakt nur gegen Vorlage einer schriftlichen Erlaubnis von Lenora ausleiht. Nur die Schl�ssel f�r die anderen Gef�ngniszellen konnten wir ohne diese von ihm bekommen. So gingen wir zum Mayor zur�ck und holten bei ihr eine Erlaubnis.
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The bearer of this letter is granted permission to visit the solitary confinement cells in the Yew city jail. This permission is given by my hand this day. -- Lenora
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Nachdem ich diese Pridgarm �berreicht hatte, erhielt ich den Schl�ssel f�r den Hochsicherheitstrakt. Hier traf ich in der s�dlichen Zelle Boskin, den Dieb der Rune of Justice. Der Dieb wollte die Information �ber das Versteck der Rune nur gegen seine Freilassung preisgeben, und so mu�te ich mich auf einige Wortspielerreien mit ihm einlassen. Dank seiner Informationen konnte ich dann die Rune of Justice unter einer der Pflanzen in der Taverne "The Slaughtered Lamb" finden.
Hier traf ich auch Jaana wieder, die sich sofort unserer Gruppe anschlo�. In ihrem Haus n�rdlich der Taverne hatte sie im Schrank eine besondere R�stung liegen, eine Storm Cloak. Solange diese von jemanden getragen wird, kann keine Magie angewendet werden. Dieses kann im Kampf gegen die Gargoyles ein n�tzlicher Vorteil sein.
Beim Angebot von Utomo waren wir am meisten von den Swamp Boots beeindrukt. Wir kauften sieben Paare, und jeder der noch keine anhatte zog sich jetzt eines an. Das letzte hielten wir in Reserve, weil noch ein Platz in der Gruppe frei war.
Den Holzf�ller Ben haben wir Dank Lenoras Wegbeschreibung auch schnell finden k�nnen. Erst etwas forsch, wurde er dann im Gespr�ch zunehmends freundlicher und zum Schlu� erhielt ich das ersehnte St�ck Holz von ihm.
Mit dem Magier Nicodemus konnte ich, da ich mir in Skara Brae den Zauberspruch "Unlock Magic" bei Horance gekauft hatte, zumindest schon sprechen. Seine Wohnung betreten war mir aber nicht m�glich, da ein magisches Feld die T�r blockiert.
Bevor es jetzt aber zur�ck nach Minoc geht, wollen wir erst noch den Shrine of Justice befreien. Ausger�stet mit der Rune und der Storm Cloak machten wir uns auf den Weg.
Die zwei gefl�gelten Gargoyles der Gruppe am Schrein waren ganz sch�n �berrascht dar�ber, das ihre Zauberspr�che versagten. So verlief der Kampf schnell zu unseren Gunsten. Nach dem Ende des Kampfes benutzte ich die Rune of Justice am Schrein und sprach das Mantra (BEH). Sofort l�ste sich auch hier das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir noch am Schrein.
You see the altar of Justice.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Justice." ...
Beh ... beh ...
Beh ... beh ...
Beh ... beh ...
"Justice without force is impotent. Force without justice is tyranny."
... has gainded a level ... intelligence ... and dexterity! (Intelligence +1 & Dexterity +1)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich im Circle of Stones von Yew vergraben. Jetzt reisten wir wieder nach Minoc, und zwar zum S�gewerk im Sumpf �stlich der Stadt.
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Aaron
You see a plump blond man with curly blond hair and a cheerful face. "Hello hello! What can I do for you this afternoon?"
Name: "My name's Aaron."
Job: "I run the sawmill! Is there anything I can do for thee?"
Sawmill: "Yes, I saw logs into boards."
Board oder Log: "Aye, I see ... has a yew log." He inspects the wood with a practiced eye. "Good grain. Yes, I can make a fine board out of this log. But it will cost thee 5 gold, ...! Still interested?"
No: "Oh. Well, perhaps some other time then."
Yes: Aaron goes to his saw and turns the log into a flat, sanded board. "There!" He hands ... the finished product.
Bye: "Farewell!"
Other: "Beg pardon?"
Julia
You see a sturdy woman with calloused hands and a loud manner. "Aye, and wha' can ye be askin' of me? Sure an' I don't think I can be helpin' ya with this!"
Board oder Yew: Do ye have a fine yew board for me this afternoon?"
Yes: "Ach, aye, and good wood it is, too. A fine set of pipes this will make!" Julia sets the wood down on a bench and starts carving.As you watch, the rough board slowly turns into smooth wood rods.Then she hollows out each rod and pegs them all together.Lastly, she notches each tube and cuts them all to the proper lengths. "An' there it is, milord, a set of panpipes fit for any bard in the land!" She hands you the finished pipes.
Selganor
You see a slender, graceful man tuning a lute. "Hello. There's something I need to ask you, what was it... Oh, yes, now I remember! Have you made a set of panpipes?"
Yes: He inspects the pipes. "Very good, very good indeed. Now tell me the sequence of notes in 'Stones' and I'll induct you in to the guild. Numeric notation will be fine."
6789878767653: "Excellent!" He strums a chord on his lute, then taps you lightly once on each shoulder with it. "You are now a full member of the guild of artisans." He reaches into a belt-pouch, takes out the Rune of Sacrifice, and hands it to you. "I'm sure you'll be needing this in your travels. I know you'll find some solution to this gargoyle problem."
Other: "No, I'm afraid that's not it. Gwenno can help you learn the notes."
Nachdem ich Selganor die Melodie des Liedes "Stones" auf der von Julia angefertigten Panfl�te vorgespielt hatte, wurde ich ein Mitglied der Gilde der K�nstler und habe von ihm die Rune of Sacrifice erhalten. Anschlie�end machten wir uns auf den Weg zu den Drylands, die W�ste �stlich der Bloody Plains. In ihren n�rdlichen Teil liegt, ebenfalls bewacht von einer Gruppe Gargoyles, der Shrine of Sacrifice.
Erneut �berraschten wir die gefl�gelten Gargoyles der Gruppe mit dem Einsatz der Storm Cloak. So war der Kampf wieder schnell zu unseren Gunsten entschieden. Als wieder Ruhe eingekehrt war benutzte ich die Rune of Sacrifice am Schrein und sprach das Mantra (CAH). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Sacrifice.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Sacrifice." ...
Cah ... cah ...
Cah ... cah ...
Cah ... cah ...
"The universe is so vast and so ageless that the life of one man can only be justificed by the measure of his sacrifice."
... has gainded a level ... strength ... and dexterity! (Strength +1 & Dexterity +1)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich im Circle of Stones, der n�rdlich des S�gewerks liegt, vergraben. Bevor wir mit dem Orb of the Moons zum Castle of Lord British zur�ck reisten, kauften wir uns in Minoc noch ein Boot. Dieses hat gegen�ber einen Schiff den Vorteil das man es �berall mit hintragen kann, sofern einer in der Gruppe �ber gen�gend Kraft verf�gt. Kaum bei Lord British angekommen lie�en wir uns vom K�nig heilen und anschlie�end machten wir uns auf den Weg ins s�dliche Britannia. Die Befreiung des Shrine of Honor ist unser n�chstes Ziel.
8.03.05) The Shrine of Honor:
Nach einer ruhigen Reise erreichten wir das Dorf Paws, wo wir einen kurzen Zwischenstop einlegten. Neugierig erkundeten wir das rustikale Dorf und stellten schnell fest, das hier jeder jeden kennt.

Paws
| 1 | M�ller | 6 | Schneiderei |
| 2 | H�ndler f�r Milchprodukte | 7 | Weberei |
| 3 | H�ndlerin f�r Wolle | 8 | Spinnerei |
| 4 | Fleischerei | 9 | Taverne "The Cat's Lair" |
| 5 | Seildreher | 10 | Herberge |
Die H�ndler Paws
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M�ller Grison Fairfleth |
Flour - 4 Goldpieces
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H�ndler f�r Milchprodukte Ubermon Kalbmilch |
Milk - 3 Goldpieces Cheese - 5 Goldpieces
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H�ndlerin f�r Wolle Dorin |
Wool - 5 Goldpieces
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Fleischerei Hendle |
a) Ham - 3 Goldpieces b) Bacon - 4 Goldpieces c) Meat - 3 Goldpieces d) Brisket - 6 Goldpieces e) Steak - 8 Goldpieces f) Pork Chops - 9 Goldpieces
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Seildreher Mortude |
Rope - 5 Goldpieces
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Spinnerei Arbeth |
Verkauf: Thread - 3 Goldpieces Einkauf: Wool - 6 Goldpieces
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Weberei Thindle |
Verkauf: Cloth - 15 Goldpieces Einkauf: Thread - 6 Goldpieces
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Schneiderei Marissa |
Verkauf a) Tunic - 15 Goldpieces b) Dress - 30 Goldpieces c) Pants - 20 Goldpieces
Einkauf Cloth - 20 Goldpieces
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The Cat's Lair Dr. Cat |
a) Ale - 2 Goldpieces b) Mead - 3 Goldpieces c) Wine 5 Goldpieces d) Milk - 5 Goldpieces e) Mutton - 3 Goldpieces
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The Inn Timothy |
Eine �bernachtung mit Fr�hst�ck - 5 Goldpieces pro Person
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Grison Fairfleth
You see a figure covered from head to toe with flour. "Ptuh... ptuh... hello."
Name: "Grison Fairfleth, at your service."
Job: "As you can see, I turn grain into flour. It's a pretty demanding job...and a bit messy too."
Grison oder Fairfleth: "You can call me 'Gris' if ya prefer."
Timothy: "He's a good fellow. I grew up with him."
Grew oder Up: "Yep. We were mates." He continues to wipe the dust from his eyes.
Mortude: "Shorty, ya mean? He's got a fair temper, I'll tell you that!"
Marissa: "She's one with a nose to the air instead of the grindstone." He chuckles to himself.
Arbeth: "Scared of his own shadow, he is."
Dorin: "She's baked many a pie with my flour."
Merideth: "Meri the wisp, eh? She's sure a cutey."
Hendle: "One o' the nicest gents I know. Always has a good tale."
Ubermon: "A good, hard worker, that man. Has quite a strong grip too."
Bye: "Well, if that's all you need, goodbye."
Other: He sticks a finger in his ear and shakes it. "What?"
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Ubermon Kalbmilch
You see a tall man with a disarming grin. "Hell, mein freunden." His thick fingers grab your hand.
Name: "Ubermon Kalbmilch."
Kalbmilch: "At your zervice." He snaps to attention.
Job: "I milk de cows and make de cheese. You vant to buy someting, just say de word."
Buy: "Ja, sure, vat you vant - milk or cheese?"
Bye: "Take care among ze British, now."
Other: "Now I not know vat you say."
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Dorin
You see a plump older woman with an apron about her waist. "Hello," she says in a scratchy yet firm voice. "What can I do for ye?"
Name: "Dorin...and yours?" ... "That's nice."
Job: "At the moment, only Meri and I are here, so I guess I must conduct the business."
Dorin: "It was my mother's name."
Mother: "She was a wonderful cook. Taught me all I know."
Business oder Sheep: "We are shepherds."
Timothy: "He and I like to care for the less fortunate people in town. I like him alot."
Mortude oder Shorty: "Old Shorty, eh? He's actually quite a nice little man."
Marissa: "A bit caught up in herself, but likable."
Arbeth: "Poor little guy. He's afraid of the dark, or so I'm told."
Grison: "He has the best flour in all the land."
Merideth: "She's my little angel. If you see her around here, tell her I have errands to run."
Hendle: She winces at his name. "He is a hard worker, but sometimes his smell is quite strong."
Ubermon: "I like to go on walks with Uby. He has such an interesting life."
Pie (erstes mal): "Yes, I'm baking the nicest shepherd's pie right now. It's not done yet, but you can have a slice as soon as it is!"
Pie (zweites mal): "Oh, dear, I'm afraid you just missed the last piece. But I'm baking another, and I'll be sure to save you a slice!"
Bye: She wipes her hand on her apron, and then waves it at you.
Other: "Sorry, don't know about any ...."
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Merideth Cassandra Lamby
You see a little girl with a doll in her hands. "Now you be still, they won't hurt us." She hugs her doll close.
Name: "Merideth Cassandra Lamby!"
Job: "Oh, I don't work. My Memah can help you though."
Merideth oder Cassandra oder Lamby: "I'm named after my great aunt."
Great oder Aunt: "She lives far away."
Memah: "My grandma. She's around here somewhere."
Timothy: "He's a nice man. He got me this doll." She displays it proudly.
Mortude oder Shorty: "He put a rope in a tree for me to swing on."
Marissa: "She's a mean woman. Never plays dolls or nothin'."
Arbeth: "He is my secret friend. He tells me stories."
Grison: "I think he is a ghost. He's scary." She hugs her doll.
Hendle: She wrinkles up her face. "He doesn't smell too good."
Ubermon: "He brings my Memah flowers sometimes."
Bye: She waves her dolls hand at you and says "Bye."
Other: "Have you heard of that Becky?" she says to her doll.
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Hendle
You see a man whose pungent smell greets you before he can. "Well, hello there strangers! Come for some meat?"
Name: "Hendle the Slaughterman."
Hendle: "Yep."
Job: "As ya can see, I slaughter the beef and pork wich you can buy."
Bye: "Be careful out there."
Other: He stops chopping and scratches his chin. "Say what?"
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Mortude
You see a man nearly as wide as he is tall. "What?" he grumbles.
Name: "As the sign on my door reads, 'Mortude the Ropemaker.'"
Mortude: "What?" He snorts a bit then clears his throat.
Job: He looks at you and raises one eyebrow. "I said I makes rope."
Buy oder Rope: "The strongest you'll ever tug!" he says, pushing out his chest.
Thindle: "He's a pretty good flippits, player."
Flippits: "You have a bone on ya? We'll play."
Bone: "An old dog bone or somethin'?"
Dog oder Old: "The smaller, the better. And maybe a hat."
Hat: "A haaat," he repeats, mockingly. "Never played 'ave ya?"
No: "Too bad."
Bye: "Yeah, yeah." He plods off, grumbling.
Other: He plays with his braided hair a moment then shrugs.
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Arbeth
You see a frightened little man who never looks you in the eye. "Yes?" he asks, looking like he expects to be beaten any minute.
Name: He looks around at the ground and mumbles "Arbeth."
Arbeth: "Arbeth," he repeats quietly.
Job oder Shop: "Well," he says so quietly you have to lean close to hear, "I make wool into thread."
Thindle: "He lives here in Paws and is a fine weaver."
Timothy: "He is nice to me." he stops wringing his hands and seems to relax momentarily.
Mortude: "He's much too loud." He looks up suddenly and his face goes ashen.
Loud: "But...I mean...maybe not too loud." He whips his head around as if he's looking for someplace to hide.
Marissa oder Dorin: "She's alright, I guess."
Grison oder Hendle oder Uvermon: "He's alright, I guess."
Merideth: A smile crosses his face. "I like her. She brought me cookies once."
Bye: "Bye," he whispers.
Other: He twists his shoulders around and holds his palms up.
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Thindle
You see a little, white haired man hunched over with age. "Yes, yes, yes," he says, bobbing his head up and down.
Name: "Thindle the spindler." He grins at you.
Thindle: "Yes, yes, yes. That was quite a guess!"
Job: "Sew, sew, I sew 'cause I said so."
Sew: "Beautiful clothes, more pretty than those," he points to your stomach.
Beautiful oder Clothes: "Yes again, friend!"
Mortude: "Shorty is my friend. We play flippits together."
Flippits: "You should learn, you should learn. A nice piece of bone and a small hard pea--that's all ya need."
Nice oder Piece oder Bone: "Like an old dog bone. You'll need a hat too."
Small oder Hard oder Pea: "The smaller, the better." He pulls an old bone from his pocket and a small pea. "Now you get a hat."
Hat: He puts the hat down and mumbles "Put the pea in front of bone..." He gestures with his hands. "...and flippit on home." The pea sails into the hat.
Bye: "Bye now. Bye. Say hi to Mortude if you see him."
Other: He scratches his head and looks around.
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Marissa Trihune
You see a finely adorned woman with a tight mouth and wide eyes. "Hello." She bows formally.
Name: "Marissa. You may call me 'Miss Trihune."
Miss oder Trihune: "Yes, that is much better."
Job: "I create garments of the highest fashion."
Highest oder Fashion: "Clothes fit to see the King in."
Buy oder Clothes oder Tunic oder Dress oder Pants: "I hardly think the fine clothes I sell are appropriate for someone like you. You'd have them all torn up and covered with filthy dungeon slime in no time."
Arbeth: "Oh, he's a threadmaker who lives here in town. Silly little man, but a fine spinner. I get all my thread straight from him. No other source would do."
Bye: "Yes, well, come see me again." She yawns widely.
Other: "Hmph! I am not a gossip, milord. 'Tis not my place to speak of that..."
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Dr. Cat
You see an amused looking gentleman. "Welcome to the Cat's Lair."
Name: "My name's Dr. Cat."
Cat oder Catch oder Pets: "If you treat my cats well, they'll treat you the same."
Job: "I sell ale, mead, wine, milk, and mutton. Of Course I like to chat with my patrons, and indulge in a friendly game every now and then."
Buy: "Wich, ale, mead, wine, milk, or mutton?"
Patrony: "This is a nice friendly town. All the townsfolk know each other. We get a lot of visitors, too."
Visitors: "i choose Paws for my tavern because it's right on the King's Way, midway between Britain and Trinsic. There's no better travelled spot in all Britannia, and that makes for good business."
Paws: "I like the name of the town too, of course!"
Britain: "A nice place to visit, eh?"
Trinsic: "A bit too honorable for my tastes, if you know whot I mean ..."
Game: "Thindle and Mortude may not agree, but I like a game that provides a little intellectual challenge."
Thindle oder Mortude: "I'm sure he'd be glad to play a few rounds of flippits with you."
Play: "If only I had a copy of Snilwit's Big Book of Boardgame Strategy ... Then I could find some really fine games to teach everyone."
Book: "Have you got a copy of Snilwit's that you'd be willing to sell?"
No: "That's too bad. I'd pay well for it."
Challenge: "I think I've got time for a quick game of Nim ... Would you care to wager on the outcome, just to keep things interesting?"
No: "Well, maybe after you've had a few practice games." (Weiter wie bei Yes)
Yes: "Excellent! How much would you like to bet?" (maximal 50 Goldpieces bei den ersten beiden Spielen, danach unbegrenzt) "Let me just remind you of the rules, in case you don't remember. We start with ten pieces." He takes some colorful glass beads out of his pocket. "Each player takes turns, taking one, two or three beads out of the pile. Whoever gets the last one wins! I'll let you play first this time."(beim n�chsten mal beginnt Dr. Cat)
Won: "Well done! You got the last bread." He takes some money out of a pouch and pays off your wager. Would you like to play again?"
Lost: "I won! Don't take it too hard ... I've had a lot of practice. Would you like to play again?"
No: "Purrrrhaps some other time, then."
Purrrrhaps: "Very good! You purr almost as well as Kytyn."
Kytyn: "She lives in Britan."
Ducks: "A friend of Taynith's, are you? Here, have one on the house." He hands you an ale. "Taynith bet me one time I couldn't catch a duck with my bare hands. So I did, and had a leash made for it, so I could give it to her as a pet. I doubt she still has it, though. I saw Zoltan eyeing it hungrily ..."
Taynith: "Taynith is my dearest friend. Her gypsy band travels the King's Way. Once a week, she stops into say hello."
Gypsy oder Week: "Don't get the two gypsy bands mixed up ... Taynith travels with Zoltan. The other group are a bunch of pickpockets and scallawags ..."
Zoltan: "Yes, Zoltan, king of the gypsies!"
King: "I guess you can call yourself king of anything, if nobody comes along to dispute it ..."
Mandrake: "Are you friends of that deadbeat? He owes me for more drinks than I care to think about. The only reason I give him food and drink is because he can't sing with his mouth full!"
Bye: "Good night, sweet prince, and flights of angles tend thee to thy rest."
Other: "Meow."
Mit Sherry als Begleitperson: You see an amused looking gentleman. "Ah, I see you've brought me a tasty little mouse to feed my pets ..." Sherry: "Eeeeek!" "Don't worry, I was just kidding ... Any friend of Lord British is a friend of mine. Welcome to the Cat's Lair."
Dr. Cat wenn Taynith zu Besuch ist: You see an amused looking gentleman. "You'll have to excuse me, but the bar's closed right now. Taynith and I have a lot to talk about."
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Patrick
You see a colorfully garbed bard. "Good afternoon, sirrah."
Name: "Patrick's the name. What's yours?" ... "A pleasure."
Job: "Same as any bard - telling stories, singing songs, that sort of thing."
Bard: "I was trained in the conservatory, like most of us."
Conservatory: "Johann, Lazeena, Sionnach--they all studied there. Of course, there are always oddballs like Mandrake."
Johann oder Lazeena oder Sionnach: "A fine bard indeed."
Mandrake: "Completely self taught, he is. Got some odd ideas about the eight virtues. I have to give him credit, though...Last time we gathered together for a songwriting competition, he won first prize easily."
Virtues: "Ask him yourself."
Stories: "Ok, here's one...The owl and the pussycat sailed to sea In a beautiful pea green boat. Along came a spider and sat down beside them, And the cat said 'Whose been sleeping in my bed!' The clock struck one, the owl fell down, And three little piggies went 'Wee wee wee wee wee' all the way home. I don't understand it at all, but Dr. Cat says that's his favorite story."
Cat: "He's a decent guy, and he doesn't water his drinks either. He told me I should learn a story with some ducks in it, though."
Drinks: "Being a bard can be thirsty work."
Thirsty: "A warrior mustn't let his blade grow dull, right? Well, so also must a bard keep his throat from getting too dry!"
Ducks: "Don't ask me. If he likes ducks that's his business."
Songs: He clears his throat... "A lusty young smith at his feist stood a-firing, His hammer lay by but his forge still aglow, When to him a buxom young damsel came smiling, And asked if to work at her forge he would go. With a jingle vang jingle vang jingle vang jingle, With a jingle vang jingle vang jingle hi ho. 'I will' said the smith and they went off together, Unto the young damsel's forge they did go. They stripped to go to it--'twas hot work and hot weather, She kindled the fire and she soon made him glow. With a jingle vang jingle vang jingle vang jingle, With a jingle vang jingle vang jingle hi ho! I hope you enjoyed the song!"
Bye: "Fare thee well."
Other: "That's an excellent question. Ask me another one!"
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Timothy
You see a man with sea-blue eyes and a warm smile. "Welcome, welcome, friends. Here for lodging this fine afternoon?"
Name: "Timothy." He flashes a friendly smile and nods.
Timothy: "I'm named after my uncle. He was a kind soul."
Uncle: "Sir Timothy Enders Daverstock. He was a famous knight in these parts."
Knight: "He is perhaps best known for his courage in battle."
Battle: "He once held off a score of men while his own fled to safety accross a bridge."
Job: "It is a busy one - this job, that is. I find it rewarding, though, meeting friendly faces. Maybe you want a room, eh?"
Bye: "Farewell, friends, Travel safely."
Other: "Hmm ... Nope, can't help you there."
Im Gespr�ch mit Dr. Cat haben wir von zwei Gruppen von Zigeunern erfahren. Vor einer Gruppe sollen wir uns aber h�ten, da sie keinen guten Ruf haben. Auch hat Dr. Cat mich darum gebeten, nach dem Buch "Snilwit's Big Book of Boardgame Strategy" Ausschau zu halten. Wenn ich eines finden sollte und ihm dieses bringe, wird er mir einen guten Preis daf�r zahlen.
Nach diesen unterhaltsamen Zwischenstop reisten wir weiter Richtung S�den und erreichten Trinsic noch in derselben Nacht. W�hrend der Reise sahen wir n�rdlich der Stadt eine schlafende Gruppe, um die wir uns aber nicht weiter gek�mmert haben. Wir schlugen vor den Stadtmauern ein Lager auf und am n�chsten Morgen begannen wir mit der Erkundung Trinsics.

Trinsic
| 1 | Stadthalle von Trinsic | 5 | Stall |
| 2 | Taverne "The Fool's Pair o' Dice" | 6 | Heilerin |
| 3 | Hufeisenschmied | 7 | Shrine of Honor |
| 4 | R�stungs- und Waffenschmied | 8 | The Heroes' Hole |
Die H�ndler Trinsics
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R�stungs- und Waffenschmied Brandon |
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Stall Immanuelle |
Horse - 60 Goldpieces
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Hufeisenschmied Harold |
Horseshoes - 2 Goldpieces
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The Fool's Pair o' Dice Lawrence |
a) Grapes - 3 Goldpieces b) Ale - 5 Goldpieces c) Mead - 2 Goldpieces d) Wine - 5 Goldpieces e) Rations - 4 Goldpieces
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Heilerin Tobatha |
a) Cure - 10 Goldpieces b) Heal - 30 Goldpieces c) Resurrect - 200 Goldpieces (Wenn man nicht gen�gend Geld hat, Heilung und Entgiftung umsonst)
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Lord Whitsaber
You see a balding but distinguished man. "Welcome, Avatar!"
Name: "I am Lord Whitsaber, mayor of this honorable town!"
Job: "I am entrusted with an honor above all others-that of governing Trinsic, the Town of Honor!"
Trinsic oder Town oder Honor: "Every citizen of this fine town strives every day to be a living example of honor. Of course, thy own example guides us all, Avatar!"
Rune: "The Rune of Honor? Why, it is on a pedestal in the center of town! Even though the rune is our most prized possession, we do not guard it! And dost thou know why not?"
Yes: "Oh." He seems disappointed somehow.
No: "Because Trinsic is the Town of Honor! None here would be dishonorable enough to steal it. And surely, if any took the rune, they would do the honorable thing and return it afterwards!"
Mantra: "The Mantra of Honor? Let me think... Oh yes, I remember now. It's 'summ.'"
Pirate: "Me, a pirate? Absurd!" He laughs out loud...but you sense a trace of fear in his voice!
Ship oder Captain oder Hawkins oder Home: "What are you insinuating?"
Bye: "Good morning, Avatar. Return again when thou hast more time to chat!"
Other: "I beg thy pardon, Avatar?"
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Lawrence
You see a small, fussy looking man. "Welcome to the Fool's Pair o' Dice."
Name: "It's Lawrence."
Job: "I sell grapes, ale, mead, wine, and rations."
Buy: "Which, grapes, ale, mead, wine, or rations?"
Bye: "Goodbye."
Other: "I can't help you with that."
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Sandstone Angus (Sandy)
You see a shifty-eyed man with a strange smile. He smells of rancid grease and cooking smoke. "Hello there, milord."
Name: "My name is Sandstone Angus. Most folks call me Sandy."
Job: "I cook for Lord Whitsaber. He especially likes my recipe for fish in a white wine sauce."
Fish oder Wine oder Sauce: "It's my specialty!"
Lord oder Whitsaber: "Hmmm. I'd better get back to cooking... Excuse me." He walks away mumbling, "Magincian pastry..."
Magincia oder Pastry: "I could do you a favor if you did one for me first."
Favor oder First: "Let's see... 'A golden orb on a crystal sea, in a box sans hinges, lid, or key.' I'll give you one guess to this riddle."
Egg: "Very good!"
Other: "It's an egg, of course. To make Magincian pastry, I require one dragon's egg."
Egg: "Only a dragon's will do."
Dragon: "There's a lair in the dungeon Destard, to the northwest. It's not far."
Bye: "Bye."
Other: "Sorry, I can't help you with that."
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Harold
You see a tall, muscular man with a solemn look on his face. "Welcome, milord. What can I do for you?"
Name: "My name is Harold."
Job: "Horseshoes are my living."
Buy oder Horseshoes oder Shoes: "Aye, if you'd bring a horse here, I'd be glad to shoe him for ye."
Bye: "Farewell."
Other: "I can't help you with that."
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Brandon
You see a golden-haired young man. "Hey! The Avatar! Good morning, milord! You've come to me to aid thee in thy quest! What an honor!"
Name: "My name's Brandon, milord, and I'm honored to meet thee!"
Job: "Oh, I'm not important like you. I'm just a weaponsmith--and only a journeyman at that."
Journeyman: "Aye, just a few years ago I was a simple apprentice. Now I supply arms to all Trinsic!"
Join: "That would be a great honor! I'd love to!" The man comes to his senses. "But no, I can't. I've responsibilites here, especially now."
Well oder Good oder Fine oder Okay oder Great: "And glad I am to hear it!"
Supply oder Now: "I have to make weapons to help fight the gargoyles!"
Weapons: "Perhaps you'd like to buy some. I'd be honored to have thee as a customer."
Buy: "I have a large inventory, so be more specific: Dost thou want arms or armor?"
Bye: "Farewell! May thy quest succeed, Avatar!"
Other: "Beg pardon, milord?"
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Immanuelle
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Tobatha
You see a doddering old woman. "Who are you and what d'ye want?"
Name: "My name's Tobatha. But you can call me maam, youngster."
Tobatha: "That's maam to you, youngster. Respect your elders!"
Maam: "That's better. Now, what did you want?"
Job: "Job? I'm a mender of the inflicted! If I weren't, why would you be here? Now stop this foolishness and tell me what you want, youngster."
Inflicted: "I can heal, cure, and even raise dead!"
Cure: "Which of you?" ... "Aye, ..., I can tell that thou art poisoned. Wilt thou make an offering of 10 gold?"
Yes: Laying hands upon ..., Tobatha removes the poison.
No: "Well if thou won't pay, thou won't get cured!"
Nicht gen�gend Geld: "Thou art not too bad, for a youngster. All right, I'll cure ye." Laying hands upon ..., Tobatha removes the poison.
Heal: "Which of you?" ... "Aye, I see thy wound, .... Wilt thou make an offering of 30 gold?"
Yes: Laying hands upon ..., Tobatha mends the wounds.
No: "Well, if thou wilt not pay, why should I heal thee?"
Nicht gen�gend Geld: "Thou art not too bad, for a youngster. All right, I'll heal ye." Laying hands upon ..., Tobatha mends the wounds.
Resurrect: "Well, ain't that just like youngsters? Makin' mistakes and expecting their elders to bail them out. Well, today's your lucky day. Wilt thou make an offering of 200 gold?"
No: "Then go see a gravedigger. I'll reckon his price'll be lower."
Yes: Tobatha lays hands upon the corpse... "Doman... thixus... anretu!" And the dead live again!
Thank: "Oh, sure! Thou art just trying to get on my good side. Well, it won't work!"
Bye: "Hmph! And not so much as a thank-you. Well, that's kids today for ye! No manners, the lot of 'em!"
Nicht verstanden: "Eh? Speak up!"
Other: "Don't bother me with that!"
Der Koch Sandy bittet mich darum, ihm ein frisches Dragon Egg aus dem Dungen Destard zu besorgen. Als Belohnung daf�r m�chte er mir irgendetwas �ber Lord Whitsaber berichten. Im Moment hat aber die Befreiung des Shrine of Honor f�r mich Priorit�t, und so beschlo� ich, das er noch ein bi�chen auf das Dragon Egg warten muss.
In der Stadthalle hat Lord Whitsaber ein Geheimzimmer eingerichtet. Den Schl�ssel zu diesen lag in der n�rdlichen Kammer in der Stadthalle, hinter der magisch verschlossenen T�r. Hier fanden wir das Logbuch des Schiffes "The Empire".
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LOGBOOK OF THE EMPIRE This book appears to be the log of a ship called "The Empire." The last entry speaks of the burying of a great treasure, and of the growing discontentment of the crew. There's a hastily scrawled note at the end, in different handwriting, that says "Captain Hawkins won't be makin' no more log entries."
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Lord Whitsaber stritt aber im anschlie�enden Gespr�ch ab, etwas mit dem Handwerk der Piraten zu tun zu haben. Durch sein Verhalten konnte er mich aber nicht von seiner Unschuld �berzeugen. Wir beschlossen der Sache sp�ter auf den Grund zu gehen.
Die Rune of Honor fand ich auf einen Podest vor der Stadthalle Trinsics. Ich nahm sie an mir und gemeinsam verlie�en wir die Stadt durch das S�dtor und folgten dem Weg bis zum Shrine of Honor.
Auch hier wurden die gefl�gelten Gargoyles der Gruppe durch den Einsatz der Storm Cloak �berrascht. Nach einen schnellen und harten Kampf war der Sieg unser. Ich benutzte die Rune of Honor am Schrein und sprach das Mantra (SUMM). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Honor.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Honor." ...
Summ ... summ ...
Summ ... summ ...
Summ ... summ ...
"Honor may be assailed, but can never be hurt. Surprided by unjust force, but not enthralled."
... has gainded a level ... intelligence ... and strength! (Intelligence +1 & Strength +1)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich anschlie�end im Circle of Stones, der s�dwestlich von Trinsic liegt, vergraben.
Nord�stlich des Shrine of Honor war uns ein Dungeon aufgefallen. Dieses wollten wir jetzt als n�chstes erkunden, bevor wir uns an die Befreiung des n�chsten Schreins wagen.
8.03.06) The Shrine of Valor:
Wir betraten "The Heroes' Hole". Nach einigen Erforschungen stellten wir fest, das dieser Einstieg, ebenfalls wie ein weiterer Einstieg der "The Heftimus Cave" hei�t, zum Dungeon Despise geh�ren.
Dungeon Despise (The Heroes' Hole & The Heftimus Cave)
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Erste Ebene
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Zweite Ebene |
Dritte Ebene |
| 1 |
Dungeon Despise
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| 2 |
Einstieg "The Heroes' Hole"
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| 3 |
Einstieg "The Heftimus Cave"
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| A |
Leiche: 1 Gem - 1 Leather Helm - 1 Wooden Shield - 1 Swamp Boots - 1 Sword - 1 Powder Keg - 1 Bread - 1 Jar of Honey - 1 Mead - 3 Lock Picks - 1 Torch - 1 Fishing Pole - 1 Pliers - 1 Regeneration Ring - 1 Green Potion
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| B |
1 Invisibility Ring - 1 Regeneration Ring
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| C |
1 Invisibility Ring - 1 Protection Ring - 1 Regeneration Ring - 3 Black Potions - 1 Blue Potion - 3 Orange Potions - 2 Purple Potions - 4 Red Potions - 3 White Potions - 4 Yellow Potions
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| D |
Leiche: 35 Goldpieces - 1 Gem - 1 Bow - 36 Arrows - 1 Powder Keg - 1 Bread - 3 Torches - 1 Mug
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Au�er einer Menge an Monstern, von der harmlosen Maus bis zur �beraus gef�hrlichen Silver Serpent, fanden wir nicht sehr viel interessantes in diesen riesigen Dungeon.
Durch den Einstieg "The Heftimus Cave" konnten wir die Valarian Isle erreichen und so machten wir uns nach der Erkundung von Despise als n�chstes an die Befreiung des Shrine of Valor.

Jhelom
(Valarian Isle)
| 1 | Stadthalle von Jhelom | 5 | Herberge "The Warrior's Stead" |
| 2 | R�stungs- und Waffenschmied | 6 | Shrine of Valor |
| 3 | Schiffshandel | 7 | The Heftimus Cave |
| 4 | Taverne "The Sword and Keg" | 8 | Mandrake Root & Nightshade |
Die H�ndler Jheloms
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R�stungs- und Waffenschmied Nooman |
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Schiffshandel Peer |
a) Skiff - 30 Goldpieces b) Ship - 200 Goldpieces
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The Sword and Keg Arvin |
a) Rolls - 2 Goldpiecce b) Ale - 3 Goldpieces c) Mead - 4 Goldpieces d) Wine - 6 Goldpieces e) Rations
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The Warrior's Stead Martin |
Eine �bernachtung mit Fr�hst�ck - 5 Goldpieces pro Person
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Zellivan
You see a man with a serpent-and-heart tabard covering his chainmail. "I welcome thee to Jhelom. I am Zellivan, and I am lord here. Pray tell me thy name." ... "Ah, the Avatar! Lord British has spoken fondly of thee, milord. Please feel at home in this town."
Name: "Thou mayst call me Zellivan."
Job: "The valorous are often boisterous. I watch over the fighters."
Valorous: "Here in Jhelom we delight in the clash of arms and the din of battle."
Arms oder Armor: "Speak to Nomaan if thou hast need of arms."
Battle: "Ah, battle!" he sighs. For a time he reminisces with you, trading stories about past exploits.
Rune: "I held a tournament, to decide who would be entrusted with the rune's care. You might say that 'no man' was the victor..." He smiles.
Tournament oder Victor oder No oder Man oder Nomaan: "Ask him yourself!"
Mantra: "Hear it for thyself at the Sword and Keg Pub, milord. The songs and tales do the heart good, I say!"
Song oder Tale: "Those who live the warriors' life like to sing, and to regale one another with fanciful accounts of their exploits."
Sword oder Keg oder Pub: "If thou hast tales of swordsmanship, then the Sword and Keg is the place for thee. 'Tis on the north side of town."
Earthquake oder Quake: "Only an earthquake could make Jhelom tremble, I daresay. We had one just last year. The piers were broken up, but the shipwrights repaired them swiftly."
Piers oder Shipwrights: "The shipwrights of Jhelom are fastidious and frugal craftsmen."
Lord oder British: "I grew up near Castle Britannia. 'Twas the sunset o'er Brittany Bay and the ships at rest in the harbor which drew me away to the sea."
Bye: "Farewell, my friend."
Other: "I cannot help thee with that."
You see a sultry, dark-skinned woman dressed in riding-leathers. "Hello, stranger! What can I do for you this morning?"
Name: "Some call me Immanuelle, milord. Others call me...something else." She winks at you.
Something oder Else: "Perhaps some time I will show you... I think you get the idea."
Show: "Not here."
Job: "I used to raise horses here, in the stables. I also sold horses, when I had any to sell."
Horses: "I can hardly beer to part with any of these magnificant beasts. But there are a few that fail to please me. If you wish to buy one of them, just say the word."
Bye: "Come back again soon!" As you leave, she blows you a kiss.
Other: "Beg pardon, milord?"
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Nomaan
You see a blond man with broad shoulders and a stern, unsmiling face. "I am Nomaan. What is thy name, milord?" ... He bows stiffly. "Well met, milord."
Name: "Naughty Nomaan, they call me."
Naughty: "'Tis just a nickname, of course." You see a hint of a smile on his face.
Job: "I run the armoury, buying and selling weapons."
Buy: "Certainly, milord. Wouldst thou like armaments or ammunition?"
Rune: "I won a rune in a tournament once. 'Tis gone now, though - and there's a fine tale about it!"
Gone oder Tale: "I remember it as if it were yesterday... Zellivan held a tourney and I was awarded the Rune of Valour. Afterwards, we were at the pub, celebrating. I had drunk a full quart of ale, so my grip was a bit unsteady. I was showing the rune around when it fell from my grasp onto the floor. That's when the rat ran out."
Rat: "It scampered over, seized the trinket and ran back 'cross the floor. We all leapt at it, but the little beast was too quick. It was in the hole before anybody could stop it."
Hole: "It ran into a hole in the west wall of the pub, carrying the rune. We tried everything - banging on the wall, digging, poking with a sword. To no avail, though. We haven't seen the rune since."
Mantra: "Go ask around in the tavern."
Bye: "A fine afternoon to you, milord."
Other: "Hmm... Nope, I fear I know nothing of that, milord."
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Martin
You see a jolly, red-faced innkeeper. "Vell, hello againdere, mine friendws! Velcome to the Varrior's Stead! Vat can I be doing for thee this afternoon?"
Name: "Mine name ist Martin, but my friends call me 'Dutch.'"
Dutch: "Ja, dat's mine name!"
Job: "I run dis inn."
Bye: "Haf a good journey!" he calls as you leave.
Other: "I speak your language not so good. Vat is meaning '...'?"
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Peer
You see a tall, muscled man with a wide grin. He squints at you. "We've met, haven't we? Hello," he says, lumbering over to you and extending a large hand. "What can I do for ya?"
Name: "Peer."
Peer: "My father was a sailor, but couldn't spell." He laughs out loud.
Sailor oder Father: "And his father before him."
Job oder Buy: "I sell de ships and skiffs."
Bye: "So long friend." He lumbers back to his work.
Other: "That's a puzzler."
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Heftimus McPry
You see a beggar, clad in the rags of a sailor, with a hook for a right hand. "Spare a doubloon fer an old seahand?" He holds out his hand. Do you give him any money?
Yes: "Thank, ye kindly, matey."
No: "Pah!" He spits on the ground.
Name: "I be Heftimus McPry, matey."
Job: "Once Buccaneer's Den quaked at the mention o' me name. I was the greatest sabre fighter on all the high seas. Then one day... I fought Captain Hawkins, that scurvy dog, an' he struck off me hand with his sword."
Hook oder Fought oder Struck oder Hand oder Sword: "'Twas a bitter fight; I almost died o' the wound. Hawkins threw me hand to the sharks."
Captain oder Hawkins: "He be long gone now, he an' his ship the Empire. A pox on his memory!"
Buccaneer oder Den: "That be an island, matey, and no place fer a decent soul like yerself."
Bye: "Good journey."
Other: "Sorry, don't really know that."
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Arvin
You see a tavernkeeper. The man looks up from his cooking. "Aye, hello there. 'Fraid I can't talk now. I have to cook tomorrow's lunch. Come back when it's ready and have some!"
You see a tavernkeeper. "Welcome to the Sword and Keg."
Name: "I be Arvin, mate."
Job: "I sell rolls, ale, mead, wine, and rations."
Buy: "Which, rolls, ale, mead, wine, or rations?"
Bye: "See you later."
Other: "I can't help you with that."
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Lyssandra
You see a girl of perhaps twelve years. She is agile, and balances trays of mugs deftly on each hand. "Hallo, milord. Welcome to the 'Sword and Keg.'"
Name: "It's Lyssandra, but ye can call me Andy."
Andy: "I know 'tis a boy's name, but I like it all the same."
Job: "I take orders for drinks, milord."
Sword oder Keg oder Orders oder Drinks: "Sometimes 'tis rough here but I doesn't mind. Some day I'll be a fighter, ye know."
Fighter oder Fighting: "The fighting here usually begins over--"Her voice drops to a whisper, "--the rat!"
Rat oder Mouse: "Shhh!" She glances about to see if you have been overheard."See yon hole in the north wall? Look carefully at where floor and wall meet. That's where it took the rune! They tried all manner of tricks to get it out but they all failed. I had an idea, but nobody listened to me."
Idea oder Listened: "Do ye know of the talking mouse? Lord British's friend?"
Yes: "A mouse could get the rune, of that I'm sure!"
No: "Well, ye would think it was a dumb idea anyways..."
Rune: "I know how to get it from the you-know-what."
What oder You oder How: "The rat," she whispers conspiratorially to you.
Mantra: "Culham has oft sung of it, with Jerris and Starhelm."
Jerris: "He is brave when fighting, but he is afraid to sing by himself."
Starhelm: "His real name is Stelnar. He would be much nicer if he were not so angry all the time."
Bye: "Bye-bye, milord. It was nice talking to you."
Other: "I cannot help ye with that."
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Stelnar Starhelm
You see an angry-looking man wearing short swords on either hip. "Good afternoon, Stelnar." Shamino and Stelnar shake hands. "..., this is Stelnar Starhelm." "Pleased to meet you, milord ...."
Name: "I'm called Starhelm."
Arvin: "Arvin? He seems a good sort."
Culham: "He's a bard. I do not really know him."
Jerris: "Oh, yes. Brave fellow."
Shamino oder Ranger: "Shamino and I travelled the Spiritwood together for a time."
Job: "I am a monster-slayer."
Monster oder Slayer: "I hate all monsters. They are a blight on the face of Britannia! For the past year I've been killing wisps and the like in Spiritwood."
Blight oder Wisps oder Spiritwood: "Wisps are nasty flickers, very hard to kill. Not like gargoyles, now."
Gargoyles: "There's one that they call Sin 'Vraal. If I had my way, that gargoyle would be a statue."
Statue: "They turn to stone when ye slay them." "That's drivel, friend Starhelm!" says Van Kellian. "A gargoyle's a flesh and blood beast. Stone indeed!" "Bards! A gargoyle is an ugly monster, and that's that."
Ugly: Van murmurs, "Ugliness is but skin deep, just as beauty is." "Gargoyle skin is very thick and deep, as everyone knows. Never trust anything ugly."
Sin oder Vraal: "He's a vicious daemon."
Daemon: "Yes, Sin 'Vraal is an evil wretch. How could Lord British imagine that a gargoyle could understand virtue?"
Lord oder British oder Virtue: "Lord British defeated Sin 'Vraal in the underworld. The gargoyle went to live in the Dry Land."
Dry oder Land: "'Tis a desert east of the Bloody Plains. There is a shrine there."
Shrine oder Desert: "I've never been to that desert, or the Shrine of Honesty."
Bye: "Farewell, .... Have a pleasant afternoon, milord."
Other: "I cannot help ye with that."
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Van Kellian
You see a man dressed in velvets and silks of yellow, green and blue. His voice is rich and mellow. "ow do you do. I am the bard Van Kellian. Please, speak your name, milord." ... "A pleasure, to be sure, ...."
Name: "Call me Van."
Job: "Why, singing is my trade. Songs to soothe the soul and refresh the mind. Shall I sing for ye?" Iolo rolls his eyes and whispers to you. "He believes he does us a favor. This I must hear." "Well? How about a song?"
Sing oder Song: "'Tis such a topsy-turvy world When my sweet lady-love whirls by I would that I could catch her eye Sing ho eyo he hum!"
Mantra: "Did ye know that the mantra of pride is 'mul?' A beggar told me that."
Beggar oder Pride oder Mul: "There is little enough dignity in the life of a beggar. I gave him a few coins, of course."
Stelnar oder Starhelm: "Starhelm and I have often debated the nature of the gargoyle Sin 'Vraal."
Sin oder Vraal: "If Lord British suffers him to live, then I will not harm him. What possible threat could one gargoyle living alone in the Dry Lands be?" Stelnar says "I'll tell ye, Van. If ye let one gargoyle live, then ye'll be tempted to spare trolls, and then even cyclopses. And then ye forget valour, and soon ye are overrun by monsters!"
Valour: "Valour comes from the courage to be virtuous. Just as compassion comes from a love of all mankind." "Aha! That means monsters are not deserving of mercy!" says Stelnar. "Courage grows. Why not love?"
Gargoyles: "Well, I hear their skin is stony and rough. Their cries are fierce yowlings to make the blood run cold with fear. Though, mind ye, I myself have never faced one in combat."
Bye: "Good afternoon, and farewell."
Other: "Hmm. No, I cannot help ye with that."
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Jerris
You see a slender man with boots that come up to his thighs."Hello there, milord. Care to join me in a drink?"
Yes: He hands you a mug for a swallow. It is warmed mead, sweet and bubbly, with a cinnamon stick in it. "Comes from Verity Isle," he says.
No: "Not a mead drinker, I guess." He shrugs.
Name: "Jerris is my name. And yourself?" ... "Pleased to make your acquaintance."
Verity oder Isle oder Mug oder Mead: "It's mostly made of honey. Ask a brewer."
Job: "Some day I hope to join Zellivan's Stalwarts and be a guard."
Zellivan oder Stalwarts oder Guard: "When that last earthquake struck, I was pinned 'neath a great tree branch. Lord Zellivan himself hoisted it up while a guard pulled me clear."
Mouse oder Rat: "It was a rat, as sure as the world is flat. Darndest thing, too. Nomaan dropped the rune and the rat took it into a little hole."
Rune oder Hole: "It's right there. On the north wall. See it?"
Yes: "Obviously a rat hole."
No: "Look carefully, milord. Ye will see it if ye keep on looking." Shamino points to a spot west of the bar where the wall meets the ground. "There it is."
Mantra: "It's in the refrain of the song."
Song oder Sing oder Refrain: "Well, I'd rather not sing alone. Get Culham to play it."
Bye: "Goodbye."
Other: "Sorry, milord. I can't help ye with that."
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Culham
You see a small man in a handsome vest made of seashells. "Why, hullo there, milord. And who might ye be?" ... "Well met, milord .... Let me tell ye a tale."
Name: "Culham's me name, milord."
Job: "When spirits be low, I play tunes to bring cheer."
Spirits: "Once I heard a haunting melody... ...in Old Magincia." He laughs.
Old oder Magincia oder Haunting: "Well, it used to be a ghost town." He laughs and plays a little tune on his lute.
Cheer oder Mantra: "The Mantra of Valour bringeth great cheer. I'm not a great singer, but I love to play a song of valour. It makes me sing."
Sing oder Song: "I'll sing, though I'd rather play."
Heard oder Tell oder Tale oder Story oder Gypsy: "Would ye really like to hear a story?"
Yes: "I call this story... Arturosis. Two gypsies come to Trinsic, hungry as usual. One goes out and gathers a poisonous weed from the swamps. The other sneaks into town and puts the plant into the trough of a horse. Well, poor horse doesn't know better. He eats the stuff, swells up and takes ill. The owner, Immanuelle, doesn't know what to do. Along come the gypsies. 'Aiee!' they cry. 'Yonder nag hath contracted 'Arturosis.' Unless it be immediately removed, the rest shall catch the same fatal disease.' Immanuelle decides to sacrifice the diseased one and the gypsies agree heartily. 'For but a few coins,' say the gypsies,' we will lead it away and bury it far from here.' Immanuelle is too happy to hand them the doomed animal's bridle, plus ten coins. So the gypsies make a great kettle of horse stew and bury the rest. A great feast is held 'mongst gypsykind. Meanwhile, Immanuelle thanks virtue that the equine epidemic was caught early on! 'Tis a true story, my friend."
No: "Well, not everyone likes gypsy tales, I suppose."
Play oder Tune: The pub is filled with the sound of singing. Culham sings for you. "It seemed like such an easy climb I crawled upon the Serpent's Spine I hadn't even time to blanch When down there came an avalanche! And then my mantra came to mind 'Tho boulders bounced and passed with speed. My frozen fingers gripped to rock As sliding snow swept loose my feet. Sing 'ra,' my friends, sing 'ra.' 'Tis a song to make thee strong When the mountains be high And the ground be far... ...Sing 'ra,' my friends, sing 'ra'!"
Rune oder Rat oder Mouse oder Naughty oder Nomaan: "Ah, yes. That's quite a story, too. Naughty Nomaan dropped the Rune of Valor, and the rat carried it off." He laughs loudly.
Bye: "May we meet again soon, friend."
Other: "Sorry, I cannot help ye with that."
Die Rune of Valor ging also w�hrend eines Kampfes in der Taverne "The Sword and Keg" verloren. Eine Ratte hat sie dort mit in ihr Loch geschleppt. Lyssandra gab mir einen Tip wie ich sie wieder heraus holen k�nnte. Daf�r mu� ich zum Castle of Lord British reisen und Sherry, die sprechende Maus, um Hilfe bitten. Mit dem Orb of the Moons haben wir das Schlo� schnell erreicht.
Sherry
You see a cute little mouse. "Squeak, squeak, squeak!"
Help oder Rune oder Mouse oder Hole oder Join: "I can help you! Do you want me to come with you?"
Yes: "Great!"
No: "Ok."
Zu acht reisten wir nach Jhelom zur�ck, wo Sherry in der Taverne die Rune aus dem Rattenloch holte. Dabei fand sie in diesem Loch noch ein St�ck K�se und einen Invisible Ring. Nachdem mir Sherry die Rune gegeben hatte, mu�te ich sie bitten wieder zu Lord British zur�ck zu gehen. Unsere Abenteuer schienen mir einfach zu gef�hrlich f�r sie.
Sherry
You see a cute little mouse. "Travelling with you is fun! I hope we find some more cheese soon."
Bye: "Oh, goodbye. Does this mean you want me to go home now?"
Yes: "All right. Now I can hear my bedtime stories again! I'll leave my stuff with you in case you need it."
No: "Okay."
Mit der Rune of Valor in der Hand reisten wir jetzt mit der Hilfe unseres Bootes zur s�dlichen der Valarian Isle. Nach einen harten Kampf, wobei auch die Storm Cloak wieder zum Einsatz kam, war der Weg zum Altar frei. Ich benutzte die Rune of Valor am Schrein und sprach das Mantra (RA). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Valor.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Valor." ...
Ra ... ra ...
Ra ... ra ...
Ra ... ra ...
"Tender-handed stroke a nettle, and it stings you for your pains. Grasp it as a man of mettle, and it soft as silk remains."
... has gainded a level ... and strength! (Strength +3)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich anschlie�end im Circle of Stones, der auf der mittleren der Valarian Isle liegt, vergraben.
W�hrend unserer Erkundungstour konnten wir noch einige Sachen entdecken. Auf der n�rdlichen der Valarian Isle konnten wir sehr gut eine gro�e Menge an Mandrake Root und Nightshade sammeln. Auch hat Nooman in seinem Haus in einer magisch verschlossenen Kiste einen Schl�ssel versteckt. Dieser �ffnete eine kleine Kammer in seinem Gesch�ft, in dem er eine Magic Armor lagert.
Laut Stelnars Aussage mu� der Gargoyle Sin'Vraal, den ich bei meiner Suche nach Lord British w�hrend meines letzten Aufenthaltes in Britannia kennengelernt hatte, noch leben. Ich nahm mir vor ihn sobald wie m�glich aufzusuchen und ihn �ber diesen Krieg zu befragen. Aber im Moment hat die Befreiung der Schreine f�r mich Priorit�t und zwei lagen noch vor uns. Als n�chstes wollten wir uns um den Shrine of Humility k�mmern.
8.03.07) The Shrine of Humility:
Dank des Orb of the Moons war New Magincia schnell erreicht. Zu unserer �berraschung landeten wir mitten in einer Herde von Schafen, die hier am Circle of Stones weidet. Wir machten uns auf die Suche nach der Stadthalle von New Magincia, die bei den wenigen H�usern hier auch schnell gefunden war.

New Magincia
| 1 | Stadthalle von New Magincia | 3 | Weberei |
| 2 | Taverne "The Humble Palate" | 4 | H�ndler f�r Wolle |
Die H�ndler New Magincias
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The Humble Palate Dunbar |
a) Fish - 3 Goldpieces b) Ale - 2 Goldpieces c) Ale - 2 Goldpieces d) Mead - 3 Goldpieces e) Wine - 4 Goldpieces f) Mutton - 4 Goldpieces
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Weberei Charlotte Weaver |
Verkauf: Cloth - 25 Goldpieces Einkauf: Wool - 10 Goldpieces
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H�ndler f�r Wolle Aurendir |
Wool - 5 Goldpieces
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Lord Antonio
You see a gentleman of slight build and refined manners. "Greetings! I am Lord Antonio. Might I ask thy name?" ... "The pleasure is all mine."
Name: "My name is Antonio."
Job: "I govern New Magincia. Fortunately the fine people of this town have few disputes to settle, leaving me plenty of time for my hobby."
New oder Magincia: "The city of humility is a lovely place to live."
Time oder Hobby: "I do magic tricks. It brings a bit of cheer into this imperfect world."
Magic oder Tricks oder Cheer: "Wouldst thou like to see one?"
No: "As you wish."
Yes: "Splendid!" Antonio reaches into his pocket and takes out a balloon. He blows it up until it bursts, and four doves appear from inside it, flying off towards the four points of the compass. "Did you enjoy that?"
No: "Too bad. Perhaps I should learn a better trick."
Yes: "I knew you would. That's my favorite trick!"
Rune oder Mantra oder Humility: "The most humble one amongst us knows the mantra. If thou canst find out who that is, tell me, and I will give thee the rune."
Humble: "Dost thou know who is the most humble person in this town?"
No: "Keep asking around."
Yes: "Then what is that person's name?"
Conor oder Starfalcon: "Very astute of thee! Here is the rune, and I wish thee success on thy mission."
Other: "'Tis not fitting that thou shouldst guess. Make sure thou dost know the answer before you speak with me again."
Bye: "Until we meet again, may your road be short and your fortunes long."
Other: "I cannot help thee with that."
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Charlotte Weaver
You see a pretty young woman with downcast eyes. "Good evening, milord."
Name: "I am called Charlotte Weaver, milord."
Job: "I am but a humble weaver, milord."
Weaver: "I turn wool into cloth. I am not very good, but some people take pity on me and buy my cloth anyway."
Humble: "'Tis really not my place to speak of that, milord. But honesty is a virtue too, and honesty forces me to admit that I am the humblest person in New Magencia."
Magic oder Tricks oder Cheer: "Wouldst thou like to see one?"
Bye: "Farewell, milord!"
Other: "'Tis really not my place to speak of that, milord."
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William
You see an old farmer who looks to have has made his peace with life. "Howdy, stranger."
Name: "M'name is William."
Job: "I'm a farmer."
Humility oder Humble oder Farmer: "Working the earth is the lowest form 'o labor. But it provides food for them as writes books, plays music, and other such things. Surely 'tis a humble living, to devote yer life to farmin'. It's about all I do with meself, 'cept when I find time for carvin' hippos."
Carvin oder Hippos: "I'll show ya one." The old man gets a fiendish gleam in his eyes as he reaches into his pouch and takes out a small wooden hippo. "Aint she purty? If I don't make the purtiest gol' danged hippos you ever did see, you can call me Mortimer."
Mortimer: "He's a mighty foolish fellow."
Rune: "Ask Antonio."
Antonio: "The lord of New Magincia."
New oder Magincia: "That's where ya are now."
Bye: "See ya."
Other: "Can't help you there."
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Dunbar
You see a plump, jovial fellow chewing on a leg of lamb. "Welcome to the Humble Palate."
Name: "My name is Dunbar," he says between bites of mutton.
Job: "I sell fish, ale, mead, wine, and mutton."
Buy: "Which, fish, ale, mead, wine, or mutton?"
Fish: "Which of you?" ... "I buy all my fish fresh from Conor. It's 3 gold per serving. Would you like some?" ... "Next week we should have some red snapper."
Humility oder Humble: "Serving others it the humblest occupation I could imagine. That's why I opened this place." He pauses to wipe his mouth with the back of his hand.
Conor: "I hear he used to be the head of some important guild."
Head oder Important oder Guild: "I don't know anything about it, but maybe it explains that strange glow you can see over by his house at night."
Explains oder Strange oder Glow: "Go see for yourself."
Bye: "See you later."
Other: "I can't help you with that."
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Aurendir
You see a short man dressed in shepherds clothing. "Hi there! Is there anything I can do for you?"
Name: "Once I was Aurendir the mighty - now I live a more modest life."
Job oder Life oder Shepherd: "I came here to meditate and tend sheep."
Tend oder Sheep: "So they can be shorn."
Shorn: "To make wool. People buy it from me."
Wool: "It's used to make thread."
Thread: "To be woven into cloth."
Woven oder Cloth: "You can make robes from it."
Robes: "I wear a robe while I tend sheep. It's all part of life's great circle."
Circle: "From earth, to grass, to sheep, to me... when I die, I'll return to the earth."
Die oder Buried oder Back oder Earth oder Grass: "That's right."
Once oder Mighty oder Modest oder Humility oder Humble: "I used to be a powerful and wealthy mage. I wore silk robes, and fine jewelry. In fact, I even had my own castle. But one day in my travels I visited the Shrine of Humility. Meditating there, I had an idea. I would give up all my earthly possessions and quit the practice of magic. I would live as a shepherd! Surely this would be the greatest act of humility a man could perform. And so you see me here today."
Powerful oder Wealthy oder Mage oder Silk oder Jewelry oder Castle oder Magic: "Those days are no more."
Shrine: "I should go there again soon... It changed my life."
Meditate oder Mantra: "You should go meditate at the shrine yourself. I find 'lum' a most effective mantra."
Bye: "See you later."
Other: "Beats me."
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Katrina
You see the humble peasant Katrina. "...! I had heard that thou hadst returned to our land, but I dared not believe it! Hast thou returned to save our land from the gargoyles?"
Yes: "Then surely we are saved already! If there is aught a humble peasant might do to aid thy quest, milord, I am yours to command."
No: "Then perhaps the crisis is not so severe as rumor says. If there is aught a humble peasant might do to aid thy quest, milord, I am yours to command."
Name: "I am called Katrina, milord, as I was the last time we met."
Job: "Times have changed, milord. Where once I grazed sheep, now I till the land. All work is the same to a peasant, milord. We all do what is expected of us. If thou wouldst have me join thy quest, thou needst but ask."
Gargoyles: "The gargoyles are a grave threat to the land, milord. Many brave soldiers have died defending us from the invaders!"
Most oder Humble oder Humility: "I am most sorry, milord, but I cannot answer thy question. 'Twould be vain of me to answer truthfully, and 'twould be worse to lie."
Join: "Since thou dost think it wise, I wilt join. I hope I can aid thy quest."
Leave: "Whatever thou thinkest best, milord. I'll leave my equipment with thee.
Bye: "May we live up to the trust placed in us."
Other: "A peasant such as myself knows little about ..., milord."
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Conor Starfalcon
You see a stalwart fellow, with a look of placid concentration. You think you see a brief flicker of recognition pass between Iolo and the fisherman. But before you can be certain, he turns to address you. "Good evening. Is there anything I can do for you?"
Name: "Oh, forgive me for not introducing myself. I am Conor Starfalcon. And what is your name?" ... "Well met, milord!"
Job: "I am a fisherman. In catching fish, as in all of life, there is something to be learned."
Iolo: "We've met before. But that was many years ago."
Met oder Before oder Many oder Years oder Ago: "Yes, long ago."
Fish oder Catching oder Life oder Learned: "I still have not mastered the way of the fisherman. But I think perhaps the key to enlightenment lies not so much in the destination as in the road one travels."
Mastered oder Way oder Enlightenment oder Destination oder Road oder Travels: "I am satisfied to live here and learn what I can from the fish."
Humble oder Humility: "You seek to find the humblest in New Magincia? That's a difficult task. I'd hate to commend one of my neighbors to you and fail to do justice to the others. The one thing I can tell you for certain is that it isn't me you're looking for."
Mantra: "The Mantra of Humility is 'lum'. If you seek the shrine, I hope you find it."
Shrine: "The Shrine of Humility is far to the southeast. I'd be glad to take you there in my boat, but I'm afraid it is too small to weather the high seas."
Boat: "It's down at the beach. Feel free to borrow it if you have need."
Guild: "I used to be a guildmaster. But that was long ago."
Shield oder War oder Warrior: "I no longer follow the way of the warrior."
Bye: "If I can help you with anything else, let me know."
Other: "I can't help you with that."
Katrina, immer noch in New Magincia lebend und seit neusten mit dem Ackerbau besch�ftigt, war auch dieses mal sofort dazu bereit, unsere Gruppe zu verst�rken.
Um die Rune of Humility von Lord Antonio zu erhalten mu�te ich ihm den Namen des dem�tigsten Menschen in New Magincia nennen. So durfte ich alle Einwohner der Stadt ausfragen und konnte dem Mayor am Ende der Befragung den Namen Conor Starfalcon nennen. Daraufhin hat er mir die Rune gegeben.
Mit der Hilfe des Orb of the Moons teleportierten wir uns direkt zum Shrine of Humility auf der Isle of the Avatar. Sofort kam es zu einen harten Kampf, den wir dank unserer Ausr�stung siegreich beendeten. Ich benutzte die Rune of Humility am Schrein und sprach das Mantra (LUM). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Humility.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Humility." ...
Lum ... lum ...
Lum ... lum ...
Lum ... lum ...
"The humblest citizen of all the land, when clad in the armor of a righteous cause, is stronger than all the hosts of error."
... has gainded a level!
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich anschlie�end im Circle of Stones von New Magincia vergraben. Dabei hoffe ich mal, da� das Mondtor den Schafen beim grasen nicht st�ren wird.
8.03.08) The Shrine of Honesty:
Nun gilt es den letzten Schrein von den Gargoyles zur�ck zu erobern, den Shrine of Honesty. Mit dem Orb of the Moons haben wir Moonglow von New Magincia aus leicht erreichen k�nnen.

Moonglow
(Verity Isle - incl. The Lycaeum & s�dlicher Teil der Dagger Isle)
| 1 | Stadthalle von Moonglow | 6 | Heiler |
| 2 | Das Lycaeum | 7 | Wahrsagerin |
| 3 | Astronom | 8 | Shrine of Honesty |
| 4 | Haus der Magierin Xiao | 9 | Dungeon Deceit |
| 5 | Taverne "The Blue Bottle Tavern" | 10 | The Crypts of Moonglow |
Die H�ndler Moonglows
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Magiebedarf Xiao |
Accessories
Reagents
Spells
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Astronom Ephemerides |
Sextant - 30 Goldpieces
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The Blue Bottle Tavern Rob Frasier |
a) Mead - 5 Goldpieces b) Wine - 6 Goldpieces c) Bread - 3 Goldpieces d) Brie - 6 Goldpieces e) Ale - 7 Goldpieces
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Heiler Dargoth
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a) Cure - 10 Goldpieces b) Heal - 30 Goldpieces c) Resurrect - 200 Goldpieces |
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Lord Aganar
You see a gentleman with an air of leadership about him. "Thou art the Avatar! I saw thy portrait in Lord British's castle. If there be any assistance I can offer, thou needst but ask it."
Name: "I am Lord Aganar of Moonglow."
Job: "I keep things running smoothly here. 'Tis not difficult in a town of such honesty."
Moonglow: "Verily, 'tis a fine town. Hast thou ever thought of moving here?" ... "Thou wouldst not regret it. There's good fishing off our shores, and plenty of merriment to be found over at the Blue Bottle."
Fishing: "Aye, indeed."
Blue oder Bottle oder Merriment: "Thou wilt see much drinking at the Blue Bottle Tavern, and singing, and revelry, and telling of tales. But mostly drinking."
Drinking oder Singing oder Revelry oder Telling oder Tales oder Tavern: "If thou art curious, why not go pay a visit? Thou cannot miss it - 'tis the biggest building in town."
Honesty: "Honesty is the virtue we prize most highly here in Moonglow. We are closest to the Shrine of Honesty, and indeed, the Rune of Honesty was entrusted into my care some years ago."
Shrine: "'Tis north of here, on Dagger Isle."
Dagger oder Isle: "Aye, just a ways to the north."
Rune oder Care: "I had it once, but I entrusted it to Beyvin's care, as he is the most honest man I know. He lives with Penumbra."
Mantra: "Penumbra might be able to help you with that."
Penumbra: "I can't imagine what Beyvin sees in her!"
Beyvin: "Haven't seen him around lately. Penumbra should be able to tell you where to find him."
Bye: "Until next we meet, then."
Other: "Well you might ask..."
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Rob Frasier
You see a short, congenial fellow. "Welcome to the Blue Bottle Tavern."
Name: "I'm Rob Frasier."
Job: "I sell mead, wine, bread, baked brie, and the house brew, Frasier's Folly."
Buy: "Which, mead, wine, bread, baked brie, or ale?"
Frasier oder Folly: "I brew Frasier's Folly myself. 'Tis a very popular ale hereabouts."
Brie oder Cheese: "Which of you?" ... "It's a fine cheese. We serve it warm with sliced almonds on top. It costs 6 crowns. Would you like some?"
Bye: "See you later."
Other: "I can't help you with that."
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Derydlus
You see a man who looks very amused--whether with his surroundings or himself is hard to say. "Ah, welcome, milord! Come have a drink with me! Have you had your fortune told yet? Some people think Penumbra's a hoax. But she knows her stuff. You should bear with her - she can truly be of great assistance to you."
Name: "Derydlus. And what was yours again?" ... "Oh, yes, of course. Come, have a seat."
Job: "Trying to discover all the subtleties of Frasier's Folly is almost a career in itself!" He smiles.
Drink: "Aye, this is the home of Frasier's Folly!"
Discover oder Subtleties oder Frasier oder Folly: "In all the towns of Britannia, you'll find no better brew."
Mandrake: "Here's to Mandrake!"
Manrel: "My drinking buddy! Let's drink a toast to him, wherever he is." "I'll drink to that!" says Manrel.
Penumbra: "She's a strange one, but she has the gift."
Bye: "Leaving already? And you're not even wobbling yet..."
Other: "...? Aye, indeed! A toast to ...!" oder "I'll drink to that," he says, suiting action to word.
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Thariand
You see a busy looking man wearing a blue robe. "So many books to keep organized, it's a wonder I have any time for my own studies... Can I help you with something?"
Name: "I am Thariand, of the blue star."
Job: "I'm the librarian. I prefer to spend my time studying magic, but I'll help you find some books if you keep it quick."
Blue oder Star: "All the students of Nicodemus bear this sign."
Nicodemus: "He lives southeast of Yew."
Yew: "Somebody there should be able to give you directions."
Studying oder Magic: "Were I to master all the arcane lore contained within these volumes, I'd be the greatest sorcerer of all time! Of course, finding all the right books is no small task..."
Books oder Help oder Find: Were you interested in: A. Fiction B. Non-fiction C. Reference:
A: In that category I can recommend: 821.34 Rzl4n, The Caverns of Freitag; Klr 1734 N92 v3, Around the World in a Washtub; 417.8 Baum c6, The Wizard of Oz "Is there anything else you wanted to find?"
B: In that category I can recommend: Ce 437.2 N19, Mating Rituals of the Northern Plains Centaur; 027 z811f, Of Dreams and Visions; 718.5 B34 z5, The Lost Art of Ballooning; Y19 T343 LP, Summoning Incubi for Fun and Profit "Is there anything else you wanted to find?"
C: In that category I can recommend: 665.556 Dlz, Dilzal's Almanac of Good Advice; a001.3 bfb, Priliwig's Universal Compendium of Knowledge; 998.99 ZWX, The Lost Book of Mantras "Is there anything else you wanted to find?"
No: "Fine. You should have no trouble finding what you want once you have the call number. You do understand how our books are organized, don't you?"
Yes: "Good. I have more important things to do than explain it to you."
No: "Well then, I'd suggest you look it up in The Beginner's Guide to the Dewey Decimal System. Its call number is T17 0035 r16RL.5 v43."
Beginner oder Guide oder Dewey oder Decimal oder System: "Oh, I'm sorry, I just remembered. That book was checked out last week. Try coming back for it later."
Shrines: "We have a book that tells the history of the shrines. If only I could remember the title..."
Bye: "Remember, any books you take out of here are due back before the next bipolar lunar conjunction!"
Other: "You could probably find more information on that topic in Priliwig's Universial Compendium of Knowledge."
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Mariah
You see a freckled young lady with an enchanting smile. "I'm sorry to put you to the trouble, but I'm only supposed to help those who know the ways of magic. So I have to ask you a question to test you..."
"What does the magic syllable 'Zu' mean?" Sleep
"What does the magic syllable 'Quas' mean?" Illusion
"What does the magic syllable 'Hur' mean?" Wind
"What does the magic syllable 'Jux' mean?" Danger oder Trap oder Harm
"What does the magic syllable 'Ort' mean?" Magic
"That's right! Now then, what can I help you with?"
Name: "They call me Mariah."
Job: "I'm the newest member of the Council of Wizards. Somebody has to keep things running smoothly. In my spare time I use the library to pursue my own studies."
Council oder Wizards: "They get so caught up in their work sometimes that they forget even to eat and sleep!"
Eat oder Sleep: "Such things matter little to them. They often dwell apart from the realm of the senses."
Dwell oder Apart oder Realm oder Senses: "Aye, indeed."
Library oder Studies: "'Tis the finest library in all Britannia. I study many different things, but I find learning old languages the most interesting. One can learn so much about how our own language developed!"
Book (wenn man dabei hat): "I'd be glad to look at it for thee." She examines the book. "Oh! I've seen this script before! I have part of an ancient silver tablet in my study with writing both in our language and this. I have learned only a little from studying it, but I can make out a few words. The title is 'The Book of Prophecies,' and it says something about 'the end of our world.' If only I had the other half of the tablet, perhaps I'd be able to decipher the rest of the book."
Book (wenn man nicht dabei hat): "Nystul sent word to me that thou hast a book written in a strange tongue. I'd not mind looking at it for thee... But I'd find the task much easier if thou wouldst bring it here!"
Tablet oder Half oder Ancient oder Silver oder Decipher: "I got my piece of the tablet from some gypsies whom I met at a pub. Mayhap they can tell thee where to look for the other piece. Bring both pieces of the tablet here and I will tell thee what I can."
Bye: "Fare thee well."
Other: "I cannot help thee with that."
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Dargoth
You see a stern, severe man in white robes. You interrupt the man from his research. "Yes, yes, what is it? You've come for healing, I suppose."
Name: "I am Dargoth, master of medical lore."
Job: "My true calling is research. My studies here have advanced the healing art throughout the world! But, more often than not, I am called upon to cure poison ivy and heal paper cuts! I grow weary of such trifles!"
Cure: "Which of you?" ... "Fascinating, ...! I have read about such poison only in ancient books! I haven't gotten many cases like this since they invented swamp boots. It'll cost 10 gold to cure you, interested?"
Yes: Laying hands upon ..., Dargoth removes the poison.
No: "If you can't pay, I can't cure you."
Heal: "Which of you?" ... "..., your injury is most interesting! Ah! ..., you have an injury worthy of my skill! It will cost you 30 gold for me to heal you, interested?"
Yes: Laying hands upon ..., Dargoth mends the wounds.
No: "I need to be paid to heal you."
Resurrect: "Oh." Seeing the dead body that ... carries, he becomes more polite. "I am sorry you've lost a compatriot. For 200 gold I can attempt resurrection, interested?"
Yes: Dargoth lays hands upon the corpse... "Doman... thixus... anretu!" And the dead live again!
No: "Resurrection is a difficult task. I'm sorry, but I need to be paid."
Bye: "Stay out of trouble! I don't want to see my fine workmanship wasted!"
Other: "Come, come, get to the point. I'm a busy man!"
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Ephemerides
You see a solemn man, constantly dusting and polishing the items in his shop. The old man never turns away from his telescope. "Shhh! Can't you see I'm busy?! Whoever you are, come back in the morning." The old man adjust the telescope, exclaims "Aha!" and starts scribbling on a scroll.
You see a solemn man, constantly dusting and polishing the items in his shop. "Ahem. Yes, what can I help you with, sir?"
Name: "I am Ephemerides."
Job: "I am an astronomer. More precisely, I calculate movements of the stars, phases of the moons... My field of specialization is tidal predictions. I also make various glasswares and instruments."
Glasswares: "Lenses and the like."
Lenses: "What sort of lens do you want?"
Instruments: "Yes, sextants mostly."
Tidal oder Predictions oder Field: "Lord British has requested the publication of an almanac for use by the general populace. It will contain high tides, low tides, ebb tides, flood tides, spring tides, and neap tides."
Tide: "Britannia's tides are a function of the two moons, Felucca and Trammel, interacting with our world, Sosaria."
Sosaria oder Felucca oder Trammel oder Moons: "I plan to publish a paper about how the world is flat, to dispel all this foolish talk to the contrary. Afterwards, I will construct a model of how it all works: an orrery."
Orrey: Pleased with your interest, Ephemerides shows you papers with plans for a clockwork model of the Sosarian system. "This, ahem, flat piece is Britannia. Each moon would exert a pull on the oceans thus, resulting in the tides. You turn that little handle there to get it to go!" The normally staid Ephemerides is practically giggling with glee.
Round: "Absurd!"
Neap: "Low and high tide marks are close together. The planets are in quadrature."
Quadrature: "Angular separation of two celestial bodies (as measured from a third) being ninety degrees, of course. A very safe tide."
Spring: "The opposite of a neap tide; the sun, earth and moons are all aligned. Thus, lines of low and high tide are far apart. Once I construct my orrery, I'd be able to demonstrate the principles involved."
Bye: "Goodbye, milord. It was nice talking with you."
Other: "That I cannot help you with."
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Xiao
You see a wise, scholarly woman. "Good morning, Avatar. For what purpose hast thou come?"
Name: "I am Xiao."
Job: "I serve on the Council of Wizards. I also teach spells and sell magical reagents."
Avatar: "Your example inspires us all."
Serve oder Council oder Wizards: "'Tis our task to keep the forces of magic in balance throughout the land. We also do what we can to promote the eight virtues."
Promote oder Virtues: "We created the shrines, many years ago."
Shrines: "Thariand can tell thee more."
Thariand: "He is the librarian at the Lycaeum."
Librarian oder Lycaeum: "Surely you know where the Lycaeum is."
Forces oder Magic oder Balance: "Not an easy task."
Spells oder Learn: "In which Circle do you wish to study?" 8 "Thou art not yet ready for such knowledge. Seek out and speak with the wisps, and learn their secrets. Then wilt thou will be prepared to enter the Eighth Circle."
Secrets oder Wisps: "Their secret is far more powerful than anything I can teach you."
Powerful: "Truly, it would be terrible if the wrong person were to learn it. Only we of the Council of Wizards know the secret. But since thou art the Avatar, surely it is safe for thee to learn as well."
Bye: "Thou art always welcome here, Avatar."
Other: "Perhaps you should speak of that to another."
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Penumbra
You see a small, inscrutable woman, cloaked in shadows. "Ah, hello Avatar. I was wondering when you would get here. I see you have yet to fulfill your destiny."
Name: "I am the one known as Penumbra."
Penumbra: "I am the daughter of the eclipse."
Job: "I am a fortune teller."
Fortune oder Teller: "Yes, I can foretell your future for you."
Future oder Foretell: "I require a small donation for my services." How much do you give her?
0: "So be it."
...: She holds her hands out on either side of her crystal ball, not quite touching it, and closes her eyes. After a time, she speaks. "The future looks dark. All is unclear. Some more gold would shed further light on your destiny..."
...: "Though all is dark, I see a light at the end of the tunnel. Quickly - more coins before I lose the thread of this vision!"
...: "Much conflict lies before you. Your end... I cannot see it. More gold is needed."
...: "You shall travel throughout the land before you are through. A few more coins and all should be clear."
...: "You will journey into the depths of the earth... Strange creatures will you face... I can almost see the end now."
...: "You and your companions will face terrible choices... You will need powerful magic to prevail... Wait... There is some barrier before me. Give me just one more coin and I think I can break through it."
...: "Yes, now all is made clear to me! I see a great Vortex. There is a violet lens that is crucial to your quest. It is broken, and must be made whole. But one lens is not enough! A blue lens is needed as well. You must have two lenses, else all is for naught." She opens her eyes. "I can see no more for now. Leave me, that I might rest."
Beyvin: "Yes he was a terribly honest fellow. Alas, though, he lacked the virtue of tact. He told the truth once too often, and those he spoke of did not appreciate it. He's buried in the catacombs under Moonglow now, pushing up daffodils. Even virtue has its price."
Daffodils: "Yes, daffodils."
Honest: "I can tell you of both the rune and the mantra."
Rune: "'Twas buried with Beyvin, rest his shade."
Mantra: "For five gold coins I can use my powers to divine the mantra for you. Shall I do this?"
Yes: She closes her eyes in concentration. For long minutes you wait. "What are we waiting for!" whispers Dupre. "She's doubtless fallen asleep, and you've wasted good money for nothing..." Finally Penumbra opens her eyes again. "The word you seek is 'ahm.'"
No: "It is a small price for so profound a word."
Bye: "Your destiny awaits."
Other: "You must seek the answer to that elsewhere."
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Manrel
You see a pipe-smoking gentleman with the symbol of the Codex tattooed on his forehead. "Greetings to you, milord."
Name: "My name is Manrel."
Tattooed oder Symbol oder Codex: "I went drinking with some friends the night we heard of the discovery of the Codex. When I woke up the next morning, I had this tattoo..."
Job: "I'm a woodworker. I also dabble in alchemy from time to time."
Woodworker: "I make furniture, cabinets, walking sticks, and the like. Perhaps I can make something for you someday."
Alchemy oder Dabble: "I'm trying to learn how to make healing potions, but I don't have the formula right yet. I did stumble across a wicked recipe for red mead, though."
Red oder Mead: "Alas, there's little call for my brew in this town, with the Blue Bottle serving Frasier's Folly."
Blue oder Bottle: "A fine establishment."
Frasier oder Folly: "One of the finest libations you'll find anywhere."
Libations: "Libation or liability - take your pick."
Beyvin oder Locked oder Crypt oder Door oder Key: "Oh, have you been to visit my cousin's grave?"
No: "My mistake."
Yes: He looks at you suspiciously. "You wouldn't be wanting the key to his crypt, would you?"
No: "Well, alright then."
Yes: "Well, perhaps you have your reasons... Okay, you can have the key. But you have to take these flowers and leave them there."
Flowers: "Daffodils were always his favorites... It's too bad I couldn't find any."
Daffodils: "Yes, daffodils."
Bye: "It was a pleasure speaking with you."
Other: "I can't help you with that."
Bei der Magierin Xiao mu�te ich mir zuerst den Zauberspruch "Dispel Field" kaufen, bevor ich die Wahrsagerin Penumbra in ihrem Haus erreichen konnte. Diese erz�hlte mir das Byvin, der einst die Rune of Honesty von Lord Aganar erhalten hatte, bereits verstorben ist und die Rune mit ins Grab genommen hat. Auch hat mir Penumbra etwas �ber meine Zukunft erz�hlt. Von Beyvins Cousin Manrel habe ich dann den Schl�ssel zum �ffnen der T�re seiner Crypt erhalten, daf�r mu� ich als Gegenleistung einige Blumen vor die T�re seiner Crypt legen.
Nach einigen Suchen fanden wir zwei Einstiege zu den Katakomben von Moonglow, einen in der Blue Bottle Tavern und einen im Haus der Magierin Xiao. Wir entschieden uns f�r den Einstieg in der Blue Bottle Tavern. Dort mu�te ich vorher mit der Hilfe des Zauberspruches "Telekinesis", den ich ebenfalls bei Xiao gekauft hatte, einige F�sser beiseite r�umen mu�te.
The Catacombs of Moonglow
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Erste Ebene
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Zweite Ebene | Dritte Ebene | Vierte Ebene |
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Einstieg "The Blue Bottle Tavern"
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Einstieg "Haus der Magierin Xiao"
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Die Crypt von Beyvin (davor liegende Notiz: With Love, from cousin Manrel.) |
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1. Ebene
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36 Goldpieces - 8 Gold Nuggets - 1 Glass Sword - 1 Fire Wand - 1 Chain Coif - 1 Swamp Boots - 1 Leather Boots - 1 Curved Heather - 1 Wooden Shield - 1 Two Handed Sword - 1 Mace - 1 Main Gauce - 2 Spear - 1 Club - 1 Dagger - 1 Flask of Oil - 1 Butter - 1 Shovel - 1 Torch - 2 Garlic - 1 Nightshade - 1 Sulfurous Ash - 1 Ring |
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2. Ebene
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2 Goldpieces - 2 Gold Nuggets - 1 Gem - 1 Flask of Oil - 1 Torch - 1 Bucket - 1 Invisibility Ring |
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3. Ebene
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1 Horse Shoes - 1 Mug - 1 Invisibility Ring |
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4. Ebene
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344 Goldpieces - 1 Fire Wand - 2 Knife - 1 Bread - 3 Torches - 1 Mug - 1 Plate - 1 Invisibility Ring - 1 Protection Ring - 1 Regeneration Ring |
Au�er der Rune of Honesty, die wir in der Crypt von Beyvin in der zweiten Ebene der Katakomben gefunden haben, konnten wir noch einiges andere an n�tzlichen Sachen in dieser und den anderen Ebenen der Katakomben finden.
Die Blumen die mir Manrel f�r Beyvin mitgegeben hatte, habe ich noch an seiner Crypt niedergelegt. Danach teleportierten wir uns mit der Hilfe des Orb of the Moons direkt zum Shrine of Honesty auf der Dagger Isle. Hier kam es erneut zu einen harten Kampf, den wir dank unserer Ausr�stung siegreich beendeten. Ich benutzte die Rune of Honesty am Schrein und sprach das Mantra (AHM). Sofort l�ste sich das violette Energiefeld auf und gab den Moonstone frei. Nachdem ich diesen an mich genommen hatte, meditierten wir am Schrein.
You see the altar of Honesty.
As you kneel before the altar, a mystical voice sounds in your head.
"Thy deeds serve as an example to all."
Do you wish to meditate at this altar? ...
"Who will meditate?" ...
"Speak the Mantra of Honesty." ...
Ahm ... ahm ...
Ahm ... ahm ...
Ahm ... ahm ...
"Whatsoever things are true ... Whatsoever things are honest ... If there be any virtue and if there be any praise, think on these things."
... has gainded a level ... and intelligence! (Intelligence +3)
"There is naught else for you to learn here and now."
"Return when thy journey has progressed further."
Den Moonstone habe ich im Circle of Stones von Moonglow vergraben. Nun war es Zeit, das wir uns an unsere zweite Aufgabe machen, das Buch der Gargoyles zu Mariah ins Lycaeum bringen.
8.04) Der Krieg der Gargoyles - The Ancient Silver Tablet:
8.04.01) Die ersten Spuren:
Mariah konnte mir ein bi�chen weiterhelfen. Sie nannte mir den Titel des Buches, "The Book of Prophecies", und meinte das sein Inhalt etwas mit dem Ende unserer Welt zu tun haben k�nnte. Sie kann das Buch aber nicht ganz �bersetzten, da ihre �bersetzungshilfe, ein Ancient Silver Tablet, zerbrochen ist. Diesen besch�digten Teil hat sie einst von einer Gruppe Zigeunern erhalten und Mariah riet mir, das ich diese nach der Geschichte der Tafel befragen sollte.
Dr. Cat aus Paws hatte mir von zwei Gruppen von Zigeunern erz�hlt, wobei ich mich an diejenigen halten sollte, die auf der King's Road zwischen Britain und Trinsic reisen. Ihm und Lord British soll ich ja auch noch B�cher besorgen und das Lycaeum ist bekanntlich der Ort des Wissens. Hier k�nnte ich auch nach einen Buch als Gegenleistung f�r das Geheimnis der Wisps Ausschau halten, denn erst wenn ich sie ausbezahlt habe wird die Magierin Xiao mir die Zauberspr�che des achten Kreises beibringen.
The Lycaeum
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Einstieg in die B�cherei des Lycaeums
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Das Buch "The Lost Book of Mantras" schien mir eine gute Idee f�r das kompakte Wissen was die Wisps suchen. Au�er diesen drei B�chern konnte ich im Lycaeum noch sechzehn weitere finden. Zum kurzen Zeitvertreib habe ich hier erst mal eine Lesestunde eingelegt.
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Mit den B�chern "The Lost Book of Mantras", "The Wizard of Oz" und "Snilwit's Big Book of Boardgame Strategy" im Gep�ck haben wir das Lycaeum wieder verlassen. Bevor wir uns aber auf die Suche nach der Zigeunergruppe begeben, wollten wir, da wir uns sowieso auf der Verity Isle befanden, noch das Dungeon Deceit auf der kleinen Insel �stlich der Dagger Isle untersuchen. Mit unserem Boot erreichten wir dieses einfach und schnell.
Dungeon Deceit
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
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Dungeon Deceit
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| A |
38 Gold Nuggets
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Leiche Mage: 1 Staff - 1 Protection Ring - 1 Regeneration Ring
Leiche Guard: 1 Flask of Oil - 1 Meat - 1 Mug - 1 Ring
Leiche Swashbuckler: ---
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Das meiste was wir in diesem Dungeon finden konnten waren Fallen, aber dieses war ja schon bei meinem letzen Besuch in Britannia, als ich Deceit hinab steigen mu�te um den Shard of Falsehood zu finden, so gewesen.
Mit der Hilfe des Orb of the Moons reisten wir zum Castle of Lord British zur�ck und dort �bergab ich ihm das Buch "The Wizard of Oz".
Lord British
You see the noble ruler of Britannia. "Good morning, .... What wouldst thou speak of?"
Book oder Wizard oder Oz: "I collect rare books. There's one in particular I've been hunting for many years. It's called 'The Wizard of Oz.' Ever heard of it?" ... "Thou hath found a copy! Long hath I anticipated this moment... Not since my childhood have I read this wondrous story." Gingerly, he takes the tome. "Here is your reward." He gives you some glowing gems.
Bye: "May fortune favor thee."
Zwanzig Gems erhielt ich vom K�nig f�r die Besorgung des Buches. Aber auch sonst hatten wir heute Gl�ck in Britain. Die gesuchte Zigeunergruppe hielt sich gerade vor der Taverne "The Blue Boar" auf.
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Zoltan
Das Angebot Zoltans
You see a linely soul of a gypsy with a bit of a wild look to him. "Huzzah! I am Zoltan, king of the gypsies!"
Name oder Job: "As I said, I am Zoltan, king of the gypsies!"
Zoltan: "Yes, Zoltan, king of the gypsies!"
King: "I have no lands nor castles, as most rulers do. Nay, for I am the king of the open road."
Castles: "You cannot tie a gypsy down to a single place. We are free spirits, and must roam like the wind throughout the land."
Spirits: "Aye, my spirit is free, but my advice is not."
Advice: "Tell you what. Since I'm in a good mood, I'll only charge you two gold coins. Is it a deal?"
Yes: "I'll tell you this: Powder kegs are useful for persuading uncooperative doors to open."
No: "Whatever you say."
Wind: "The four winds - they are gypsies too!"
Road: "The roads wander everywhere, just like a gypsy!"
Wander: "As a gypsy's body wanders, so does his mind. Just now I am thinking of what you might buy from me today."
Gypsies: "Ask my people for advice, or what thy have to sell. Gypsies see and hear much, and occasionally happen across items of interest ..."
Dance: Karina produces a fiddle from somewhere and begins to play a tune at a very high tempo. Zoltan dances a wild dance for you, teaping and capering about frantically. His chest glisters with sweat as he walks up to you expectantly. Do you give him any money?
No: "Hah! I should know better than to expect a gorgio to appreciate a fine gypsy dance." Proudly, he turns his back on you. (Ende des Gespr�chs)
N�chstes Gespr�ch: You see a linely soul of a gypsy with a bit of a wild look to him. "Hah! You again! You are no friend to Zoltan. I dance for you, and how do you repay me? Perhaps a few coins might ease the sting of your insult."
Yes: Zoltan pockets the money. "Thanks."
Tablet: "I'd be glad to help you out. But 'tis a hard life sometimes, being a gypsy. You'd be willing to pay ten gold for the information, would you?"
No: "Let me know if you change your mind."
Yes: "Some gorgio called 'Captain John' brought us the silver tablet and paid us to take it to the Lycaeum. While we were on the way there, we were embushed by Captain Hawkins and his crew. The tablet was broken in two during the scuttle. The pirates got away with the bigger half. Hawkins took my finest earring as well - I spit on his mother's grave! Most likely thy went to Buccaneer's Den with their loot. We took the corner of the tablet that thy missed to the Lycaeum and sold it to Mariah."
Captain oder John: "Captain John? I talked to him when he gave us the silver tablet for Mariah. He's madder than a gremlin! Claims as he's been living with the gargoyles. He talks as if there's nothing evil about them. He said the tablet had something to do with translation."
Gorgio: "Either you're a gorgio or my name's not Zoltan!"
Hawkins: "He's teh lowest scum I ever met."
Buccaneer oder Den: "It's no place for an honest soul like you. But if you're determined to go, I hear it's on an island due east of Paws."
Paws: "We pass Paws often in our travels. Taynith likes to go drinking there."
Lycaeum: "It's on the same island as Moonglow."
Moonglow: "It's on the same island as the Lycaeum."
Mariah: "She know how to be generous to poor wandering gypsies. You should follw her example!"
Taynith oder Karina: "There are no women like gypsy women!"
Bye: "Farewell! My fellow gypsies and I will dance to your health and good fortune!"
Other: "Why sorry yourself with that? Perhaps you'd like to look over some of the fine reagents I have for sale."
| a | Blood Moss - 3 Goldpieces | d | Nightshade - 1 Goldpiece |
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Garlic - 2 Goldpieces |
e | Spider Silk - 2 Goldpieces |
| c | Ginseng - 1 Goldpiece | f | Sulfurous Ash - 3 Goldpieces |
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Taynith
Taynith bei Dr. Cat zu Besuch: You see a mysterious gypsy woman wearing an ankh pendant. "My chances to visit Dr. Cat come all too seldom. Seek me out later and I will speak with you."
You see a mysterious gypsy woman wearing an ankh pendant. "You are the Avatar. I had a vision that you would come to seek aid from me."
Name: "Some know me as Taynith. That is what you may call me."
Taynith: "Seek not my true name. Let 'Taynith' suffice."
True: "You try my patience."
Job: "I tell fortunes - for a price."
Fortunes oder Future oder Sell: "I charge six gold to cast my tiles. Are you interested?"
No: "Very well."
Yes: From the folds of her cloak, she withdraws a velvet pouch. After shaking it gently she casts forth three small squeres of ivory, each with an image etched into its surface and a title at the bottom.
M�glichkeit 1: The tiles are: 'Shaman', 'Blademaster', and 'Clever Fish'. Taynith says: "All of these things and more must you be to find success in your quest. If you consulf the tiles another time, perhaps thy will have more to say of your future."
M�glichkeit 2: The tiles are: 'Path', 'War', and 'Rogue'. The 'War' tile is particulary striking. It depicts a dragon and a tiger, each about to bite the others tail. Taynith says: "Britannia is on a path towards all out war, that is plain enough. The 'Rogue' is one who would go against the wishes of his Lord to find another path. If you consulf the tiles another time, perhaps thy will have more to say of your future."
M�glichkeit 3: The tiles are: 'Abyss', Mountains', and 'Maelstrom'. Tanith says: "This is stange. The tiles show that to accomplish your ends, you must go down very far, than up very far, but you will not end up back where you started. The 'Maelstrom' indicates something important as well, but I cannot determine what it means. If you consulf the tiles another time, perhaps thy will have more to say of your future."
M�glichkeit 4: The tiles are: 'Bead of Glass', 'Maelstrom', and 'Clever fish'. Taynith frowns ... "I cannot interpret this pattern. I'm afraid you'll have to seek its meaning on your own. If you consulf the tiles another time, perhaps thy will have more to say of your future."
M�glichkeit 5: The tiles are: 'Panda', 'Coin', and 'Bead of Glass'. Taynith says: "There is something made of glass that plays a very important role in your future, but this signs are unclear. Seek out Penumbra. Her crystal ball should hold more of an affinity for this item. If you pay her enough, she can tell you more than I. If you consulf the tiles another time, perhaps thy will have more to say of your future."
Penumbra: "There is no need for me to direct you there. You are destined to meet her."
Advice: "My advice will cost you two gold coins. Do you still want it?"
No: "Very well."
Yes: "Look through the books at the Lycaeum. You might learn something useful there."
Tablet oder Lycaeum: "Ask Zoltan about it."
Zoltan: "King of the gypsies, sure as my name's Taynith."
Path: "My path leads to Paws, as soon as I have time to visit there."
Paws: "�My good friend Dr. Cat lives there."
Friend oder Dr oder Cat: "Ask him about the duck sometime."
Bye: "Our paths will cross again. I have foreseen it."
Other: "No doubt."
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Blaine
You see a slightly built gypsy lad. "Good afternoon."
Name: "I am called Blaine."
Job: "I am a juggler. But I would fain join thee and go adventuring."
Juggler: "I charge five gold for juggling. Would you like to see some?"
No: "Perhaps some other time."
Yes: The gypsy juggler takes three wands out of his knapsack and sets their ends afire. Trossing them into the air, he begins juggling. The pattern is elaborate, almost hypnotic as the tips of the wands describe great flaming arcs and spirals through the air. At regular intervals he tosses one around behind his back. Yet somehow it always finds its way back into the pattern with the other two, without missing a beat. At last he catches all three of the wands in one hand, waves them with a great flourish, and bows deeply before you. As he extinguishes the wands, he says "I hope you enjoyed the show."
Sell: "I don't have anything to sell just now. Check back with me next week."
Advice: "My advice will cost you a gold coin. What do you say?"
No: "As you wish."
Yes: "Almost due east of Iolo's hut there lives a powerful enchanter."
Join: "Do you want me to come with you?"
No: "Okay. Let me know if you need my help later."
Yes: "I look forward to the many adventures we will share."
N�chstes Gespr�ch: You see a slightly built gypsy lad. "I knew it! You don't really want to have a gypsy around. You wish me to leave you now, right?"
No: "Oh, pardon my mistake. It's just that we gypsies often have trouble finding acceptance among the gorgios. I'm very grateful that you've given me the chance to come along on your quest."
Yes: "Fine, I'll be with my fellow gypsies if you change your mind. I suppose you'll be wanting to keep all this equipment." He leaves everything he was carrying in a pik on the ground.
Bye: "Here's a little tune to lighten your step on the road ahead. Said the youthful earl to the gypsy girl, As the moon was casting its silver shine: Dear little lady, my gypsy lady, Let me kiss those sweat lips of thine."
Other: "I can't help you with that."
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Karina
You see a gypsy girl poised on the verge of womanhood.
Name: "My name is Karina." She says, looking slyly at the ground. "Do you think it's a pretty name?"
Yes: "Thank you."
No: "Oh."
Job: "Father says I'm supposed to dance for gorgios."
Father: "He is Zoltan, king of the gypsies!"
King: "Well, that's what he says."
Gorgios: "That's what we call anyone who isn't a gypsy."
Gypsy: "It's a nice life, but it gets lonely. I miss my sister."
Sister: "Her name is Penumbra. Have you any news of her?"
Yes: "Oh! I'm so glad to hear she's okay!" She throws her arms around you and kisses you on the cheek.
No: "If you do, please come tell me. I miss her so much ..."
Dance: "Oh, I just couldn't, not in front of so many people."
People: "I'd be too embarassed!"
Embarassed: "Well ... Do you promise not to make fun of me?"
Yes: Suddenly she starts dancing a dance of haunting beauty, to the sound of music that seems to emanate from nowhere. It's one of the most wondrous sights you've ever seen. After a timeless time, the music ceases, and she turns and runs away.
No: She turns away from you.
Sell: "I have nothing to sell you. Talk to my father."
Advice: "I have to ask you for a gold piece for my advice. Is that okay?"
No: "It was my father's idea!"
Yes: "Ask our dog, Kador, to do some tricks for you. He knows lots of them!"
Kador: "He's such a sweet little doggie ..."
Tablet: "Ask my father."
Bye: "Good bye, and sweet dreams to you."
Other: "I can't help you with that."
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Kador
You see an aniable, shaggy mutt. (1 oder 2 oder 3 oder 4)
1: "Woof, woof!"
2: "Bow wow."
3: "Arff."
4: The dog jumps up and tries to lick your face.
Name oder Job oder Sell: The dog looks at you with a puzzled expression on his face.
Advice: "I feet that the whole debate over 'free will' versus 'determinism' arises from an artificial semantic division. In light of the work of Godel and Heisenberg, it is evident that the two concepts are indistinguishable and thus, for all parctical purposes identical."
Bye (wenn die Frage Advice gestellt wurde): The dog picks up a bowl in his mouth and holds it up to you. You see that it has several coins in it already. Dou you give him any money?
No: After a while the dog sets down the bowl, lies down, and starts whimpering.
N�chstes Gespr�ch: You see an aniable, shaggy mutt. The dog gets up and brings you his bowl again, looking at you expectantly. Do you give him any money?
Yes: The dog seems pleased.
Bye: "Ruff."
Other: 1 oder 2 oder 3 oder 4
Einige Sachen habe ich bei der Zigeunergruppe erfahren k�nnen. Taynith hat f�r mich, wie schon vorher in Moonglow Penumbra, in die Zukunft gesehen und mir so ein wenig Klarheit �ber meine Aufgabe verschafft.
Zoltan hat mir erz�hlt, das er die Tafel von Captain John erhalten hat und das diese bei einen Angriff von Captain Hawkins und seiner Mannschaft besch�digt wurde. Ich soll in Buccaneer's Den nach diesen Piraten Ausschau halten.
Blaine w�re gerne mit uns gezogen, wenn wir noch einen Platz in der Gruppe gehabt h�tten, aber momentan wollte ich keinen meiner bisherigen Begleiter entlassen.
Bevor wir Richtung Paws reisen um von dort aus zur Pirateninsel aufzubrechen, habe ich Karina noch von ihrer Schwester Penumbra berichtet. Sie war �u�erst gl�cklich �ber diese Neuigkeiten.
In Paws angekommen habe ich das Buch "Snilwit's Big Book of Boardgame Strategy" bei Dr. Cat abgeliefert.
Dr. Cat
You see an amused looking gentleman. "Welcome to the Cat's Lair."
Book: "Have you got a copy of Snilwit's that you'd be willing to sell?"
No: "Great! This is the definitive reference on boardgames." He takes the book and gives you 200 gold crowns.
Bye: "Good night, sweet prince, and flights of angles tend thee to thy rest."
Um 200 Golpieces reicher brachen wir wieder auf und begannen unsere Seereise. So ruderten wir von Paws aus ostw�rts Richtung Buccaneer's Den.
8.04.02) Die Gilde der Diebe:
Gegen Mittag erreichten wir die Insel der Piraten. Sofort begannen wir der Suche nach Captain Hawkins und dem von ihm gestohlenen zweiten Teil der Silbertafel.

Buccaneer's Den
| 1 | R�stungs- und Waffenschmied | 4 | Taverne "The Fallen Virgin" |
| 2 | Schiffshandel | 5 | Herberge "The King's Ransom" |
| 3 | Gilde der Diebe | 6 | The Buccaneer's Cave |
Die H�ndler Buccaneer's Den
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R�stungs- und Waffenschmied Enrik the Hammer |
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Gilde der Diebe Budo |
Preis 1 - F�r Nichtmitglieder der Gilde der Diebe Preis 2 - F�r Mitglieder der Gilde der Diebe
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Schiffshandel Fentrissa |
a) Skiff - 25 Goldpieces b) Ship - 350 Goldpieces
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The Fallen Virgin Shawn |
a) Ham - 5 Goldpieces b) Ale - 3 Goldpieces c) Mead - 5 Goldpieces d) Wine - 4 Goldpieces e) Rations - 4 Goldpieces
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The King's Ransom Petroph |
Eine �bernachtung mit Fr�hst�ck - 6 Goldpieces pro Person
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Fentrissa
You see a strong, sinewy woman with a hard look about her. "Welcome, welcome!" She slaps you heartly on the back.
Name: "Fentrissa."
Fentrissa: "A strong name, as strong as the sea." She looks into the distance.
Sea: "Beautiful thing, but a jealous man he is."
Jealous oder Man oder Many: "Many call her a female. If ya ask me, men are much more unpredictable."
Job oder Buy: "I sell Ships and skiffs."
Bye: "Have a good one." She bows, hands on her hips.
Other: "Ask around."
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Enrik the Hammer
You see a scarred man with a gap-toothed grin and large, calloused hands. "Hello, hello. What'll it be?"
Name: "Enrik. Enrik the Hammer's what I'm known as 'round here."
Enrik: "I prefers Hammer."
Hammer: "They call me that 'cause I's got a good left."
Good oder Left: "Keep it up and I'll show ya," he grouls.
Job: "And my mutter said I was thick. You can buy's arms from me or sell me yer used stuff."
Buy: "Hey, what's it look like, I'm a mind reader? Do ya want arms or armor?"
Bye: "Yeah, gotta get back ta work."
Other: He gives you a blank stare.
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Shawn
You see a charismatic man with an engaging smile. "Welcome." He makes a sweeping gesture with his hat.
Name: "Shawn, friend."
Shawn: "That's it."
Job: "I sell ham, ale, mead, wine, and rations."
Buy: "Wich: ham, ale, mead, wine, or rations?"
Bye: "I'm glad you stopped by." He gives you a firm handshake.
Other: "I'm sorry. Perhaps you could ask someone else."
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Petroph
You see a giant of a man with a solemn stare. "Heylo to you."
Name: "Petroph."
Petroph: "Da, Petroph."
Job: "I am keeping the inn, here at King's Ransom."
Bye: "Da, goodbye and good riddance!"
Other: "You speak too quick. What was that?"
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Johann
You see an uneasy looking bard. "Oh, hello. Can I help you with something?"
Name: "They call me 'Yodeling Johann.'"
Yodeling: "I'd better not ... I've still got bruises from the last time I tried yodeling around here."
Job: "I sing songs for the pira - for the sailors here. But I'm looking for a chance to move to another town."
Songs: "Oh, a loon with a spoon Sang a song of ballooning. And the man in the moon said it was quite a tune. Now one fine day in June A young man went balloning. Did he rise up to glory Or fall to his doom? Just one thing will I say Of the sport of ballooning: On the ground will I stay While the ground still has room!"
Ballooning: "Oh, that's just some nonsense that gave me an idea for a song ... I read about it in a book at the Lycaeum."
Book oder Lycaeum: "Ask the librarian there for help."
Pira: "Did I say pirates? I didn't say that." He looks around nervously. "Nobody but fine honest sailors around here." He lowers his voice. "By the way ... If you should happen to run across Bonn, or Ybarra, or Hawkins, don't tell them I'm here."
Bonn oder Ybarra oder Hawkins: "Who's he? Never 'eard of 'im."
Sailors: "They're fine, hearty fellows, one and all."
Move: "Not that there are pirates around here or anything ... The salty air just doesn't agree with me."
Bye: "Good day."
Other: "I don't think it would be a good idea to talk about that ..."
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Captain Elad
You see an unconfortable looking man sitting behind a cup of tea. "Hello." His gaze darts from side to side, lingering longingly on the mugs of ale his fellow patrons are gulping down heartly.
Name: He looks at you uneasily. "I'm Captain Elad. Not that it's any business of yours ..."
Captain: When you say 'Captain,' all the pirates at the table turn to you expectantly. When thay realize you weren't talking to them, thy return to their business.
Job: "I was Captain of the Theodosia Marie--until she sank."
Theodosia oder Marie oder Sank: "Aye, 'twas a terrible ordeal. We were sailing just off Bordermarch when the whole island started shaking. Must have been one of those earthquakes we've been having."
Bordermarch: "A fair sized island, and now she's gone! Some o' them earthquakes have been mighty fierce."
Shaking oder Terrible oder Ordeal oder Sailing oder Island oder Gone oder Ship: "The whole Island sank beneath the waves. We ware cought in the huge whirlpool left in its wake. I was one of the lucky few to swim clear. But my ship's on the bottom of the ocean now, and that's the honest truth."
Whirlpool: He shudders, then takes a sip of his tea. "I don't like to think about it."
Earthquakes: "Yes, they started soon after Lord British was rescued from the underworld. I lost my ship to the last one."
Rescued oder Underworld: "Surely you've heard tales of the Avatar's bold exploits? It was all anyone was talking about round here for weeks."
Lord oder British: "I'd toast him with you, but this," he gestures dispuragingly at his cup, "is hardly fitting for such an honor."
Mantra: "You don't hear much about the virtues in a pirate town ..."
Virtues oder Tea oder Honest oder Truth: "I could use more virtue in me life. I've just given up drinking, to start with."
Drinking: "Aye, 'tis quite a temptation."
Temptation: "Indeed." He takes another big gulp of tea.
John: "Captain John, that fool ... He was captured by the gargoyles. I hear they dragged him down into Hythloth, and nobady's seen hide nor hair of him since." Leonna raises an eyebrow. "Is that so? I could tell a different tale ..."
Bye (erstes mal): "Wait, before you go ... I was wondering--do you know the Mantra of Honesty?"
No: "Oh. Well, let me know if you find out later." As you turn to leave, you think you might have cought a glimpse of Captain Elad stealing a swig from someone else's mug ... But you can't be sure.
Yes: "I've been trying to find it out what it is, so that I can better myself. I'll give you five gold if you tell me. Is it a deal?"
No: "I'll be here with the money if you chang your mind." As you turn to leave, you think you might have cought a glimpse of Captain Elad stealing a swig from someone else's mug ... But you can't be sure.
Yes: "Okay, what is it?"
Ahm: "Thank you! Now my meditations will succeed at last!"
Other: "Thank you! Now my meditations will succeed at last!" As you turn to leave, you think you might have cought a glimpse of Captain Elad stealing a swig from someone else's mug ... But you can't be sure.
Bye: The pirate smiles and waves good bye, then scowls as he turns back to his mug of tea.
Other: "Ah, that's not important."
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Captain Leonna
You see a smarty dressed woman. Her smile has a delightful subtlety to it. "Oh, you must be ..., the famous Avatar! 'Tis an honor to meet thee."
Name: "My name is Leonna."
Job: "I used to captain my own ship. But I fell on hard times, and now I sail with Leodon on the Hind."
Captain: When you say 'Captain,' all the pirates at the table turn to you expectantly. When thay realize you weren't talking to them, thy return to their business.
Ship oder Sail oder Hind: "A fine old vessel, the Golden Hind. Alas I have little to do while she's being repaired."
Leodon: "There's none I'd rather ship out with."
John: "Captain John is a madman! He went down in Hythloth seeking a way to the other side of the world. Said he was going to kill as many gargoyles as he could before they got him." "That's not true!" says Captain Fox. "I can tell you what really happened."
Gargoyles: "Please, let's not talk about them."
Join oder Little oder Repaired: "Could I join your party, perhaps?"
Yes: "Oh good! I bet we'll meet a lot of interesting men ..."
No: "Okay. I guess I'll just stay here for now."
Leave: "Okay. I'll go wait back at the Fallen Virgin. You're more likely to need this equipment than I am." She sets down everything she was carrying before walking off.
Bye: "Talk to you later."
Other: "I can't help you with that."
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Captain Fox
You see a handsome gentleman, immaculately dressed. "Hello, milord. Your company is welcome."
Name: "I'm Captain Fox of the Silken Stag."
Captain: When you say 'Captain,' all the pirates at the table turn to you expectantly. When thay realize you weren't talking to them, thy return to their business.
Silken oder Stag: "We just stopped off here for some supplies and a drink or two."
Drink oder Two: "Well, maybe three wouldn't hurt."
Job: "I sail the wide, wide sea, to the edges of the world and back again. Of course, I'm also known for the paintings I create in my spare time."
Edges oder World: "Don't go too far, matey--ye'll fall off!"
Paintigs: "There are a few of them around here. Go see for yourself."
John: "Captain John, that lunatic? I hear he went underground seeking the gargoyles, but he fled from the first one he encountered. Nobody knows where he is now." "Well, that's not what I heard." says Leodon.
Underground: "Under the earth is no place for a seafaring man to be."
Gargoyles: "Tough creatures. My crew and I steer well clear of them."
Bye: "Until we meet again."
Other: "I can't help ye with that." oder Your question makes him laugh suddenly. His ale spills across the table. He continues laughing as he pours himself another ale.
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Captain Leodon
You see a woman with a slightly seaworm look, but delicate hands. "A good afternoon to you, milord. Come, have a seat and talk with us a while."
Name: "I'm Captain Leodon."
Captain: When you say 'Captain,' all the pirates at the table turn to you expectantly. When thay realize you weren't talking to them, thy return to their business.
Job: "I'm captain of the Golden Hind. She's the finest ship I've ever had the pleasure of sailing 'cross the briny deep."
Golden oder Hind oder Finest oder Ship oder Pleasure oder Briny oder Deep: "Life on the sea is the only life for me. Alas, the Hind needs serious repairs just now."
Life oder Sea: "Ah, the sea. 'Tis as vast as a thousand dreams."
Thousand oder Dreams: "Indeed."
Needs oder Serious oder Repairs: "Yes, I must keep myself occupied on land, meantime. Perhaps I could join thy party for a time."
John: "That scallawag? He went down to the other side of the world to join up with the gargoyles, the dirty traitor." The tea-drinker interrupts. "No, no, you're got it all wron! I can tell you the truth about Captain John!"
Gargoyles: "Vile creatures, they are. One of them attacked my ship once. He flew off with a ham before anyone could stop him."
Ham oder Vile oder Creatures: "Yes, he stole my ham, and I dined on biscuits that night."
Biscuits oder Dined: "That's right."
Join oder Occupied oder Land oder Party: "The Golden Hind won't be repaired for months, at the soonest. Travelling with you would likely prove interesting. Would you like me to come along?"
Yes: "Very well. This schould make a nice change from my usual routine. You might ask Leonna if she would like to join us as well."
No: "Okay. I'll be here if you change your mind."
Leonna: "Aye, Leonna is the best first mate I've ever had. Comes from being a captain once herself, you know."
Leave: "Okay. I think I'll head back to the Fallen Virgin, then. Here's all the equipment I was carrying, if you need it."
Bye: "Drop by again next time you're in town."
Other: "I can't help you with that."
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Homer
You see a shifty-eyed character. He carries a cane and walks with a slight limp. He takes your measure, looking you over from head to toe. "What do you want?"
Name: "Who wants to know?" ... "Fine, '...' - if that's what your name really is ... You can call me Homer."
Homer: "Well, get on with it!"
Job: "I once sailed on the ship called 'Empire' under Captain Hawkins."
Sailed: "It was wrecked on the cape, southwest of here. Not too far from Serpent's Hold."
Hawkins: His eyes light up with hatred. "That heartless bastard ... He was killed by his own men, and it was no worse than he deserved." He hasitates, than adds quickly, "Of course, I had nothing to do with it."
Tablet: He regards you warily. "Who sent you?" ... "I see." He screws his face up into an even more suspicious expression than before. "Just why do you want to know about it, anyway?" ... "You're not a member of the guild. I don't have to tell you anything."
Guild: "Go ask Budo. And you didn't hear that from me, understand?"
Bye: "Can't say its been a pleasure."
Other: "You've got an awful lot of questions ... Maybe I don't care to talk about ...."
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Budo
You see a chubby, jovial merchant. "Good afternoon! I bet you're come back to pick up that orrery you ordered." "Don't be ridiculous! This is the first time we've ever been in your shop!" says Dupre. "Oh, I'm sorry. I must have thought you were somebody you aren't. Do you need to buy some supplies?"
Yes: "Wich, torches, oil, lockpicks, gems, backpacks, bags, shovels, or powder degs?"
No: "Then it must be Thursday--or possible Tuesday. I never seem to sell anything on Tuesdays."
Orrery: "I don't know what it is, but I've got one on order."
Name: "Why, it's Budo, I believe. That's what I was last week. Some call me 'the Den', but I don't think that's my name."
Den: "I think someone told me that was Nick's name."
Nick: "I've never met him, myself."
Job: "Oh, I sell this and that. I'm not sure what 'this' and 'that' are, but I sell a lot of them! People give me money for them, that is."
Buy oder Sell oder This oder That: "Wich, torches, oil, lockpicks, gems, backpacks, bags, shovels, or powder kegs?"
Money: "It's not as sweet as honey, but you can trade one for the other."
Sweet oder Honey: "I like honey."
Guild: A startling change comes over his features. Suddenly the good-natured bumbler that stood before you has been transformed into a shrewd, sharp, dangerous looking man. He leans forward staring straight into your eyes as he ask"Who sent you?" ... "Uh-hun. Well ... Were you hoping to join?"
Yes: "All right, maybe you've got what it takes. We'll see. To be a member of the thieves guild, you have to get your own belt. Now we have a limited membership, so there's only so many belts in the world. If you want one of them, you have to 'retire' a member of the guild. Lucky for you, it just happens there's a member we'd like to see 'retired' soon. Her hideout is deep below Britain, in the sewers. You'd best watch out for the rats down there! One last thing ... It would be an embarassment for the guild to have bodies turning up inconveniently. So don't get too violent unless you have to. I'll talk to you when you get back."
No: He leans even closer, transfixing you with his gaze. "Then just remember this. I don't take kindly to anyone spreading secrets around. I f you were to tell anyone I'm involbed with the guild, well ... Let's just say accidents can happen to anyone eve the Avatar. Now get out of my shop."
Bye: "Ta ta for now."
Other: "...? It seems to me I knew something about that, but I'm having trouble with my remembering."
Homer war die Informationsquelle nach der wir gesucht hatten. Aber erst wenn ich ein Mitglied der Gilde der Diebe bin wird er uns genaueres �ber das Ancient Silver Tablet berichten. Zumindest wu�ten wir jetzt, das Captain Hawkins bei einer Meuterei seiner Crew gestorben ist.
Budo, den Chef der Diebesgilde, fanden wir erst nachdem wir die Geheimt�re in der K�che der Taverne "The Fallen Virgin" gefunden und ge�ffnet hatten. Zuerst zeigte er sich ein bi�chen naiv und vergesslich, als ich ihn jedoch auf die Gilde angesprochen hatte, war er wie verwandelt. Er fordert mich auf einen der Gildeng�rtel, deren Anzahl begrenzt ist, zu finden. Erst dann werde ich ein Mitglied der Gilde der Diebe. Tief in der Kanalisation von Britain mu� laut seinen Angaben ein unbeliebtes Mitglied leben, dem ich den G�rtel entweden soll.
Die Aussage von Captain Leodon �ber die Gargoyles machte mich etwas stutzig. Sonst immer als gef�hrliche und blutr�nstige Kreaturen beschrieben, erz�hlte sie mir, das ein Gargoyle ihr nur ein St�ck Fleisch geklaut haben soll.
Bevor wir wieder nach Britain reisten habe ich Gwenno aus unserer Gruppe entlassen, damit sie sich wieder der Notation von Musik bei der Gilde der K�nstler in Minoc zuwenden kann. An ihrer Stelle habe ich die von Captain Leodon empfohlene Captain Leonna in unsere Gruppe aufgenommen.
Nun reisten wir wieder nach Britain und diesmal erforschten wir die Kanalisation, die wir uns einst nur kurz angesehen hatten, genauer.
The Sewers of Britain / The Buccaneer's Cave
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Einstieg "Castle of Lord British"
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| 2 |
Einstieg "The Wayfarer's Inn"
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| 3 |
Einstieg "The Buccaneer's Cave"
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| A |
Zimmer von Daros
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| B |
Leiche: 1 Bow - 24 Arrow - 5 Lockpicks - 1 Shovel - 1 Protection Ring - 1 Blue Potion
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| C |
Magical Locked Chest: 1 Glass Sword - 1 Magic Bow
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| D |
2 Green Potion - 1 Purple Potion - 1 White Potion
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| E |
Leiche: 1 Cake - 1 Meat - 1 Rolls - 1 Protection Ring
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| F |
Haus von Phoenix: 30 Gold Nuggets - 32 Goldpieces - 12 Gems - 1 Swamp Boots - 1 Fire Wand - 1 Lightning Wand - 20 Flask of Oil - 1 Invisibility Ring
Phoenix: 1 Magic Armor - 1 Magic Helm - 1 Magic Shield - 3 Glass Swords - 1 Guild Belt
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| G |
1 Magic Armor - 1 Swamp Boots - 1 Lightning Wand - Spider Silk
N�rdliche Leiche: 5 Gold Nuggets - 5 Flask of Oil - 3 Torches - 1 Ring
S�dliche Leiche: 12 Goldpieces - 1 Gem - 1 Chain Mail - 1 Club
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Phoenix
You see a graceful, silver haired woman in robes of blue. She eyes you suspiciously. "What do yo want?"
Name: "I am Phoenix."
Job: "I used to be captain of the Black Thechu. But now I'm a member of the thieves guild, and I don't care who knows it. Britain is the wealthiest city in the world, and I make a tidy living sneaking up there at night to 'liverate' a few possessions. Of course, I only steal from those who have too much wealth for their own good."
Captain oder Black oder Thechu: "She was the finest ship that ever sailed. But those days are past. The crew's seattered to the four corners of the earth, and the Thechu's off amongst the stars."
Stars: "We were at port one day when the anchor chain snapped, and the Thechu drifted off the edge of the world. I'd join her if I could, and sail through space ...."
Four oder Corners oder Earth oder Edge oder World: "The world is flat, you know." She eyes you appraisingly. "Surly any well educated person would be aware of that."
Thieves: "It's an honorable profession, with as long a tradition as many other."
Guild: "If you want to join the guild, go talk to Budo about it."
Budo: "He lives in Buccaneer's Den. These tunnels can take you there - unless you get lost, or the rats get you."
Buccaneer oder Den: "The rumors of pirates there are just idle chatter." She smiles. "I haven't been there in a while. It's a lovely little town ..."
Pirates: "Pirates? I'm sure I wouldn't know a thing about them."
Chatter: "I don't know about you, but some of us have more important things to do with our time."
Bye: "About time you were on your way. One thing before you go ..." She draws her dagger. "Don't tell anyone where my hideout is. If you do, some night you'll neverknow when it's coming." She turns and throws the dagger at a little mouse that was sniffing around for food, pinning it to the wall by its tail.
Other: "I havn't got all day to stand around talking. Get to the point, or go bother someone else."
Im Besitz von Phoenix, die wir auf der dritten Ebene des Dungeons trafen, war einer der besagten G�rtel der Diebesgilde. Ich wollte sie aber nicht t�ten um an den G�rtel zu gelangen. Zum Gl�ck hatte ich noch die M�glichkeit des Zauberspruches "Pickpocket", mit dem die Beschaffung des G�rtels sehr einfach war.
Da wir anschlie�end wieder zu Budo nach Buccaneer's Den gehen m�ssen und Phoenix uns soeben berichtet hatte, das dieses H�hlensystem bis zur Insel der Piraten f�hrt, erkundeten wir dieses jetzt weiter. So konnten wir noch einiges an interessanten R�stungen, Waffen und sonstigen Gegenst�nden finden.
Als wir nach l�ngerer Erforschung das H�hlensystem durch einen anderen Einstieg verlassen hatten, stellten wir sehr schnell fest, das wir uns wieder auf Buccaneer's Den hinter Budos Haus befanden. Als n�chstes besuchte ich zuerst Budo und anschlie�end Homer.
Budo
You see a chubby, jovial merchant. "Good afternoon! Do you need to buy some supplies?"
No: "Then it must be Thursday--or possible Tuesday. I never seem to sell anything on Tuesdays."
Belt: He glances about quickly, to make sure nobody else listening. In a low voice he says, "Congratulations, and welcome to the guild. I can offer you the standard member's discount on all supplies now. Just remember, whatever you do, don't tell anyone about our guild!"
Guild: "To keep the guild safe, each member only knows the names of two others. You're safer not knowing more about the guild than you have to, believe me ..."
Bye: He winks at you. "The guild is behind you, as long as you keep our secret."
Homer
You see a shifty-eyed character. He carries a cane and walks with a slight limp. He takes your measure, looking you over from head to toe. "What do you want?"
Silver oder Tablet: "You're looking for the silver tablet? It's part of Captain Hawkin's buried treasure."
Buried oder Treasure: "It was buried in a small cave."
Cave: "After Captain Hawkins passed awa, we tore his treasure map into nine pieces. The plan was, when nobody was looking for us anymore, we'd get together and go dig it up. Splitting up the map was my idea - that way nobady could doublecross the others. I figure after all these years the others must given up, so its alright for me to search for the treasure by myself. Trouble is, I've got a bit of the gout in one leg, and I can't travel much any more. Maybe we can help each other out. I know where my piece of the map is hidden, and if you bring me the other eight pieces, perhaps we could make a deal. I'll tell you all I know about where the pieces might be ...
Ol' Hawknose get out for the Dry Land, to kill the daemon that is said to live there.
Sandy, the ship's cook, went to Trinsic with the first mate.
Old Ybarra said he was headed for the dungeon Shame, looking for more treasure.
I think one of the men died in a shipwreck.
Then there was one more ... Can't remember his name, but I've heard tell he settled in Jhelom. He'll be easy to recognize - he has a hook in place o' one of his hands.
That's all I know. Perhaps in your travels you can find out where the others have gone. When you find the pieces, you can lay them out on the ground to see how they fit together. But remember, only I know where the ninth piece is, so come back here when you've got the other eight."
You see a shifty-eyed character. He carries a cane and walks with a slight limp. "So, have ye found the eight pieces of the map yet?"
No: "Then what are you wasting my time for?"
Bye: "Farewell, brother thief."
Budo zeigte sich �ber die Beschaffung des Gildeng�rtels sehr erfreut und als Mitglied der Gilde der Diebe erhalte ich nun einen sch�nen Preisnachlass auf alle seine Waren.
Auch Homer zeigte sich sehr gespr�chig und bot mir ein Gesch�ft an. Ich soll acht Teile einer alten Schatzkarte, die zum Auffinden des Grabes von Captain Hawkins ben�tigt werden, finden und anschlie�end zu ihm zur�ck kehren. Er ist im Besitz des neunten Teiles und er m�chte mir dann wohl weitere Informationen geben. Im Moment hat er mir die ihm bekannten Aufenthaltsorte von sechs M�nner der ehemaligen Crew von Captain Hawkins genannt.
Bei Sandy dem Schiffskoch der nach Trinsic gegangen sein soll, kann es sich nur um Sandstone Angus aus Trinsic handeln. Dieser hatte mich vor einiger Zeit um ein frisches Drachenei aus dem Dungeon Destard f�r seine Magincian Pastry gebeten.
Auch dem Mann mit dem Haken aus Jhelom bin ich schon begegnet. Der Bettler Heftimus McPry, der durch Captain Hawkins seinerzeits eine Hand verloren hat, pa�t genau auf diese Beschreibung.
Die anderen vier Personen die mir Homer genannt hat, sagen mir im Moment nichts. Das einzige was mir dazu einf�llt, ist das Johann hier in Buccaneer's Den den Namen Old Ybarra schon einmal erw�hnt.
So beschlossen wir als erstes Heftimus McPry in Jhelom zu besuchen und ihn nach seinen Teil der Schatzkarte zu befragen.
8.04.03) Die ersten drei Teile der Schatzkarte Captain Hawkins:
Mit dem Orb of the Moons war Jhelom wieder schnell erreicht und Heftimus hielt sich wie gewohnt bettelnd vor der Taverne "The Sword and Keg" auf.
Heftimus McPry
You see a beggar, clad in the rags of a sailor, with a hook for a right hand. "Spare a doubloon fer an old seahand?" He holds out his hand. Do you give him any money?
Yes: "Thank, ye kindly, matey."
No: "Pah!" He spits on the ground.
Map: "That bit o' news will cost ye twenty coins. What say ye, matey? Aye or nay?"
No: "Then maybe ten? Aye or nay?"
Yes: "I thank ye kindly, matey. The last I saw o' that bit o' parchment... I needed it to start a fire in a dungeon. But afore I could apply sparks to the tinder, a huge swarm o' rats drove me away. The scrap o' map lies in the dungeon Wrong, matey."
No: "So be it, matey."
Dungeon: "I've been into the dungeon Wrong. There's a cave on this island that looks a lot safer."
Cave: "I sleep in front of it every night. Soon as I've saved up a stake, I'm going in there to dig for gold."
Wrong: "'Twas certainly the wrong place for an old seadog to be!" He laughs, chokes, and coughs for a while."I'll be allright, matey."
Bye: "Good journey."
Heftimus wollte die Karte im Dungeon Wrong zum Entz�nden eines Feuers benutzen. Jedoch wurde ihm diese dann von Ratten abgenommen, die diese mit in ihr Versteck genommen haben.
In Jhelom konnten wir vorerst nichts mehr erreichen. So beschlossen wir unsere Aufmerksamkeit nun Sandy aus Trinsic zu widmen. Bei meinen ersten Besuch in Trinsic hatte Sandy mir einen Handel vorgeschlagen. Ein frisches Drachenei f�r seine Magincian Pastry gegen Informationen �ber Lord Whitsaber. Wir reisten in die Berge westlich von Trinsic, und fest entschlossen mindestens ein frisches Drachenei aus dem Dungeon Destard heraus zu holen, betraten wir den Hort der Drachen.
Dungeon Destard
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Dungeon Destard
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| A |
Schatzkammer der Drachen: 5 Gold Nuggets - 148 Goldpieces - 3 Gems - 1 Glass Sword - 1 Magic Bow - 2 Powder Kegs - 3 Torches - 1 Spool of Thread - 3 Wine Glasses - 1 Honey Jar - 1 Protection Ring - 1 Regeneration Ring - 1 Green Potion - 1 Red Potion
Leiche: 1 Chain Coif - 1 Chain Mail - 1 Kite Shield - 1 Leather Boots - 1 Sword
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| B |
2 Gold Nuggets
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| C |
Brutkammer der Drachen: 10 Dragon Eggs - 31 Gold Nuggets - 1 Magic Helm - 1 Brass Helm - 1 Spicked Collar - 1 Magic Armor - 1 Swamp Boots - 1 Magic Shield - 1 Lightning Wand - 1 Fire Wand - 1 Glass Sword - 1 Magic Bow - 1 Main Gauche - 1 Dagger - 1 Torch - 1 Ring - 1 Invisibility Ring - 1 Protection Ring - 1 Regeneration Ring
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Der Weg bis zur Brutkammer wurde von unz�hligen Drachen bewacht. Meine Storm Cloak, die ich bei Jaana gefunden hatte, hat irgendwann auf der dritten Ebene des Dungeons ihre Funktion aufgegeben. Dieser Dauereinsatz war zu viel f�r diese magische R�stung. Ab diesen Zeitpunkt mu�ten wir vermehrt mit den Zauberspr�chen "Invisibility" und "Mass Invisibility" arbeiten. Als wir die Brutkammer endlich erreicht hatten, steckten wir uns vorsichthalber zwei Dracheneier ein. Aber wir wurden nicht nur durch die Dracheneier f�r diese M�hen entlohnt. Die Drachen hatten in ihrer Brutkammer und in ihrer Schatzkammer einiges an brauchbaren Gegenst�nden gesammelt.
Mit den Dracheneiern im Gep�ck verlie�en wir Destard und machten uns auf den Weg nach Trinsic um mit dem Koch Sandy das Gesch�ft zu beenden.
Sandstone Angus (Sandy)
Lord Whitsaber
You see a balding but distinguished man. "Welcome back, Avatar!"
Sandy oder Alastor oder Gordon oder First oder Mate: "Wh--what did Sandy tell you? Did he say I was once a pirate?"
No: He seems strangely relieved. "Oh. Well, good, because it isn't true!"
Yes: "Then all is lost! Have pity, Avatar, and keep my secret! I have changed since those dark days, truly I have!"
Map oder Ship oder Captain oder Hawkins oder Home: "All right! If thou wouldst but promise to keep my secret, I'll give thee the map! Agreed?"
Yes: "Oh, thank you, Avatar." He hands over his piece of the map. "I'll rely on thy honor to keep my secret."
No: "But what more can I do? I cannot change the past! By giving you the map, do I not prove that I have changed my ways? No pirate would willingly give up the key to such a treasure!"
Bye: "Goodbye, Avatar! Thou hast my thanks! Truly are thy compassion and honor an example to us all!"
Als Dank f�r die Besorgung des frischen Drachenei hat mir Sandy die Aufenthaltsorte von weiteren vier ehemaligen Mitgliedern der Manschaft Captain Hawkins genannt. So mu�te ich feststellen, das meine Vermutungen �ber Lord Whitsaber und das Handwerk der Piraten doch zutrafen. Ich sprach ihn daraufhin erneut an und dieses mal stand er zu seiner Vergangenheit. Als Gegenleistung f�r mein Schweigen �berreichte er mir den ersten Teil der Schatzkarte Captain Hawkins.

Teil der Schatzkarte Captain Hawkins von Lord Whitsaber (Alastor Gordon)
Bei diesen Besuch trafen wir in der Taverne "The Fool's Pair o' Dice" auf Mandrake, von dem wir schon einiges w�hrend unserer Reisen geh�rt hatten. Da ich schon seit l�ngeren auf seine Interpretation der Prinzipien und Tugenden gespannt war, unterhielt ich mich ausf�hrlichst mit diesem Reisenden der Tavernen Britannias.
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Mandrake
You see a charming fellow with a peacock feather in his cap. "Welcome, welcome! 'Tis alway a pleasure to see a new face. My name is Mandrake. And what may I call the?" ... "Well met sirrah! You look like the sort who knows a good story."
Name: "Mandrake, my friend, Mandrake. Like the root, but taller, handsomer, and louder."
Taller oder Handsomer oder Louder: "So I've heard."
Root: "It grows in swamps, but I'm found mostly in taverns."
Taverns: "I visit them all. The Fallen Virgin and the Sword and Keg are rowdy and rough. The Blue Bottle serves Frasier's Folly - the finest ale in all Britannia. But the Cat's Lair is still my favorite."
Fallen oder Virgin: "'Tis in Buccaneer's Den - no place for the timid."
Buccaneer oder Den: "If thou knowest not where it is, I'll not be the one to say."
Sword oder Keg: "Over in Jhelom it is. They always love a good brawl."
Jhelom: "Lots of warriors there. They fight just about every night, but thy don't mean anything by it. 'Tis all in fun."
Blue oder Bottle: "'Tis in Moonglow. Derydlus often drinks there - the man can put away more ale than any other I've met. Many the time he's drunk me under the table."
Moonglow: "'Too honest a town to be much fun, but some fine people live there. You should have Penumbra tell your fortune sometime."
Derydlus: "Give him my regards if you see him."
Penumbra: "I hear she has strange powers."
Stange oder Powers: "Yes, the gift of prophecy"
Gift oder Prophecy: "So I hear."
Frasier oder Folly: "You should try some! 'Twill do thee a world of good."
Cat oder Cats oder Lair: "A wonderful place! Dr. Cat gives me free drinks just for singing. He loves games of all kinds too. Mention my name to him and he'll be sure to treat thee well."
Job: "I travel all over to spread important news throughout the realm - and tales and songs as well. If you have time enough, I'll favor you with all three."
Travel oder Important oder News: "My travels were interrupted recently in a most fearsome manner. I was captured by the gargoyles, and taken down to the other side of the world, where thy held me preisoner. But such was my good fortune that one of them helped me to escape. He spoke but little of our tongue, but I believe he said his name was 'Beh Lem.'"
Gargoyles: "I've seen their handiwork many a time in my travels. I believe thy have taken over all shrines of the eight virtues."
Eight oder Virtues: "Oh, you know: honesty, compassion, valour, justice, sacrifice, honor, spirituality, and humility. That's what you get for choosing such stuffy principles as a basis."
Stuffy oder Principles: "Truth, love and courage ... hah! If it had been up to me, I'd have chosen wine, women and song instead. Think of the virtues those would lead to!"
Lead oder Wine oder Women: "I've thought it over ... The principles of wine, women and song would lead to the eight virtues of drunkenness, sensuality, harmony, lust, laziness, dance, indulgence, and happiness. Now there would be the fundation for a fine world to live in."
Song oder Sing: "I sing better if I keep my belly full, and my wineskin as well. Would you care to donate a coin or two?"
Yes: How much do you give him? ... "Thank you kindly." (weiter bei 1)
No: "As you wish." (weiter bei 1)
1: "Ok, here we go! The dragon is a scaly sort Who spouts flame when he sneezes. Many a bold knight has he fought, For he goes where e'er he pleases. Mister Porcupine's naught but spines, To the dismay of him and his missus. For that for wich he truly pines Is one of her sweet kisses. A gypsy girl and a butterfly Where out in the woods at play And when I saw them I said 'Oh my! What a perfect sunny day!"
Tales oder Story: "Perhaps my stories would be worth a few coins?"
Yes: How much do you give him? ... "Your're too kind." (weiter bei 2)
No: "As you wish." (weiter bei 2)
2: Mandrake tells you tales for quite a while, yet listening to them you lose track of time. He tells you of ships sailing of the edge of the world, of earthquakes, and mad wizards, and fierce battles. He speaks of spells that halt the flow of time, a man who found a way to fly, and the strange secret of wisps. He tells you that there are two bands of gypsies who travel the King's Way, who are often mistaken for each other. He speaks of the pirate ship Empire, wich was much dreaded in its day, and of the giant ants that can be found in the Dry Land. Your head is filled with wondrous visions. But finally he notices that Dupre has begun to doze off, and decides to bring his tales to an end.
Bye: "Well, ..., I'm glad you stopped by to chat with me. We must do it again sometime. I'll be glad to play another song for you when next we meet."
Other: "I'll tell you of that later, perhaps." oder "Oh, why bother with such a boring subject? How about a song instead?"
Nach diesen erquickenden Gespr�ch machten wir uns an die Suche nach dem zweiten Teil der Schatzkarte. Sandy berichtete von einer Piratin in Serpent's Hold, die einen Teil der Karte besitzen soll. Wir wollten die Festung sowieso schon seit l�ngeren besuchen, und zwar seidem wir den ersten Hinweis von Chuckles im Castle of Lord British gefunden hatten. Nach einer relativ ruhigen Seereise erreichten wir die Isle of Deeds und begannen sofort mit der Erkundung der Gegend.

Isle of Deeds
(incl. Serpent's Hold)
| 1 | Serpent's Hold | 3 | Trainer f�rs Fechten |
| 2 | R�stungs- und Waffenschmied | 4 | Taverne |
Die H�ndler Serpent's Hold
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R�stungs - und Waffenschmied Gherick |
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Taverne Amanda |
a) Ale - 4 Goldpieces b) Mead - 4 Goldpieces c) Wine - 4 Goldpieces d) Rations - 4 Goldpieces e) Waybread - 2 Goldpieces
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Amanda (Miss Mandy)
You see a large black woman with a loud laugh. "Hello, hello!" she cries, clapping her hands together. "What can I get ya?"
Name: "Amanda, but you can call me 'Miss Mandy'."
Amanda: "Please, call my 'Miss Mandy'."
Miss oder Mandy: "There, that's much better."
Job: "I sell ale, mead, wine, rations and Waybread."
Buy: "Wich, ale, mead, wine, rations or Waybread?"
Waybread: "Some say I make the best Waybread in these parts. It cost just 2 gold. You want to try some?" ... "That'll put some meat on your bones."
Bye: "Remember to tell your friends 'bout Miss Mandy."
Other: "That's one on me. 'Tain't never heard o' that."
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Shubin
You see a man with a wide bottom. His voice is almost like a woman's. "Ooh, you look so thin! Here, have a bite of bread." He gives you a roll; it is still warm from the oven.
Name: "My name is Shubin, milord."
Roll: He ask anxiously "Do you like it, milord?"
Yes: "Have a whole tray, then."
No: "Such a picky eater. No wonder you're so skinny, milord."
Job: "I'm a cook, milord."
Cook: "Being a cook is like being an adventurer, milord."
Adventurer: "Yes, milord. I must gather up all my ingredients with care."
Care: "So that I have the right ingredients, milord."
Ingredients: "Adventurers are always searching for this or that, milord. So are cooks. Do you know of Magincian Pastry?"
Yes: "Well, I'd like to make it, milord, but I cannot get one of the ingredients ..." (weiter bei 1)
No: "It is a marvellous dish, milord. My friend Sandy gave me the recipe ..." (weiter bei 1)
1: "I sure would appreciate it if you brought it back for me if you came across one in your travels, milord ... If you could find time for old Shubin, that is ... Would it be too much brouble to bring me backk a dragon's egg, milord?"
No: "I just know you will remember Shubin, milord. Thank you."
Yes: He sights. "Well milord, it did no harm to ask, I suppose."
Dragon oder Egg: "Have you one with you?"
Yes: "Oh, thank you, thank you, thank you!"
No: "Oh, do not tease old Shubin so, milord."
Mantra: "Sandy says the mantra of eating is 'yum,' milord. Hee, hee!" You friend Iolo rolls his eyes. "Such wisdom we can surely do without!"
Sandy: "He is my friend."
Bye: "Goodbye, milord."
Other: "That's one of the eight mantras, isn't it?"
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Morchella
You see a tough-looking woman with a walk like a troll. She stares insolently at you.
Name: "I'm Morchella."
Job: "I be a retiered sailor, that I am." Dupre: "Thou wert a pirate!" "Well! How rude!" She turns up her nose and leaves."
Sailor: "That's right, me bucko. Why, I've sailed with Lord British and Captain John."
Lord oder British: "He walks with a limp, ye know. 'Fraid of mice, too, he is."
Captain oder John: "He offered to marry me but of course I refused. Didn't want to be tied down."
Pirate: "I know nothing about that!" She walks off in a huff.
Map: She looks around furtively first. "Well, now, I might have seen the likes of that in me travels ... Tell ye what matey: If ye give me a shield of the Order of the Serpent, I'll tell ye where that map be at."
Shield oder Serpent: "If I had a Silver Serpent Shield, I'd give it to Caradon. He's afine, brave lad, he is."
Caradon oder Lad: "I might even ask 'im to marry me."
Bye: "So long, matey."
Other: "Don't know what to say 'bout that, matey."
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M'sieur Loubet
You see a tall and dashing gentleman. He greets you with an elaborate bow and flourish. 'Good afternnon, mon ami! 'Ave you come to moi for instruction?"
Yes: (weiter bei 1)
No: "You 'ave to ask, mah friend."
Name: "I am M'sieur Loubet. Touche!" He wields his foil casually, lunging at an imaginary target. "Much pleased to meet you, m'sieur."
Touche: "Zat simply means 'touch.' In fencing we score by touching ze apponent with ze foil tip."
Foil oder Tip: "Zey are blunt on ze end, see? Ze first third of ze blade (near ze 'andle) is 'forte'--strong. It is good to parry with zis part of ze sword. Ze rest of ze blade is 'foible'--weak and flexible. Ze foil, she is a very delicate thing. There must be much skill, yes? you must 'old ze sword like a living bird: Too loose and she flies away. To tight and she smothers. Just right, and ... She sings very sweet!" He strikes metal and the foil makes a pleasant ringing noise.
Ringing: SHINGGG!
Jog: "I am ze fencing instructor."
Fencing oder Instructor oder Instruction: "Oui, I teach ze fencing here in my salle, my school. Is very difficult sometimes. Most fighters, zey have no subtlety, no finesse." He turns up his nose and sniffs aristocratically. "But you, you look much better than that, my friend. Just ask and I'll give you a lesson!"
Ask oder Lesson (wenn man am Anfang mit No geantwortet hat): (weiter bei 1)
Ask oder Lesson (wenn man bereits eine Trainigsstunde erhalten hat): "But no! You are too skilled, I 'ave nothing more to teach you!"
1: Loubet hands you a foil and a mask of golden mesh. He shows you the correct stance, than you spar for a bit. "Now ze off hand, milord ... Mon dieu, you are (how you say it?) ambidextrous! Very good, mah friend." M'sieur Loubet is a skilled teacher, and you're really learned something.
Bye: "Au revoir!"
Other: "I cannot 'elp you with zat."
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Sir Simon
You see a muscular knight. He speaks in a raspy voice. "Greetings, milord Avatar! Thou art most welcome in my castle, Avatar." He bows deeply to you.
Name: "Call me Simon, milord."
Job: "I am the lord of Serpent's Hold."
Bye: "Goodbye. I hope thou wilt visit me again when thou hast time, friend."
Other: "I wish I could help thee with that, Avatar."
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Lady Tessa
You see a well dressed woman. "Ah, milord ...! A sailor from Britain said thou had returned to the land! How glad I am to see that it is true!"
Name: "I'm Tessa. We met during thy last quest, Avatar! Strange that thou didst not recognize me. I would have hoped that the past years had not taken that much toll on me!"
Job: "I'm the keeper of the Flame of Courage. I also help my husband Simon run this town. How fortunate we were to come here after the earthquake."
Flame oder Courage: "You'll find many courageous fighters here!"
Earthquake oder Years: "Avter thy last quest, there were many great earthquakes. The island of Bordermarch sank into the sea, along with our keep! Only through great fortune did Simon and I make it off the island alive!"
Simon oder Husband: "He is the Lord of this hold."
Bye: "Farewell, Avatar! Be brave in thy quest."
Other: "Pardon?"
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Koranada
You see a dignified man wearing a loose jacket decorated with a serpent. "Hello adventurers! As guild master I welcome thee in the name of the Order of the Silver Serpent. What is thy name?" ... "Well met, milord Avater!"
Name: "I am Koranada, son of Kulebra. My father was a brave lighthouse keeper."
Job oder Lighthouse: "An earthquake destroyed the lighthouse, else I would have inherited the position of keeper in Greyhaven. I traveled to Serpent's Hold to join the order instead."
Guild oder Order oder Hold (erstes mal): "We stand for the principle of Courage." (weiter bei 1)
Join (erstes mal): "I have responsibilities here. However ...." (weiter bei 1)
1: "Dost thou wish to join the Order of the Silver Serpent?"
Yes: "We would be greatly honored if thou woulds join us, Avatar. Thy deeds speak well of thee, .... I shall waive the usual requirements since thy adventures are more than sufficient proof of thy courage. However thou must still create thy own shield."
No: "There will always be a place here for thee, milord."
Guild oder Order oder Hold (zweites mal): "We stand for the principle of Courage. Acquire a Silver Serpent Shield and thou wilt be admitted to the order, milord ..."
Join (zweites mal): "I have responsibilities here, milord. But I am honored by thy offer."
Courage oder Brave: "Go and speak to de Hugh. Observe what he believes to be courage. Though he is a fine fighter, he has yet to prove himself worthy of the order."
Avatar oder Virtue: "Sometimes one Virtue conflicts with another, though both be numbered amongst the virtues of the Avatar. The hero seeks to act with an awareness of these conflicts instead of merely following instinct. My teacher Conor taught me this."
Conor: "A dear friend. He was guildmaster here when I was in training. He lives humbly in New Magincia now."
Shield: "The Serpent Shield of our order is a sacred symbol of our brotherhood of bravery. Its making is a magical process. Gherick the Smithy will help thee make one."
Magical oder Process: "'Tis secret, as well."
Gherick: "You will most likely find him at Siege Crafters."
Bye: "Fare thee well."
Other: "That I cannot help thee with."
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Baron de Hugh
You see a commanding presence: a tall warrior in black armor. He stands and bows to you. "Milord. Art thou a warrior?"
Yes: "Good! I seek courageous warriors to accompany me."
No: "Then why hast thou come to Serpent's Hold?"
Name: "Who wants to know?" ... "Well, ..., I am Baron de Hugh."
Courageous: "It is foolish to be courageous unless one is backed by a well-trained force of fighters. Or unless one happens to be the Avatar, I imagine."
Avatar: "I heard at the guild that the avatar was in town!"
Guild: "Koronada says I will be considered for membership when I have done something noteworthy. Have you ever done aught worthy of note?"
Yes: "Then surely Koronada has heard of ye. Tell him your name and he may invite ye to join the Silver Serpent guild."
No: "Well, actually neither have I!"
Koronada: "He is firm but fair. He does not wish to see any unworthy person bear the Silver Serpent blazon."
Blazon: "A blazon is a shield marking, such as a serpent."
Silver oder Serpent: "I believe the Silver serpent is a quick and highly venomous creature."
Job: "I am mercenary now."
Mercenary oder Join: "First I shall gather an army."
Army oder Warrior oder Accompany: "'I plan to build my reputation as a great fighter. My army and I will kill the mighty daemon Sin'Vraal!"
Kill oder Daemon oder Sin oder Vraal: "He is a malevolent creature, lord over numerous servants who crawl about the desert."
Desert: "It is on the north-eastern tip of Britannia. Look it up on a map."
Bye: "Good luck, milord."
Other: "That I cannot help ye with."
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Sir Caradon
You see a paladin with a longsword on his back. "Good afternoon, milord. How art thou?" ... "I am pleased to hear that. I wish I were healthy again. But please, milord. Let me tell you of my adventure."
Name oder Knight: "Sir Caradon of Trinsic, at thy service."
Job oder Service: "I am a knight. Currently, though, I am recovering form a battle."
Battle oder Adventure: "I've just come home from fighting in Yew. I fought gargoyles near the shrine."
Beasts oder Gargoyles oder Fighting oder Yew oder Shrine: "There I was, with ten companions. Outside the Shrine of Honesty stood two gargoyles. I saw them drink from little vials right before thy charged us. Large, clamsy brutes they were. They should have been easy to dispatch ... But thy fought like cyclones! My captain ordered me to go to town for help when only we two and the gargoyles were left standing. Just as I returning with some guards, I saw the monsters throwing my friends' dead bodies onto a fire. Then the gargoyles looked up at us and fell over, both dead."
Dead: "Yes, just like that: all of a sudden! I only wish I could have killed them myself, for vengeance."
Vengeance: "If thy had not burned his body, my captain might have been resurrected." For a moment Caradon looks ready to weep. "The beasts!"
Bye: "Farewell, milord."
Other: "I cannot help thee with that."
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Sentri
You see a handsome warrior. "...! You have come at last!"
Name: "It is I, Sentri." (He pronounces his name 'Shan-tray.')
Job: "I have been waiting here for you. I heard you had returned, and knew you would come here eventually."
Returned oder Waiting oder Here oder Heard: "Britannia needs your help now more than ever before. Many have set out to fight the gargoyles already."
Britannia oder Needs oder Help oder Fight oder Gargoyles: "Not just the town guards, but any able bedied men that could be spared from their work. The battle goes poorly. But now that you are here, there is hope. I stand ready to join you."
Join: "Shall I join your party?"
Yes: "So be it. Now that we are together, surely the realm well be saved."
No: "I bow to your wisdom. If you have need of me later, you have but to ask."
Other: "I beg your pardon, could you repeat that?"
Bye: "If you should pass this way again, I will be here. I await but the opportunity to join you."
You see a handsome warrior. "Has the time come when your plans call for me to wait in reserve?"
Yes: "then I shall go wait at Serpent's Hold until you need me again. I'd best leave you my equpiment in case you need it on your quest."
No: "Then let's be on about our mission!"
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Seggallion of Ashtalarea
You see a huge, muscled warrior with a sad look in his eyes. He looks at you imploringly. "What is it?"
Name: "Seggallion of ... well now that won't mean anything to you."
Job: "If you mean my profession I would have to say a knight of Ashtalarea."
Ashtalarea: "A land unfamiliar to you, I'm sure. Just as unfamiliar as yours is to me."
Land oder Unfamiliar: "Yes, I was walking in the mountans of Tyme when suddenly I heard a noise. It was dark and I heard this low growling. Having just been released from Pildar's clutches, I was tired and hungry."
Tyme: "That is a great range of mountains in my land. Wherever that is now."
Pildar: "From what I hear, he is not unlike your Mondain. Anyway, I peered into the darkness but could see nothing. Suddenly a huge wall of blue flame appeared behind me."
Blue oder Flame: "Yes, blue like nothing I had seen in any spell. Anyway, just as I turned, the creature leapt from the woods. It hit me with such force, we both entered the blue flame together."
Entered: "Well, it didn't burn us, we just fell through to the ground beyond it. After struggeling for a while, I finally managed to kill it. That's when I wandered into this community."
Community: "The people of this land are brave and honorable. Thy fed and clothed me when I discovered that my gold was not the same as yours. I know it is a queer story, but true none the less."
Queer: "Yes it is. Still, if I could I would like to join you on your quest. Perhaps one of the people in your land will know how to get me back to mine. If not, at least I can thank your people by assisting you."
Join: He bows low. "Seggallion at your service." You can see by his broad smile and large physique, he would be a worthy opponent. "Shall we be off then?"
Bye: "Farewell."
Other: "That's one on me. 'Tain't never heard o' that."
Gespr�ch mit Seggallion als Mitglied der Gruppe
You see a huge muscled warrior with a sad look in his eyes. "You have a question?"
Name: "Seggallion. You can call me 'Segg' though."
Job: He looks at you puzzled. "The same as yours now."
Ashtalarea: "Ask me agian sometime. It is quite a story."
Leave: "I'll leave all these things with you. It is hard to say good bye, but I see your path leads elsewhere, so ..."
Other: He leans a bit closer. "What was that?"
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Gherick
You see a tall man, covered with scars and drooling uncontrollably "What do you want?"
Name: "Gherick."
Gherick: "Are ya learnin' how ta speak or do ya need somethi'?"
Job: "I makes the most hideous weapons!"
Hideous: "You ain't the sort what'd be interested. I got some other stuff you could buy, though."
Buy: "I's a great craftsman, I is. Me shop is 'uge! You'll hafta be more specific: arms or armor?"
Serpent oder Shield: "Huh? Oh, yeah, da serpent shield." He looks around and then at the ceiling. "I needs a snake shield, a chunk o'gold, and a magic gem. Have ya got dese things?"
Yes: He holds up a beautiful golden shield that glows softly. "Here ya go. Just as promised. What else can I get ya?"
No: "Come back when ya do! What else can I get ya?"
Serpent oder Shield (zweites mal): "What you gone daft? I already made ya one!"
Bye: "Shut the door on yer way out," he snarls.
Other: He hears you but doesn't respond. oder He doesn't hear you.
Unter einer Pflanze im �stlichen Fl�gel der Festung konnte ich den zweiten Hinweis vom R�tsel finden. Von hier aus soll ich jetzt nach Minoc, wo ich den dritten Hinweis finden soll.
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Your next hint is under a beehive in Minoc.
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Auch konnten wir in den H�usern um Serpent's Hold zwei Schl�ssel finden. Der Schl�ssel in Ghericks Haus �ffnete in seinen Gesch�ft die Lagerhallen f�r Waffen und Ausr�stungen. Der Schl�ssel in M'sieur Loubets Haus �ffnete einen kleinen Raum in seiner Trainingshalle. Hier hat mir M'sieur Loubet ohne Bezahlung eine Trainingsstunde angeboten, die meine Geschicklichkeit steigerte.
Als wir uns in der Taverne umsahen mu�ten ich feststellen, da wir zum Gl�ck noch ein zweites Drachenei aus dem Dungeon Destard mitgenommen hatten. Der Koch Shubin wollte ebenfalls wie Sandy aus Trinsic Magincian Pastry herstellen und ben�tigte dazu auch ein frisches Ei. Er bedankte sich h�flichst als ich ihm eines �bergab.
Auch trafen wir in der Taverne Morchella, die von Sandy beschriebene Piratin. Ihren Teil der Karte wollte sie mir aber nur im Austausch gegen ein Schild des Order of the Silver Serpent geben. Dieses will sie dann in der Hoffnung auf eine Heirat Sir Caradon schenken.
So befragte ich Koranada, den momentanigen Leiter des Orden of the Silver Serpent nach einen solchen Schild. Er bot mir die Mitgliedschaft in diesen Orden an und erkl�rte mir, das ich, um ein vollst�ndiges Mitglied zu werden, mir beim Schmied Gherick mein eigenes Silver Serpent Schild anfertigen lassen mu�.
Zum Gl�ck hatte ich noch mein Snake Shield dabei, welches ich bei meiner Ankunft in Britannia im Castle of Lord British gefunden hatte. Freudig begab sich Gherick sofort an die Arbeit und �bergab mir nach kurzer Zeit mein eigenes Schild. Mit diesem Schild ging ich, bevor ich Morchella ein zweites mal besuchte, erst zu Koranada zur�ck. Dieser begr��te mich freudig als neues Mitglied des Order of the Silver Serpent.
Koranada
You see a dignified man wearing a loose jacket decorated with a serpent. "It is good to see thee again , ...."
Guild oder Order oder Hold: "We stand for the principle of Courage. We are honored by thy membership, worthy Avatar."
Shield: "The Serpent Shield of our order is a sacred symbol of our brotherhood of bravery. Carry it with pride!"
Bye: "Fare thee well."
Morchella
You see a tough-looking woman with a walk like a troll. She stares insolently at you.
Shield oder Serpent: "That be quite a prize ther, matey. Will ye trade it to me for a bit o' map?"
Yes: From a little box Morchella hands over a piece of paper. It is a piece of the pirate map. "I was going to give this magic shield to Caradon, but methinks I'll keep it for meself instead! Good evening, milord." She walks off.
No: "Then leave me be!" She turns her back angrily on you and walks off.
Ein bi�chen ver�rgert war ich schon �ber die L�ge, die Morchella mir vorher erz�hlt hatte. Anscheinend hatte sie nie vor, Sir Caradon zu heiraten. Aber ich mu�te an die Worte Lady Tessas denken, die mir gesagt hatte das ich tapfer w�hrend meiner Abenteuer sein soll, und dieser Augenblick verlangte mir eine Pr�fung der Tugenden ab. Zumindest hatte die Piratin Wort gehalten und mir f�r das Schild den zweiten Teil der Schatzkarte Captain Hawkins gegeben.

Teil der Schatzkarte Captain Hawkins von Morchella
Jetzt war es an der Zeit den Schatzkartenteil von Heftimus McPry im Dungeon Wrong zu suchen. Mit dem Orb of the Moons reisten wir nach Yew und von dort aus hielten wir uns solange �stlich bis wir das Dungeon an der Westk�ste des Lost Hope Bay erreichten. Durch Heftimus Erz�hlungen auf das Schlimmste vorbereitet betraten wir vorsichtig das Dungeon.
Dungeon Wrong / Dungeon Covetous
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
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1
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Dungeon Wrong |
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2
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Dungeon Covetous |
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A
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Hebel und Schalter f�r die T�ren im Norden |
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B
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Hebel und Schalter f�r die T�ren im S�den |
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C
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Hebel f�r die T�ren im Norden |
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D
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Hebel f�r die T�ren im S�den |
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E
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Hebel f�r die n�rdliche T�r im Westen |
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F
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Hebel f�r die s�dliche T�r im Westen |
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G
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Versteck der Ratten: 1 Part of Map - 28 Goldpieces - 1 Gem - 1 Magic Bow - 1 Dagger - 1 Lockpick - 2 Torches |
Schnell mu�ten wir feststellen, da� das Schlimmste in diesen Dungeon die vielen verschlossenen T�ren waren. Auch bemerkten wir schnell die Verbindung zwischen den Dungeons Wrong und Covetous.
Auf der zweiten Ebene des Doppeldungeons mu�te ich den Zauberspruch "Telekinesis" an einen der Hebel hinter den verschlossenen T�ren im Osten anweden um einen Zugang zur dritten Ebene zu erhalten. Nach einigen Suchen fanden wir hier hinter einer Geheimt�r das Versteck der Ratten von denen Heftimus gesprochen hatte. Unter ihren Schatz war der dritte Teil der Schatzkarte Captain Hawkins versteckt.

Teil der Schatzkarte Captain Hawkins von Heftimus McPry
Da wir wegen des R�tsels von Chuckles sowieso nach Minoc geschickt wurden, verlie�en wir das Dungeon jetzt �ber den Einstieg von Covetous.
8.04.04) Die n�chsten drei Teile der Schatzkarte Captain Hawkins:
Hier durchsuchten wir das Gesch�ft der Korbflechterin Michelle und unter einen der Bienenk�rbe entdeckten wir den dritten Hinweis, der uns als n�chstes nach Moonglow schickt.
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You're doing well! Next you should search the harpsichord in the Blue Bottle Tavern.
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Aber vorher wollten wir jetzt endlich den Gargoyle Sin'Vraal, der uns schon bei meinen letzten Besuch in Britannia weitergeholfen hatte, in den Drylands besuchen. Vorgenommen hatte ich mir dieses schon seit l�ngeren.
Ol' Hawknose, einer der Piraten Captain Hawkins, ist ausgezogen um den D�monen der Drylands zu t�ten. Stelnar Starhelm aus Jhelom und Baron de Hugh aus Serpent's Hold hatten, als sie vom D�monen der Drylands sprachen, Sin'Vraal gemeint. So liegt die Vermutung nahe, das auch Ol'Hawknose den Gargoyle damit meint. Ich hoffte, das er sein Vorhaben nicht in die Tat umgesetzt hat.

Drylands
(incl. Shrine of Sacrifice)
| 1 | Haus von Sin'Vraal |
| 2 | Shrine of Sacrifice |
| 3 | The Ant Mounds |
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Sin'Vraal
You see the daemon Sin'Vraal. "Good afternoon, milord. What seek you?"
Name: "I am Sin'Vraal."
Job: "No job, milord. I am free to wander where I wish."
Free oder Wander: "Among my people, those who can fly rule. Though I have wings, I cannot fly. So I was a slave. Here I am free!"
People: "I am not a daemon, though humans think so. I am a gargoyle."
Gargoyle: "I fled here to the Underworld because I was not free among the gargoyles."
Fly: "There are two kinds of gargoyles: winged ones and wingless ones. Wingless ones are mute and unintelligent. They do all the manual labor. Winged ones are smart, and do all the planning and leading. Being able to fly is, to them, a sign of intelligence. Even the Temple can only be reached by air."
Intelligence: "Yes, a strange concept this. Yet as some in Minoc can tell you, flying can be achieved by anyone."
Temple: "The great Temple of Singularity held the Codex. The temple is the most holy gargoyle place. A human could learn much by traveling there. But you could never get to the temple. Not only is it deep below the surface, but it can only be reached by flying. And you cannot fly any more than I can."
Pirate: "Yes, I once met a pirate here in the desert. He seemed to be hunting me, but he got dragged off by the ants!"
Ants: "The great desert ants build huge mounds, and are very dangerous!"
Bye: "May your persistence and precision lead to success, milord!"
Other: "I know nothing of ..., milord."
Sin'Vraal wurde tats�chlich von einen Piraten angegriffen. Dieser hatte aber die Riesenameisen der Drylands nicht beachtet und wurde von ihnen verschleppt. Im weiteren Gespr�ch kl�rte uns Sin'Vraal etwas �ber die Kultur der Gargoyles auf und erw�hnte dabei, das die Einwohner Minocs Ideen haben wie ein Mensch fliegen k�nnte.
Im Moment brauchen wir aber den Teil der Schatzkarte von Ol'Hawknose und so m�ssen wir jetzt im Bau der Riesenameisen diesen Piraten finden.
The Ant Mounds
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Einstiege "The Ant Mounds"
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A
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Vorratskammer der Riesenameisen: 3 Meat - 4 Bunches of Grapes |
| B |
Abfallkammer der Riesenameisen: 1 Leather Helm - 1 Leather Armor - 2 Cloth Armor - 1 Swamp Boots - 1 Leather Boots - 2 Throwing Axe - 3 Clubs - 1 Zu Ylem - 4 Torches - 1 Honey Jar - 3 Mugs - 1 Plate - 1 Candle - 1 Gavel - 1 Cloth - 1 Black Pearl - 2 Nightshade
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| C |
K�nigin der Riesenameisen
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D
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Leiche von Ol'Hawknose: 1 Part of Map - 5 Goldpieces - 1 Gem - 1 Leather Helm - 1 Wooden Shield - 1 Throwing Axe - 1 Dagger - 1 Wine - 1 Mug |
In der zweiten Ebene des Baus der Riesenameisen konnten wir einiges an Nightshade sammeln. Dieser Pilz scheint hier beste Wachstumsbedingungen zu haben. In der dritten Ebene konnten wir in der Abfallkammer einige interessante Gegenst�nde finden. Die Leiche von Ol'Hawknose fanden wir in der vierten Ebene des Baus, s�dlich der Ameisenk�nigen. Diese haben wir auch am Leben gelassen, weil sie sich sowieso nicht f�r uns interessierte und wir diesen Tierstamm nicht ausrotten wollten. Bei der Leiche von Ol'Hawknose fanden wir den vierten Teil der Schatzkarte Captain Hawkins.

Teil der Schatzkarte Captain Hawkins von Ol'Hawknose
Den f�nften Schatzkartenteil, den wir als n�chstes suchen wollten, ist der Teil des Einsiedlers auf der Dagger Isle. Wir verlie�en die Ant Mounds und durchquerten die W�ste Richtung Osten bis wir die K�ste erreichten. Nach einer sehr kurzen Seereise erreichten wir die Dagger Isle und im nordwestlichen Teil der Insel konnten wir das Haus des Einsiedlers Bonn entdecken.

Dagger Isle
| 1 | Haus von Bonn |
| 2 | Shrine of Honesty |
| 3 | Dungeon Deceit |
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Bonn
You see a short, barefooted crazy man. "At last! I knew you'd come to steal my shoes someday! But I was too smart for you! You see, I HAVE NO SHOES!"
Name: "A cleaver ploy pretending to be friendly ... But if I told you my name was Bonn, then you could work foul magic to destroy my mind ... I'll not fall for your tricks!"
Bonn: "Who told you that? Alas, I am undone! I must flee!"
Shoes: "I threw my shoes into the sea when I saw you coming!"
Sea: "My shoes will be very happy there, dancing with the fishies!"
Dancing oder Fishies: "They'll dance a waltz, I doubt it not!"
Waltz: He begins laughing hysterically.
Job oder Despair: "I have no job, nor shoes, nor any such thing. But I've learned from my misfortune, learned never to trust anyone, let alone to love."
Love: "Love is a slippery sled that flips over and pins you to the slope. And then, at night, the ice weasels come."
Night oder Ice oder Weasels: "If you're lucky they'll kill you!"
Trust oder Misfortune: "I trusted Hawkins once, and it led to nothing but despair."
Hawkins: "On how I envy him his peaceful sleep!"
Lucky oder Kill oder Die oder Envy oder Peaceful oder Sleep oder Death: "Death's embrace is the only true comfort a man can find in this world."
World: "Flat as a pancake, and twice as tasty!"
Embrance oder Comfort: "A good chair is worth a thousand bumberchutes."
Bumberchutes: "Who told you about those? It's supposed to be a secret!"
Secret: "You're not one of us!"
Us: "We know who we are ..."
We: "Me and the others."
Others: "By the time you find out, it will be too late!"
Time oder Find oder Out oder Late: "I won't tell you becouse ... You're not one of us!"
Bees oder Head: "The buzzing, thy're always buzzing in my head."
Mad: "I can help you! I'm the only sane one left."
Only oder Sane oder Left: "All the others LOST THEIR SHOES!"
Help: "Go to the Shrine of Honesty, and stand just to the east of it. Take 3 steps north, 2 steps west, 5 steps south, and 4 steps east. Then eat some grapes, and all will become clear to you!"
Shrine oder Honesty oder Grapes oder Clear: "Mark my words!."
Map: A strange light comes into his eyes: "The map? The secret treasure map? I still have it, right here in my house. Do you want it?"
Yes: "Too bad! I've hidden it well, and it will go to my grave with me! I'll die all the better for still having it!"
No: "Good! You can't have it anyway!"
House oder Grave: "I lived on the sea, and I'll die not far from it. Then my basement can be my tomb."
Basement: "Too well hidden for the likes of you to find!"
Bye: "Farewell, sweet enemy. I love you more than my own death!"
Other: "Sometimes the bees in my head almost drive me mad!"
Im Gespr�ch hat Bonn erw�hnt, das er seinen Teil der Karte in seinen Haus versteckt hat. Wir untersuchten dieses gr�ndlich und als wir Bonns Harpsichord beiseite r�ckten, konnten wir darunter einen versteckten Zugang zum Keller des Hauses finden.
In diesen hatte Bonn einige Sachen aus seiner aktiven Piratenzeit gelagert, und zwar: 1 Part of Map - 1 Goldpiece - 65 Gold Nuggets - 1 Leather Helm - 1 Leather Armor - 1 Cloth Armor - 1 Spicked Shield - 1 Wooden Shield - 1 Glass Sword - 1 Bow - 1 Throwing Axe - 32 Arrows - 1 Backpack - 3 Bags - 12 Torches - 1 Pick - 1 Shovel - 1 Hoe - 2 Honey Jar - 1 Black Potion - 1 Blue Potion - 1 Orange Potion - 1 Purple Potion.
Dank Bonn waren wir jetzt bereits im Besitz von f�nf der neun Teile der Schatzkarte Captain Hawkins.

Teil der Schatzkarte Captain Hawkins von Bonn
Bevor wir uns nun auf die Suche nach dem sechsten Teil der Schatzkarte machten, reisten wir zuerst noch nach Moonglow. Dort fanden wir im Harpsichord der Blue Bottle Tavern versteckt den vierten Hinweis des R�stsels Chuckles. Als n�chstes sollen wir jetzt die Betten im Gef�ngnis von Yew untersuchen.
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Well done! Now go search the beds in the jail in Yew.
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In Richtung Yew mu�ten wir sowieso reisen, weil wir im Dungeon Shame nach Old Ybarra und in Empath Abbey nach Nathaniel Moorehead Ausschau halten m�ssen. Wir entschieden uns dazu als n�chstes das Dungeon Shame aufzusuchen.
So teleportierten wir uns mit dem Orb of the Moons zum Castle of Lord British und anschlie�end verlie�en wir Britain Richtung Yew. Als wir den Lost River erreichten setzten wir unsere Reise auf dem Wasserweg fort. Mit unserem Boot folgten den Flu�verlauf bis zu seiner Quelle, wo sich das Dungeon befindet.
Dungeon Shame
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Dungeon Shame
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| A |
Altes Goldgr�berhaus: 5 Gems - 1 Leather Boots - 3 Throwing Axe - 5 Flask of Oil - 1 Jar of Honey - 1 Backpack - 1 Bag - 1 Shovel - 1 Pick - 1 Wooden Ladder - 1 Bucket - 1 Horseshoes - 1 Skillet - 1 Mug - 1 Candle
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| B |
1 Magic Bow
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| C |
Old Ybarra
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1. Ebene |
12 Gold Nuggets
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| 2. Ebene |
10 Gold Nuggets
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| 3. Ebene |
12 Gold Nuggets
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| 4. Ebene |
26 Gold Nuggets - 3 Gems
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Old Ybarra
You see a sunken-faced, starring man, dressed in rags. It takes a few moments for the man to notice you. "Hu--humans! Please, you must help me!" he says weakly. "I need food, badly!"
Name: "Ybarra. Ybarra's my name."
Food: "Yes, food! The last thing I ate was my belt. And that was three weeks ago. If only you could give me some food ..."
Belt: "Not very tasty, but it was filling."
Job: "Lost here, no job now. I used to sail under Captain Hawkins on the Empire. We had food then! But those days are gone ...."
Map: "Map? Map. Map. Oh the map. Yes I still have that. I couldn't eat it. I ought to be worth some food. surely?"
Yes: (weiter bei 1)
No: "You must! I'll die! Just a little bit of food for the map?"
Yes: (weiter bei 1)
No: His last shred of hope forn away from him, the withered man leaps at you screaming "Food! Food!"
1: He hands you the map piece and rubs his hands, eagerly awaiting his food. (weiter bei 2)
2: ... shares some food with the pathetic man. "Thunft fou," Ybarra says, stuffing the food into his mouth. After finishing the offered meal, however, Ybarra still seems starved.
Bye: "Don't go! I need food ... food ... Can I have a little before you go?"
Yes: (weiter bei 2)
Yes (kein Essen mehr dabei): Suddenly, you realize that you have no food to give him! "No food?" he asks. "Then thou art doomed too!"
No: The man collapses, the last of his energy gone.
Other: "Huh?"
Im Dungeon gab es einige Sackgassen, aber schlie�lich fanden wir Old Ybarra auf der vierten Ebene, umringt von mehreren Gremlins. Nachdem wir diese besiegt hatten, sprach ich Old Ybarra an. Dieser war sichtlich am Ende und hat w�hrend des Gespr�ches alle unsere Essenvor�te aufgegessen. Dieses hatte er nach den Wochen des Hungerns auch dringend n�tig. Als Gegenleistung hat er mir den sechsten Teil der Schatzkarte Captain Hawkins �berlassen.

Teil der Schatzkarte Captain Hawkins von Old Ybarra
Mit dem Orb of the Moons teleportierten wir uns als n�chstes nach Yew und untersuchten das Gef�ngnis nach dem f�nften Hinweis des R�tsel von Chuckles. Versteckt war dieser in einen Bett der n�rdlichen Zelle des Hochsicherheitstraktes. Die T�re mussten wir allerdings vorher mit einen Powder Keg oder mit den Zauberspruch "Explosion" aufsprengen.
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Most people would have given up by now... But since you haven't, you can find the next hint under a cauldron in New Magincia.
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New Magincia war mir momentan zu weit weg und so beschlossen wir die Spur sp�ter weiter zu verfolgen. Wir verlie�en Yew Richtung Empath Abbey, welches am westlichen Rand des Deep Forest liegt. Aber kurz nachdem wir Yew verlassen hatten schlugen wir ein Lager auf. Hier, im n�rdlichen Deep Forest, wollte ich mich wieder mit den Wisps treffen, um ihnen das Buch "The Lost Book of Mantras" als Gegenleistung f�r ihr Geheimnis anzubieten.
Wisp
You see a strange, glowing ball of energy. "The volume 'you' bear with the symbol pattern representing the sounds 'The Book of Lost Mantras' is a prime source of high density information. Do 'you' wish to 'me' to locate a client who is willing to make an exchange for it at this time?"
No: "The ways of Britannia are strange indeed."
Yes: For a few moments, the wisp pulses, saying nothing. "It is done." the wisp says at last, "Rklbwn have expressed desire to possess this information. Hoping, no doubt, for a bargain, Rklbwn have offered a small quantity of the substance 'gold' in lien of the customary useful information. But surely 'you wish 'me' to arrange for Rklbwn to provide information of value to 'you.' Am 'I' correct to assume this?"
Yes: "Then so be it. Here is useful information from the Rklbwn: 'If a substance with a partially refuctive surface is positioned so that its third index of refraction matches the wavelength coefficient of the output of a polarized light source, and the resulting beam is focased on an ionized crystal suspended in a unipolar magnetic field, matter can be converted into useful electromagnetic radiation at an efficiency rate of 96 to 98 percent, depending on the desired output frequncy.' It was a pleasure doing business with you."
- Zauberspr�che des achten Kreises werden erlernbar -
No: "Very well. 'You' have not sent enough life units to transport much substance, but it is 'your' decision to make." The wisp glows just a trifle brighter for a moment, and suddenly everyone notices that their packs have grown havier. "It was a pleasure doing business with you."
- jedes Gruppenmitglied erh�lt soviel Gold Nuggets, wie er tragen kann -
Es war die richtige Entscheidung das Buch "The Lost Book of Mantras" aus dem Lycaeum mitzunehmen und dieses den Wisps anzubieten. Ich entschied mich dazu die Information von Rklbwn zu erlernen, damit ich bei der Magierin Xiao bei meinen n�chsten Besuch in Moonglow die Zauberspr�che des achten Kreises erlernen kann.
8.04.05) Die letzten drei Teile der Schatzkarte Captain Hawkins:
Nach einer ruhigen Nacht reisten wir am n�chsten Morgen weiter nach Empath Abbey. Nachdem wir das Zentrum der Liebe erreicht hatten, schauten wir uns hier ausf�hrlichst nach dem Piraten Nathaniel Moorehead und seinen Teil der Schatzkarte um.

Westlicher Teil des Deep Forest
(incl. Empath Abbey)
| 1 | Empath Abbey | 3 | Leichenbestatter |
| 2 | Heilerin | 4 | The Spider Cave |
Die H�ndler Empath Abbey
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Weinhandel Faren |
a) White Wine - 10 Goldpieces b) Red Wine - 20 Goldpieces c) Dry Wine - 30 Goldpieces d) Sweet Wine - 40 Goldpieces e) Abbey Red - 100 Goldpieces f) Abbey Dry - 100 Goldpieces
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Imker Zeke |
Verkauf: Jar of Honey - 10 Goldpieces Einkauf: Honey Glass - 7 Goldpieces
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Heilerin Stephanie |
a) Cure - 5 Goldpieces b) Heal - 25 Goldpieces c) Resurrect - 350 Goldpieces (Wenn man nicht gen�gend Geld hat, Heilung und Entgiftung umsonst)
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Eckhart
You see a guarled man with knobby muscles. "Hullo, milord." He touches his cap respectfully. He has a very sharp knife with wich he prunes off less productive branches. "Mind that you stay out of the flight paths of the bees, milord."
Name: "Eckhart the vinekeeper, at your service, sir."
Bees: You notice the bees have regular airial routes all about the vine yard. "Zeke keeps bees on the other side of the abbey, milord."
Job: "I care for the garden and tend the vines."
Care oder Garden: "Some of our rosebuches were planted by druids hundreds of years ago. Eventually, we became the Brotherhood of the Rose."
Tend oder Vines: "The rows," he gestures, "are seedless grapes."
Seedless: "Amazing, ain't it, milord. The enchanter made them for us. Now I grow new vines by grafting seedless grapevines onto regular rootstocks."
Enchanter oder Nicodemus: "Yes, milord. He lives east of here, between two rivers. His hut be due north of Britain, or so they tell me."
Grapevines: "Now those grapes there are for making wine." Dupre says "I cannot say which I like better: wine from grapes or mead from honey!" "And these over here are for cuting."
Wine: "Ask Faren of that."
Faren: "Yes, Faren--the local winemaker."
Bye: He waves and turns back to work.
Other: "Beg pardon, milord?"
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Faren
You see a good looking young man with a wine glass in his hand. "Hell," he says, extending a delicate hand. "What is it you need?"
Name: "Faren. Faren the drunk as some call me."
Drunk: "Just kidding." He smiles broadly. "What is it you need?"
Faren: "You might have noticed the similarity between my sister and me."
Sister: "A beautiful lass Stephanie is."
Stephanie: "Have you met her? Then you know she is blind."
Blind: "Yes, has been so since birth. For her it is like being born a gargoyle."
Gargoyle: "She knows no other life. It is her lot to make the best of her situation. In this she is no different than your or I." He pauses to gather his thoughts. "Even gargoyles face this dilemma, I'll wager. But we know them more by the ways they differ from us, rather than their similarities."
Job: "I sell many tiypes of wine, made right here." He clicks his tongue.
Bye: "Have a nice morning." He sips his wineglass.
Other: He scratches his head and looks around.
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Zeke
You see a strong looking man with just one arm. "Hello," he shouts, waving. "What d'ya need?"
Name: "Zeke the one-armed beekeep, it is."
Zeke: "Lost me arm and gained that name in battle." He flashes a yellowed grin at you.
Battle: "'Twas a horried affair, but Mondain had to be thwarted."
Mondain: "You must be new here." He looks to the ground. "He brought an age of great evil unto our land. Yet try and tell today's children of the age of darkness ... They believe nothing can go wrong, as long as the Avatar lives."
Beekeep oder Bees: "Bees are true friends. They work all day, making honey and scattering pollen. All we have to do is provide them with hives." He laughts. "And get stung once in a while!"
Hives: "I buy all my hives from a nice lady in Minoc named Michell. She weaves them out of straw."
Job: "I'm the beekeeper here at the abbey. If you want to buy honey, or sell me a honey jar I'm all ears (If only one-armed)."
Bye: "Have a nice morning."
Other: He scratches his head and looks around.
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Stephanie
You see a young woman who stares into the distance. "Hello? Is someone there?"
Name: "Stephanie, but you can call me 'Steph.'"
Steph: "That's better."
Job: "We have no 'jobs' here as such. But I can heal, cure and resurrect."
Cure: "Which of you?" ... "I sense that you are poisoned, .... Will you make an offering of 5 gold?"
Yes: Placing your hand over her hearf, she closes her eyes and whispers something. The fever leaves your brow.
No: "Without the offering I cannot cure you."
Heal: "Which of you?" ... "I sense your injury, .... Will you make an offering of 25 gold?"
Yes: She closes her eyes, puts a delicate hand on your brow and chants softly. You feel much better.
No: "I cannot heal you if you won't tithe."
Nicht gen�gend Geld: "I sense your hesitation is based on your empty pockets. I also sense your cause is a just one." She closes her eyes, puts a delicate hand on your brow and chants softly. You feel much better.
Resurrect: "Will you make an offering of 350 gold?"
No: "Then there is nothing I can do save grieve with you."
Yes: Stephanie lays hands upon the corpse ... "Doman... thixus... anretu!" And the dead live again!
Bye: "Good morning, my friends. Take care." Her long lashes flitter a moment.
Other: "I don't think I'm the one to ask that of."
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Sionnach
You see a troubadour with a drum. His tailored suit is travel-worn but bright. "Greetings, folks." Iolo: "Why, hello there, my friend. You've grown a bit since we met last. I'm afraid I can't recall your name, you'll have to forgive me." "It has been a while, Master Iolo."
Name: "My name is Sionnach." (He pronounces it 'Sha NOK'.)
Job: "I'm a drummer and a singer."
Drummer: "Would you like me to play for you?"
No: "As you wish, milord."
Yes: The drum is wide and flat. Sionnach bolds it by the strings on the back of it. Then, he taps it in intricate patterns using both ends of the dowel held loosely in his other hand. It sounds thus: 'RUM-TE-TUM, RUM-TE-TUM, TUMBLETY-TUM-TE-TUM!' The beat is invigerating and exciting. "That's a battle summons."
Battle: "'Twas long ago ... Back when men forced sorcerous secrets from demons ... Back when women wone moonbeans into cloth of indescribably fine texture ... Long ago, Lord Fennigan devised a language of raps and knocks on the great drums used by his armies. Each drum was made of the entire skin of a bull, stretched taut by a dozen cords. It's true. I read that in a book I found at the Lycaeum."
Read oder Book oder Found oder Lycaeum: "I also read a number of maritime histories. They record the facts behind the many songs of different ships."
Songs oder Ships: "The sea is not always a gentle generous friend. Storms have brought down many a haughty vessel: the evil Empire, the Dutchman, the Virtuous ... Have you heard of the Virtuous?"
No oder Virtuous oder Singer oder NOK: Sionnach sings softly for you. "A southerner from Serpent's Hold Once slew a pirate crew of eight. Young Keegan was this warrior bold, And thus he claimed the 'Bitter Kate.' He broke a bottle 'cross her bow And 'Virtuous' become her name. For many years she served him well, Good captain Keegan rose to fame. The Barston Bay came north to fight, The Jolly Roger on her mast. To cold Loch Lake she sailed that night. To sink Keegan's ship with cannon blast. Ah, the old Bitter Kate, she's mended her ways, And as the Virtuous, ended her days. Captain Keegan, he sleeps the endless sleep While on Loch Lake's shore the Virtuous lays."
Empire oder Dutchman: "I don't know where she rests. Ask other bards. There's probably great treasure on her, and on the Virtuous, too."
Bye: "Take care!"
Other: "That I cannot help you with."
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Sylaina Moorehead
You see a vuluptuous woman dressed in dark blue velvet over white cloth. "Hello there, stranger. Can I help you?"
Name: "I'm Sylaina Moorehead."
Moorehead: "I'm a widow now. I live in a cottage on the beach."
Widow: "My husband left me a little money, to support myself for a time, but I still like to sew fine clothing. There a few things as embroidering and sitting by the ocean, listening to the surf."
Job: "When I need some money for food and such, I work as a seamstress. Most of the time, however, I live off the seashore."
Seashore oder Sea oder Surf oder Beach: "There's always a bit of fish or gull's eggs to eat, with lobster once in a while. I'm as carefree as a gypsy."
Gypsy: "They travel the road between Britain and Trinsic. Normally I like them. They're a merry lot. But one time a group of gypsies stole my prized locket!"
Stole: "Yes--some gypsies are thrustworthy, but others are scoundrels!"
Locket: "My husband left me a gold locket. It contained a piece of an old ship's chart. He said that chart would make me rich. I didn't really care about the chart. But the locket ... That locket was all I had to remember Nathaniel by." She sighs and looks away for a moment.
Seamstress oder Sew oder Clothing oder Embroidering: "Yes, I used to make such fine clothes for my Nathaniel ..."
Nathaniel: "Thought he was not a bad husband, I'll always remember him as something of a scoundrel." She smiles and her lovely eyes sparkle with memories. "They say he went down in a storm. He was a pirate."
Pirate oder Map: "My husband left me a gold locket wrapped in a piece of an old ship's chart. Maybe that's what you seek. I don't have the locket or the map anymore. The gypsies came by one day and stole them."
Bye: "Bye-bye."
Other: "Sorry, I cannot help you with that."
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Mole
You see a coarse looking individual, digging in the dirt with his bare hands. "Hello. If I be speaking with ye, I'd best not be digging at the same time."
Name: "I be Mole."
Job oder Trade: "I dig graves for me master, Glen."
Dig oder Digging oder Father: "Digging's been in me family for generations."
Graves: "If you take away enough dirt, a grave's what left. After they has a funeral, I puts all the dirt back again."
Funeral: "Funerals aren't me trade. I know plenty about dirt, though."
Dirt: "I knows all the different kinds of dirt by heart."
Different oder Kinds oder Heart: "Learned 'em from me father."
Glen: "He's a strange one ... Nobody knows what he keeps in that back room of 'is."
Bye: "Oh, going away, are ye? Let me know when ye return, so I'll know 'tis time to speak with ye again." He returns to his digging.
Other: "I think ye'd best ask someone smarter than me."
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Glen D'Arc
You see a quiet, pale, almost motionless gentleman. "Good evening." he says, in a voice that sends shivers down your spine. "It is evening, I hope. That's my favorite time."
Name: "I am Glen D'Arc of the Trinsic D'Arcs."
D'arc oder Darc oder Trinsic: "I had to move away ... Too sunny."
Sunny: "I much prefer moonlight. It's more natural and healthy."
Job: "I prepare the bodies of the departed for their eternal rest." He pauses to pop a grape into his mouth. He chews it delicately, but you can still hear a soft, squishy sound. "Would you like a few grapes?"
Yes: "Help yourself." (weiter wie bei No)
No: "It's very relaxing work. At least it would be, if I didn't have to put up with that incompetent gravedigger."
Prepare oder Bodies oder Departed: "For most clients, I prefer to use Frigid Solvol. It's the finest embalming fluid on the market."
Frigid oder Solvol: "It gives the departed a nice, healty glow ..."
Eternal oder Rest: "Yes, those who cannot afford resurrection know the cool comfort of good, honest soil." He sighs lougingly. "How I envy them, for only the dead know true peace."
Dead: He smiles. "I see you're not much of a believer in death. But next time you're dead you should try staying that way. You might like it ..."
Incompetent oder Gravedigger oder Mole (erstes mal): "Mole was supposed to have two more graves finished yesterday. I can't stand to talk to him anymore - if you see him, tell him I need those graves dug immediately!"
Incompetent oder Gravedigger oder Mole (zweites mal): "You can't get good help these days ..."
Bye: "Goodbye for now - I'm sure I'll see you again. Every body ends up here sooner or later ..."
Other: "Don't concern yourself with that. Life is too hectic as it is."
Nathaniel Moorehead ist bereits verstorben und eine Gruppe Zigeuner hat seiner hinterbliebenen Witwe die Schatzkarte gestohlen. Mit den Schurken wird sie die Zigeunergruppe n�rdlich von Trinsic meinen, der wir bisher noch keine gro�e Beachtung geschenkt haben. Aber zuerst mu� ich hier den Nachrichten�bermittler spielen und eine Meinungsverschiedenheit zwischen Glen D'arc und Mole bereinigen.
Mole
You see a coarse looking individual, digging in the dirt with his bare hands. You tell him what Glen said. "Wants 'is graves dug, does he? Well, you can tell old zombie-face I'd do a lot better if I had a shovel!"
Glen D'Arc
You see a quiet, pale, almost motionless gentleman. You pass along Mole's message. "Needs a shovel, does he? Tell him to use the one I gave him when I hired him! No doubt he's forgotten he has it by now, or lost it somewhere ..."
Mole
You see a coarse looking individual, digging in the dirt with his bare hands. Mole listens, a bit impatiently. "He gave me a shovel, all right - cheapest shovel I ever saw in all my years in the business! Tell 'im it broke the third day I tried usin' it."
Glen D'Arc
You see a quiet, pale, almost motionless gentleman. "So, his shovel broke? That's no excuse. Tell him he should have bought another one and kept working."
Mole
You see a coarse looking individual, digging in the dirt with his bare hands. "I'd have been glad to get a new shovel! Believe me I knows how to pick out a good one, too. But how'm I supposed to pay for it, you just ask him that!"
Glen D'Arc
You see a quiet, pale, almost motionless gentleman. "That addle-brained, lower class, miserable excuse for a common laborer ... I agreed to give him an equipment, allowance with his pay. No doubt it's all been squandered at some tavern, along with the rest of his pay. See what he has to say about that!"
Mole
You see a coarse looking individual, digging in the dirt with his bare hands. "Aye, maybe there'd 'ave been extra for shovel and such in my pay, if the old skin flint had ever remembered to pay me!"
Glen D'Arc
You see a quiet, pale, almost motionless gentleman. "Ohhh! Silly me, spending so much time with my clients." He gestures at the corpses. "I forget little details like paying Mole ... I'll have to take care of it right away. You deserve a reward for helping me straighten this out. That mage over on the table was found just outside of town. He was carrying a couple of enchanted items and some money when the gargoyles got him. Nobody has been able to find any relatives of his, so you might as well take it all."
Mole
You see a coarse looking individual, digging in the dirt with his bare hands. "Old penny pincher says he's going to pay me? I'll believe it when I have the coins in my hand."
Shovel: "Oh, ye've brought a shovel with ye! Is it for me?"
Yes: "Thank ye very much! And 'tis not even my birthday! Let me tell you tis - keep an eye on old Glen. They say not all of the bodies and up where they're supposed to ... You know. 'e was supposed to have paid for a new shovel, and then you wouldn't have 'ad to go to so much trouble."
Shovel: "'Tis the tool of me trade."
Tool: "Me father said a good shovel is more important than a good wife."
Wife: "That's what you look for after you've got a good shovel."
Als Belohnung f�r meine vermittelnde Rolle bei dieser Meinungsverschiedenheit und f�r das Besorgen einer Schaufel f�r Mole erhielt ich die Erlaubnis, die Leichen in Glens Arbeitsst�tte nach brauchbaren Gegenst�nden zu untersuchen. Dabei konnte ich einige n�tzliche Sachen finden.
Leiche Mage:
150 Goldpieces - 1 Bag - 3 Black Pearl - 4 Blood Moss - 6 Garlic - 2 Ginseng - 4 Mandrake Root - 5 Nightshade - 5 Spider Silk - 3 Sulfurous Ash - 1 Blue Potion - 1 Invisibility Ring
Leiche Guard:
1 Sword
Leiche Swashbuckler:
1 Dagger
In der N�he von Empath Abbey konnten wir noch ein kleines H�hlensystem entdecken, "The Spider Cave". Hier konnten wir nicht nur einige n�tzliche Gegenst�nde finden, wir konnten uns hier auch mit jede Menge Spider Silk eindecken.
The Spider Cave
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Erste Ebene
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Zweite Ebene
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| 1 |
Einstieg "The Spider Cave"
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| 2. Ebene |
1 Spicked Collar
Leiche Guard: 1 Leather Helm - 1 Leather Armor - 1 Wooden Shield - 1 Sword - 1 Spear
Leiche Human: 1 Swamp Boots - 1 Sling - 1 Club
Leiche Swashbuckler: 1 Chain Mail - 1 Crossbow - 1 Main Gauche
Leiche Bard: 1 Halberd
Leiche Mage: 6 Gems - 1 Magic Helm - 1 Spicked Collar
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Nun war es an der Zeit die Gegend um Empath Abbey zu verlassen und die Zigeunergruppe bei Trinsic nach dem Teil der Schatzkarte zu befragen. Mit dem Orb of the Moons reisten wir zu ihnen hin und, bereits schon von vielen vorgewarnt, begann ich damit die Gruppe auszuhorchen.
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Arturos
You see a colerfully clad, bemused looking gypsy. "Hey, paisan! If you were looking to geta your fortune told, you came to the right place."
Name: "I'ma called Arturos. That meansa either 'foolish monkey' or 'he who sells cheese' depending on howa you translate it."
Arturos oder Title oder King oder Gypsies oder Honorary: "You canna just call me 'Uncle Arthur' if you like."
Translate oder Foolish oder Monkey oder Cheese: "Yeah, go figure, huh?"
Uncle oder Arthur: "That'sa nice and friendly. I like you too." He comes over and gives you a big hug.
Job: "Ima the king of all the gypsies. Of course, thatsa what you call more of an 'honorary' title, so I tell fortunes on the side."
Tell oder Fortunes oder Cards: "I gota this fine set of fortune telling cards. These werea hand painted by Musgrave himself. For justa two gold, I'll tella you your future. Whadda you say?"
No: "Ok, have it your way. But ifa some maniac with an axe catches you in a dark alley somewhere, don'ta blame me for not warning you."
Yes: He takes out a deck of cards, shuffles it, and has you pick one. "Okay, thisa card, she'sa the Tower. That means you'rea going to go into a real big building soon, like maybe a castle. Pretty good, huh? Maybe you want a better card, though. Do you want to pick again?"
No: "Okay."
Yes: You pick another card. "This here isa the Wheel of Fortune. Wheek, they go 'round and 'round, so that means you'rea gonna have some good luck, and some bad luck. That doesn't tell you so much. Try for another card?"
No: "Okay, that'sa 1 extra cards at 5 gold apiece. That makes 5 total. It was a pleasure doinga business with you."
Yes: "Oh, hey, you picked the Lovers this time. I thinka maybe you should go talk to Wanda, you know what I mean? That'sa pretty good card. How about another one?"
No: "Okay, that'sa 2 extra cards at 5 gold apiece. That makes 10 total. It was a pleasure doinga business with you."
Yes: "This here's Temperance. Thata means that you shouldn't lose your temper. I canna find you a better card than that, here, wait a minute." He picks out a card. "This is Justice, that'sa one of what they call the 'court cards.' Let me try again." He picks another. "Okay, this isa better. This is the Hierophant. That's a like an elephant, but taller and without the thrunk. That means you're gonna see one of them someday. Pretty interesting, huh? Another card?"
No: "Okay, that'sa 5 extra cards at 5 gold apiece. That makes 25 total. It was a pleasure doinga business with you."
Yes: "Uh-oh, you justa drew the Death card. That means either a you're going to kill somebody soon, ora somebody's gonna kill you. I can never get that part straight. One more card?"
No: "Okay, that'sa 6 extra cards at 5 gold apiece. That makes 30 total. It was a pleasure doinga business with you."
Yes: "Allaright, now we're talking. You pickeda the Crow card. That'sa telling you adventuring isa for the birds. You should open a little shop somewhere and settle down, you know? Okay, that'sa 7 extra cards at 5 gold apiece. That makes 35 total. It was a pleasure doinga business with you."
Map: "Map. Hmm, map ... Oh yeah, thata old thing. Sure, I got that, but she'sa not very interesting. Say--do you want to buy it?"
No: "Nah, I didn't think so. What for would anybody want to buy it, ah?"
Yes: "Oh! Well, sure you do, she's a very important map!" He leads you away from the rest of the group. "Don't want no spyin' ears, ah? Yeah, this map, she'sa leading to the treasure of - oh, who was it, Yellowbeard or somebody. Well, I forget, but the point is it leads to a big, huge treasure! So if you want this map you're agonna have to pay - 100 gold! Okay?"
Yes: (weiter bei 1)
No: "Well, I hate to see anybody pass up good fortune, so I tell you what I do. I sell you this map, this key to infinite wealth, for just 75 gold. Okay?"
Yes: (weiter bei 1)
No: "What, are you nuts? But okay, how'sabout just 50 gold?"
Yes: (weiter bei 1)
No: "Thank you! You have asared me from amaking a big mistake! You're right, I better hold on to this valuable map myself. No way is it worth less than 100 gold."
1: "Okay, here's the map, and may fortune bring you lotsa gold!"
Bye: "Hey, you come again. Soon, okay?" oder "Hey, you come again. Soon, okay?" Shamino whispers to you, "Best check your coinpouch. I think I saw something when that gypsy hugged you."
Other: "Can'ta you think of something more interesting to talk about?"
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Andreas
You see a handsome, carefree gypsy man. "Hey there! Welcome to our humble caravan! You look like a bold warrior - would you like to spar a bit for practice?"
Yes: (weiter bei 2)
No: (weiter bei 3)
Name: "I am Andreas, prince of the gypsies."
Prince oder Gypsies oder Gypsy oder Carefree oder Life oder Traveling: "Wouldn't you like to be a gypsy too?"
Yes: "A fine thing to dream of! But one such as you could never be a gypsy."
No: "The more fool you!"
Job: "I live the carefree life of a gypsy, traveling hither and you." (weiter bei 1)
Love: (weiter bei 1)
1: "When the opportunity arises, I do what I can to brighten the lives of the ladies." Jaana: "I'll just bet he does!" "Of course, you'd probably be more interested in my sister Wanda, right?"
Yes: "Can't say I blame you. In fact, if she wasn't my sister ..."
No: "Hmm, wouldn't have figured you for the type ..."
Wanda: "She practices the world's oldest profession. I, of course, have perfected it, and thus need no practice."
Profession: "We all have our talents. I myself happen to have two. I'd be glad to show you sometime!"
Talents oder Show: "What, you mean swordplay? Just ask, and I'll give thee a lesson yo won't forget!"
Sword oder Lesson: "Would you like to spar a bit?"
Yes: (weiter bei 2)
No: (weiter bei 3)
2: Pulling a couple of sticks from his belt, the gypsy hands you one. You fight with them as if they were swords for a while. After you're finished, he comes over and puts his arm around your shoulder as he gives you a few pointers on fencing style. You're not sure, but you think perhaps you felt a slight tug at the pouch you keep your coins in.
3: "Maybe some other time."
Sex: "Oho, so that's what you're after, you naughty boy! Well ... Normally I'm more of a ladies' man. But I guess your money is as good as anyone else's. It'll cost you 10 gold, okay?" Dupre interrupts. "Milord, I really doubt we have time for this ..." "Well, come on. Yea or hay, milord?"
Yes: The gypsy leads you into a nearby wagon ... After a while, you and he wander back to the rest of the caravan, weary but satisfied. Dupre scowls. "Well, you've certainly picked a fine one to be carrying on with. I would remind you that Britannia is under invasion by hordes of gargoyles, but I'd hate to spoil your fun ..." Andreas laughs. "'Tis not a crime to give yourself over to pleasure ..."
No: "As you like. But take my advice--you should live a little now. That way, you'll have something to remember when you're old and gray ..."
Bye (ohne Sex): "May your travels prove interesting."
Bye (mit Sex): "Come again soon."
Other: "Don't trouble yourself about that. The art of the sword and the art of love are all that really matter."
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Wanda
You see a gypsy wench with a voluptuous figure. "Well, hello handsome! Looking for a little relaxation?"
Yes: "Well this is the place!"
No: "Ha! You must be atraid of what your mother might think."
Name: "They call me 'Wicked Wanda,' honey."
Wicked oder Wanda: "If we can find someplace private, I'll gladly show you how I got my nickname ..."
Find oder Private oder Show oder Nickname: "Hmm, sounds like I've piqued your interest ..." oder "Why sirrah, are you trying to insinuate something?" She breaks into a fit of giggles.
Sex: "I've a cot in my wagon ... 15 gold's the price--and I don't haggle! Interested, honey?" Dupre speaks. "I don't think we have time for this ..." "Come on, honey. Cross my palm with 15 gold and I'll show you a good time. Okay?"
Yes: Taking you by the hand, the gypsy wench leads you off to her wagon. After a time, you return to your comrades. Dupre: "That's a fine way to be carrying on when all of Britannia is in danger! When our quest is complete, then there will be time enough for wenching!" Wanda: "Nothing's wrong with a little fun. There's plenty of time ... as long as there's plenty of gold!"
No: "Fine! Come back when you get permission from your mother!"
Bye (ohne Sex): "If you ever decide you need a break from adventuring, come find me again."
Bye (mit Sex): "'Twas a business doing pleasure with you ... I hope you come again soon!"
Other: "Why concern yourself with that, honey? Surely you can think of something more pleasant ..."
Schnell mu�te ich feststellen das diese Gruppe von Zigeunern im Bezug auf Geld ein sehr einnehmendes Wesen haben. Zumindest konnte ich den Preis f�r den siebten Teil der Schatzkarte Captain Hawkins von 100 Goldpieces bis auf 50 Goldpieces runter handeln.

Teil der Schatzkarte Captain Hawkins von Nathaniel Moorehead
Nun gilt es noch den achten Teil der Schatzkarte zu finden. Es hie� das einer bei einen Schiffsungl�ck gestorben sein soll und so machten wir uns auf die K�sten Britannias und die einzelnen kleinen Inseln genauer abzusuchen. Nach langer Suche und einigen gefundenen und untersuchten Schiffswracks wurden wir auf einer Insel zwischen dem Cape of Heroes und der Isle of Deeds f�ndig.

Die Inseln zwischen dem "Cape of Heroes" und der "Isle of Deeds"
| 1 | Schiffswrack |
Hier entdeckten wir ein Schiffswrack, welches von einer Gruppe Skeletten und Geistern bewacht wurde. Nachdem diese besiegt waren und ich das Schiffswrack genauer untersuchen konnte, entdeckte ich in diesen den achten Teil der Schatzkarte Captain Hawkins.

Teil der Schatzkarte Captain Hawkins aus dem Schiffswrack
Jetzt war der Zeitpunkt gekommen, um Homer nach den neunten Teil der Schatzkarte zu befragen. Wir segelten also nordw�rts bis Buccaneer's Den und Homer erwartete uns schon bei seinen Stammplatz in der Taverne "The Fallen Virgin".
Homer
You see a shifty-eyed character. He carries a cane and walks with a slight limp. "So, have ye found the eight pieces of the map yet?"
Yes: "Very well. I've been thinking about how we can work out a deal. I know you want the silver tablet. Far as I'm concerned, you can have it. All I really want is the magical cloak that's buried with the rest of the treasure. So I'll tell you where the nith piece of the map is if you promise to bring me the cloak. The rest of the treasure should be loot enough to satisfy you. Is it a deal?"
No: "Suit yourself, mate, that's the only deal I'll offer."
Yes: "Okay. The ninth piece of the map is hidden ... Right here in my pocket!" He grins wickedly. "I had to keep it safe while you were off gathering the others, didn't I?" He hands you the last piece of the map. "The island in the upper left hand corner is Buccaneer's Den. You'll keep your word and come right back here with the magic storm cloak, won't you?"
No: "Don't want to keep your word now that you have the map, eh? Well, then, I won't tell you where you need to dig to find the treasure!"
Yes: "Good. Then I'll tell you this: When you reach the island marked with the X, find the three stones and stand in their center. then walk three paces due south, nine paces due west, and twelve more paces south. That should put you right next to an old dead tree. Dig in the patch of dirt just to the south of you, and you'll find the treasure! Now go get it!"
Gegen das Versprechen der Storm Cloak aus dem Schatz Captain Hawkins hat Homer mir nicht nur den neunten Teil der Schatzkarte �berlassen, er hat mir auch erz�hlt, wo ich dann genau nach dem Grab suchen mu�.

Teil der Schatzkarte Captain Hawkins von Homer
Da ich unsere letzte Schaufel Mole in Empath Abbey gegeben hatte, kaufte ich eben bei Budo im Gesch�ft noch eine neue.
8.04.06) Der Schatz Captain Hawkins & The Book of Prophecies:
Nun begann ich damit die einzelnen Teile der Schatzkarte richtig zusammen zu legen. Nachdem ich dieses geschafft hatte, erkannte ich das es sich bei der Insel, auf der Captain Hawkins begraben wurde, um die Insel des Zauberers Sutek aus meinem letzten Abenteuer in Britannia handelt.

Die Schatzkarte von Captain Hawkins
Wir ruderten zu dieser Insel und dachten an eine schnelle Bergung des Schatzes. Jedoch haben wir nicht mit den Einfallsreichtum von Piraten gerechnet, wenn es darum geht gro�e Sch�tze zu verbergen.
The Pirate Cave
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Erste Ebene
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Zweite Ebene
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Dritte Ebene
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Vierte Ebene
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Einstieg "The Pirate Cave"
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| A |
Skelett: 3 Gems - 1 Black Shield - 1 Swamp Boots - 1 Main Gauche - 1 Bread - 1 Cheese - 1 Ale - 1 Backpack - 1 Bag - 1 Sextant - 5 Torches - 1 Pick - 1 Knife - 1 Mug - 1 Plate - 1 Green Potion
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| B |
1 Invisibility Ring
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| C |
Schatzkammer von Captain Hawkins: 1 Silver Tablet - 1 Storm Cloak - 1 Fan - 203 Goldpieces - 7 Gold Nuggets - 3 Gems - 1 Magic Helm - 1 Iron Helm - 1 Spicked Collar - 1 Plate Mail - 2 Leather Armor - 1 Curved Heather - 1 Black Shield - 1 Wooden Shield - 1 Swamp Boots - 1 Leather Boots - 1 Magic Bow - 1 Lightning Wand - 1 Fire Wand - 1 Sword - 1 Dagger - 5 Flask of Oil - 1 Meat - 2 Bread - 1 Ale - 3 Mead - 1 Wine - 5 Powder Kegs - 3 Torches - 6 Lockpicks - 1 Sextant - 1 Pick - 1 Bucket - 1 Hammer - 1 Pliers - 1 Candle - 3 Candelabra - 1 Cloth - 3 Honey Jar - 1 Plate - 2 Invisibility Rings
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Der Weg zur Schatzkammer Captain Hawkins war durch viele Fallen und Irrwege gesch�tzt. Erst nach einer l�ngeren Suche erreichten wir diese. Die drei interessantesten Sachen die wir hier fanden und mitgenommen haben waren der zweite Teil des Ancient Silver Tablet, die Storm Cloak und der Fan. Mit dem letzteren ist es m�glich die Richtung des Windes zu beeinflussen.
Nachdem wir das Pirate Cave verlassen hatten, reisten wir nach Buccaneer's Den zur�ck um den Handel mit Homer zu Ende zu bringen. Dieses mal trafen wir ihn direkt am Steg.
Homer
You see a shifty-eyed character. He carries a cane and walks with a slight limp. "Have you found the storm cloak yet?"
No: "Then get off your duff and go dig it up!"
Yes: "Then hand it over and we're even." His eyes gleam with greedy anticipation. Do you give him the cloak?
Yes: He takes the cloak from you. "Thank for keeping your word. There's not many that does, these days ..."
No: "Blast ye! If I still had two good legs, I'd keelhaul the lot of you! We had a deal! Besides I Helped steal that treasure myself fair and square. Can't trust anybody these days ..."
You see a shifty-eyed character. He carries a cane and walks with a slight limp. "You serned your purpose by bringing me the cloak ... Now I have no further need of you. I have big plans now, and no time to waste talking."
Nach der �bergabe der Storm Cloak reisten wir zur Verity Isle. Dort habe ich mir bei der Magierin Xiao die Zauberspr�che des achten Kreises gekauft und anschlie�end im Lycaeum Mariah das komplette Ancient Silver Tablet gezeigt.
Mariah
You see a freckled young lady with an enchanting smile. "Good afternoon, milord, can I help thee?"
Book oder Tablet oder Half oder Ancient oder Silver oder Decipher: "With both pieces of the tablet, I should be able to work out a translation." She studies the tablet for a while, and then starts reading, haltingly, from the book. An ancient prophecy tells of the final days, when the end of our world shall come. Three signs will precede the end. Thrice shall a being of great evil come unto our land, and by this it shall be known that the end is nigh. This evil one is of another race, who consider the evil one a great prophet. Yet this false prophet follows not the principles of Control, Passion and Diligence. One day the false prophet will come and desecrate our most holy shrine. And the false prophet will steal our most holy artifact, the Codex of Ultimate Wisdom. This shall be the first sign of the end. Then, it is written, the false prophet shall descend deep into the bowels of the earth. And the false prophet will cause the underworld to collapse. This will cause great earthquakes to tear our world asunder, and there will be a time of plague and famine. This shall be the second sign of the end. One last time shall the false prophet come. This time, the false prophet will come with a band of warriors. And they will destroy all that remains of the gargoyle race. There is only one way that this prophecy may be averted: That is by the sacrifice of the false prophet. Mariah pauses for a while, deep in thought. "When they refer to 'the false prophet,' they must mean you." she says. "It would seem that they have reason to think you evil, from their perspective. This is a difficult matter to resolve. I think you'd better seek out more information. There's a gargoyle named Sin'Vraal living out in the desert. He speaks our language. Perhaps he could tell you more about this book, and of how the gargoyles view us."
Bye: "Fare thee well."
Mariahs �bersetzung des Buches wirkte unfassbar auf mich. Sein Inhalt erz�hlt, das durch meine Taten w�hrend meiner letzten zwei Besuche in Britannia das Volk der Gargoyles fast ausgerottet wurde. Und um den endg�ltigen Untergang zu entgehen wollen sie mich t�ten. Dieses erkl�rt den Krieg der Gargoyles gegen Britannia.
Etwas verunsichert und unschl�ssig wie dieser Krieg nun am besten zu beenden ist, befolgte ich den Rat von Mariah und besuchte den Gargoyle Sin'Vraal ein zweites mal.
Sin'Vraal
You see the daemon Sin'Vraal. "Good afternoon, milord. What seek you?"
Book oder Prophecies: "The Book of Prophecies says that the False Prophet will come to destroy the gargoyle race. Only the sacrifice of the False Prophet will save us."
Sacrifice: "Sacrifice means many things in my language. You should seek out a gargoyle sholar to learn more. Travel the other side of the world, and you should be able to find one. You can go down through Hythloth to get to the realm of the gargoyles."
Bye: "May your persistence and precision lead to success, milord!"
Noch ganz in Gedanken �ber das auf mich zukommende machten wir uns auf den Weg nach Britain um uns dort f�r den Abstieg durch Hythloth in das Reich der Gargoyles vorzubereiten. Dabei w�hlten wir diesmal den Seeweg und nicht den Orb of the Moons, den wir sonst immer benutzt hatten um schnellstm�glichst einen Ort zu erreichen.
So entdeckten wir mehr durch Zufall an der Stelle im Sumpf wo sich w�hrend meines letzten Abenteuers in Britannia die H�tte von Grendel befunden hatte ein mir bisher unbekanntes H�hlensystem. Neugierig betraten wir dieses.
The Swamp Cave
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Einstieg "The Swamp Cave"
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A
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1 Gargoyle Helm - 1 Leather Helm - 1 Leather Armor - 1 Wooden Shield - 1 Swamp Boots - 1 Two Handed Axe - 1 Bow - 1 Mace - 1 Club - 1 Dagger |
| B |
Leiche Mage: 1 Storm Cloak - 1 Staff - 1 Lightning Wand - 1 Fire Wand - 1 Flask of Oil - 1 Ring - 1 Invisibility Ring - 1 Protection Ring - 1 Regeneration Ring
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Schnell stellten wir fest, das wir im Swamp Cave waren. Hier mu�ten wir uns vor allem gegen Corpser, Giant Squids, Sea Serpents und Daemons behaupten. Auch konnte ich hier zum ersten mal einen Gargoyle Helm finden. Nach dem Boomerang, den wir bereits bei der Befreiung des Shrine of Compassion kennengelernt hatten, und dem Zu Ylem, das wir in den Ant Mounds gefunden hatten, das dritte Artefakt gargoylischer Kultur. Am meisten aber freuten wir uns �ber den Fund einer neuen Storm Cloak. Mit dieser wirkte der Gedanke an das Bevorstehende ein klein wenig beruhigender.
Nach der Erkundung des Dungeon reisten wir weiter nach Britain wo wir damit begannen, uns gr�ndlich auf unsere n�chste Mission vorbereiteten.
8.05) Die Kultur der Gargoyles:
8.05.01) Der Abstieg durch Hythloth:
Nachdem wir uns in Britain mit ausreichend Bolzen und Pfeilen und in Cove und Skara Brae mit ausreichend Reagenzien versorgt hatten, reisten wir mit dem Orb of the Moons zum zweiten mal zur Isle of the Avatar.
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Isle of the Avatar
(incl. The Shrine of the Codex & The Shrine of Humility)
| 1 | The Shrine of the Codex |
| 2 | The Shrine of Humility |
| 3 | Dungeon Hythloth |
In der N�he des Shrine of Humility fanden wir das Dungeon Hythloth, welches wir nun mit einer gewissen Spannung betraten.
Dungeon Hythloth
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Erste Ebene
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Zweite Ebene |
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Dritte Ebene
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Vierte Ebene |
| 1 |
Dungeon Hythloth (Einstieg: Britannia)
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Dungeon Hythloth (Einstieg: Realm of the Gargoyles)
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| A |
8 Gold Nuggets
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| B |
Haus von Captain John: 1 Silverware - 1 Horse Chops - 1 Ale - 1 Bucket - 1 Skillet - 1 Spatula - 1 Mug - 3 Honey Jar - 1 Candle
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In Hythloth fanden wir einiges an Sulfurous Ash. Aber wir mu�ten uns auch st�ndig gegen Daemons, Dragons und Drakes verteidigen. Gl�cklicherweise hatten wir im Swamp Cave noch eine Storm Cloak gefunden, denn ohne diese w�re die Erkundung von Hythloth sehr schwer gewesen. In der vierten Ebene mu�ten wir uns dann noch einmal seit l�ngeren gegen eine kleine Gruppe von Gargoyles behaupten.
Mit all diesen Gegnern h�tten wir rechnen k�nnen, aber nicht mit der Person die wir in der vierten Ebene von Hythloth antrafen. Vor uns stand auf einmal der vermisst geglaubte Captain John.
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Captain John
You see a long-haired gentleman with a scholarly demeanor. "Praise the virtues! Humans have arrived here at last! But what's this? Not just any humans--the Avatar! 'Tis most fortuitous that thou hast returned, noble .... Many cataclysms have occurred since thou last visited Britannia!"
Name: "Why, I'm Captain John, milord!"
Job: "For several years I have been here in the catacombs, studying the gargoyles."
Studying: "Yes, I have learned much about them! I had a silver tablet that contained much of what I had learned. I gave it to some gypsies to take to Mariah, at the lycaeum. Did it arrive safely?"
Yes: "Good! I am glad to know that the gypsies kept their word. That tablet must have amazed Mariah!"
No: "No?! But I paid money, good money, for them to carry it to her! No matter. Now that thou art here, all is well. You can study the gargoyles yourself, and carry the knowledge back to the surface!"
Gargoyles: "They are not evil, as most humans believe! I have spent much time talking to them, and I have found them to be almost human. I have learned about their society, their beliefs and their language."
Society: "There are two kinds of gargoyles, winged and wingless ones. At first it seemed as if the wingless ones were slaves. But now I know that the wingless ones are beloved and valued family members. They must be told what to do, because they are not truly intelligent. The gargoyles live honorably, by their own set of beliefs."
Beliefs: "The gargoyles' beliefs are much like your own. Where we have the three principles of Truth, Love and Courage, they have the principles of Control, Passion and Diligence. Directly, these leads to the virtues of Direction, Feeling, and Persistence. Combined, they lead to Balance, Achievement and Precision. Taken all together, they point to Order. And the sum of all the principles is Singularity. Gargoyle society stresses unity and Singularity in all things. They have to; their world has always been harsh, even before the cataclysms."
Cataclysms oder World: "The gargoyle world, once as large as Britannia itself, is slowly being destroyed! The forces thou set in motion have caused great sections of their land to fall off into the void! Only a single gargoyle city remains."
City: "The gargoyle City of Investigation, their place of learning and government, is all that is left. Thou must do something to save the gargoyle race! I know not what, however. Thou must talk to the gargoyles."
Language oder Talk (wenn man die Scroll nicht hat): "With the help of a gargoyle child, Beh Lem, I have learned how to speak their language." (weiter bei 1)
Language oder Talk (wenn man die Scroll hat): "With the help of a gargoyle child, Beh Lem, I have learned how to speak their language."
1: "Wouldst thou like to learn?"
Yes: "Here." He hands you a scroll. "Use this scroll; it contains a basic vocabulary of the Gargoyle language."
No: "But you must! Thou hast no chance of saving the gargoyles if thou knowest not their language!"
Beh oder Lem: "He and I meet every day at moon, where Hythloth emerges in the gargoyle lands. Go and speak with him, learn about the gargoyles. You must save them!"
Bye (erstes mal): "Wait! Thou must meet Beh Lem and travel with him among the gargoyle people. That is the only way you can save them, and save them you must! And without Beh Lem with you, the gargoyles will attack!"
Bye (zweites mal): "Farewell again, noble Avatar. As the gargoyles say, 'May thy persistence and precision lead to success.' Upon you rests the future of an entire race."
Other: "Oh, the things I could say of that! But we have not the time. When both worlds have been saved, then we can discuss such matters."
Captain John kl�rte mich etwas �ber die Gesellschaft, den Glauben und die Sprache der Gargoyles auf. F�r letzteres gab er mir eine Schriftrolle, auf denen er die Grundkenntnisse der Sprache der Gargoyles notiert hatte. Bevor wir weiterreisten, studierte ich diese gr�ndlich.
Auch bat mich Captain John darum, das ich mich f�r das Volk der Gargoyles einsetzen und dises nicht mehr als Feind betrachten soll. Ein junger Gargoyle namens Beh Lem, den ich vorm Eingang von Hythloth treffen kann, soll mir dann bei meiner Mission weiterhelfen k�nnen.
Anscheinend scheint an der Geschichte �ber Beh Lem von Mandrake, die er mir in der Taverne "The Fool's Pair o' Dice" in Trinsic erz�hlt hatte, doch etwas dran zu sein. Aber schon �fters hatten sich inzwischen seine Geschichten als wahr erwiesen, obwohl ich wegen seines hohen Alkohlkonsums vorher an diese gezweifelt hatte.
8.05.02) The Realm of the Gargoyles & The Gargoyle Lens:
So betraten wir den Realm of the Gargoyles, wo wir vor dem Eingang des Dungeon Hythloth die von Captain John beschriebene Person trafen.

The Realm of the Gargoyles
| 1 | Haus von Lord Draxinusom | 10 | Farmer Krill |
| 2 | Haus von Naxatilor, dem Seher | 11 | Haus des Schlangenbeschw�rers |
| 3 | Haus von Valkadesh Wislem | 12 | Hall of Knowledge |
| 4 | Hersteller f�r Glasswaren und Linsen | 13 | Shrine of Singularity |
| 5 | Heiler | 14 | Shrine of Control |
| 6 | R�stungs- und Waffenh�ndler | 15 | Shrine of Passion |
| 7 | Gemischtwarenh�ndler | 16 | Shrine of Diligence |
| 8 | Nahrungsmittelh�ndler | 17 | Dungeon Hythloth |
| 9 | Farmer Nash | 18 | The Tomb of Kings |
Die H�ndler des Realm of the Gargoyles
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R�stungs- und Waffenh�ndler Weaponsmith |
Armor: a) Gargoyle Helm (Anzahl: 2) b) Gargoyle Belt (Anzahl: 2)
Weapon: a) Boomerang (Anzahl: 3) b) Zu Ylem (Anzahl: 1)
Item: a) Silver Snake Venom (Anzahl: 1)
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Gemischwarenh�ndler Goodscrafter |
a) Fishing Pole (Anzahl: 2) b) Jug (Anzahl: 1) c) Rope (Anzahl: 1) d) Small Jug (Anzahl: 4) e) Wine (Anzahl: 3) f) Xylophone (Anzahl: 2)
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Nahrungsmittelh�ndler Foodmaker |
a) Grapes (Anzahl: 1) b) Horse Chops (Anzahl: 4) c) Wine (Anzahl: 2)
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Heiler Healer |
a) Cure b) Heal
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(Das Angebot der H�ndler ist begrenzt. Da Geld bei den Gargoyles keinen Wert besitzt, erh�lt man alle Waren umsonst)
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Beh Lem
Gespr�ch mit Beh Lem, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a small, light-skinned gargoyle. The gargoyle greets you enthusiastically, but you can't understand him! Seeing your confusion, he switches to the human language. It's obviously a strain for him. "Hllo. I little human speak."
Speak oder Human: "Captain John teach I human speak."
Captain oder John: "Captain John friend. He come here. I wait here."
Name: "No name. I Beh Lem."
Job: "I wait here. Captain John come."
Teach: "Captain John teach I human speak." Dupre speaks. "..., let's away from here. There's naught of use this creature can tell us. Agreed?"
Yes: The confused gargoyle waves good-bye.
No: "As you wish, milord."
Bye: The confused gargoyle waves good-bye.
Other: The gargoyle shrugs.
Gespr�ch mit Beh Lem, nachdem man die Sprache der Gargoyles studiert hat
You see a small, light-skinned gargoyle. "To greet you, human. To recognize you as the False Prophet!"
False oder Prophet: "To be feared by everybody - everybody except me and Valkadesh, my father!"
Name: "To be called Beh Lem, wich means 'just one.' To have not yet received a true name."
Job: "To be here to help you, noble ...."
True: "To not receive a true name until I have proved myself worthy."
Proved oder Worthy: "To not deserve a name yet. But to get one someday, just like my father Valkadesh!"
Valkadesh (erstes mal) oder Father: "To very much respect Valkadesh my father. To want to be a scholar someday just like him! To wish to meet Valkadesh?"
Yes (Platz in der Gruppe): "To go with you and guide you there!" The little gargoyle eagerly joins your group.
Yes (kein Platz in der Gruppe): "To not be able to join you right now To ask again later, perhaps."
No: "Oh." The little gargoyle seems suddened.
Valkadesh (zweites mal): "To wish directions to the house of Valkadesh?"
No: "Than to not understand you."
Yes: "To go from the entrance to Hythloth westward, following the mountains. Then to turn north, at the Hall of Knowledge. To walk east along the mountains until you come to a narrow pass. To find the house of Valkadesh through the pass! To see it at 40 degrees south, 65 degrees east by the sextant. But to take care! To avoid the lava pits and the Hall of Knowledge! To understand these directions?"
No: "To ask what was unclear?"
Yes: "Good!"
Directions: "To ask what directions were unclear?"
Every oder Guide: (weiter bei Yes - Valkadesh (zweites mal))
Mointains: "To walk clockwise around the mountains from Hythloth to reach my father's house."
Hall oder Knowledge: "To avoid the Hall! To talk to Valkadesh first!"
House: "To find the house of Valkadesh my father through the pass east of the Hall."
Lava oder Pits: "To be in danger from the lava! To stay far away!"
Principles: "To be surprised that you don't know that! To have three guiding principles - control, diligence, and passion. To be the basis of all gargoyle beliefs."
Control oder Diligence oder Passion: "To be one of our guiding principles."
Leave: "To wish to stay with you! To not have until there is peace between our races!"
Bye: "May our persistence and precision lead to success!"
Other: "To be young. To think you should ask someone older." oder "To not understand what you mean by ...." oder "To truly wish I could help you with that." oder "To know nothing about that." oder "To not have enough experience to answer that."
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Valkadesh Wislem
Gespr�ch mit Valkadesh Wislem, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a tall, thin, winged gargoyle. The gargoyle smiles, but his grin is somehow disturbing. "I human friend. Walk talk you."
Friend: "Captain John gargoyle friend. Captain John speak."
Captain oder John: "Must Captain John go. Only he speak. Must go!"
Bye: "Want much to talk. Captain John speak; Captain John go!"
Other: In a thick accent, the gargoyle croaks, "I bad with human language. With Captain John must to speak."
Gespr�ch mit Valkadesh Wislem, nachdem man die Sprache der Gargoyles studiert hat
You see a tall, thin, winged gargoyle. "To offer greetings, False Prophet. To have waited long for you to return to this side of the world. To believe that the Book of Prophecies is wrong. To believe that I can reason with you, persuade you to spare my people. To wish to adress you honorably: To ask your name?" ... "Noble '..., to see that you are being of hnor and respect. To not betray that honor - to return the Codex! To save my people from the prophecy!"
Name: "To be called Valkadesh Wis-lem, Valkadesh the Scholar. To have been given partial name. To have yes to achieve full honor."
Partial oder Full oder Honor: "To be greatly honored by even a partial name. To be customary among my people to give names only to those most worthy."
Job: "To be a Scholar. To be seeking a way to avert thy prophecy."
Codex: "To believe that it is not too late. To beg you to return the Codex. Avert the prophecy! Save your life, and my people's lives as well."
Prophecy: "To be written in the Book of Prophecies that you would destroy our world. To also be written that only the sacrifice of the False Prophet would save us."
Sacrifice: "To be the only alternative to returning the Codex. Without the Codex, to have no choice but to sacrifice your life!"
Choice: "Wait! To know that sacrifice has three meanings: of self, of others and of valuables. Perhaps to find a better answer in one of those other meanings."
Answer: "To be unable to help more. To suggest you seek out Naxatilor himself for further enlightenment."
Naxatilor: "To learn much from Naxatilor, the wisest gargoyle. To find his chambers just to the northeast of the Hall of Knowledge. To suggest you go there and ask him of sacrifice."
Bye (erstes mal): As you turn to leave, the gargoyle stops you. "Wait," he calls. "To be feared and hated by all gargoyles. To be unsafe for you right now, False Prophet. To surrender is only answer. To surrender to Inquisitor. Then to be no longer a threat, and then not to be feared by my people! To surrender to the Inquisitor, and then to be free to look for the solution."
Free oder Freely: "To know that the moons are not properly aligned yet for the ritual. To assure you that you will nob be sacrificed for many weeks. To assure you further that surrender is the only way you can travel among my people."
Surrender: "To travel to the Inquisitor. To tell the Inquisitor that you surrender. Then to be no longer a threat, and no longer be feared."
Inquisitor oder Leader oder Draxinusom: "To go to Draxinusom, the Inquisitor and leader of my race. To find his chamberst just to the northwest of the Hall of Knowledge. To surrender to him, that you may travel freely in our land."
Bye (zweites mal): "May our precision and persistence lead to success!"
Other: "To be confused by your accent. To ask what ... means?"
Gespr�ch mit Valkadesh Wislem, nachdem man das Amulet of Submission erhalten hat
You see a tall, thin, winged gargoyle. "Greetings, friend '.... To see you have done the honorable thing. To have earned much respect from my people by doing this!"
Bye: "May our precision and persistence lead to success!"
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Lord Draxinusom
Gespr�ch mit Lord Draxinusom, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a large, winged gargoyle of regal bearing. The gargoyle screams, "An-bal-sil-fer! Klep lem! Por-aylem ter-ort ka!"
Gespr�ch mit Lord Draxinusom, nachdem man die Sprache der Gargoyles studiert hat
You see a large, winged gargoyle of regal bearing. "To express astonishment at your audacity, Flase Prophet!"
Name: "To be named Draxinusom, leader of our race. To demand to know why you have come before me!"
Job: "To be the leader of our race. To have little time to waste chatting with the Flase Prophet!"
Surrender: "To be here to surrender?"
No: (weiter bei Other 4)
Yes: "To be willing to die to save my people?"
No: (weiter bei Other 4)
Yes: "To grant me your life?"
No: (weiter bei Other 4)
Yes: "Why?"
All: "To be suspicious of thy motives..."
Sacrifice oder Valkadesh: The gargoyle shows you a crystal amulet dangling from a leather cord. "Hsss... To consent to wear this?" Trusted Dupre whispers frantically to you. "You mustn't! It's some sort of magical trap!" The gargoyle waits impatiently for an answer. "Yes or no, False Prophet?"
Yes: (weiter bei Yes 2)
No: "To be necessary for surrender! To ask again for your acceplance of this."
Yes 2: The gargoyle hands you the amulet, and you slip the leather loop over your head. "To surprise me with the nobility of your deed. To no longer be a threat to my people. To bid you to travel among my people, talk to them, learn our ways. To inform you when the time of your sacrifice has come."
No: (weiter bei Other 4)
Bye: "Flee, False Prophet! To seize you for sacrifice the instant my army returnes from the underworld!"
Other 1: "To ignore the rehetoric of the False Prophet!"
Other 2: "To grow impatient with your babbling!"
Other 3: "To warn you of imminent attack!"
Other 4: "Begone, False Prophet! To seize you for sacrifice the instant my army returnes from the underworld!"
Gespr�ch mit Lord Draxinusom, nachdem man das Amulet of Submission erhalten hat
You see a large winged gargoyle of regal bearing. "To be honored by your presence noble .... To feel sorrow that matters of state prevent conversation. To summon you when proper time for your sacrifice has come."
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Naxatilor the Seer
Gespr�ch mit Naxatilor the Seer, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a dark, rough-skinned gargoyle. The venerable gargoyle does not acknowledge your presence.
Gespr�ch mit Naxatilor the Seer, nachdem man die Sprache der Gargoyles studiert hat
You see a dark, rough-skinned gargoyle. "To have nothing to say to you, False Prophet!"
Gespr�ch mit Naxatilor the Seer, nachdem man das Amulet of Submission erhalten hat
You see a dark, rough-skinned gargoyles. "To greet you, ..., Avatar of the Underworld. To see the Amulet of Submission around your neck. To consider your acceptance of this both noble and wise. To observe by your aura that your are truly a being of honor. To be surprised then, that your are fated to destroy a world."
Fated oder Destroy oder World: "To have wreaked great havoc in this land by your theft of the Codex! To have no choice but to return it!"
Choice oder Return: "To see only two alternatives: to return the Codex, or give up your life."
Codex: "To know not where the Codex is. But to remember that Captain Bolesh just returned from the Codex! To suggest you seek him. To try the healer's house to the north."
Name: "To be called Naxatilor."
Job: "To be a seer, mystic advisor to my people. But to be unable to avert what is written in the Book of Prophecies."
Sacrifice: "Hss... Yes, to know of the three meanings of that word. To ask to which type of sacrifice you refer: self, others or items of value?"
Self: "To admire your willing ness to sacrifice your life for the good of my people. But to doubt that that is the meaning of the prophecy."
Others: "What?! To suggest that you can atone for your misdeed by bathing in the blood of others?! To find such thoughts unworthy of your honorable aura!"
Item oder Value: "To know of only one item of true value -- the Codex itself. Surely not to destroy the Codex!?"
Yes: "To be utterly without hope in the face of such ignorance. To refuse to converse with a daemon." (Ende des Gespr�chs)
No: "Perhaps to have another alternative... Yes! To return the Codex to the Vortex! To then be available to both our peoples!"
Both oder People: "To be able to see the Vortex from both sides of the world! To benefit both races equally if the Codex is returned there!"
Vortex oder Ritual: "To direct you to go to the Hall of Knowledge, south of here. There to read the Book of Ritual. There also to get the Vortex lens! Then to return here, where I will tell you what must be done!"
Hall oder Knowledge: "To find the Vortex Lens in the Hall of Knowledge, south of here."
Bye: "Farewell! To return when you have visited the Hall of Knowledge!"
Other: "To have no time to discuss that."
Beh Lem hatte hier schon seit l�ngeren auf meine Ankunft gewartet. Nicht an die derzeitige Deutung der Prophezeiung glaubend, wollte er uns sofort zu seinem Vater Valkadesh Wislem begleiten. Jedoch mu�te ich, um Platz f�r ihn in unserer Gruppe zu schaffen, Captain Leonna entlassen, die wieder nach Buccaneer's Den zur�ck kehrte.
Die Aufnahme Beh Lems in unsere Gruppe zeigte sich als wahrer Gl�cksfall. So wurden wir dank ihm von diesen Zeitpunkt an nicht mehr von den Gargoyles angegriffen.
Dank seiner Beschreibung fanden wir auch problemlos das Haus von Valkadesh Wislem. Dieser erkl�rte mir, da� der Codex of Ultimate Wisdom zur Rettung des Volkes der Gargoyles zu diesem zur�ck gebracht werden mu� und da� das Wort "Sacrifice" drei verschiedene M�glichkeiten beinhaltet: die eigene Opferung, die Opferung anderer und die Opferung von Gegenst�nden. Ich soll Naxatilor the Seer aufsuchen und mit ihm zusammen eine L�sung f�r diese Probleme finden.
Vorher mu�te ich jedoch noch Lord Draxinusom, den F�hrer des Volkes der Gargoyles, aufsuchen, damit ich mich bei ihm ergeben kann. Lord Draxinusom �bergab mir daraufhin als Zeichen meiner Aufgabe das Amulet of Submission. Dieses mu� ich von nun an tragen. Zum Schlu� erkl�rte er mir noch, da� er sich erst wieder bei mir melden wird, wenn der Zeitpunkt meiner Opferung gekommen sei.
Dank des Amulet of Submission k�nnen wir uns im Realm of the Gargoyles jetzt �berall frei bewegen und unterhalten. So besuchten wir als erstes Naxatilor the Seer, der nach einigen �berlegen tats�chlich auf eine L�sung f�r die momentanige Situation kommen scheint.
Der Codex of Ultimate Wisdom mu� geopfert werden, darf aber dabei nicht zerst�rt werden. Er mu� nach der Opferung sowohl von den Gargoyles als auch von den Menschen einsehbar sein. Ich soll Captain Bolesh beim Heiler der Stadt aufsuchen, um zu erfahren, wie ich zum Codex gelangen kann. Auch soll ich die Hall of Knowledge aufsuchen um dort im Book of Ritual zu lesen und um eine Vortex Lens zu besorgen. Anschlie�end soll ich zu Naxatilor zur�ck gehen.
So schauten wir uns weiter im Realm of the Gargoyles um.
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Wingless Gargoyle
No response.
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Healer
Gespr�ch mit dem Healer, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a somber and calm gargoyle. "An in mani u lem, An-bal-sil-fer." The gargoyle says nothing else.
Gespr�ch mit dem Healer, nachdem man die Sprache der Gargoyles studiert hat
You see a somber and calm gargoyle. "To be unwilling to help you, False Prophet. To be a healer, a being of peace. Elsewise, to summon the guards to slay you!" The gargoyle says nothing else.
Gespr�ch mit dem Healer, nachdem man das Amulet of Submission erhalten hat
You see a somber and calm gargoyle. "To see the amulet, the symbol of your courage and nobility. To wish to help you however I can."
Name: "To be nameless, being only a healer."
Job: "To be entrusted with the tasks of healing thouse wounded and curing those sick. To do this for all, as a service to society."
Heal oder Cure: The gargoyle mixes strange powders into a foul-smelling brew. "To drink this and be healthy." Do ... drink it?
No: (weiter bei 1)
Yes: ... drink the potion and feel slightly dizzy. "To apologize for the error! But to know exactly what I did wrong." The gargoyle mixes a differnt drink that somehow smells worse than the last. Do ... drink it?
No: (weiter bei 1)
Yes: ... drink the potion and feel deathly ill! "To apologize for the error! But to know exactly what I did wrong." The gargoyle mixes a differnt drink that somehow smells worse than the last. Do ... drink it?
No: (weiter bei 1)
Yes: ... drink the potion and feel restored! "To ask if there is aught elde I can do for you?"
1: The gargoyle shrugs. "To ascure you that it is safe and invigorating. But not to force anyone to act against their will."
Heal oder Cure (kein Bedarf): "But to be certain that all of you are well! To ask if there is aught else I can do for you?"
Resurrect: "To ask me to raise the dead? To apologize, but that is beyond my power. To doubt that anyone can do that!"
Bye: "May fortune prevent the need for your return!"
Other: "To be a healer, dedicated only to my job. To know nothing about ...."
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Captain Bolesh
Gespr�ch mit Captain Bolesh, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a strong, winged gargoyle warrior. He is sorely wounded. The gargoyle struggles to sit up. He shouts, "An-bal-sil-fer! Agra-lem! Agra-lem!" The gargoyle collapses, exhausted.
Gespr�ch mit Captain Bolesh, nachdem man die Sprache der Gargoyles studiert hat
You see a strong, winged gargoyle warrior. He is sorely wounded. The gargoyle struggles to sit up. He shouts, "The False Prophet! Guards! Guards!" The gargoyle collapses, outraged but exhausted.
Gespr�ch mit Captain Bolesh, nachdem man das Amulet of Submission erhalten hat
You see a strong, winged gargoyle warrior. He is sorely wounded. The gargoyle struggles to sit up. "The False Prophet! But to wear the Amulet of Submission? Then to express awe at your honor and courage."
Name: "To be named Bolesh Us-agra-lem, Bolesh the Troop-Leader."
Job oder Leader: "To head what remains of our forces into battle. To have recently returned from a mission to your side of the world. To have tried to reach the Codex."
Codex: "To have had victory between our claws, but to have been thwarted on the verge of success! To have encountered an impervious force field around the Codex."
Force oder Field: "To know that such a field surrounded the Codex when my people possessed it. To remember that only those on sacred quests for wisdom could pass."
Sacred oder Quests: "To receive a sacred quest at the Temple of Singularity. But to be uncertain whether a Human's request would be answered there."
Temple oder Singularity: "To find the temple in the mountains to the north. To need to fly to get there thought!"
Fly: "Yes, to be accessible only to the superior winged gargoyles. To be totally unreachable by land-bound worker gargoyles! To suppose that it is totally unreachable by land-bound humans as well."
Bye: "Farewell, False Prophet. To honor my people with your sacrifice."
Other: Weakly, the gargoyle says, "What?"
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Weaponsmith
Gespr�ch mit dem Weaponsmith, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a young, nervous-looking gargoyle. "An-bal-sil-fer!" the gargoyle screams. "Agra-lem! Agra-lem!" Suddenly realizing that he is holding a weapon, the gargoyle attacks!
Gespr�ch mit dem Weaponsmith, nachdem man die Sprache der Gargoyles studiert hat
You see a young, nervous-looking gargoyle. "The False Prophet!" the gargoyle screams. "Guards! Guards!" Suddenly realizing that he is holding a weapon, the gargoyle attacks!
Gespr�ch mit dem Weaponsmith, nachdem man das Amulet of Submission erhalten hat
You see a young, nervous-looking gargoyle. "The False Prophet! To thank you for your upcoming sacrifice. To greatly respect your nobility and courage."
Name: "To be a simple weaponsmith, False Prophet. To lack a name, as is appropriate for my station."
Job oder Weaponsmith oder Master oder Work: "To be the master weaponsmith now, although to have but recently been a simple apprentice."
Apprentice: "To greatly regret the loss of my master, killed during the disasters. But to carry on in the face of adversity. And certainly not to lose all passion for life, like the worthless goodscrafter!"
Disasters: "Yes, surely to know of the disasters? To have only barely survived the earthquakes after the Codex disappeared."
Goodscrafter: "To consider him a discredit to the race! Most of all, to consider him a dishonor to my late master!"
Dishonor: "To cheapen all our loss, all our grief, by his self-pity. To have lost my master like a father to me. Yet to maintain control, to maintain diligence. Most of all to maintain passion for life. To feel that the goodscrafter dishonors us all by abandoning our principles. To feel that the goodscrafter needs a trip to the catacombs."
Catacombs: "Yes, to have visited them myself once, long ago. To find there shrines to our three principles: control, passion and diligence. To speak with these shrines and meditate, to recieve new insight. To not remember where the catacombs are. To be sent there by the Temple of Singularity."
Temple oder Singularity: "To find that to the north, in the mountains. To advise you find someway to fly if you wish to get there, though!"
Fly: "To be unable to reach the Temple on foot; to be forced to fly over the mountains."
Buy oder Sell: "To not understand what that means. To create these items for the use of all."
All: "To give these wares to any gargoyle who has need of them. To invite you to look around at my wares as well. To ask if any of them interest you?"
Wares: "To have but a few items available. To be far less adept than my former master."
Helm oder Belt: "To see little of interest in that item."
Boomerang: "Ah, to see you admire these boomerangs, the work of my master. To regret being unable to create boomerangs myself. To have only a few left in stock, but to offer you one." Do you accept the gift?
Yes: As you take the boomerang, Shamino speaks. "Aye, 'tis a most interesting weapon, milord. Perhaps when our quest is through I can study its use." The gargoyle speaks. "To ask if anything else interests you?"
No: The gargoyle nods. "Yes, to see that you already have enough weapons."
Boomerang (nachdem man einen erhalten hat): "To wish I had more boomerangs, that I might give you another."
Zu Ylem oder Zu oder Ylem: "Yes, to be a very interesting weapon. To knock out even a large animal with just a single pouch of this powder! To be used often by hunters, to avoid harming the meat. Unfortunately, to make this powder from plants that can no longer be found. Here, to offer you one." Do you accept the gift?
Yes: He hands you a small pouch. "To hope you find it useful."
No: The gargoyle nods. "To understand your reluctance. To know the dangers of zu ylem dust to the untrained user."
Plants: "To create the zu ylem dust from plants that can no longer be found. But to know of far worse effects of the disasters."
Zu Ylem oder Zu oder Ylem (nachdem man eines erhalten hat): "To regret that I have such a small supply of zu ylem dust."
Snake oder Venom: "To be a powerful but dangerous drug! To turn gargoyle warriors into unstoppable fighters! But always be fatal after the battle ends. To be created by the snake charmer, who lives to the southwest."
Charmer: "Yes, to suggest you visit him if you are interested. To find the snake-summoning horn a most impressive sight!"
Bye: "May your long work and strength lead to success!"
Other: "To know nothing of ..., being a simple weaponsmith."
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Goodscrafter
Gespr�ch mit dem Goodscrafter, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a quiet, listless gargoyle. "An-bal-sil-fer," the gargoyle says calmy. "Sun in-korp i. Vers." The gargoyle silently awaits his fate.
Gespr�ch mit dem Goodscrafter, nachdem man die Sprache der Gargoyles studiert hat
You see a quiet, listless gargoyle. "Oh, the False Prophet!" the gargoyle says calmy. "To suppose that you have come to kill me as well. All right." The gargoyle silently awaits his fate.
Gespr�ch mit dem Goodscrafter, nachdem man das Amulet of Submission erhalten hat
You see a quiet, listless gargoyle. "To see the Amulet of Submission. To suppose, then, that my world has been saved. But to feel that salvation has come too late."
Name: "To not have a name. To have nothing at all now..."
Job: "To be a goodscrafter. Though to have no reason to make goods now."
Buy oder Goods: "To invite you to take what you want."
Too oder Late: "To refuse to discuss my grief with the being who caused it."
Grief: "Surely to know what pain you have caused by stealing the Codex? To not believe that you care. To believe, in fact, that you enjoy causing suffering."
Suffering oder Nothing oder Now: "To not believe that you would do anything to help."
Catacombs: "To wish not to speak of it."
Bye: "To wait here for you to return to kill me."
Other: "To not care about .... To not care about anything now."
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Foodmaker
Gespr�ch mit dem Foodmaker, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a large and boisterous gargoyle. He carries a 'knife' large enough to be a sword! "An-bal-sil-fer!" the gargoyle shouts. "Gres por! Gres por!" Half-jokingly Iolo says, "We'd better do as he says. After all, we don't know what kind of meat that is!"
Gespr�ch mit dem Foodmaker, nachdem man die Sprache der Gargoyles studiert hat
You see a large and boisterous gargoyle. He carries a 'knife' large enough to be a sword! "The False Prophet!" the gargoyle shouts. "Begone, begone!" Half-jokingly Iolo says, "We'd better do as he says. After all, we don't know what kind of meat that is!"
Gespr�ch mit dem Foodmaker, nachdem man das Amulet of Submission erhalten hat
You see a large and boisterous gargoyle. He carries a 'knife' large enough to be a sword! "The False Prophet! To welcome you to my place of cooking. To offer you the best food in all the world."
Name: "To be called Foodmaker, not having a name yet. But to be the finest cook in the land! To receive a name someday soon for my skill!"
Job: "To cook and serve food for all the gargoyles who live in these parts! Also to guide and instruct the wingless ones in cooking chores."
Food: "Yes, yes! To offer you this finely roasted meat!" With a few strokes of his huge knife, the gargoyle cuts you a slice of meat. Do you take the meat?
Yes: Your party eats the proffered food. The flavor is unlike anything you've had before. Iolo speaks. "I wonder what sort of meat this is, ...." The gargoyle beams with pride. "To ask you: Is it not the best meat you have ever eaten?"
No: "To be saddened by your not liking! To know of no finer cooker of horseflesh than myself!"
Meat oder Horseflesh: "To be famous among all gargoyles for the quality of my horseflesh!"
Wingless: "To have to watch their every move! But to acknowledge that they are vital to our society."
Bye: "Wait! To give you some fine horseflesh to take with you on your trip?" Do you accept his gift?
Yes: The chef gives you 5 horse chops. "To welcome you to come back when you are hungry again!"
No: "Well then, to save it here for you! To welcome you to come back when you are hungry again!"
Other: "To not know what a ... is. But to gladly cook it for you if you tell me the recipe!"
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Farmer Nash
Gespr�ch mit Farmer Nash, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a gaunt, tired looking winged gargoyle. The gargoyle screams, "An-bal-sil-fer! Des-lem, klep lem!"
Gespr�ch mit Farmer Nash, nachdem man die Sprache der Gargoyles studiert hat
You see a gaunt, tired looking winged gargoyle. The gargoyle screams, "The False Prophet! Workers, attack!"
Gespr�ch mit Farmer Nash, nachdem man das Amulet of Submission erhalten hat
You see a a gaunt, tired looking winged gargoyle."To be amazed! To greatly admire your nobility, False Prophet. To honor my people with your sacrifice! To ask your name, that I may adreass you as you deserve?" ... "To be honored by your visit, ."
Name: "To be named Nash Us-arb-vas-lem, Nash the Leader of Farmers."
Job: "To lead the wingless ones, the worker gargoyles who tend these fields. But to have little fortune in my harvests."
Leader: "To try to give the wingless ones free reign, but to be forced to guide them in their work."
Wingless oder Free: "To be far kinder to the wingless ones than most of my kind. To feel that the wingless ones should not be enslaved simply because they lack our intelligence."
Fortune oder Harvest: "To be forced, on occasion, to tend the fields myself because of the harshnees of the times. To wish my fields were as productive as those of Farmer Krill, my neighbor to the west."
Krill: "To be ashamed that Farmer Krill treats his workers so harshly. To be appalled by this lack of concern for their thoughts and feelings."
Bye: "To have been greatly honored by this conversation, noble ...."
Other: "To confess difficulty in understanding your accent. To inquire what ... means?"
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Farmer Krill
Gespr�ch mit Farmer Krill, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a large, healthy-looking winged gargoyle. The gargoyle screams, "An-bal-sil-fer! Des-lem, klep lem!"
Gespr�ch mit Farmer Krill, nachdem man die Sprache der Gargoyles studiert hat
You see a large, healthy-looking winged gargoyle. The gargoyle screams, "The False Prophet! Workers, attack!"
Gespr�ch mit Farmer Krill, nachdem man das Amulet of Submission erhalten hat
You see a large, healthy-looking winged gargoyle. "To note that you wear the Amulet of Submission. To admire your courage and to appreciate your sacrifice. To ask your name, that I may address you in a noble manner?" ... "To greet you, ...."
Name: "To be named Krill Us-arb-vas-lem, Krill the Leader of Farmers."
Job: "To lead the wingless ones, the worker gargoyles who tend these fields. To have great fortune in my harvests!"
Leader oder Firm oder Direction oder Guidance: "To be forced by necessity to give the wingless ones no room for choice or freedom."
Wignles: "To consider them valuable members of society who need firm control and strong leadership. To explain that they are far less intelligent than you or I."
Room oder Choice oder Freedom: "To acknowledge that it may semm harsh, but to assure you that there is no other way to treat the wingless ones. To receive good harvests only through firm control and clear direction."
Harvests oder Control oder Clear: "To receive bountiful harvests thaks to the efforts of my well-directed workers. To feed my workers far better than misguided Farmer Nash to the east does."
Nash: "To be ashamed that Nash lacks common sense. To be appalled by his uncontrolled heart and undirected mind. To point out his unproductive fields as an example of why the wingless ones need firm guidance."
Bye: "To have greatly enjoyed this conversation, noble ...."
Other: "To ask what you mean by ...?"
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Snake Charmer
Gespr�ch mit dem Snake Charmer, ohne das man vorher die Sprache der Gargoyles studiert hat
You see an old winged gargoyle. The gargoyle shouts, "An-bal-sil-fer!" and flees!
Gespr�ch mit dem Snake Charmer, nachdem man die Sprache der Gargoyles studiert hat
You see an old winged gargoyle. The gargoyle shouts, "The False Prophet!" and flees!
Gespr�ch mit dem Snake Charmer, nachdem man das Amulet of Submission erhalten hat
You see an old winged gargoyle. The gargoyle seems afraid of you at first. Then he notices the amulet around your neck. "To -- to feel honored to adress you, False Prophet. To ask what you wish of a simple snakecharmer?"
Name: The gargoyle laughs nervously. "To lack a name, of course. To be called simply by my job, snakecharmer."
Job: "To summon the silver snake, and to direct the young warriors in defeating it. The to extract the venom so that I can make the battle-drug."
Snakecharmer oder Summon oder Silver: "To use the great horn to summon the silver snake. To always require many warriors to defeat the creature!"
Horn: "To find the horn just north of my house. But to warn you never to blow the horn! To be in grave peril from the snake without a squad of warriors!"
Venom oder Battle oder Drug: "To make the drug for our bravest warriors, who take it and turn into fighting daemons! To express sorrow that the drug is fatal, but to express awe and respect for the warriors sacrifice."
Bye: "To express my thanks for the sacrifice you have chosen to make!"
Other: "To be but a simple snake charmer, unfamiliar with matters such as that."
Die Gargoyles der City of Investigation empfingen uns jetzt freundlich, hilfbereit und beantworteten alle unsere Fragen. Auch erhielten wir einige Geschenke von ihnen, wie zum Beispiel vom Weaponsmith, der uns einen Boomerang, ein Zu Ylem und ein Silver Snake Venom. Auch kl�rte er uns etwas �ber diese ungew�hnlichen Geschenke auf und so wurden manche der ungew�hnlichen Geschichten, die ich in der Vergangenheit geh�rt hatte, etwas klarer, unter anderen die von Sir Caradon aus Serpent's Hold.
Beim Snake Charmer konnten wir ein Silver Horn entdecken. Wenn man dieses benutzt, werden durch seinen Ton Silver Serpents angezogen. Man sollte also vorsichtig mit diesen umgehen. Auch fragte ich mich, ob es einen Zusammenhang zwischen diesen Silver Horn und dem Silver Horn, mit dem ich einst die D�monen am Shrine of Humilty vertrieben hatte, gibt.
Captain Bolesh erz�hlte mir nochmals, das die Gargoyles beim Temple of the Codex ein undurchdringliches Kraftfeld errichtet hatten. Um dieses durchqueren zu k�nnen, mu� man vom Temple of Singularity eine heilige Aufgabe erhalten haben. Dieser liegt jedoch in den n�rdlichen Bergen und kann zu Fu� nicht erreicht werden. Um dieses Problem wollten wir uns aber sp�ter k�mmern.
So suchten wir als n�chstes die Hall of Knowledge auf um dort im Book of Ritual zu lesen und um die von Naxatilor beschriebene Vortex Lens zu holen.
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Caretaker
Gespr�ch mit dem Caretaker, ohne das man vorher die Sprache der Gargoyles studiert hat
You see an old winged gargoyle. An odd device crafted of glass and metal rests upon his face. The gargoyle ignores you and continues writing.
Gespr�ch mit dem Caretaker, nachdem man die Sprache der Gargoyles studiert hat
You see an old winged gargoyle. An odd device crafted of glass and metal rests upon his face. "Yes? To inquire about the reason for this interruption."
Name: "To be called the Caretaker, in lieu of a name. To be honored by being allowed to perform my duties as caretaker of this Hall."
Job oder Caretaker oder Duties: "To care for my race's artifacts that rest here in the Hall of knowledge."
Hall oder Knowledge: "To keep the treasured artifacts of our race here in this Hall, in the three chambers."
Chambers oder Human oder Librum oder Vortex: "To have three rooms here: To keep artifacts from the Underworld in the Human Chamber, to the east. To keep valuable books in the Librum Chamber, to the west. And to keep the Cube and the Lens in the Vortex Chamber, to the south."
Underworld: "Yes, the Underworld. To believe you know it as 'Britannia.'"
Books oder Ritual: "To find what you seek in the Librum Chamber."
Lens: "To find what you seek in the Vortex Chamber."
Cube: "To regret that that item is lost, stolen by human thieves years ago. To have heard the humans mention the name Stonegate as they fled. To have heard them say they would sail through Lost Hope Bay. To know nothing more about its whereabouts."
Stonegate: "To suspect it to be someplace in the human-filled Underworld."
Bye: Without another word, the gargoyle returns to his work.
Other: "To lack any time for idle chatter. To desire you to get to the point and then depart."
a) The Librum Chamber (West in the Hall of Knowledge)
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(The Book of Ritual)
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(The Book of the Underworld)
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(The Book of Prosperity)
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(The Book of Administration)
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(The Book of Family)
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b) The Human Chamber (East in the Hall of Knowledge)
Hammer - Lute - Crossbow - Two-Handed Sword - Rolling Pin - Pants - Dress
c) The Vortex Chamber (South in the Hall of Knowledge)
The Vortex Lens (zerbrochen) - The Vortex Cube (verschwunden)
Mit der Hilfe der Vortex Lens und der Vortex Cube hat Naxatilor the Seer einst den Kodex f�r die Welt der Gargoyles einsehbar gemacht. Nur ist die Vortex Lens inzwischen zerbrochen und die Vortex Cube wurde gestohlen und wahrscheinlich wurde sie nach Stongate verschleppt. So gingen wir mit der zerbrochenen Vortex Lens zu Naxatilor zur�ck.
Naxatilor the Seer
You see a dark, rough-skinned gargoyles. "Yes, to see that the Vortex Lens is no longer whole. To go to the Lensmaker, whose house is northeast of here. To get the lens repaired there! Then to return here with the whole lens!"
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Lensmaker
Gespr�ch mit dem Lensmaker, ohne das man vorher die Sprache der Gargoyles studiert hat
You see a very old gargoyle. The gargoyle gasps in terror and wheezes, "An-bal-sil-fer!" Then he faints dead away!
Gespr�ch mit dem Lensmaker, nachdem man die Sprache der Gargoyles studiert hat
You see a very old gargoyle. The gargoyle gasps in terror and wheezes, "The False Prophet!" Then he faints dead away!
Gespr�ch mit dem Lensmaker, nachdem man das Amulet of Submission erhalten hat
You see a very old gargoyle. The venerable gargoyle peers at you. "Greetings, False Prophet. To have been told by Naxatilor, long ago, that the you would one day come to me, wearing the Amulet of Submission. To never have believed it would come to pass. To ask what service I can perform?"
Name: "To lack a name, of course. But to be called Lor-wis-lem, the scholar of light, by many learned gargoyles." As he says this, the ancient gargoyle beams with pride.
Job: "To craft the finest lenses in the land," the gargoyle says proudly. "Also to teach my young apprentices not to cut themselves on the glass!"
Teach oder Young oder Apprentices: "To be nearing the end of my time. To have one last sacred duty: To pass on my skill to the next generation."
End oder Time: "To be over a thousand years old. To seem a mere youth compared to Naxatilor however."
Naxatilor: "To have helped Naxatilor create the Vortex Lens, centuries ago. To have found him venerable and ancient even then!"
Vortex oder Lens (ohne broken Vortex Lens): "To remember little from so long ago," the gargoyle croaks. "To require the pieces of the lens in order to make a new copy."
Vortex oder Lens (mit broken Vortex Lens): "To see the shattered Vortex Lens you carry. To remember making it, so very long ago." Taking the shards of the glass, the lensmaker turns to his grinding table. In a short while, he has crafted a new Vortex Lens! "To have far greater skill now than when first I made this lens," he says smugly. "To require little time to repair it." He hands you the restored Vortex Lens.
Bye: "To be honored to have helped you, False Prophet."
Other: "To be old. To suggest you ask that others."
Naxatilor the Seer
You see a dark, rough-skinned gargoyles. "Good, to see that you have the Vortex Lens. To have read the Book of Ritual as well?"
Yes: "Good. To be unable to reverse the ritual myself. But to know that the Codex itself will say how to return it to the Vortex. To know also that you will need a second lens. To require a human-crafted lens, so that your people may also see the Codex."
Lens oder Human: "To be sure to show the human lensmaker the Vortex Lens. Also to be sure to tell the human Lensmaker that his lens must be concave! To be most important -- concave!"
Bye: "Farewell! To return when you have visited the Hall of Knowledge!"
Naxatilor schickte mich mit der zerbrochenen Vortex Lens zum Lensmaker nord�stlich seines Hauses. Dieser konnte zwar kaum glauben, das ich jetzt leibhaftig vor ihm stand, aber freundlich reparierte er mir die zerbrochene Vortex Lens.
Danach ging ich zur�ck zu Naxatilor, der mir erkl�rte, das ich nun wegen der weiteren Vorgehensweise den Codex of Ultimate Wisdom befragen mu�. Um den Shrine of the Codex betreten zu k�nnen mu� ich vom Shrine of Singularity eine heilige Aufgabe erhalten haben. Um diesen erreichen zu k�nnen mu� ich jedoch fliegen k�nnen. Mir fiel die Aussage von Sin'Vraal aus den Drylands ein, der einmal meinte, das die Leute in Minoc auch ohne Fl�gel das Fliegen erlernt haben.
Auch mu� ich eine zweite Linse, eine Human Lens, besorgen. Ich mu�te dabei an Ephemerides aus Moonglow denken, der mir vor einiger Zeit berichtet hatte, das er sich mit der Herstellung von Linsen auskennen w�rde.
Im Norden der City of Investigation, wo der Altar steht auf dem ich zu Anfang meines Abenteuers geopfert werden sollte, konnten wir die Tomb of Kings entdecken. Bevor wir uns auf die Suche nach der zweiten Linse und der L�sung des Problems des Fliegens machten, wollten wir diese noch erkunden.
The Tomb of Kings
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Einstieg "The Tomb of Kings"
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| A |
3 Hebel zum �ffnen von Raum C (Richtige Positionen der Hebel: Hoch, Hoch, Runter)
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| B |
3 Hebel zum �ffnen von Raum C (Richtige Positionen der Hebel: Runter, Runter, Hoch)
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| C |
237 Gold Coins - 2 Blue Potion - 2 Red Potion - 2 Yellow Potion
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| Ebene |
5 Gold Nuggets - 25 Gold Coins - 1 Gem - 1 Horse Chops - 1 Honey Jar - 1 Mead - 1 Hammer - 1 Candle - 1 Ring - 2 Silver Snake Venom
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Viel gab es hier nicht zu entdecken und st�ndig mu�ten wir uns vor Silver Serpents in Acht nehmen. Als wir das Dungeon erkundet hatten, machten wir uns auf die Reise zu Ephemerides nach Moonglow.
8.05.03) The Britannian Lens:
Dank des Orb of the Moons kamen wir nach dem l�ngeren Aufenthalt im Realm of the Gargoyles jetzt wieder in Britannia an. Sofort machten wir uns in Moonglow auf den Weg zum Astronom Ephemerides.
Ephemerides
You see a solemn man, constantly dusting and polishing the items in his shop. "Ahem. Yes, what can I help you with, sir?"
Vortex oder Lenses oder Concave: "Ooooh, let me see it... That's a very interesting lens. You need a concave copy of it? Let me think... It would be very tricky to duplicate, being magical in nature, but I believe I might be able to do it. The material and the nature of the enchantment appear similar to those involved in the making of glass swords. If I could keep this to analyze while you go get me a glass sword, I'll try and make a copy for you." Before you can protest, he pockets the lens. "Let me know when you have the glass sword."
Sword: "I once heard of a master glassblower who could make glass swords..."
Master: "Minoc is the logical place to look. That town is filled with master craftsmen. Why, I once heard of a man from Minoc who built a flying machine!"
Flying oder Machine: "Must have been a fairy tale, of course."
Bye: "Goodbye, milord. It was nice talking with you."
Ich h�tte mir ein Glass Sword aufbewahren sollen, dachte ich mir in diesem Moment. Aber nach Minoc m�ssen wir ja sowieso, um etwas �ber das Fliegen heraus zu finden.
Ephemerides erw�hnte eine Flying Machine und im Lycaeum hatte ich schon in einem Buch mit dem Titel "Ye Lost Art of Ballooning" gelesen. Langsam wurde mir klar, wie ich zum Temple of Singularity gelangen k�nnte.
So reisten wir als n�chstes nach Minoc um dort als erstes den Glassbl�ser Dale zu besuchen. Von ihm erhoffte ich mir ein neues Glass Sword.
Dale
You see a short, barrel-chested man. "A good afternoon to thee, Avatar."
Sword: "Aye, I know how to make glass swords. But there is little demand for them."
Demand: "I require five gems for the crafting. This is too expensive for most. Aye, but things of beauty they are..."
Beauty: "Thou seemst like a person who appreciates art. I'll make thee one, if thou hast the gems."
Gems (ohne Gems): "Aye, a glass sword needs fine gems to complete its beauty!"
Gems (nicht gen�gend Gems): "Sorry, ..., you haven't enough gems."
Gems (gen�gend Gems): "Aye, ..., I see the gems you carry. Dost thou wish me to craft thee a glass sword?"
No: "Hmm," he scowls, "perhaps I was mistaken about thee..."
Yes: "It will cost thee 5 gems! Art thou certain?"
No: "Hmm," he scowls, "perhaps I was mistaken about thee..."
Yes: Dale turns to the furnace and begins crafting the sword. Soon it is finished, and you marvel at its beauty! "There she is, and a finer work thou'lt never see!"
Lens oder Crystal oder Telescope: "Hmmm...You'd have to see a lensmaker about that. I hear there's one near the Lycaeum."
Bye: "A fine afternoon to thee!"
Lady Isabella
You see a woman of elegant demeanor, wearing a finely embroidered dress. "Good afternoon, Avatar. I'm glad thy travels have brought thee here again."
Fly oder Balloon oder Airship oder Lighter than Air Device: "Ah, thou wouldst be interested to hear of that. The balloonist flew off on an important mission, and never returned. Selganor should be able to tell you more about it. Tell me, is it true you once rode in a balloon whilst on the quest of the Avatar?"
Yes: "It must have been wonderful, to drift amongst the very clouds..."
No: "Ah, well... Some tales are but empty words, with less substance than the breath that carries them."
Impossible oder Mission: "Yes, ask Selganor."
Bye: "Farewell, and please honor us with your presence again soon."
Selganor
You see a slender, graceful man tuning a lute. "Hail and welcome, ...!"
Balloon: "Oh, are you looking for the man who invented the balloon?" He stares upward, stroking his chin pensively. "Ah yes, now I remember. He flew to Sutek's castle. Said something about a big job he had to do there."
Sutek oder Castle oder Flew: "Sutek lives on an island, far to the south."
Island: "It's east of Serpent's Hold."
Bye: "It was nice talking to you."
Wir kamen in der Suche nach einen Ballon einen guten Schritt weiter. Der Magier Sutek besitzt wohl jetzt ein eigenes Schlo� und seine Insel soll sich �stlich von Serpent's Hold befinden. Dorthin f�hrte die letzte Reise des Ballonbauers.
Aber erst ging es noch einmal nach Ephemerides in Moonglow. Ein Glass Sword besa�en wir dank Dale jetzt wieder und nun war es an der Zeit, die zweite Linse zu besorgen.
Ephemerides
You see a solemn man, constantly dusting and polishing the items in his shop. "Ah, you've brought me a glass sword! Let me just get your lens..." He fumbles through his pockets. "Oh no! I seem to have lost the lens! Just kidding... Here it is. Now I'll melt down the glass sword and try to cast a lens for you." You watch as he works, intently focused on his task. Finally he pronounces the job a success. "Here's your lens back, and the duplicate. There's no charge - the challenge of the task was reward enough. I don't know what you need these lenses for, but I wish you luck!"
Bye: "Goodbye, milord. It was nice talking with you."
Mit der Gargoyle Lens und der Britannian Lens im Gep�ck machten wir uns jetzt auf die Suche nach dem verschwundenen BalIonbauer.
8.05.04) Die Erlernung des Fliegens:
Wir reisten nach Serpent's Hold und segelten von dort aus ostw�rts. Zu unserer �berraschung mu�ten wir feststellen, das Sutek's Island in Wirklichkeit die Isle of Lord Blackthorn ist. Er mu� das Schlo� nach Lord Blackthorns Verbannung in seinen Besitz genommen haben.

Isle of Lord Blackthorn
| 1 | Magier Sutek |
| 2 | Sutek's Catacombs |
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Sutek
You see a white-haired mage in flowing robes with a mad gleam in his eye. "So, Avatar, you disturb the musings of the mad mage Sutek! What wisdom dost thou seek?"
Mad oder Madness: "Yes! Sutek is mad! They say there is a fine line between genius and madness. Well, Sutek hops up and down on that line, cursing the fools that surround him!"
Name: "The name Sutek strikes fear in the hearts of mere mortals! Everyone knows the name of Suteck the Mad!"
Job: "Sutek the Mad is the greatest mage in the land has ever known! Even the Avatar acknowledges the power and wisdom of Sutek! Don't you, milord?"
Yes: "Good."
No: "No?! Then you must die!" (weiter bei 1)
Balloon: "Balloonist? Yes, Sutek remembers him. He died in Sutek's catacombs, like most of the others who have ever worked for Sutek! Dost thou seek employment with Sutek the Mad?"
Yes: "Well, too bad! Sutek isn't hiring today!"
No: "No?! What sort of fool passes up the opportunity to work for the greatest genius of this age? Such fools must die!" (weiter bei 1)
1: "But Sutek is mad, and so he will grant you one last nugget of wisdom before thy death! What wouldst thou like to know?" Nach n�chster Frage: "Thy question is answered. Now flee before the awesome wrath of the mad mage Sutek!" Bei erneutem Ansprechen: You see a white-haired mage in flowing robes with a mad gleam in his eye. "Get out! Flee before the awesome wrath of the mad mage Sutek!"
Catacombs: "Sutek hired many brilliant engineers to build the catacombs are filled with the bones of those engineers! The Pushme-Pullyu knows where all such bones can be found!"
Pushme oder Pullyu: "Sutek created the Pushme-Pullyu as a test for fools! If you can pass the test, you will learn what you wish to know!"
Bye: "How darest thou leave the presence of Sutek the Mad before he has dissmissed you?! If thou art so rude, then I banish thee from my presence. Begone, and pester Sutek no further."
Zweites Ansprechen: You see a white-haired mage in flowing robes with a mad gleam in his eye. "What brings you back to disturb the musings of the mad mage Sutek again?"
Other: "Only a fool would disturb Sutek with frivolous matters such as that!" oder "Yes, Sutek knows all about .... But he won't tell you!"
Zuerst wunderten wir uns �ber diese komischen Kreaturen, die uns hier angriffen, als da waren Rabbits, Two-Headed Alligators, Two-Headed Cows, Two-Headed Giant Scorpions und Two-Headed Giant Ants. Als wir dann das Schlo� betreten hatten, was uns nur mit der Hilfe der Zauberspr�che "Explosion" und "Telekinesis" gelang, und mit Sutek gesprochen hatten, wurde uns einiges klar. Sutek mu� unter dem Einflu� des Geistes von Lord Blackthorn, der wohl immer noch hier pr�sent ist, verr�ckt geworden sein. So f�hrt Sutek hier inzwischen kuriose Experimente mit dem Leben durch, die etwas an die alten Experimente von Mondain erinnern.
Trotz seiner Verr�cktheit berichtete uns Sutek, das der Ballonbauer in seinen Katakomben ums Leben gekommen ist. Den Einstieg in diese konnten wir in einen kleinen Raum hinter einer Geheimt�r finden.
Auch kurios war, das wir hier zum ersten mal seit langen wieder von einer Mimic angegriffen wurden. Ich hatte fast schon gedacht, das diese Kreaturen nach meinen letzten Besuch in Britannia ausgestorben w�ren.
Sutek's Catacombs
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Erste Ebene
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Zweite Ebene | Dritte Ebene | Vierte Ebene |
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Einstig "Sutek's Catacombs"
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| A |
1 Pliers - 1 Ladle - 1 Red Potion - 1 Silver Snake Venom
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| B |
Pushme-Pullyu
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| C |
Abstieg "The Sewers of Britain / The Buccaneer's Cave"
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| D |
Abstieg "Sutek's Deeper Catacombs"
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| E |
Gorn
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F
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Leiche Balloonist: 1 Balloon Plans - 1 Dagger - 1 Shovel |
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Pushme-Pullyu
You see a bizarre, two-headed beast. Both heads take turns speaking to you. "Stand over here!" "Stand over there!" "Come hear our puzzle anywhere!"
Name: "Should I answer you today? If asked tomorrow, I would say... That my partner and I are the Pushme Pullyu, and speaking in riddles is what we do." "But which is Pullyu, and which is Pushme? If you'd asked yesterday, I'd have told thee!"
Pushme: "If you asked my partner, thinking him wise, he'd tell you the Pushme always lies!"
Pullyu: "If you asked my partner, then for sooth, he'd say the Pullyu always speaks truth!"
Lie: "My partner lies, and that is true. It is because he's the Pullyu!"
True oder Truth: "I'll always tell the truth to thee. That's because I am the Pushme!"
Job oder Riddles oder Puzzle: "If my partner said you should go west, then he would be a lying pest!" "If my partner said you should go east, then he would be a lying beast!" "If my partner said 'Go east.' to you, then he'd have said that which is true." "If my partner said to 'Go west.', then his advice would be the best."
West: "If you asked my partner which was best, he'd say 'East lie beasts, so go quest west.'"
East: "If you asked my partner which was best, he'd say 'East lie beasts, so go quest west.'"
Bye: "So soon to leave?" "You'd leave so soon?" "Take three blind mice, a dish and spoon!" "And if, perhabps, you've solved our riddle," "Then go dance with the cat and fiddle!" Both heads smile innocently at you. Dupre is staring at them, his jaw hanging wide open. Iolo says "That's got to be the most baffling thing I've ever heard."
Other: "Is that a lie, or is it true?" "Could we be more confused than you?"
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Gorn
Gespr�ch mit Gorn als Mitglied der Gruppe
You see a burly barbarian warrior. "Vy talk ven dere's fighting to do?"
Job: "I follow thee, milord. I haf no other job now."
Travel: "Ya, I like to travel!"
Leave: "Ok, if that's vat you vant. Maybe I'll zee you later. You keep all zis stuff meanwhile, ya?"
Other: "I don't understand, milord. Vat do you mean, ...?"
You see a burly barbarian warrior. "Hail, ...! I hat heard of thy deed, Avatar!"
Name: "I be named Gorn, milord."
Job: "I be a fighter, a homeless vanderer. Here I vait until I find somevan else to travel mit."
Travel: "Much vould I like to vander again, but I haf no vun to travel mit now. Somevan vill ask me to join mit them zooner or later."
Sutek: "Sutek is mad. He is very dangerous. I vould avoid him if I vere thee. But he does know many things, und is sometimes helpful."
Join (kein Platz in der Gruppe): "I vould be much habby to join mit thee, milord, but I dislike such large groups."
Join (Platz in der Gruppe): "I vould be much happy to join mit thee, milord!"
Bye: "It is always a pleasure to talk mit thee, milord."
Zweites Ansprechen: You see a burly barbarian warrior. "Ho, Avatar, thou hast returned!"
Other: "Surely zere are others who vould known more about... than I, milord." oder "I am just a simple varrior, milord, and know nothing about ...."
You see a shifty-eyed man with a strange smile. He smells of rancid grease and cooking smoke. "Hello there, milord."
Map oder Pirates: "That big, carefully wrapped bundle could only be a dragon's egg! Will you give it to me?"
No: "I guess I cannot help you much, then."
Yes: "Now I can make Humble Pie!" Overjoyed, he gives you a hug. "So, does the subject of pirates interest you?"
No: He shrugs. "As you wish."
Yes: "Well, first, there is one in Serpent's Hold. I cannot recall her name, but she has a piece of the map with her.
Second, there is one on Dagger Isle. A hermit.
Third, I know of a pirate at Empath Abbey, or thereabouts. Nathaniel Moorehead was his name.
The fourth... but then maybe I've said too much already."
Fourth oder Said oder Much oder Already: "Before Lord Whitsaber came to Trinsic to be our mayor, he had another job... As first mate to Captain Hawkins himself! His real name is Alastor Gordon."
Bye: "Bye."
Das von Sutek geschaffene Pushme-Pullyu ist schon eine etwas seltsame Kreatur. Nach dem Gespr�ch mit diesem dachte ich, das Pushme die Wahrheit sagt und somit der �stliche Weg der richtige ist. Dieses stellte sich dann auch als richtig heraus.
In den tieferen Katakomben trafen wir den K�mpfer Gorn wieder. Schon bei meinem letzten Abenteuer hatte er keine Anzeichen gezeigt, die Isle of Lord Blackthorn verlassen zu wollen und so ist er immer noch hier. Wieder bot er mir seine Dienste an, aber da unsere Gruppe vollz�hlig war, konnten wir ihn leider nicht mitnehmen.
Auch fanden wir hier in den tieferen Katakomben die Leiche des Ballonbauers, der die Pl�ne seines Ballons zum Gl�ck bei sich hatte.
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PLANS FOR THE CONSTRUCTION OF A HOT AIR BALLOON First you must have a wicker balloon basket made, large enough to carry several passengers. Then you'll need a big iron cauldron, to hold a fire to generate the hot air. Next you must have a huge bag sewn out of silk, to hold the hot air in. Lastly, get enough rope to tie the balloon securely to the basket. Once you've gathered all of these together, use these plans to assemble them. When flying your balloon, you'll find that a ship's anchor makes the best ballast, and is also useful for stopping the balloon where and when you wish.
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Einen gro�en Korb, einen Eisenkessel, eine Ballonh�lle aus Seide und Seil brauchen wir also, um einen Ballon zu bauen.
Wegen des Korbes dachte ich, das man die Pl�ne der Korbflechterin Michelle aus Minoc zeigen sollte. Sie wird zwar nicht begeistert �ber den Tod ihres Vaters sein, aber wenn jemand Talent f�rs Flechten von K�rben hat, dann sie. So reisten wir ein weiteres mal nach Minoc.
Michelle
You see an industrious young woman. "Well, hello again, Avatar! How can I help thee this fine afternoon?"
Plans: "Then it was true! Father did weave a basket that big! Surely I could do the same." She studies the plans for a moment. "Such a basket would cost 300 gold, in advance. Art thou still interested?"
No: "I do not blame thee. 'Tis a huge undertaking!"
Yes: Your party takes up a collection to pay for the basket. She begins weaving the huge basket, chatting with you as she works. "Hast thou found a silk weaver yet?"
No: "Well, I can see that this will require a huge silk bag. I know not where thou might find a silk weaver to craft it!" (weiter bei 1)
Yes: "Thou art wise, then. 'Tis a huge bag this will require." (weiter bei 1)
1: She continues weaving the basket. "I do not mean to pry, but why dost thou need a balloon anyway?"
Fly: "Oh, I see." (weiter bei 2)
Other: "I'm afraid I don't understand." (weiter bei 2)
2: She continues weaving the basket. Time passes... More time passes..."Finished! It took less time than I had thought it might!" She gives the basket to ..., who struggles under its weight.
Bye: "Farewell! I hope I've aided thy quest!"
Innerhalb k�rzester Zeit hat uns Michelle einen gro�en Korb geflochten. Dankbar verabschiedeten wir uns von ihr und machten uns auf die Suche nach dem zweiten Ballonbestandteil, den Eisenkessel.
Auf Anhieb fielen mir zwei Stellen ein, wo ich einen solchen gesehen hatte und den man sich auch problemlos holen kann. Und zwar im Dungeon Wrong / Dungeon Covetous und in den Sewers of Britain. Da ich eh Lord British nochmal wiedertreffen wollte, besorgten wir uns den aus der Kanalisation von Britain.
Als dritten Ballonbestandteil ben�tigen wir die Ballonh�lle aus Seide. Zu diesem Zeitpunkt hatten wir einiges an Spider Silk bei uns, nur mu� dieses erst einmal aufgesponnen werden. Die einzige Spinnerei die wir kennen ist die von Arbeth in Paws.
Arbeth
You see a frightened little man who never looks you in the eye. "Yes? Oh, it's you." He almost looked you in the eyes then. "What do you want from me?"
Spider oder Silk oder Plans oder Balloon: "What? Oh, yes, I could spin spidersilk into thread. Do you want me to?"
No: "Oh. Sorry," he mumbles.
Yes: "Which of you?" ... "'Tis a most difficult job, .... It'll cost thee 20 gold! Still interested?"
No: "Oh. Sorry," he mumbles.
Yes (nicht gen�gend Spider Silk): "Good, good!" He seems much brighter and happier now. "Oh, but I'll need twoscore bits of spidersilk to do it! Come back when thou hast 40 pieces of spidersilk and I'll make thy thread then."
Yes (nicht gen�gend Geld): "Good, good!" He seems much brighter and happier now. "You haven't the gold."
Yes (gen�gend Geld und Spider Silk): "Good, good!" He seems much brighter and happier now. Arbeth takes ...'s gold and silk and starts spinning... Soon he has finished a spool of fine silk thread! "There it is, ..., my finest work! A true pleasure!" Arbeth hands ... the spool of silk. "You'll have to find a weaver, of course..."
Weaver: "I'm not a weaver, milord, just a spinner. Talk to Thindle."
Thindle: "He lives here in Paws and is a fine weaver."
Bye: "Bye," he whispers.
Thindle
You see a little, white haired man hunched over with age. "Back, back, back they come." He smiles to himself and claps his hands.
Silk oder Bag oder Balloon: "Silk? Oh no, oh no.Can't work silk, oh my, no.See Charlotte. She can, yes she can!"
Charlotte: "Humble Charlotte, yes. She can help you.She lives in New Magincia."
Bye: "Bye now. Bye. Say hi to Mortude if you see him."
F�r 20 Gold Coins hat Arbeth mir aus 40 Spider Silk eine Spool of Silk hergestellt. Nun brauchen wir als n�chstes eine Weberei und da fielen mir auf Anhieb drei ein. Die von Fyodor in Britain, die von Thindle in Paws und die von Charlotte Weaver in New Magincia.
Fyodor hatte mir schon ziehmlich am Anfang unseres Abenteuers gesagt, das die einzige Weberin, die mit Seide arbeiten kann, Charlotte Weaver ist, und Thindle hat dieses jetzt nochmals best�tigt. So reisten wir als n�chstes jetzt nach New Magincia.
Charlotte Weaver
You see a pretty young woman with downcast eyes. "Hello again, milord."
Plans oder Balloon oder Bag (ohne Spool of Silk): "If you had some silk thread, I could help thee. Go ask Arbeth if he has any to spare."
Plans oder Balloon oder Bag (mit Spool of Silk): "I can weave that silk for thee... Then thou should speak with Marissa."
Silk (ohne Spool of Silk): "Begging thy pardon, milord, but I see no silk!"
Silk (mit Spool of Silk): "Aye, ..., I can weave thy silk thread into cloth. It will cost thee 10 gold. Interested?"
No: "Thou knowest best, ...."
Yes (nicht gen�gend Geld): "Begging thy pardon, ..., but thou dost not have 10 gold!"
Yes (gen�gend Geld): Turning to her loom, Charlotte soon weaves the thread into fine silk cloth. "Finished!" She takes ...'s gold and hands over the cloth.
Plans oder Balloon oder Bag (mit Silk Cloth): "Take the cloth to Marissa. Mayhap she can sew it into a bag for thee."
Marissa: "She lives in Paws."
Arbeth: "He lives in Paws."
Bye: "Farewell, milord!"
F�r 10 Gold Coins hat Charlotte Weaver die Spool of Silk zu Silk Cloth verarbeitet. Auch sagte sie uns, das wir jetzt mit dieser wegen der weiteren Verabeitung zu Marissa Trihune in Paws gehen sollen.
Da wir uns gerade seit l�ngeren mal wieder in New Magincia befanden, fiel mir der letzte Hinweis des R�tses von Chuckles aus Yew ein. So suchten wir, bevor wir die Stadt wieder verlassen w�rden, die Insel nach dem sechsten Hinweis ab. F�ndig wurden wir unter dem Eisenkessel in Charlotte Weavers Haus.
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You're almost there! Search the stone lions in Lord British's castle.
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Mit dem Orb of the Moons reisten wir zu Lord British's Castle zur�ck und untersuchten die Steinl�wen nach dem siebten Hinweis. F�ndig wurden wir beim nordwestlichsten dieser Steinl�wen.
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Ho eyo he hum! You've won, you've won! Go to Iolo's hut and ask Smith the horse to tell you the clue!
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Iolo Fitzowen
You see your old friend Iolo. "Well, ..., do you need help with something? Or maybe you've got time for a story, eh?"
Hut oder Smith oder Clue: "My hut is in the Deep Forest, south of Yew. My horse Smith lives there."
Bye: "I've still got to tell you that story about Dupre sometime..."
Nun wollte ich aber die L�sung dieses R�tsels wissen, und so reisten wir in den Deep Forest zu Iolos H�tte, ich seit meinem letzten Abenteuer in Britannia noch nicht wieder besucht hatte.

Iolo's Hut (Deep Forest)
| 1 | Iolo's Hut |
| 2 | Empath Abbey |
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Smith
You see a fine looking horse. "Hello, my name is Smith. Who are you?" ... "Oh, I had something important to tell you! I can't remember what it was, though..."
Name: "It's 'Smith', like in 'blacksmith'."
Blacksmith: "They make my shoes."
Shoes: "Thy're nailed to my feet, see?" He holds up a hoof for you to look at.
Nailed oder Feet: "You should try it. Saves you from looking for your shoes every morning."
Job: "I eat Iolo's hay to keep it from piling up everywhere and making a mess." Iolo winks at you. "And a fine job you do of it, too. I don't know what I'd do without you."
Eating oder Hay oder Mess: "Hay is the greatest menace to the well being of Britannia. It takes constant vigilance to keep it from engulfing the entire realm. I've devoted my life to the task."
Task oder Menace: "It's a thankless job, but I am a determined horse. Hay, thou hath met thy nemesis, thy doom, and his name is Smith!"
Clue: "Oh, that's right, I have a clue for you! You're the Warrior of Destiny, right? Well, when you go to rescue Lord British from the underworld, be sure to bring his sandlewood box with you!" "We went to all that trouble just to hear this?" says Dupre. "We rescued Lord British from the underworld years ago!" "Well, even if you didn't like my clue, it wouldn't kill you to say 'thank you.'"
Thank: "You're welcome."
Box: "I don't know what it all means; I just know it's important."
Bye: "Farewell, two-leggers." You see Iolo give Dupre a nudge in the ribs. "You owe me a drink," he says, grinning. He turns to you. "Sir know-it-all here bet me that there was no such thing as a talking horse!" (Dupre) "Now I've seen everything. I suppose we'll be inviting some ducks over for tea next."
Other: "I don't have the answer to everything. I'm just a horse, you know."
Ich h�tte es mir denken k�nnen. Nachdem Smith schon im letzten Abenteuer mit seiner L�sung ein Abenteuer zu sp�t war, ist er es auch dieses mal wieder ein Abenteuer zu sp�t.
Danach ging es wieder zur�ck nach Paws, zur Schneiderin Marissa Trihune.
Marissa Trihune
You see a finely adorned woman with a tight mouth and wide eyes. "Hello again." She bows formally.
Silk: "Yes, I can work with silk. But 'tis out of fashion...Nobody wears silk clothes this season."
Balloon oder Mammoth oder Bag oder Plans (ohne Ballon Plans): "Oh, I understand. A large silk bag. Well, 'tis hardly a challenge for one of my skills. But, since it is important, I'll do it. But I'll need to see the plans."
Balloon oder Mammoth oder Bag oder Plans (ohne Bolt of Silk): "Oh, I understand. A large silk bag. Well, 'tis hardly a challenge for one of my skills. But, since it is important, I'll do it. But I'll need a bolt of silk to do it, of course."
Bolt: "Yes, that silly Arbeth person can spin spidersilk into thread. Charlotte, from New Magincia, weaves thread into silk cloth. Bring me a bolt of her finest silk cloth, and then I can sew you a silk bag."
Balloon oder Mammoth oder Bag oder Plans (mit Bolt of Silk und Balloon Plans): "Oh, I understand. A large silk bag. Well, 'tis hardly a challenge for one of my skills. But, since it is important, I'll do it. But it will cost you 75 gold. Alright?"
No: "Very well," she sniffs, offended.
Yes (nicht gen�gend Geld): "Come back when you have the gold, ...."
Yes (gen�gend Geld): She takes the silk cloth and begins to work, following the balloon plans. She works in silence, intent on her sewing. After a while, she completes the silk bag. "There, 'tis done!" she cries, handing you the bag.
Bye: "Yes, well, come see me again." She yawns widely.
F�r 75 Gold Coins stellte uns Marissa Trihune aus der Silk Cloth einen Mammoth Silk Bag her. Nun fehlte uns nur noch das Seil, aber da wir uns ja in Paws befanden, kauften wir eines beim Seildreher Mortude - wir h�tten uns aber auch eines aus dem Cyclops Cave am s�dwestlichen Ende von Serpent Spine oder beim Goodscrafter im Realm of the Gargoyles holen k�nnen.
Nun hatten wir alle Bestandteile f�r den Bau eines Ballons zusammen und machten uns an den Zusammenbau. Nachdem wir es geschafft hatten, reisten wir mit dem Orb of the Moons zur�ck zum Realm of the Gargoyles.
8.05.05) The Sacred Quest:
Mit der Hilfe des Ballons und des Fan, den wir beim Schatz von Captain Hawkins gefunden hatten, war es jetzt ein leichtes den Temple of Singularity zu erreichen. An diesen heiligen Ort der Gargoyles konnten wir au�er dem Shrine of Singularity noch drei Podeste entdecken.
Auf dem westlichen lag urspr�nglich das "Book of Prophecies" und auf dem n�rdlichen der "Codex of Ultimate Wisdom". Nur auf dem �stlichen Podest konnten wir noch ein Buch entdecken, und zwar das "Book of Circles". Bevor ich am Shrine of Singularity meditierte, las ich darin.
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(The Book of Circles)
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Shrine of Singularity
You see a finely-carved stone pyramid. As you face the altar, a voice rings in your head. You understand it perfectly, but you can't recognize the language! "Thou hast far to travel and much to achieve, but thy inner fire will surely guide thy way. What do you seek, Avatar?"
Sacrifice: "Look deep inside thyself, Avatar, and answer this: For wohm dost thou truly seek the Codex?"
All oder Both oder Peace: "Thy answer is wise. But how canst thou truly work for the good of a race whose ways thou dost not understand? Go thou into the Catacombs of Control, Passion and Diligence. In each wilt thou find the final resting place of the being who most exemplifies that principle. Return when thou hast found these catacombs."
All Other: "Thy answer is foolish. A jouney made for selfish reasons can never be a sacred quest, regardless of its goal. Think again, Avatar: For whom dost thou seek the Codex?"
Catacombs: "Which catacomb dost thou seek?"
Principle: "The three principles of Control, Passion and Diligence form the basis of the gargoyle way of life."
Control: "Control is one of the guiding principles of the gargoyle race. To thou into the Catacombs of Control, near the coast of the west of here. There you will find the being who most exemplifies this principle."
Passion: "Passion is one of the guiding principles of the gargoyle race. Go thou into the Catacombs of Passion, near the coast to the east of here. There you will find the being who most exemplifies this principle."
Diligence: "Diligence is one of the guiding principles of the gargoyle race. Go thou into the Catacombs of Diligence, near the coast to the south of here. There you will find the being who most ememplifies this principle."
Bye: The mystic voice falls silent, and you leave the altar.
Other: "The answer to that lies within thyself." oder "The answer to that lies elsewhere."
Um mich beim Shrine of Singularity f�r den Frieden zwischen den Rassen einsetzen zu k�nnen, mu� ich zuerst die Rasse der Gargoyles richtig verstehen lernen. So schickt mich der Shrine of Singularity zu den drei Schreinen der Prinzipien der Gargoyles, um dort zu meditieren.
Als erstes besuchten wir den Shrine of Control, den wir in den Bergen n�rdlich des Hauses von Farmer Nash fanden.
The Shrine of Control
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Shrine of Control
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Einstieg "The Shrine of Control"
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(Postitionen der Hebel zum �ffnen der T�ren)
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Altar of Control
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Stone Statue of Mondain
You see a stone statue of the evil wizard Mondain. You remember as if it were yesterday how you defeated Mondain in your first visit to Britannia. Using the four stones, you went back in time to smash his power-gem. The statue speaks! "We meet again, Avatar. Fear not! I have but one task now, and am no threat."
Task: "The gargoyles have enshrined my spirit here as the embodiment of control."
Control: "I was once a mighty wizard. Control was the essence of my soul -- control of self and control of others. But desire for more control overcame me. I forsook my self-control in my hunger for conquest. Control must start with the self and expand outward. The strong must lead. But to be strong one must control oneself first. The gargoyles understand control. Their society is based on the strong guiding the weak. In this way, they survive in their harsh world. Contemplate what thou hast learned. Repeat after me the Mantra of Control."
Mantra richtig ausgesprochen: "Un .... Un, Un .... Un, Un .... Un" "I can teach thee no more. Thou wilt need control of others to succede in thy quest, Avatar. But thou wilt most of all need control of thyself to be worthy. I admire thy deeds and thy control." (Ende des Gespr�chs)
Mantra falsch ausgesprochen: "Un .... ..., Un .... ..., Un .... ..." "Thy understanding is flawed. But I can teach thee no more. Farewell, Avatar. May thy control help you succeed in thy quest." (Ende des Gespr�chs)
Weiteres Lernen: "Un .... Un, Un .... Un, Un .... Un" "I can teach thee no more. Farewell, Avatar. May thy control help you succeed in thy quest." (Ende des Gespr�chs)
Bye (ohne Mantra gelernt): "Thou wilt need control of others to succede in thy quest, Avatar. But thou wilt most of all need control of thyself to be worthy. I admire thy deeds and thy control."
Bye (weitere): "Farewell, Avatar. May thy control help you succeed in thy quest."
Zweites Ansprechen: You see a stone statue of the evil wizard Mondain. "For what dost thou return, Avatar?"
Other (erstes mal): "I am enshrined here in eternal contemplation of the principle of control. I have no concern for matters such as ...."
Other: "I have no concern for matters such as ...."
Der Weg zum Altar of Control war durch neun verschlossene T�ren versperrt. Im ersten Raum war ich von f�nfzehn Hebeln und zwei Schaltern umgeben und ich ben�tigte schon einiges an Zeit, um die richtige Konstellation heraus zu finden. Aber schlie�lich war der Weg zum Altar offen.
Am Altar erwartete mich dann etwas besonderes. Um einst den Shrine of Control zu kreieren, hatten die Gargoyles den Geist von Mondain beschworen. Mondains Geist hat daraufhin wohl seine damaligen Fehler erkannt und heute lehrte mich mein alter Feind die Kunst der Kontrolle.
Nachdem Mondains Geist mir das Mantra der Kontrolle gelehrt hatte, suchten wir als n�chstes den Shrine of Passion. Diesen fanden wir in den Bergen n�rdlich des Hauses von Farmer Krill.
The Shrine of Passion
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Shrine of Passion
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Einstieg "The Shrine of Passion"
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Altar of Passion
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Stone Statue of Minax
You see a stone statue of the evil witch Minax. You remember quite clearly how you defeated Minax in your second visit to Brittania. With a mighty sword blow, you slew the witch and destroyed her evil works. The statue speaks! "We meet again, Avatar. Fear not! I have but one task now, and am no threat."
Task: "The gargoyles have enshrined my spirit here as the embodiment of passion."
Passion: "I once was a mighty sorceress. Passion was the essence of my soul. But that passion knew no bounds. I wanted everything, and because of this strove to conquer all. Passion must be directed, focused. Unbridled passion, desire for all things, leads only to chaos. The gargoyles understand passion. Their society is based on the passionate leading those who lack motivation. In this way, thy have the will to struggle against their harsh world. Contemplate what thou hast learned. Repeat after me the Mantra of Passion."
Mantra richtig ausgesprochen: "Or .... Or, Or .... Or, Or .... Or" "I can teach thee no more. Thou wilt need passion to succeed in thy quest, Avatar. But thou must limit thy passion, lest balance and order be lost. I admire thy deeds and thy passion." (Ende des Gespr�chs)
Mantra falsch ausgesprochen: "Or .... ..., Or .... ..., Or .... ..." "Thy understanding is flawed. But I can teach thee no more. Farewell, Avatar. May thy passion drive thy quest towards success." (Ende des Gespr�chs)
Weiteres Lernen: "Or .... Or, Or .... Or, Or .... Or" "I can teach thee no more. Farewell, Avatar. May thy passion drive thy quest towards success." (Ende des Gespr�chs)
Bye (ohne Mantra gelernt): "Thou wilt need passion to succede in thy quest, Avatar. But thou must limit thy passion, lest balance and order be lost. I admire thy deeds and thy passion."
Bye (weitere): "Farewell, Avatar. May thy passion drive thy quest towards success."
Zweites Ansprechen: You see a stone statue of the evil witch Minax. "For what dost thou return, Avatar?"
Other (erstes mal): "I am enshrined here in eternal contemplation of the principle of passion. I have no concern for matters such as ...."
Other: "I have no concern for matters such as ...."
Der Weg zum Altar of Passion f�hrte durch Lava und Feuerfelder. Auch wurde der Altar von f�nf D�monen bewacht.
Am Altar erwartete wurde ich von dem Geist von Minax erwartet. Um einst den Shrine of Passion zu kreieren, hatten die Gargoyles den Geist von Minax beschworen. Minax Geist hat daraufhin ihre damaligen Fehler erkannt und heute lehrte sie mich die Kunst der Leidenschaft.
Nachdem ich ebenfalls das Mantra der Leidenschaft kannte, suchten wir als n�chstes den Shrine of Diligence. Diesen fanden wir in den Bergen s�dlich der Hall of Knowledge.
The Shrine of Diligence
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Erste Ebene
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Zweite Ebene
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Einstieg "The Shrine of Diligence"
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Altar of Diligence
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Stone Statue of Exodus
You see a stone statue of the evil Exodus. You still remember vividly how you defeated Exodus in your third visit to Brittania. Using the four cards, you tricked the accursed machine into destroying itself. The Statue speaks! "We meet again, Avatar. Fear not! I have but one task now, and am no threat."
Task: "The gargoyles have enshrined my spirit here as the embodiment of diligence."
Diligence: "I was once a powerful daemon. Diligence was the essence of my soul -- cold, unswerring diligence in my path of conquest. But in my devotion to achievement I lost sight of my original gouls. Diligence without a goal is as worthless as a goal without diligence. The means cannot replace the end, and diligence cannot be the goal. The gargoyles understand diligence. Their society is based on the diligent leading the wayward. In this way, thy maintain their fight for survival in their harsh world. Contemplate what thou hast learned. Repeat after me the Mantra of Passion."
Mantra richtig ausgesprochen: "Us .... Us, Us .... Us, Us .... Us" "I can teach thee no more. Thou wilt need diligence to succeed in thy quest, Avatar. But thou wilt most of all need a clear vision of thy goal to be worthy. I admire thy deeds and thy diligence." (Ende des Gespr�chs)
Mantra falsch ausgesprochen: "Us .... ..., Us .... ..., Us .... ..." "Thy understanding is flawed. But I can teach thee no more. Farewell, Avatar. May thy diligence maintain thee on thy quest." (Ende des Gespr�chs)
Weiteres Lernen: "Us .... Us, Us .... Us, Us .... Us" "I can teach thee no more. Farewell, Avatar. May thy diligence maintain thee on thy quest." (Ende des Gespr�chs)
Bye (ohne Mantra gelernt): "Thou wilt need diligence to succeed in thy quest, Avatar. But thou wilt most of all need a clear vision of thy goal to be worthy. I admire thy deeds and thy diligence."
Bye (weitere): "Farewell, Avatar. May thy diligence maintain thee on thy quest."
Zweites Ansprechen: You see a stone statue of the evil Exodus. "For what dost thou return, Avatar?"
Other (erstes mal): "I am enshrined here in eternal contemplation of the principle of diligence. I have no concern for matters such as ...."
Other: "I have no concern for matters such as ...."
Im Shrine of Diligence erwartete uns ein Raumlabyrinth, deren W�nde wir gut absuchen mu�ten, um den Aufstieg in die n�chste Ebene zu finden. Der Altar of Diligence wurde schlie�lich noch von f�nf D�monen bewacht.
Dieses mal wurde ich am Altar vom Geist des Exodus erwartet. Um einst den Shrine of Diligence zu kreieren, hatten die Gargoyles den Geist von Exodus beschworen. Dieser hat ebenfalls daraufhin seine damaligen Fehler erkannt und heute lehrte er mir die Kunst der Flei�es.
Nachdem ich das dritte Mantra erlernt hatte, gingen wir zur�ck zum Shrine of Singularity.
Shrine of Singularity
You see a finely-carved stone pyramid. As you face the altar, a voice rings in your head. You understand it perfectly, but you can't recognize the language! "Hast thou completed thy journey to the catacombs?"
No: "Which catacomb dost thou seek?"
Yes: "What is the Mantra of Singularity?"
UnOrUs oder UnUsOr oder OrUnUs oder OrUsUn oder UsUnOr oder UsOrUn: "Let the principle of control guide thy quest. Let the principle of passion drive thy quest. Let the principle of diligence maintain thy quest. Then wilt thou truly achieve the unified spirit and singularity of purpose that is necessary for success in all endeavors. This is the gargoyle way; Let it be thy way as well." The altar glows with a cold blue flame. You feel compelled to seek out the Codex. Your final quest has begun!
All Other: "You have not yet become familiar with the wisdom of the gargoyle race. Continue thy search."
Nachdem ich dem Shrine of Singularity das Mantra of Singularity genannt hatte, erhielt ich vom Schrein die Sacred Quest. So reisten wir mit der Hilfe des Orb of the Moons sofort zur Isle of the Avatar um den Codex of Ultimat Wisdom einzusehen. Naxatilor the Seer meinte ja vor einiger Zeit, das der Codex vielleicht eine Antwort auf die Frage bereit h�lt, wie dieser in den Vortex gelangen kann, ohne dabei zerst�rt zu werden.
Tats�chlich hatte der Codex bereits die Seite mit der Antwort aufgeschlagen.
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THE CODEX OF ULTIMATE WISDOM "To return the Codex to the Vortex, place a convex lens exactly midway between the Codex and the Flame of Singularity, so that the light from the flame converges on the Codex. Place a concave lens between the Codex and the Flame of Infinity, so that its light diverges over the Codex. Then place the eight moonstones within the Vortex Cube. Set it on the ground in front of the Codex, and use it to return the Codex from whence it came."
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Zwei Sachen fehlten mir also noch, damit ich den Codex in den Vortex bef�rden kann: die Vortex Cube und die acht Moonstones.
8.05.06) The Vortex Cube & Die acht Moonstones:
Der Caretaker in der Hall of Knowledge hatte mir erz�hlt, das die Vortex Cube einst gestohlen wurde und h�chstwahrscheinlich nach Stonegate gebracht wurde. Seit ich einst das Zepter von Lord British dort unter den Augen der drei Shadowlords zur�ck geholt hatte, habe ich diesen Ort nicht mehr besucht. Gespannt reisten wir jetzt zu diesem Ort, der inzwischen nur noch �ber den Lost Hope Bay zu erreichen ist.

Stonegate
| 1 | Stonegate |
| 2 | Stonegate Cellar |
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Myles
You see a young human child. "Wow, Two-eyed people like me! You gotta go see my folks!"
Name: "I'm Myles. But Mama and Papa aren't good with names. Thy just call me 'tiny one!'"
Job: "Oh, I help Mama and Papa! Though sometimes I think Papa wishes I were big and strong like a cyclops, so I could help more."
Folks oder Mama oder Papa: "They're not my real parents. Mama and Papa found me on the beach. I guess my real parents drowned or something. That was long ago. I don't remember much about it. Mama and Papa said they used to have a son of their own, but he died. So they adopted me!"
Adopted: "We all live in that big old castle! It's a real neat place, with all sorts of rooms and cellars and stairs and stuff."
Rooms oder Cellars: "A lot of places are locked. Papa keeps the keys."
Stuff oder Stonegate oder Vortex oder Cube: "There's a whole lot of junk lying around the castle. Ask Mama or Papa about it. Papa doesn't let me play with much of it."
Bye: "See you later!"
Other: "Huh?"
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Mama
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Papa
You see a huge male cyclops. "Who you?"
Name: "Me cyclops. Tiny one say me 'Papa.'"
Job: "Live here! Eat, hunt!"
Tiny oder One oder One-Eye: "Find him on shore. One-eye little one die long ago. Female want little one, so keep tiny one. Not strong like one-eye little one."
Cube oder Big oder Black oder Block: "Mine. In cellar. No get!"
Cellar: "Cellar no go. Locket."
Locket oder Key: "Got key. Want key?"
Yes: "Want fish! Use pole, get fish. Want key, bring fish!"
No: "Why ask no want?"
Fish: "Fish good. Like eat much fish!"
Bye: "Come back, bring fish!"
Other: "What mean ...?"
You see a huge male cyclops. "Hoh! You bring fish?"
Yes: "Good fish! Here, key." The cyclops hands you a large rusted key.
No: "Get fish!"
Bye: "Come back, bring more fish!"
You see a huge female cyclops. "Oh, you cute! You funny-looking like tiny one!"
Name: "Me cyclops. Tiny one say me 'Mama.'"
Job: "Live here! Cook, hunt!"
Tiny oder One oder One-Eye: "Male find him on shore. One-eye little one die long ago. Two-eye little one just as good!"
Vortex: "What look like?"
Cube: "What color?"
Black: "Oh, me seen that, Big black block!"
Block: "Male keep that in cellar."
Cellar: "Cellar no go. Deep deep deep. Locked."
Locked oder Key: "Talk male. He have key."
Bye: "Come back soon, play with tiny one more!"
Zweites Ansprechen: You see a huge female cyclops. "You come back! Play with tiny one?"
Yes: "Good, he need tiny friends!"
No: "But he need tiny friends! He get lonely!"
Other: "What mean ...?"
You see a huge male cyclops. "Hoh, hoh. You back! You bring good fish. Bring more?"
Yes (kein Fish): "Where fish? No smell fish."
Yes (mit Fish): "Good fish! Good friend!"
No: "No fish?" The cyclops seem sad.
Bye: "Come back, bring more fish!"
Stongate wird also jetzt von einer Zyklopenfamilie bewohnt, die ein Menschenkind bei sich aufgenommen haben. Die Vortex Cube befindet sich im Keller des Schlosses und Papa hat mir freundlicherweise gegen einen Fisch den Schl�ssel f�r diesen gegeben. Eine Angelrute hatten wir zum Gl�ck auch im Schlo� finden k�nnen.
Stonegate Cellar
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Erste Ebene
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Zweite Ebene | Dritte Ebene | Vierte Ebene |
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5 Einstiege "Stonegate Cellar"
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Mittlerer Raum: Hebel f�r die T�ren dieser Ebene
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Mittlerer Raum: Hebel f�r die T�ren dieser Ebene
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The Vortex Cube
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Um die T�ren in der ersten Ebene �ffnen zu k�nnen, mu�ten wir von oben in einen kleinen versteckten Raum in der Mitte der ersten Ebene einsteigen und dort die vier Hebel umlegen. Der Abstieg bis in die vierte Ebene des Kellers erfolgte dann problemlos.
Hier mu�ten wir in einen kleinen versteckten Raum in der Mitte dieser Ebene einen Schalter bet�tigen um die Energiefelder vor den T�ren des nordwestlichen Raumes zu beseitigen. Nachdem wir diesen Raum erreicht hatten konnte ich mit dem Schl�ssel von Papa eine T�r �ffnen, die zu dem Raum mit der Vortex Cube f�hrte. Anschlie�end haben wir Stonegate wieder verlassen.
Nun mu�ten wir die acht Moonstones wieder einzusammeln. Wir warteten bis zu der Zeit des Tages, wo weder Tramel noch Felucca am Himmel zu sehen sind. In dieser Zeit ist keines der Mondtore offen und so ist es dann ein leichtes, mit der Hilfe des Zauberspruches "Gate Travel" die Moonstones wieder einzusammeln.
Nun hatten wir alle Sachen die wir f�r das bevorstehende Ritual ben�tigen: die Britannian Lens, die Gargoyle Lens, die Vortex Cube und die acht Moonstones. So reisten wir ein letztes mal zum Temple of the Codex auf die Isle of the Avatar.
8.06) Das Ende:
Hier begann ich damit, alles nach der Anleitung des Codex of Ultimate Wisdom aufzubauen. Anschlie�end benutzte ich die Vortex Cube.

The Codex has vanished!
A glowing portal springs from the floor!
From its crimson depths Lord British emerges, trailed by the mage Nystul. Anguish and disbelief prevail on the royal seer's face, but Lord British directs his stony gaze at you and speaks as it to a wayward child.

"Thou didst have just cause to burgh our Codex, I trust," His Majesty says. "But for Virtue's sake..."
"WHAT HAST THOU DONE WITH IT?"
You pick up the concave lens and pass it to the king. "Was the book ever truly ours, Your Majesty? Was it written for Britannia alone? Thou dost no longer hold the Codex, but is its wisdom indeed lost? Look into the Vortex, and let the Codex answer for itself!"
As Lord British holds the glass before the wall, the Codex of Ultimate Wisdom wavers into view against a myriad of swimming stars!

Yet the Book remains closed.
And waves of heat shimmer in the air, heralding the birth of another gate!
King Draxinusom of the Gargoyles strides forward, flanked by a small army of wingless attendants. Like Lord British, he seems to suppress his rage only through a heroic effort of will. His scaly hands grasps your shoulder, and your Amulet of Submission grows very warm.

"Thy time hath come, Thief," he says.
Quickly you reach down to seize the convex lens...
... and you press it into the hand of the towering Gargoyle King, meeting his sunken eyes. "Join my Lord in his search for peace, I beg thee."
At your urging, King Draxinusom reluctantly raises his lens to catch the light. As Lord British holds up his own lens, every eye in the room, human and Gargoyle alike, fixes upon the image of the Codex which shines upon the wall.

The ancient book opens. Both kings gaze upon its pages in spellbound silence, as the eloquence of Ultimate Wisdom is revealed in the tongues of each Lord's domain You, too, can read the answers the Codex gives...
... and when its wisdom is gleaned, when Lord British and King Draxinusom turn to each other as friends, hating no longer, fearing no more, you know that your mission in Britannia has ended at last.

(Dieses ist eine M�glichkeit eines L�sungsbeispieles)
