1) Charakter und Charaktererschaffung

 

1.1) Charaktererschaffung:

 

Die Erschaffung eines Charakters funktioniert �hnlich den Regeln von Ultima IV. Falsche Antworten kann man dem Schamanen Intanya nicht geben.

 

You are in a dirt-floored hut... and a tribesman with wise eyes stares down at you.

You feel as though you are floating. You cannot move your limbs. It is like a dream... yet you sense it is not a dream.

 

 

The man speaks: "Yes, warrior, you can hear. You see Intanya, shaman and healer. Intanya will heal you... but to concoct his healing potion, he must ask you questions."

"In order to heal your spirit, Intanya must know your spirit, so you must answer with truthful words."

"Intanya will speak of deeds and choices; you must answer with the coices you would make."

"First, though, Intanya must know the warrior's name, for there is much power in names. What does the warrior call himself?"

You answer the shaman questions.

 

 

 

 

1.2) Das Portrait des Avatars:

 

 

 

1.3) Die Stufen:

 

 

Level Erfahrungspunkte
   
01 0000 - 0099
02 0100 - 0199
03 0200 - 0399
04 0400 - 0799
05 0800 - 1599
06 1600 - 3199
07 3200 - 6399
08 6400 - 9999

 

 

 

 

 

2) Tastatur- und Mausbefehle

 

2.1) Tastatur- und Mausbefehle:

 

A(ttack): Jemanden angreifen oder Objekte zerst�ren. Mit den Cursor Tasten wird die Angriffsrichtung bestimmt.

B(egin Combat) / B(reak off Combat): Die Gruppe in den Angriffsmodus versetzen oder den Angriffsmodus wieder verlassen.

D(rop): Etwas wegwerfen.

G(et): Etwas aufnehmen.

L(ook): Eine Person oder einen Gegenstand identifizieren.

M(ove):  Gr��ere Objekte verschieben oder kleinere Objekte zwischen den einzelnen Gruppenmitgliedern austauschen.

R(est): In der Wildniss ein Camp errichten, um sich anschlie�end im Schlaf von seinen Wunden zu erholen. Man kann entweder bis zum Morgen oder bis zum Abend schlafen oder zwischen 1 Stunde und 9 Stunden.

T(alk): Mit einem Einwohner Eodons sprechen.

U(se):  Einen Gegenstand benutzen. Auch kann man mit diesem Befehl T�ren �ffnen oder schlie�en, einen Zauberspruch mit der Hilfe eines Totems sprechen, auf Kreaturen reiten, ein Feuer entz�nden oder l�schen, etwas essen oder trinken, oder Verwundungen mit Bandagen behandeln.

 

2.2) Tastaturbefehle:

 

0, 1 - 7: Einen Charakter in den Solomodus versetzen. 0 schaltet in den Partymodus zur�ck wenn alle Charakter anwesend sind.

Strg-H: Den Helpmodus an- oder ausschalten.

Strg-Q: Das Spiel beenden.

Strg-R: Den letzten gespeicherten Spielstand laden.

Strg-S: Das Spiel speichern.

Strg-Z: Die Musik an- oder ausschalten.

ESC:  Abbrechen eines angefangenen Befehls. Funktioniert nicht bei allen.

F1 - F7: F�r den ensprechenden Charakter das Inventarfenster �ffnen.

*: Zwischen dem Portraitfenster und dem Inventarfenster wechseln.

/ , F10: Zur Gruppen�bersicht zur�ckschalten.

~: Bei einem Charakter die Kampfeinstellung �ndern.

+, -: Im Portraitfenster oder im Inventarfenster zwischen den Charaktern wechseln.

 

 

3) Eodon

 

 

 

4) Die Begleiter

 

Der Avatar kann w�hrend seines Abenteuers unter sieben verschiedenen Begleitern ausw�hlen. Bis zu vier k�nnen ihn maximal begleiten. Aiela, der Roboter Yunapotli und Dr. Johann Spector treten der Gruppe automatisch bei, sobald diese von der Gruppe erreicht werden. Man braucht f�r sie keinen Platz in der Gruppe frei zu halten.

 

 

Name Ort Geschlecht Level Str Dex Int HitPoints
               
Dokray Pindiro Tribe M 5 26 20 17 72
Shamuro Barrab Tribe M 6 21 23 18 66

Triolo

Kurak Tribe M 7 20 26 17 68
Prof. Elliot Rafkin Yolaru Tribe M 6 8 14 29 40
Jimmy Malone Disquiqui Tribe M 2 16 23 20 40
Kysstaa Sakkhra Tribe M 5 27 22 18 74
Ugyuk Haakur Tribe M 8 30 22 8 92
Aiela In a cave near the Urali Tribe F 5 19 28 22 58

Yunapotli

Kotl City - 8 25 12 15 82
Dr. Johann Spector Nahuatla Tribe / Kotl City M 7 14 18 27 56

 

 

5) Nat�rliche Rohstoffvorkommen / Waffen & R�stungen / Wertgegenst�nde & Schmuck

 

 

5.01) Nat�rliche Rohstoffvorkommen:

 

Es gibt in Eodon viele nat�rliche Rohstoffvorkommen die man nutzen kann. Die Weiterverarbeitung dieser Rohstoffe ist sehr einfach.

 

 

Bamboo Sticks Wenn man "eisenharten" Bambus ernten m�chte sollte man auf jeden Fall ein scharfes Werkzeug bei sich haben.
Branch Einen Holzzweig zu finden d�rfte nicht schwer sein. Dieser kann auf verschiedene Weise weiterverarbeitet werden
Clay Ton kann man an den Flu�ufern des Tales finden. Man kann ihn leicht formen und anschlie�end h�rten.
Flax Die Yuccapflanze ist bekannt f�r ihren Flachs. Dieser ist leicht zu ernten.
Potassium Nitrate Saltpeter kann man in einigen H�hlen des Tals finden, wenn man gen�gend chemische Kenntnisse besitzt.
Skin Vor allem von erlegten Smilodons kann man feine H�ute erhalten.
Sulphur In der N�he von Lavagruben kann man auch Schwefelgruben finden, aus denen man Schwefel herausfiltern kann.
Tar Teergruben kann man an mehreren verschiedenen Pl�tzen des Tals finden.

 

 

 

5.02) Waffen und R�stungen:

 

Die St�mme Eodons haben, um in ihrer Welt �berleben zu k�nnen, eine ganze Reihe von Waffen entwickelt.

 

 

Waffe Besonderheit
   

Blowgun / Poisoned Darts

Schw�chste Fernkampfwaffe, die nur vom Stamm der Uralis benutzt wird
Boomerang Schw�chste Einh�nderfernkampfwaffe
Obsidian Knife Schw�chster Einh�nder; eher als Werkzeug verwendbar
Club Einh�nder
Rock Hammer Einh�nder
Stick Schw�chster Zweih�nder
Throwing Axe Einh�nder; sowohl als Nahkampf- als auch als Fernkampfwaffe verwendbar
Bow / Arrows Fernkampfwaffe
Axe Einh�nder
Spear Einh�nder; sowohl als Nahkampf- als auch als Fernkampfwaffe verwendbar
Two-Handed Hammer St�rkster Zweih�nder
Atl Atl Mit der Hilfe des Atl Atl kann ein Speer weiter geworfen werden und richtet mehr Schaden an
Obsidian Sword St�rkster bekannter Einh�nder im Tal von Eodon
Black Staff Sehr seltener und starker Einh�nder, der nur vom Volk der Kotl hergestellt wurde

 

Der Avatar und seine Begleiter haben bei ihrem Besuch einige moderne Waffen von der Erde mit nach Eodon gebracht. Die Einwohner Eodons k�nnen diese aber nicht alle benutzen, weil der Umgang mit ihnen teilweise sehr kompliziert ist.

 

 

Waffe Besonderheit
   
Knife Aus modernen Stahl gefertigt und somit st�rker als einige der primitiven Waffen

Fire Axe

Zweih�nder; aus modernen Stahl gefertigt und somit st�rker als einige der primitiven Waffen

Modern Rifle / Rifle Bullets

Moderne Schu�waffe
   

Bamboo Flintlock

Von Professor Rafkin in Eodon entworfene Schu�waffe

Grenade

Von Professor Rafkin in Eodon entworfene Bombe

 

 

Au�er Waffen haben die Einwohner Eodons auch R�stungen zu ihrem Schutz hergestellt.

 

 

R�stung Besonderheit
   
Cloth Armour geringster Schutz
Bark Armour mittlerer Schutz
Leather Armour bester Schutz
   
Bark Shield geringster Schutz
Leather Shield mittlerer Schutz

Stegosaurus Shield

bester Schutz
Kotl Shield Sehr seltenes und starkes Schild, das nur vom Volk der Kotl hergestellt wurde

 

 

 

5.03) Wertgegenst�nde und Schmuck:

 

In Eodon sollte der Abenteurer bedenken, das die Eingeborenen den Wertgegenst�nden gegen�ber eine andere Einstellung haben als das in anderen Welten der Fall ist. Nur in der Stadt Tichticatl gibt es so etwas wie eine W�hrung.

 

 

Wertgegenstand Besonderheit
   

Diamond

Wertlos

Emerald

Offizielle W�hrung in Tichticatl

Ruby

Wertlos
Gold Nugget Wertlos
Gold Coin Wertlos
Parrot Feather In Tichticatl erh�lt man f�r 10 Papageienfedern 1 Emerald

 

Schuck wird einzig zur Zierde des K�rpers gefertigt.

 

 

Schmuckst�ck Besonderheit
   
Ring -

Tooth Necklace

-
Jade Necklace -
Lei -

 

 

 

6) Die Magie

 

Die Schamanen Eodons haben im Laufe ihrer Geschichte eine Naturmagie entwickelt. Dazu ben�tigen sie drei verschiedene Totems und drei verschiedene Offerings. Jedes Totem repr�sentiert einen Naturgeist.

 

Die Totems:

Das Totem of Heluzz, ein Menschensch�del, repr�sentiert den Geist des Wissens und der Visionen.

Das Totem of Aphazz, ein Gorillasch�del, repr�sentiert den Geist des Gef�hls und der St�rke.

Das Totem of Motazz, ein Jaguarsch�del, repr�sentiert den Geist des Kampfes.

 

Die Offerings:

Theobroma Cacao, welches von den Eingeborenen Chocolatl genannt wird.

Banisteriopsis Caapi, welches von den Eingeborenen Pinde genannt wird.

Virola Calophylla, welches von den Eingeborenen Yopo genannt wird.

 

 

Durch unterschiedliche Kombinationen dieser Zutaten gelingt es den Schamanen Eodons neun verschiedene Zauberspr�che zu sprechen. 

 

 

Totem / Offering   Chocolatl Pindle Yopo
   
Totem of Heluzz Light Eagle Eye Detect Hostile
Totem of Aphazz Charm Enemies Heal Protection
Totem of Motazz Summon Animal Curse Enemy Battle Frenzy

 

 

 

7) Die Gegner

 

 

 

                                                                                                  

     Allosaurus                             Alphadon                          Ankylosaurus                        Apatosaurus                            Archelon      

 

 

                                                                                                  

               Black Jaguar                        Cave Spider                  Carnivorous Orchid                     Coatlicue                           Deinonychus                

 

 

                                                                                                  

                  Dimetrodon                      Gigantopithecus                  Hyracotherium                       Megatherium                          Myrmidex                    

 

 

                                                                                                  

               Parrot                                Plesiosaur                          Pterosauria                            Smilodon                                 Snake                

 

 

                                                                          

      Stegosaurus                          Triceratops                        Tyrannosaurus                     Ursus Spelaeus    

 

 

8) Die Geschichte

 

8.01) Einleitung:

 

You had disturbing dreams of a faraway jungle, an endangered princess, and the black moonstone you carried away from Britannia in your last adventure there.

The spirit of Lord British commanded you to find out all you could about the stone.

 

 

So you took it to your old friend Dr. Rafkin, curator of the local museum of natural history, hoping that he could unravel the mystery.

At Dr. Rafkin's, you met ace reporter and "Ultimate Adventures" correspondent Jimmy Malone. Malone's a little too nosy to suit you ...

... but he kept his wits when everything went haywire, when Dr. Rafkin's experiments on your moonstone sent the whole museum lab through a bizarre black moongate!

 

 

You were shocked to lift your head and see jungle around you: Jungle, and this enormous creature descending ... descending upon --

 

 

Her! The woman you dreamt of! A fiery tribal she-warrior of some time-lost land ... You and your friends rescued her from the giant pteranodon and befriended her.

She said her name was Aiela, princess of the Kurak tribe, and seemed to be quite taken with you, her most unusual rescuer.

But Aiela's hated suitor, Darden the Huge, prince of the Urali tribe, arrived with his men, scattering your friends and smashing you into the earth.

Now you lie broken and defeated, struggling to regain consciousness ...

 

8.02) Die Ankunft in Eodon:

 

Ich wei� nicht, wie lange ich, Mandur, ohnm�chtig gewesen bin. Als ich jetzt wieder zu mir kam, wurde ich sofort von einen Schamanen, der sich als Intanya vom Stamme der Kuraks vorstellte, angesprochen.

 

 

 

Intanya

 

You see a native man wearing an elaborate jaguar headdress. "You are returning to wakefulness. It is good. Intanya's potion is powerful magic. It has granted you the speech of the people of this valley. Now you may understand what is said to you. In fevered ravings, you spoke much of Aiela, our chieftain's daughter, as well as a Rafkin and a Jimmy. Intanya thinks you must find them as soon as possible. But the valley is full of danger. Before Intanya can let ... rise again and search for his comrades, Intanya must ask ... a question, to see if his mind has healed as well as his body."
Who is shown on the cover of the Ultimate Adventures Magazine? (page 1): Coatlicue
In your dreams, what did you think of as an old trusty friend? (page 6): Knife
In your dreams, you saw birds. What sort of eyes did they have? (page 6): Reptilian
In your dreams, what was it that you lacked? (page 6): Memory
What sort of cover does Jimmy's notebook have? (page 22): Weatherproof
What does Professor Rafkin think the Valley is akin to? (page 24): Time Capsule
What is the first tribe Rafkin discusses in his notes? (page 25): Nahuatla
What does Rafkin say happens frequently between tribes? (page 25): Clashes

What expedition has returned? (page 40): Wild Basin
The shaman looks pleased. "Intanya sees that ...'s memory has returned, and he is fit to travel the land again." He becomes very serious. "Intanya has had many dreams of one such as .... Intanya believes ... to be very important. Intanya's men will try to follow ... and perhaps help ... when he is in danger. Intanya's men are the best in all the Valley of Eodon, and can find ... anywhere... even in the Caves of the Myrmidex. My student, Triolo, will join you on your search for Jimmy and Rafkin. He has learned some of the simpler invocations, and will help you as much he can. Speak now. ... may ask what he wishes."
Falsche Antwort: The shaman looks saddened. "Intanya sees that ...'s memory has not fully returned. ... must return to sleep and heal further." He wafts vapers from a burning incense in your direction, and darkness swifly returns. (Ende des Spiels)
Name oder Intanya: "Long has the name Intanya been borne."
Job oder Shaman: "Intanya is shaman to the Kurak tribe. Intanya consults the spirits: he also heals the ill and injured."
Invocations oder Magic oder Spell: "Intanya knows much about magic, the invoking of spirits to perform many kinds of magics. He has taught some of these to Triolo."
Spirits: "There are many spirits in the Valley of Eodon: Spirits of trees and winds, spirits of animals and life. Intanya senses how the spirits feel and tells his fellows; Intanya draws on the powers of the spirits to heal those who must be healed."
Heal (kein Bedarf): "Intanya has great powers of healing." Intanya throws back his head and closes his eyes. You can almost hear the voices of the spirits whispering in his ears. Intanya opens his eyes. "No one here is in need of healing."
Tribe oder Kurak oder Aloron oder Chief: The shaman gestures around him. "This is the Kurak tribe. Aloron is our chief; ... should go and speak with him."
Aiela: "Warriors search the valley for Aiela. The Urali are well hidden, and the spirits will not tell Intanya where they lie. And yet, the spirits do promise that someone will find her. You should speak with Aloron, our chieftan, if you wish to aid in the search."
Rafkin: "Word has reached Intanya that one such stays with the Yolaru tribe, to the east."
Yolaru: "The Yolaru are dark-skinned warriors. Their village is about a day's travel to the east of here."
Jimmy oder Malone: "Intanya has had dreams of one such. Search among the Disquiqui, far to the south; Intanya hears their drums and music when shown the face of Jimmy Malone in his dreams."
Disquiqui: "The Disquiqui are happy people, but their shaman does not know much. Thy live far from here, west of the great stone city of the Nahuatla."
Nahuatla oder Tichticatl: "The Nahuatla call their stone city 'Tichticatl.' They are very proud of it. They live south of the Yolaru village."
Myrmidex: "The Myrmidex are strange, fierce warriors. Insects of great size, they attack and kill our warriors without cause."
Triolo: "Triolo came into the valley many moons ago. Intanya made Triolo his assistant, and has been teaching him the secrets of the Shaman."
Men: "Intanya is friends with many warriors from many tribes. They travel the valley, seeking out the unknown and telling all to Intanya."
Avatar oder Britannia: His eyes narrow. "Intanya knows from his dreams that ... has been to dream-land called Britannia, and bears important title there. The dreams say ... is a mighty warrior and hero. Intanya knows more than that. Much more." There is laughter in his eyes, but he does not elaborate.
Bye: "May the spirits protect you, ... Ava-Tar."
Other: "... must learn of ... by himself."
Weitere Gespr�che (wenn alle in der Gruppe gesund sind): You see a native man wearing an elaborate jaguar headdress. "Intanya is pleased to see ... returned unharmed."
Weitere Gespr�che (wenn jemand in der Gruppe verletzt ist): You see a native man wearing an elaborate jaguar headdress. "The spirits tell Intanya that someone here is unwell." Intanya throws back his head and closes his eyes. You can almost hear the voices of the spirits whispering in his ears. Intanya gasps for breath and spasms as it hit by an electrical current. A hard, hot wind whips across you. "Spirit of Kukuzz, Intanya invokes you to bestow a blessing upon ...!" ...and ... is healed! The wind dies down, and Intanya slowly regains his poise. After a few moments, he looks up, his expression serene. "The spirits have been generous," he says. "All in your party are well."
Weitere Gespr�che (wenn jemand in der Gruppe vergiftet ist): You see a native man wearing an elaborate jaguar headdress. "The spirits tell Intanya that someone here is unwell." Intanya throws back his head and closes his eyes. You can almost hear the voices of the spirits whispering in his ears. Intanya gasps for breath and spasms as it hit by an electrical current. A hard, hot wind whips across you. "Spirit of Kukuzz, Intanya invokes you to bestow a blessing upon ...!" ...and ... is healed! "Spirit of Motazz, Intanya invokes you to purge the blood of ... of foulness!" ...and ... is cured of poison! The wind dies down, and Intanya slowly regains his poise. After a few moments, he looks up, his expression serene. "The spirits have been generous," he says. "All in your party are well."
Weitere Gespr�che (wenn jemand einen gefallenen Kameraden bei sich tr�gt): You see a native man wearing an elaborate jaguar headdress. "The spirits tell Intanya that someone here is unwell." Intanya throws back his head and closes his eyes. You can almost hear the voices of the spirits whispering in his ears. Intanya gasps for breath and spasms as it hit by an electrical current. A hard, hot wind whips across you. "Spirit of Kukuzz, look upon the mortal .... That wich ... carries is a valued friend and ally. Intanya beseeches Kukuzz, bestow the blessing of strength and health to ..., so that ... might walk and fight again!" The wind howls, a raging torrent, around you... Every hair on your body stands on end... And the wounds desapear from ...'s body! ...'s eyes open! The wind dies down, and Intanya slowly regains his poise. After a few moments, he looks up, his expression serene. "The spirits have been generous," he says. "You are well."

 

 

 

Triolo

 

You see a sprightly grey-bearded man with an alert eye. He looks at you intently for several moments before speaking, as if trying to place your face. "Triolo has heard of .... ...'s face is very familiar, somehow. Does ... need help with something?"
Name oder Triolo: "Triolo is the name given me by the Kuraks."
Job: "Triolo is a shaman-in-training. The great shaman Intanya is Triolo's teacher. Triolo's newest task is to follow ... around... and convey to him the will of the spirits."
Tribe oder Kurak: "Triolo belongs to the Kurak tribe. Triolo was not born a Kurak: Triolo came stumbling from the jungle, bereft of name and memory, many moons ago. Since then, Intanya has taught Triolo the ways of the shaman."
Intanya oder Shaman: "Intanya is a great man, is shaman of the Kuraks. Triolo learns the spirit-magic of the shamans from him.
"
Spirit oder Magic: "Triolo has learned only a small part of what Intanya knows. Small magics, but useful."
Sham: He looks puzzled. "Did ... mean shaman or shamuru?"
Shamuru (ohne Shamuru in der Gruppe): "Shamuru is a hunter and tracker, of the Barako tribe."
Shamuru (mit Shamuru in der Gruppe): Triolo gestures towards Shamuru. "Shamuru is there."
Barako: "Barako village is close to the Kurak, but across the deep canyon of waters."
Aiela: "Ah, the beauteous Aiela. Triolo has written songs about her. The evil Darden captured her, and holds her captive still. I am sure that were we to tind where the Urali hide, we could free her."
Myrmidex: "Myrmidex are like ants... but are the size of men. They are fierce meat-eaters."
Join (wenn Triolo in der Gruppe ist): His eyes twinkle. He looks at you, behind you, behind him, under his arm. Finally, he looks down at himself and yelps. "...! Triolo is already here."
Leave (wenn Triolo in der Gruppe ist): "As ... wishes. Triolo will return to Intanya ans resume his studies until ... needs him again."
Wait (wenn Triolo in der Gruppe ist): He sights. "As ... wishes. Deny Triolo all the fun. Triolo will wait right here. Perhaps he'll compose a little song about .... 'Breath like Sharptooth, nose like Longneck...'"
Join (wenn Triolo nicht in der Gruppe ist): "What? And give up Triolo's carreer?" Hee looks around him and grimaces. "Never mind, Triolo is with ...."
Leave (wenn Triolo nicht in der Gruppe ist): "Leave? No, Triolo thinks he will stay here, and perhaps compose a tune."
Wait (wenn Triolo nicht in der Gruppe ist): "Triolo waits for no man! Perhaps if a woman were to ask... A she-cat with a dimple in her smile... Triolo would wait for that."
Join (wenn zuwenig Platz in der Gruppe ist): "Triolo will join with ... later, when he has fewer people traveling with him."
Iolo oder Britannia oder Lord British: He frowns. "...'s names call up images to Triolo's mind. Distant lands, faces with forgotten names.
Perhaps ... is invoking a spirit of memory."

Bye: "Very well, speak to Triolo later."
Other (ohne Shamuru in der Gruppe): "... should ask another about that."
Other (mit Shamuru in der Gruppe): "Ask Shamuru about that."

 

Langsam fiel mir wieder alles ein, was bisher geschehen war. Die sich wiederholenden Tr�ume �ber einen mir unbekannten Dschungel und eine mir unbekannte Frau, und Lord British, der mich in diesen beauftragte, alles �ber den Orb of the Moons herauszufinden. Mein Besuch im Museum, wo Professor Elliot Rafkin arbeitet und das dortige Zusammentreffen mit dem Reporter Jimmy Malone. Prof. Rafkins Experiment mit dem defekten Orb of the Moons, den er von Dr. Spectors Assistenten erhalten hatte, und das schwarze Mondtor das dadurch ge�ffnet wurde. Unsere Ankunft im Dschungel aus meinen Tr�umen und den Kampf gegen den Pteranoden um die Frau aus meinen Tr�umen zu retten. Unser Zusammentreffen mit Aiela und Shamuro, wobei ich alles verwetten w�rde, das es sich bei Shamuro um Shamino aus Britannia handelt. Der �berfall von Darden the Huge auf unsere Gruppe und unsere Niederlage.

Irgend jemand mu� mich nach diesem �berfall gefunden und zum Schamanen Intanya in das Dorf der Kuraks gebracht haben. Dieser hat mich daraufhin gesund gepflegt und mir ein Mittel gegeben, so da� ich jetzt die Leute dieses Tals verstehen kann.

Intanya kl�rte mich ein klein wenig �ber dieses Tal auf und erz�hlte mir, wo ich Prof. Rafkin und Jimmy Malone finden k�nnte. Auch stellte er mir eine Begleitung zur Seite, einen Sch�ler von ihm namens Triolo. Triolo erinnert mich sehr stark an Iolo aus Britannia und schon wieder w�rde ich alles verwetten, das es sich bei diesen beiden um ein und die selbe Person handelt.

Nun aber wollte ich mich zuerst einmal im Dorf der Kuraks ein wenig umsehen.

 

The Tribe of the Kurak

 

 

1 Die H�tte des Schamanen Intanya
2 Treffpunkt mit Sahree, wenn sie sich in der N�he des Dorfes der Kuraks aufh�lt

 

 

 

Aloron

 

You see an aging but still-mighty warrior with wise eyes. "So. It is .... Long he lay in the village of the Kuraks, smashed when Darden took Aiela away. Now he has regained his strength, and comes before the chief of the Kuraks. What does he want?"
Aiela oder Daughter: The chieftain sighs unhappily. "Aloron's daughter Aiela, flower of his life, has been taken away. Aiela is held by Darden the Huge, the chieftain of the Urali. Many Kurak warriors search the land for the hidden Urali, to bring Aiela back. Aloron hopes that your join in the search. If ... were to find Aiela, Aloron would be most grateful."
Darden: "The Urali were a peaceful tribe until Darden the Huge became chief. Only then did they begin to raid others."
Urali: "The Urali often raid Kurak territory. They come from the southeast somewhere, but we can not find their village. Aloron has heard of one who might know. A mad warrior named Topuru."
Topuru: "Topuru was the shaman of the Urali long ago. Topuru went mad; Aloron does not know why. Somewhere in the far, far north, Topuru lives on a little island.
"
Name: "... speaks to Aloron, father of Aiela."
Job: "This warrior is the chief of the Kurak tribe. He leads the Kurak warriors against the Myrmidex and the Yolaru."
Myrmidex: "Myrmidex. Giant warrior-insects. They live very close, to the west of the Kurak village. They raid here all time, killing and eating. The Kurak are the greatest warriors in all the valley. But the Myrmidex are... other than human. Mighty beyond belief, in their numbers and ferocity. The Kuraks fall before them."
Yolaru: "The Yolaru are a tribe to the east of the Kuraks. Their chief is Apaton."
Tribe: "There are many tribes in this valley. We are the Kuraks. There are also the Yolaru, the Disquiqu, and the Nahuatla in their stone village. Further away, there are Pindiro and Barako in the far north, Jukari and ugly Haakur in the southeast, Barrab and lizard-Sakkhra in southwest. Hidden away somewhere southeast are the Urali."
Unite (erstes mal): "Does ... speak of uniting all the tribes of the valley?"
No: "Then Aloron does not knows of what ... speaks."
Yes: He thinks about this for a long time. Finally: "Aloron thinks ... is mad with the sun. The tribes of the vally like making war on one another. It is the way they have lived since before memory. But once before it was done: There is the story of Oloro-of-No-Tribe, a mighty warrior. When the mighty lizards grew too many in number, Oloro went from chief to chief, taking from each a promise to help, to stop making war. When all chiefs had made their promise, Oloro built a Great Drum on the small hill north of the Nahuatla city. From there he summoned the chiefs and the warriors to march on the lizards. Does ... want to enlist the aid of the Kuraks in this way? He must rescue Aiela to do so. Aiela is held by the Urali of Darden the Huge. If ... can rescue her, Aloron will join ...'s alliance of tribes."
Unite (wenn man Aiela noch nicht befreit hat): "Aloron has already told ... how to enlist the aid of the Kuraks: Rescue Aiela. If he wishes to enlist the aid of other chiefs, he must get each to promise his aid, and must build the Great Drum."
Drum: "... speaks of the Great Drum of legend. In ancient past, the warrior Oloro-of-No-Tribe built a great drum on a hill near the stone village of the Nahuatla. If ... wants to unite the tribes, he schould build new Great Drum there."
Bye: "Farewell, .... Go, join the warriors searching for Aiela. Try to find Aiela."
Other: "Aloron does not understand ...'s foreign words."
Weitere Gespr�che: You see an aging but still-mighty warrior with wise eyes. "Why does ... come before Aloron again when he has not rescued Aiela? What does he want?"

 

 

 

Tristia

 

You see a beautiful but brooding woman in jaguar furs. "Why, it is a man. A tall, strange man wearing furs unlike any I have ever seen." She thinks about it a moment. "He must be .... The schweitzer of the Yolaru has told me of him. What wants ... of Tristia?" Her Question is half an invitation, half mockery.
Schweitzer: "The Yolaru have a stranger among them, strange like .... He is called their schweitzer. He talks and talks and knows many things. But he is short and old. Tristia does not want him."
Name oder Tristia: "Tristia is the name this one bears."
Job: "Tristia is daughter of the chief. Tristia does no work. Work is for lesser ones, not for a princess."
Chief oder Aloron: "Aloron is chief of the Kuraks and father of Aiela. Aloron reised Tristia. Tristia's hut burned and her mother and father died.
" She shrugs, unconcerned by that fact.
Aiela: "Aiela is Tristia's sister. Aloron raised both Aiela and Tristia. Of course, Aloron likes Tristia MUCH more than Aiela. Fortunately, Aiela has found a fitting mate in Darden the Huge. Tristia is sure the Urali tribe is a much better place for Aiela."
Other: She smiles breadly. "Is it so? Is ... saying that he wants Tristia, that he loves her?"
Yes: (weiter bei 1)
No: She looks offended. "I have offered you Tristia, all that is Tristia. Do not refuse me, oh .... Tristia is more beautiful than all others! Tristia asks again: Will ... love Tristia above all others?"
Yes: (weiter bei 1)
No: Her expression turns to one of rage. "... is a fool! ... does not deserve one as beautiful as Tristia. Go away, ..., and never speak to Tristia again!" She slaps you as hard as she can. Then she shakes, and her eyes roll up in her head... and she faints dead away. (Ende des Gespr�chs)
1: Her smile becomes victorious. She flows up to you, embraces you, and kisses you passionately. "... is Tristia's mate now, and forever. Go and act as a mighty warrior, and always return to Tristia. Tristia's hut is next to the chief's. ... will never be cold there."
Weitere Gespr�che: You see a beautiful but brooding woman in jaguar furs. "It is ..., who has cruelly spurned Tristia." She gives you an ugly look. "Do not speak to Tristia. She spurns YOU."

 

 

Die Dorfbewohner des Stammes der Kurak

 

 

 

Damara  /  Enokor  /  Mawalan  /  Padrag

 

 

Jana  /  Shalan  /  Tindria  /  Zara

 

You see a noble savage wearing the furs of a great cat. "Hail, ..."
Name: "... may call me ...."
Job: "... is a member of the Kurak tribe. ... helps to search for Aiela, who has been captured by the Urali tribe."
Tribe oder Kurak: "We are the Kuraks. We are one with the jungle. We are the greatest tribe, for great are our enemies, the Yolaru and the Myrmidex. And recently, the Urali."

Yolaru: "Yolaru are fierce black warriors, noble in combat, a fit and proper enemy for the Kuraks. They live to the east of the Kuraks."
Myrmidex: ... scowls. "The Myrmidex are no fit enemy. They are insects the size of warriors. They are fierce and treacherous. They live only to kill, and may only be killed: they know no thought or reason. Their nest is close to the Kurak village, to the west."
Aiela: "Aiela is princess of the Kuraks, most beautiful woman of the tribe. She is held by Darden the Huge, chief of the Urali tribe."
Urali: "... knows of the Urali. They live far away, to the southeast. No one knows where they live. Exept for the mad one, Topuru." ...'s face settles into an angry, determined look. "But they have our princess, Aiela. They will return her, and they will pay."
Topuru: "... has heard the story of one called Topuru. Topuru is supposed to be one of the Urali, but a madman. Topuru lives near the Barako, across the deep river canyon to the north, on a little island, all alone."
Unite oder Union: "There is a legend that once all the tribes were united for a time. A warrior called Oloro-of-No-Tribe brought the tribes together to fight the lizards of the jungle when the lizards were too numerous and too deadly. Oloro went from chieftain to chieftain. By his strength and spirit Oloro persuaded each chief to join his union. Then Oloro built a great drum to summon all the tribes together. Oloro beat upon the drum and all the tribes came, slaying the lizards. Thus were the tribes united... once."
Bye: "May the spirits guard your path, ...."
Other: "... does not understand your words, ...."

 

Das Volk der Kuraks erinnerte mich an die fr�hsten Indianerst�mme S�damerikas. Ich fragte mich, in was f�r eine Welt mich dieses schwarze Mondtor gef�hrt hat.

Ich hatte noch das Knife bei mir, welches ich am Anfang meines Abenteuers eingesteckt hatte. Eine schwache Waffe, aber wie ich bald feststellen mu�te, ist sie ideal zum H�uten von erlegten Tieren. Mit diesem ist es also m�glich, sich unterwegs immer mit frischen Essen zu versorgen.

Triolo / Iolo hatte au�er einen Bow und 29 Arrows noch zwei Pouchs bei sich. Im ersten befanden sich einige Nahrungsmittel, im zweiten hatte er seine Schamanenutensilien; 1 Totem of Heluzz, Totem of Aphazz, 1 Totem of Motazz, 10 Chocolatl, 10 Pinde und 10 Yopo.

Am Nachmittag trafen wir auf dem Weg im Osten des Dorfes eine junge Frau, die nicht zum Stamm der Kuraks geh�rt. Schnell stellte sich heraus, das sie zum Stamm der Yolaru geh�rt, der mit dem Stamm der Kuraks befeindet ist.

 

 

 

Sahree

 

You see a beautiful warrior-woman with a bold look in her eye. She looks very distressed. "Aiela is Sahree's best friend. Often did Aiela join Sahree in exploring, talking and making trouble. But Sahree has not seen Aiela for many days. Something bad may have happened to Aiela. When Sahree was sneaki..." She blushes, then corrects herself. "When Sahree was near the Kurak village, she heard the warriors there say Aiela had been captured by Darden the Huge, from the Urali tribe. Sahree has searched for the Urali, but their village is hidden... but it must be somewhere to the southeast of the Yolaru village."
(wenn man vorher noch mit keinen anderen gesprochen hat) You see a beautiful warrior-woman with a bold look in her eye. "It is the from-far-away warrior they call .... The Kuraks speak of .... What does ... wish?"
Name oder Sahree: "Sahree is my name, Sahree daughter of Mosagann."
Mosagann: "Mosagann, Sahree's father is shaman of the Yolaru tribe."
Tribe: "Sahree is of the Yolaru tribe, great hunters. Our fiercest enemies are the Kuraks. But Sahree's greatest friend is of the Kuraks."
Yolaru: "Sahree is of the Yolaru tribe."
Kurak: "Kuraks live to the west of the Yolaru. Good warriors. Yolaru fight them all the time. Too often: If we fought the Myrmidex as often as each other, more Myrmidex would be dead."
Myrmidex: "Myrmidex are evil ant-things. They live west of the Kurak village. They raid against the people all the time. Kill and eat, kill and eat. Aiela and Sahree wish to unite tribes against them."
Friend oder Aiela: "Sahree's best friend is Aiela of the Kurak tribe. But now Aiela is missing. Darden the Huge of the Urali tribe has captured her."
Urali: She looks quite angry. "The Urali are no friend of Sahree, for they have captured Sahree's companion in trouble-making Aiela. Sahree does not know where their tribe is, or she would go there and make trouble for them."
Job: "Sahree chooses to make trouble wherevert there is trouble to be made. Where men say that women should not take up the spear and the bow, Sahree goes and demonstrates warrior's prowess. Where a bad chief stands in pretended dignity, Sahree hides in the trees and hurls spoor at him. These are the things Sahree does."
Trouble: "Sahree must not talk of trouble. Such things are between Sahree and Aiela."
Join: "No, Sahree has plenty to do already."
Rafkin oder Schweitzer: "Sahree knows that name. There is one whose true name is Rafkin who acts as the schweitzer of the Yolaru tribe."
Unite: "The tribes cannot stand singly before the Myrmidex. They must unite. Sahree knows this. Aiela knows this. But Sahree and Aiela cannot persuade their chiefs of this. There is a legend of one warrior who united the tribes in the past. Has ... heard this story, of Oloro?"
No: (weiter bei 1)
Yes: (weiter bei 2)
Oloro: "There is a legend of one warrior who united the tribes in the past. Has ... heard this story, of Oloro?"
No: (weiter bei 1)
Yes: (weiter bei 2)
1: "Once in the past, the lizards of the jungle became too numerous and fiece, and all tribes were in danger. All men might have been eaten and destroyed. Yet they would never fight as brothers; when they did not fight the lizards, they fought one another, and even more good warriors died. One warrior was Oloro-of-no-tribe. Oloro was an exile, Sahree thinks he must have been Yolaru once. Oloro went from chief to chief and did a mighty service for each one. Each chief promised to unite with former enemies only if some great service were done, and Oloro went out and did that great service. When each service was done, Olor went to each chief and said, 'When the sound of the greatest drum there could ever be sounds through the jungle, come to that sound, and we will destroy the fierce lizards. When all the services were done, he built a great drum on a small hill northwest of the Nahuatla stone village. It is still called Hill of the Drum. He beat the drum until all the chiefs and all the warriors assembled. And though there was anger between the warriors, they fought as brothers, and the lizards were killed. Sahree thinks that a new Oloro could come and do the same, for all the warriors know the story of Oloro. If a great warrior could do a service for each chief, and then build Oloro's drum, the warriors might come. But the chiefs do not listen to Sahree. Sahree cannot even try to do these great deeds when the chiefs will not listen to her."
Hill oder Drum: "The hill of the drum is northwest of the stone village of the Nahuatla people. It is a small hill."
Nahuatla: "The Nahuatla are a people who build all in stone. Their stone village is soutwest of the Yolaru village."
2: "Good. If only the tribes had an Oloro now, the evil of the Myrmidex might end."
Bye: "Spirits protect you, ...."
Other: She shakes her head, not understanding.
Weitere Gespr�che: You see a beautiful warrior-woman with a bold look in her eye. "Spirits' blessings on ...."

 

Sahree ist auf der Suche nach ihrer von Darden the Huge entf�hrten Freundin Aiela. Dieses sind wir ja auch und im Moment konnten wir ihr noch nichts neues �ber Aiela berichten.

Sehr interessant war ihre Geschichte �ber Oloro-of-no-tribe. Dieser hat in der Vergangenheit die St�mme des Tals vereinigt, damit sie gemeinsam gegen die Lizards k�mpfen konnten. Inzwischen sind die St�mme aber wieder zerstritten und die Myrmidex, �ber die wir schon bei den Kuraks geh�rt hatten, m�ssen sehr stark geworden sein. Sie terrorisieren jetzt wohl alle St�mme des Tals. Nur eine Person, die keinem der St�mme angeh�rt, kann es wieder schaffen, das sich diese wieder vereinen und gemeinsam gegen die Myrmidex k�mpfen.

Ich sprach Aloron, den H�uptling der Kuraks, auf diese alte Geschichte an. Er schien mit der Idee, die St�mme erneut zu vereinen, einverstanden. Er bat mich um eine Aufgabe, und zwar soll ich seine Tochter Aiela aus den H�nden von Darden the Huge befreien. Auch wenn ihre eifers�chtige Schwester Tristia dagegen ist, wollte ich dieses so bald wie m�glich machen. Aber dazu brauche ich noch mehr Informationen �ber den Aufenthaltsort von Darden the Huge und den Stamm der Urali. Ein gewisser Topuru, der im Norden auf einer Insel lebt, soll mir dabei weiter helfen k�nnen.

Aber zuerst wollte ich Prof. Rafkin und Jimmy Malone und eventuell noch einige andere Begleiter f�r meine Aufgabe hier finden.

 

8.03) Das Wiedersehen mit den Gef�hrten:

 

So haben wir das Dorf der Kuraks verlassen und folgten dem Weg Richtung Osten. Nachdem dieser nach S�den abgebogen war, kamen wir, als dieser erneut nach Osten abbog, aus Versehen etwas weiter in den Dschungel als wir gedacht hatten. So konnten wir eine kleine Plattform entdecken, die sich als Teleporter entpuppte. Sie f�hrte zu einer Hauptplattform mit sieben aktiven und einen deaktivierten Teleporter.

 

Teleporter Plaza

 

 

1 Teleporter zur Teleportplattform in der N�he des Dorfes der Yolaru
2 Teleporter zur Teleportplattform in der N�he der Stadt Tichticatl
3 Teleporter zur Teleportplattform in der N�he des Dorfes der Jukari
4 Teleporter zur Teleportplattform in der N�he des Dorfes der Disquiqui
5 Teleporter zur Teleportplattform in der N�he des Dorfes der Barrab
6 Teleporter zur Teleportplattform in der N�he der H�hlen der Sakkhra
7 Teleporter zur Teleportplattform in der N�he des Dorfes der Barako
8 Deaktivierter Teleporter

 

Etwas �berrascht �ber diese unerwartete Technik in diesem Tal erforschten wir diese neugierig und nach einiger Zeit wurde uns klar, wie diese Teleporter funktionierten. Jedoch waren wir etwas unvorsichtig und so wurden wir an der Hauptplattform von einer Gruppe Myrmidex �berrascht. Sie sind gnadenlose K�mpfer und dieses bekamen wir auch sofort zu sp�ren.

 

Overcome by your wounds, you fall unconscious.....

.... You awaken in Intany's hut, feeling restored.

 

Wir waren wieder in der H�tte von Intanya und schworen, das wir uns von diesen Bestien nicht ein zweites mal �berraschen lassen. Erneut machten wir uns auf den Weg in das Dorf der Yolaru und nach ungef�hr einer Tagesreise erreichten wir dieses. In einer kleinen H�tte konnten wir Prof. Rafkin finden.

 

 

 

Professor Elliot Archimedes Rafkin

 

(ohne Jimmy Malone in der Gruppe) You see a stooped, fiftyish man who looks like a professor. "...! It's good to see you again! I had heard you were still alive, but I didn't know where your were. I see you haven't managed to find Jimmy or Aiela yet... that really schould be one of our first priorities, you know. Now that you're here, it might be helpful to find the lab. There are several things there which will be very useful to us. It must be fairly close to the Kurak village. While I've been waiting for you to show up, I haven't been wasting my time here. In addition to my researches on these primitive cultures, I have also been thinking about ways to make some primitive weapons. I do hope it won't prove necesary, but if it should, ask me about bombs and rifles sometime."
(mit Jimmy Malone in der Gruppe) You see a stooped, fiftyish man who looks like a professor. "...! It's good to see you again! I had heard you were still alive, but I didn't know where your were. I see you have found Mr. Malone already. That's good. We should try to find Aiela next. Now that you're here, it might be helpful to find the lab. There are several things there which will be very useful to us. It must be fairly close to the Kurak village. While I've been waiting for you to show up, I haven't been wasting my time here. In addition to my researches on these primitive cultures, I have also been thinking about ways to make some primitive weapons. I do hope it won't prove necesary, but if it should, ask me about bombs and rifles sometime."
Name: "Eh? Eh? MY name? You're known my name for years. Professor Elliot Archimedes Rafkin, Ph.D., etc."
Professor oder Elliot oder Rafkin: "Yes, ..., what is it?"
Schweitzer: Rafkin looks sheepish. "Er, yes. That's what the Yolaru call me. They offered to make me their shaman. I said that I'd be their Schweitzer instead. I was referring to Albert Schweitzer. He was a missionary in Africa. Doctor, writer, musican. A remarkable man. But the Yolaru took it as my title. 'Schweitzer: A special sort of shaman.' I didn't correct their misapprehension." He smiles crookedly. "Oops."
Jimmy oder Malone: "I have heard that he may be somewhere to the west of the Nahuatla, with a tribe called Disquiqui."
Aiela: "I understand she was captured by the Urali tribe. She seemed like a tough individual, but I hope she is all right. I hope we go and search for her soon."
Job: "Principally, I'm the curator of the local museum of natural history. Most recently, I've been the chief doctor and man of science in the village of the Yolaru. I have spent much of my time studiying the tribes of this valley."
Valley oder Eodon: "This whole area in which we find ourselves is called the Valley of Eodon."
Tribes: "There are many tribes here, my boy. Let us see, in alphabetical order: Barako, Barrab, Disquiqui, Haakur, Jukari, Kurak, Nahuatla, Pindiro, Sakkhra, Urali, and Yolaru. From my studies of tribesmen I've met, I believe that they were brought here from all over the world in ancient times. Their individual languages have obviously melded into one tongue, that which they all speak today."
Barako oder Barrab oder Jukari oder Pindiro: "I haven't had time to do much research on that tribe yet."
Disquiqui: "The Disquiqui are an interesting tribe. They seem to have broken away from the conflict-oriented tradition of many of the other groups. Their village lies west of the Nahuatla city."
Haakur: "The Haakur! Living examples of Neanderthal man, my boy! How I wish I could take one back with me to the museum."
Kurak: "I suspect that the Kurak are descended from the first early pioneers who crossed the land bridge from Asia to North America... but it would take years of study to bear out this theory."
Nahuatla: "The Nahuatla men in this valley seem to be descended from the same race which developed into the Aztecs of central Amerika. Their city, Tichticatl, is due south of the Yolaru village."
Sakkhra: His eyes light up. "The Sakkhra! I have seen them. A race that exists nowhere in the fossil record, my boy! A bipedal reptilian race with an intelligence on a par with that of the human race!"
Urali: "From what I can make out, the Urali were thought to have disappeared for many years. They have only recently started raiding other villages, which leads me to suspect their village must be well-hidden. Local hunters have confirmed this supposition, saying that they have been trying to find them for some times. The raids seem to come from southeast of the Yolaru village, usually."
Yolaru: "A delightful tribe! Very civilized. I have lived among them since we came to the valley. Culturally, thay have certain similarities to the ancient Kushites."
Bombs oder Grenade: "..., are you asking me to build you a grenade?"
Yes: "Oh, how unfortunate. Yes I'm the gentle, sweet old Professor Rafkin. I teach young men archaeology and how to make bombs. To make some sort of crude grenade, you'll need the following ingredients: A strip of cloth impregnated with tar, to act as a fuse; five units of gunpowder; and a hard clay pot. When you have these together, simply use the strip of tarred cloth on the pot to seal the pot and act as a fuse. What you end up with is a crude, but serviceable, bomb. The gunpowder you're likely to be able to make may be very unsteable stuff, so throwing the grenade at something could set it off. Alternatively you can light the fuse and leave the thing behind. Then run like dickens." He sighs. "Professor Rafkin, Terrorist Teacher. That's me."
No: "Good! Imagine me, a man of education, having to manufacture munitions!"
Tar: "Any tar found in this land will undoubtedly be extremely hot. I would reccommend collecting it in a metal container of some kind. A bucket, perhaps."
Hard oder Clay oder Pot: "You will need a hard clay pot to make grenades. That's simple to accomplish. If you can't find a hard clay pot, find a soft one and place it in a kiln for a while."
Kiln: "A large oven used for bakin soft clay pots."
Strip: "Yes, a strip of cloth. You'll probably need a knife or scissors to cut one from a sheet of cloth."
Gunpowder: He makes a series of 'tsk, tsk' noises. "You want instructions on making gunpowder?"
Yes: "Well... it's simple enough. You'll need a quantity of charcoal, a quantity of potassium nitrate, and a quantity of sulphur. Put all these things in a mortar or grinding stone and grind them into powder. Gunpowder, that is."
No: "Then why did you ask? Hmph!"
Charcoal: "The best way to get charcoal would be to burn a branch with a campfire or firepit."
Branch: "I'm sure you can pull branches from almost any trees."
Potassium oder Nitrate: "Potassium nitrate. Also called saltpeter. There was a bottle of it back at my laboratory. Chances are good that most caves will have crystalline deposits, as well."
Sulphur: "You'll probably find sulphur pits in the vicinity of volcanos. You'll need a wire screen of some kind to extract usable sulphur."
Wire oder Screen: "It would have to be fairly tough wire screen. I think there was some back at the lab that would work."
Mortar: "A mortar. You know, a bowl used for grinding raw materials down into powder. NOT something for lobbing shells at the enemy. I had one back at the lab."
Grinding: "A grinding stone, or grindstone. You can find them by the dozens in native villages."
Rifles: "Ah. Are you saying you want me to manufacture you a rifle? Just like that?"
Yes: "Oh, ver well. Let's see if you're brought me the proper parts. To make a rifle, I'll need a length of iron-hard bamboo, and I need to be in my lab. We have to go there, first."
No: "Well, good. I was busy thinking."
Iron oder Bamboo: "Ask the Nahuatla tribesman where to find some."
Lab oder Laboratory: "Yes, there are many useful things there. I'm sure that it is somewhere south or southeast of the Kurak village."
Join (wenn Prof. Rafkin in der Gruppe ist): "Join what? Is something in need of repair?" He blinks owlishly. "Oh, you mean join YOU: I'm already with you."
Leave (wenn Prof. Rafkin in der Gruppe ist): "Ah, of course. The young learn all they think they can from the old, and then abandon them."
Wait (wenn Prof. Rafkin in der Gruppe ist): "Oh, very well. Come back for me whenever you think I've languished here long enough." He scowls.
Join (wenn Prof. Rafkin nicht in der Gruppe ist): "Oh, are we going somewhere?" He looks delighted. "Well, certainly. I've been HERE long enough."
Leave (wenn Prof. Rafkin nicht in der Gruppe ist): He scowls. "I most certainly will NOT leave. I was here first. Who do you think you are, ordering me about? Hmph."

Wait (wenn Prof. Rafkin nicht in der Gruppe ist): "I most certainly will NOT wait here. I'm a busy man. Things to do. Wait, indeed."
Join (wenn zuwenig Platz in der Gruppe ist): "Sorry, ..., there's just too many people with you already."
Bye (wenn Prof. Rafkin in der Gruppe ist): "That's right, plumb my brains and then ignore me. Humpf."
Bye (wenn Prof. Rafkin nicht in der Gruppe ist): "That's right, plumb my brains and then abandon me for more interesting pursuits. Humpf."
Other: "Ask me about that later."
Weitere Gespr�che: You see a stooped, fiftyish man who looks like a professor. "Yes who?" He adjusts his spectacles, looks at you absentmindedly. "Oh, it's my old friend ...."

 

Sofort nahm ich Prof. Rafkin unserer Gruppe auf. In der Zwischenzeit hatte er schon einiges �ber dieses Tal in Erfahrung bringen k�nnen. Auch erw�hnte er, das er schaffen k�nnte, neuzeitliche Waffen herzustellen. Nun wollten wir noch Jimmy wiederfinden.

Jimmy soll sich bei den Disquiqui aufhalten, deren Dorf westlich der Stadt Tichticatl liegt. So reisten wir vom Dorf der Yolaru aus Richtung S�den, bis wir die Stadt erreichten. Wir mu�ten halb um diese herum reisen und dann bemerkten wir, das der Weg nach Westen einfach auszulaufen schien.

Trotzdem reisten wir weiter Richtung Westen und �ber mehrere kleine Abstiege gelangten wir bald wieder auf den Weg zur�ck. Wir folgten diesen bis wir zu einer T-Kreuzung kamen. Hier entschieden wir uns f�r den n�rdlichen Weg, der durch einen Flu� f�hrte. Als wir diesen durchquert hatten, kamen wir zu einen Dorf, wo sich in der ersten H�tte ein modern gekleideter Mann aufhielt.

Das mu� Jimmy sein, dachte ich, wunderte mich aber, warum er in dieser H�tte eingesperrt war. Ich brach die T�re auf und sofort sprach er mich an und trat unserer Gruppe bei.

 

 

 

Jimmy Malone

 

(wenn man Jimmy noch nicht befreit hat) You see a lanky, sharp-eyed man in his mid-20s. "Hey! ...! Go around inside and unlock this door, and let me out of here!"
(wenn man Jimmy befreit) You see a lanky, sharp-eyed man in his mid-20s. "You know, if you've given up on Aiela, I'd sure like to go after her, myself."
Name: "Too much action muddle your brains, Mr. Adventurer? Jimmy Malone." He scribbles something in his notebook.
Jimmy oder Malone oder Mr Jimmy oder Mr. Jimmy oder Mr Malone oder Mr. Malone: He snaps his fingers impatiently. "That's my name, alright. Don't wear it out."
Job: "I'm a reporter, see. For the local paper, and I also do pieces for ULTIMATE ADVENTURES Magazine. One of my first will be a 'Modern Man Among the Natives' piece about the Disquiqui."
Aiela: "What a good-lookin' babe. Can't blame Darden for making a move on her."
Darden: "Yeah, Darden... that big guy with the huge lizard. He's the one who snagged Aiela when we first got here. We really should try and find her again, ace."
Ultimate oder Adventures oder Magazine: "ULTIMATE ADVENTURES Magazine. A true-adventure rag I do occasional articles for. I'll have to do a piece on this place. And on you, too. You'll have to tell me your life story sometime."
Disquiqui: "Oh, those Disquiqui natives, Feed you fermented coconut milk all the time." He shudders. "Chafblum's the chief. Guoblum's his daughter."
Chafblum: "Chafblum. King of the Disquiqui tribe. One grumpy, evil-tempered son of a gun. Has a face like a washboard somebody's taken a hammer to."
Guoblum: "She's the Disquiqui princess. Chafblum's daughter. Looks like a statue of Buddha. They want to marry me to her." He shivers.
Notebook oder Book: "My notebook? Nothing in it but some notes on this place. I'm going to write up a doozy of an article for ULTIMATE ADVENTURES Magazine when... If... we get back."
Notebook oder Book (wenn man schon mindestens einen Stammesh�uptling auf "Unite" angesprochen hat): "Hmmm... sounds like your've heard some interesting stuff out there. Fill me in!" Jimmy scribbles furiously in his notebook as you spend several minutes telling him what you've learned about uniting the tribes. "Thanks, boss... this'll make great reading back home! Let me run this back to you, to make sure I've gut it. ...(Vorlesen des bisherigen Stands)..."
Join (wenn Jimmy in der Gruppe ist): "Hey, I'm already with you."
Leave (wenn Jimmy in der Gruppe ist): "Uhhh... if I just leave you, I'm sure that Chafblum's warriors will capture me. Can't I just wait here?"
Yes: "Thanks a lot. I'll be right here."
No: "Okay," he says dejectedly. "If you want me, you know where to find me. At Guoblum's wedding service." He looks like he's been hit by a truck.
Wait (wenn Jimmy in der Gruppe ist): "Sure thing, ...-old-pal. It'll give me a chance to catch up on my writing." He whips out his notebook and begins scribbling furiously.
Join (wenn Jimmy nicht in der Gruppe ist): "Sure thing, ...-old-pal. To hear is to obey. Are we gonna go find that good lookin' babe Aiela now? I thought I heard one of these Disquiqui guys say something about Darden having captured her."
Leave (wenn Jimmy nicht in der Gruppe ist): "Leave? Hey, I was here first... YOU leave!"

Wait (wenn Jimmy nicht in der Gruppe ist): "What does it look like I'm doing already? Sheesh."
Join (wenn zuwenig Platz in der Gruppe ist): "Sorry, ... ... you've got too many people wandering around with you already. Maybe later."
Bye: "Yeah, thrilling to talk to you, too."
Other: "Hey, pal, I know a lot, but I can't help you with that. Ask Prof. Rafkin. He knows everything."

 

Jimmy war froh der bevorstehenden Hochzeit mit Guoblum, der Tochter des Anf�hrers der Disquiqui entkommen zu sein. Er hatte noch immer seinen Fotoapperat und sein Notizbuch dabei, seine wichtigen Reporterutensilien, von denen er sich anscheinend sowieso nie trennt.

Prof. Rafkin hatte in seinem Gespr�ch sein Labor und die Ausr�stungsgegenst�nde erw�hnt, die dort zu finden sind. Etwas Ausr�stung konnten wir zu diesem Zeitpunkt auf jeden Fall gebrauchen, und so reisten wir zur�ck zum Dorf der Kuraks um dort mit unserer Suche nach diesem zu beginnen. Schon nach k�rzester Zeit konnten wir das Labor im Dschungel s�dlich des Dorfes finden.

 

The Laboratory

 

 

 1

 

Das Dorf der Kuraks

 

 2

 

Das Labor von Professor Rafkin

1 Diamond - 1 Emerald - 1 Modern Rifle - 30 Rifle Bullets - 1 Fire Axe - 1 Meat - 1 Bottle of Liquor - 1 Pouch - 1 Fire Extingisher -
1 Camera - 1 Mortar - 2 Metal Bucket - 1 Metal Hammer - 2 Wire Screen - 1 Scissors - 2 Skillet - 1 Pot - 1 Soft Clay Pot - 1 Key -
18 Charcoal - 9 Magnesium Ribbons - 30 Potassium Nitrate - 30 Sulfur

 

 3

 

Tar Pits

 

 

Wir konnten hier mehrere n�tzliche Sachen finden, mit den wir uns jetzt ausr�steten. Die beiden Edelsteine, das moderne Gewehr und die 30 Schu� Munition, die Feueraxt, den Beutel, den M�rser (zur Herstellung von Schie�pulver), den Feuerl�scher, einen Metalleimer (zum Einsammeln von Fl�ssigkeiten), den Metallhammer, ein Drahtsieb (zum Einsammeln von Schwefel), die Scheere, den ungebrannten Tontopf und die Chemikalien haben wir mitgenommen.

Bei der Suche waren uns einige Teergruben aufgefallen, die es hier in der N�he gab. Da wir jetzt einen Metalleimer besa�en, und man zum Bau einer Bombe etwas Teer ben�tigt, nahm ich aus einer noch etwas Teer mit.

Inzwischen war es wieder Abend geworden und wir beschlossen die Nacht in der N�he des Labors zu verbringen. In dieser Nacht hatte Jimmy einen seltsamen Traum.

 

... has a dream...

He chases three animals through the jungle: a bear, a jaguar and a monkey.

The path branches, each animal going a seperate way.

Does ... follow the bear, the jaguar or the monkey?

(Bear: Strength +1)

(Jaguar: Dexterity +1)

(Monkey: Intelligence +1)

 

Dieser Traum war Jimmys Belohnung f�r seine bisherigen Bem�hungen und zeigte das Erreichen seiner n�chsten Stufe an.

 

8.04) Die Vereinigung der St�mme:

 

Nun war ich dazu bereit, mich an die Aufgaben der Stammesh�uptlinge zu begeben. Auch wenn ich schon eine Aufgabe von Aloron, dem H�uptling der Kurkas, erhalten hatte, wollte ich als erstes die Aufgabe eines anderen H�uptlings erf�llen. Bisher hatte ich ja noch keine weiteren Informationen �ber den Aufenthaltsort von Darden the Huge und den Stamm der Urali erhalten.

 

8.04.01) The Tribe of the Yolaru:

 

Meine Wahl fiel auf den Stamm der Yolaru. Von ihnen hatte ich bereits geh�rt, das sie einen an die fr�hen St�mme Zentralafrikas erinnern sollten. So reisten wir am n�chsten Morgen erneut zu deren Dorf.

 

The Tribe of the Yolaru

 

 

1 Die H�tte von Professor Rafkin
2 Die Teleportplattform in der N�he des Dorfes der Yolaru

 

 

 

Apaton

 

You see a lean, sharp-eyed, dignified black warrior. He says nothing, but looks at you expactantly, waiting for you to begin speaking.
Name oder Apaton: "Apaton." He indicates himself.
Job (mit Prof. Rafkin in der Gruppe): "Chief of Yolaru tribe. As schweitzer knows." He points at Prof. Rafkin. (Rafkin) "Good day, great Apaton. Be nice to my friend ..., for he's a very good man, even if he's sloppy, forgetful, thoughtless, and a poor studen." The chieftain blinks impassively and turns back to you.
Job (ohne Prof. Rafkin in der Gruppe): "Chief of the Yolaru tribe."
Schweitzer (mit Prof. Rafkin in der Gruppe): Prof. Rafkin nudges you. "The chief well knows who I am, my boy.
" He turns to the chief. "By the way, your greatness, I will be travelling with ... for awhile." (Apaton) "No. Schweitzer must stay in village." (Rafkin) "Perhaps you would prefer it if I turned you and all your warriors into tree-toads?" (Apaton) "Schweitzer is ordered to travel with ...."
Schweitzer (ohne Prof. Rafkin in der Gruppe): "Schweitzer is like shaman, wise in other ways. True name is hard to say: Raffa-kin. Is probably in village."
Tribe: He gestures around him. "Yolaru tribe."
Yolaru: "Yolaru tribe. We say little, do much. We fight the Myrmidex and the Kuraks."
Myrmidex: "Fierce ants grown huge. Enemy of all. They destroy Yolaru and others. Cannot be stopped."
Kuraks: "Kurak tribe. Live west of Yolaru. Good fighters. Kuraks have better weapons than Yolaru. Yolaru are better fighters."
Unite: "Speak of uniting tribes? Making allies of enemies?"
No: "Ah."
Yes: "Why?"
Myrmidex: He thinks about it. "Good enough reason to stop noble wars?" He shrugs. "Apaton might consider this... but only to benefit whole tribe." (weiter bei 1 (mit Jimmy in der Gruppe) oder 1 (ohne Jimmy in der Gruppe))
All Other: "Apaton does not understand reason. But Apaton might still do this, become allied with enemies -- if he can help whole tribe to do so." (weiter bei 1 (mit Jimmy in der Gruppe) oder 1 (ohne Jimmy in der Gruppe))
1 (mit Jimmy in der Gruppe): "Yolaru once had master weapon-maker in tribe. But weapon-maker died in Myrmidex raid. Now we make fewer, poover weapons. To defend against Myrmidex, against giant lizards, Yolaru need weapons. He who brings weapons to Yolaru will earn friendship of Yolaru. Go to Nahuatla who make fine weapons. Bring us ten Nahuatla swords. Come to Apaton with these weapons and speak again of uniting tribes. Then Yolaru will help against Myrmidex. Not before." Jimmy speaks up. "Tell you what, boss. It could be that we're going to have a lot of these little chores ahead of us. I'll note down what each chief wants. Any time you want to check out what we've got in store for us, ask me about my notebook. It never forgets."
1 (ohne Jimmy in der Gruppe): "Yolaru once had master weapon-maker in tribe. But weapon-maker died in Myrmidex raid. Now we make fewer, poover weapons. To defend against Myrmidex, against giant lizards, Yolaru need weapons. He who brings weapons to Yolaru will earn friendship of Yolaru. Go to Nahuatla who make fine weapons. Bring us ten Nahuatla swords. Come to Apaton with these weapons and speak again of uniting tribes. Then Yolaru will help against Myrmidex. Not before."
Bye: He turns away from you.
Other: He just waits there, looking as though you'd said something stupid.
Weitere Gespr�che: You see a lean, sharp-eyed, dignified black warrior. He nods at you, a cool greeting, and waits.

 

 

 

Mosagann

 

You see a lean, elegant man wearing shamanistic paints. He appears to be chanting to himself and counting on his fingers, but it's hard to tell. He gives you a quick look, obviously hoping that you'll go away, and tries to ignore you.
Name oder Mosagann: "Mosagann is my name. Do not interrupt."
Job: "Shaman. Father of Sahree. Go away. Very busy now."

Tribe oder Yolaru: "Yolaru tribe." He nods quickly. "We are Yolaru. Go find someone else to talk to."
Sahree: His face breaks into a smile and he stops his chanting and counting. "Yes, Sahree is my daughter. Sahree is a fine she-warrior. A better warrior than the men of the Yolaru. Sahree is beautiful and clever as her mother, as busy as her father." He taps his chest indicating himself. "Busy." A thought occurs to him. He begins to look distracted again. "Go away. Mosagann is busy."
Busy: "Yes, very busy."
Bye: "Speak to Mosagann again when you have less time."
Other: He sighs and ignores you.
Weitere Gespr�che: You see a lean, elegant man wearing shamanistic paints. "Mosagann is still busy, ...."

 

 

Die Dorfbewohner des Stammes der Yolaru

 

 

 

Aporin  /  Kolia  /  Masagai

 

 

Jalan  /  Kalia  /  Wialra

 

You see a lean, cautious native. "What does warrior from beyond want?"
Name: "...."
Job: "... is a warrior and gatherer of food, as are all Yolaru."
Tribe: "... is a member of Yolaru tribe. There are many other tribes."

Other: "There are many tribes in the valley. ...'s tribe is Yolaru. Nearby are Kurak and Disquiqui, pale-skins, and Nahuatla, with skin like copper. Further away... Urali. Pindiro. Barrab. Barako. Jukari. Haakur, ugly men. Sakkhra, lizards who walk like men. Do not know much about these tribes. Do not know YOUR tribe at all."
Disquiqui: "Disquiqui. Stupid tribe. Drink, sing all time. Find Disquiqui? Go to city of stone where Nahuatla live. Take path south to foot the cliff. Go west. Find Disquiqui there."
Nahuatla oder Tichtiacatl: "Nahuatla call their stone city Tichticatl. One day's travel south of Yolaru village."
Urali: "Urali warriors. Attack, steal women from all tribes. Only since Darden the Huge became chief there. When they attack Yolaru village, always come from east or southeast."
Unite: "You wish to unite tribes?" The warrior looks doubtful. "Too long fighting. Do not think you can. Speak to chiefs if you wish to try. I am not chief."
Chief: "Yolaru chief is Apaton. Find him in Yolaru village."
Village: "Yolaru village is north of stone city of Nahuatla. Find stone city, go north. Cannot fail to suit."
Schweitzer (ohne Prof. Rafkin in der Gruppe): "You wish to speak to our schweitzer, who is called Rafkin? He is in Yolaru village. Find him there."
Rafkin (ohne Prof. Rafkin in der Gruppe): "Rafkin came to our tribe. We captured. Was not angy, did not fight. Showed us healing. Showed us many things. We said 'You will be our shaman.' He said, 'No, your shaman is good. I will be your schweitzer. We do not know what schweitzer is, but Rafkin is our schweitzer."
Schweitzer (mit Prof. Rafkin in der Gruppe): "You wish to speak to our schweitzer, who is called Rafkin? There he is." The Yolaru bows respectfully to Rafkin. (Rafkin) "Greetings, .... Good to see you again."
Rafkin (mit Prof. Rafkin in der Gruppe): "There he is." There he is." The Yolaru bows respectfully to Rafkin. (Rafkin) "Greetings, .... Good to see you again."
Bye: "Fare well. Watch out for great lizards."
Other (erstes mal): "Cannot help you. Ask the schweitzer."
Other (weitere): "Cannot help you."

 

Nach dem Gespr�ch mit Apaton hat Jimmy damit begonnen, Notitzen in sein Notebook schreiben. Neugierig las ich seine ersten Eintr�ge ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."
"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"Apaton, who's the chief of the Yolaru, says that he's tired of the dinosurs chewing on his people, so he wants ten Nahuatla-made swords for his warriors. Should be a cinch."
"You don't know what Chafblum wants; he's the chief of the Disquiqui. If he wants me to marry his daughter Guoblum, then this mission is doomed already."
"That's the list, boss." Jimmy flips his notebook shut.

 

H�tte ich bisher noch nicht mit Aloron gesprochen, s�he das Notebook zum jetzigen Zeitpunkt folgenderma�en aus:

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"You haven't yet talked to Aloron, chief of the Kuraks, about what he wants."
"Apaton, who's the chief of the Yolaru, says that he's tired of the dinosurs chewing on his people, so he wants ten Nahuatla-made swords for his warriors. Should be a cinch."
"You don't know what Chafblum wants; he's the chief of the Disquiqui. If he wants me to marry his daughter Guoblum, then this mission is doomed already."
"That's the list, boss." Jimmy flips his notebook shut.

 

Zehn Nahuatlaschwerter mu� ich also f�r Apaton aus Tichticatl besorgen, damit er einer Vereinigung der St�mme zustimmt. Sofort machten wir uns auf den Weg und nach einer Tagesreise war die Stadt erreicht. Um herauszubekommen wo man solche Schwerter hier finden k�nnte, sprach ich einen der Einwohner an. Die Reaktion des Mannes auf uns �berraschte mich jedoch ...

 

 

 

Nahuatla - Guard

 

You see strapping warrior in Aztec-like clothing. "What are you doing here? You are an intruder! You must die by my knife!"

 

Sofort griff mich dieser Mann an und wir mu�ten uns zur Wehr setzen. Eigendlich h�tte ich die Schwerter ja irgendwie kaufen wollen, nun aber fand ich bei seiner Leiche ein solches und dazu noch eine Bark Armor. Nachdem wir vierzehn Schwerter (zehn f�r Apaton und vier f�r uns) und vier Bark Armor zusammen gesammelt hatten, haben wir die Stadt wieder verlassen und reisten zu Apaton zur�ck.

 

Apaton

 

You see a lean, sharp-eyed, dignified black warrior. He nods at you, a cool greeting, and waits.
Unite: "Speak of uniting tribes? Making allies of enemies? Has ... brought weapons for Yolaru?"
No: "Do not speak of making allies of Yolaru until ten Nahuatla swords are brought to Yolaru. Apaton has spoken of this already. Yolaru needs weapons to fight lizards and Myrmidex."
Yes (ohne Nahuatla Swords): He looks over your possesions... Finding no swords, he glares at you angrily. "... has no Nahuatla swords! Do not play games with Apaton. Return again, when you carry 10 Nahuatla swords." (Ende des Gespr�chs)
Yes (zu wenig Nahuatla Swords): He looks over the collection of weapons you've brought, counting them; as he counts them, he hands them out to Yolaru warriors as they walk past him. As he finishes counting out the swords to his warriors, a look of anger suffeses his face.
"... has only brought (9) (8) (7) (6) (5) (4) (3) (2) (1) Nahuatla sword(s) to Apaton! ... is either slow to count or thinks to fool Apaton. Apaton is no fool. ... has insulted him. ... must pay. Apaton will keep the (9) (8) (7) (6) (5) (4) (3) (2) (1) sword(s), and ... must still go forth and bring him 10 Nahuatla swords. Not (9) (8) (7) (6) (5) (4) (3) (2) (1): Another 10. Else Apaton will never join ...'s union of tribes. Go! And do not return without the promised weapons!" (Ende des Gespr�chs)
Yes (mit zehn Nahuatla Swords): He looks over the collection of weapons you've brought, counting them; as he counts them, he hands them out to Yolaru warriors as they walk past him. He draws back, an expression of satisfaction crossing his face. "It is done. The weapons are in the hands of the Yolaru. And the Yolaru will join in ...'s union of the tribes."
Unite (weitere): "Speak of uniting tribes? Making allies of enemies? ... has already made allies of Yolaru. ... must go to other tribes to make allies of them."
Bye: "... may return whenever ... wishes."

 

Sofort mu�te ich einen Blick in Jimmys Notebook werfen ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"You don't know what Chafblum wants; he's the chief of the Disquiqui. If he wants me to marry his daughter Guoblum, then this mission is doomed already."
"That's the list, boss." Jimmy flips his notebook shut.

 

Der erste Stammesh�uptling war von einer Vereinigung der St�mme �berzeugt, jetzt galt es den zweiten davon zu �berzeugen.

Bevor wir aber weiter reisten haben wir noch eine Angelrute (zum Fischen), einen Grabstock (um an den Ufern der Fl�sse nach Ton zu suchen) und ein S�ck Kleidung (um daraus mit der Hilfe der Scheere Stoffstreifen herzustellen, die ich anschlie�end mit dem Teer getr�nkt habe) mitgenommen. Ich hoffe mal, das Apaton nichts dagegen hat, nachdem ich ihm die Schwerter besorgt hatte.

Anschlie�end habe ich mir am Flu�ufer in der N�he des Dorfes etwas Ton besorgt und diesen zu T�pfen geformt. Diese habe ich dann an der Feuerstelle des Dorfes gebrannt. Da ich f�nf Bomben herstellen wollte, fehlte mir noch ein bi�chen Holzkohle. Ich brach mir einen Zweig von einem Baum ab und verbrannte ihn anschlie�end an der Feuerstelle.

Danach begann ich mit der Herstellung von Schie�pulver. F�r eine Einheit mu�te ich f�nf Einheiten Holzkohle, f�nf Einheiten Saltpeter und f�nf Einheiten Schwefel im M�rser vermischen. Danach mu�te ich nur noch einen mit Teer getr�nkten Stoffstreifen mit einen gebrannten Tont�pfe verbinden.

Nachdem ich so f�nf Bomben hergestellt hatte, reisten wir weiter.

 

8.04.02) The Tribe of the Disquiqui:

 

Unsere Reise f�hrte uns zum dritten uns bisher bekannten Dorf, dem Dorf der Disquiqui. Von ihnen hatte ich bereits geh�rt, das sie an die fr�hen St�mme Ozeaniens erinnern sollen.

 

The Tribe of the Disquiqui

 

 

1 Das Gef�ngnis von Jimmy Malone
2 Der Aufenthaltsort des Tyrannosaurus
3 Die Teleportplattform in der N�he des Dorfes der Disquiqui

   

 

 

Chafblum

 

(Wenn Jimmy in der Gruppe ist) You see a short scowling, black-haired, drunken native man. "Oh... a wise man, eh?" (Jimmy) "All the time I was locked up by these Disquiqui, I had the weird feeling I'd seen this guy somewhere before..."
(Wenn Jimmy nicht in der Gruppe ist): You see a short scowling, black-haired, drunken native man. "Oh... a wise man, eh?"
Name: He whacks you with a wooden spoon. "Chafblum did not tell you to speak. Now Chafblum will never tell you his name." He thinks about that for a moment, tries to figure out what went wrong, and scowls.
Chafblum: He scowls at you, and gestures for you to continue.
Job: "Chafblum is father of Guoblum. And Chafblum is a lizard-wrestler. Two jobs, bery much same." (Larrifin) "No, he is not! Chafblum is chief of Disquiqui tribe!" (Chafblum) "Shaddup. Chafblum did not ask you." He whacks the native with his wooden spoon. "Chafblum is modest lizard-wrestler." (Guoblum) "Daddy Chafblum is greatest chief in all the valley." (Chafblum) His scowls grows deeper. "Chafblum has never seen that woman before in his life."
Guoblum oder Daughter (mit Jimmy in der Gruppe): "Guoblum is daughter of Chafblum. Smile at the strangers, Guoblum." (Guoblum) "Yoohoo! Jimmy Malone! Come sit next to best girl, Guoblum!" (Jimmy) "Yoohoo! Guoblum! Go swimming in river full of piranhas! Take flying leap at rolling dinosaur!" (Guoblum) "Oh, Jimmy is no fun."
Guoblum oder Daughter (ohne Jimmy in der Gruppe): "Guoblum is daughter of Chafblum. Smile at the strangers, Guoblum." (Guoblum) "Yoohoo! Handsome stranger! Come sit next to Guoblum." (Chafblum) "Leave Guoblum alone, stranger. Guoblum is great beauty, but is not for you. Guoblum is marrying another stranger called Jimmy Malone."
Jimmy oder Malone oder Mr. Malone oder Mr Malone oder Marry (mit Jimmy in der Gruppe): "Why, there is Jimmy Malone!" He points at Jimmy. "How did Jimmy got out of hut?" (Jimmy) "Why, don't you remember, Chafblum-old-pale. You got drunk and decided that ... here would be a much better husband for Guoblum, and you let me out." (Chafblum) "Did Chafblum do that? Must have; Jimmy Malone is free." He turns to you. "Ready for wedding?" (Guoblum) "Wait! Jimmy Malone is big liar! Let ... find his own woman. Guoblum is for Jimmy Malone." (Chafblum) "Sorry, stranger. Guoblum's mind is set. Find own woman."
Jimmy oder Malone oder Mr. Malone oder Mr Malone oder Marry (ohne Jimmy in der Gruppe): "Stupid name, Jimmy Malone. Skinny stranger. Jimmy Malone now in prison hut here in village." He look around for the prison hut, but his eyes refuse to focus that far, so he gives up. "Disquiqui feed him up so he will be fit mate for daughter Guoblum."
Tribe: "Chafblum knows nothing of tribes. Expecially this one."
Shaman oder Larrifin: "Disquiqui shaman is called Larrifin." He shouts: "Larrifin! Where is Larrifin?" (Larrifin) He's not here!" (Chafblum) "Too bad. Larrifin is not here."
Moctapotl: "Who? Oh, right, Moctasomething, the Nahuatla guy. He's here somewhere... always sitting around moaning about being exiled."
Tuomaxx oder Drum: "You want drums? Go to Tuomaxx. Best drum-maker in all Disquiqui village." (Lerei) "Chafblum banished him, remember?" (Chafblum) "Shaddup! Who asked you? Yes, Chafblum banished Tuomaxx. Long story. Want to hear long story?"
Yes: "Enemy warrior named Nakola, of Barrab tribe, was scaring Disquiqui warriors to death. Tuomaxx went to Barrab tribe to teach them lesson. But Barrab chief is too wily for Tuomaxx." (Lerei) "So are most trees." (Chafblum) "Shaddup. Barrab chief use magics to steal Tuomaxx' mind away. Makes Tuomaxx happy, since he didn't like mind anyway. When Tuomaxx comes home, he has lost mind and not avenged scaring of Disquiqui warriors. Stops feasting and drinking with other Disquiqui. Just build drums and flutes and sings to himself. So, to make long story short --" (Guoblum) "Too late." (Chafblum) "Shaddup. -- Chafblum exiles him. Shame, too. Tuomaxx builds better drums and flutes than anyone. Think he is living on hill somewhere back east."
No: "Good choice."
Paddle: "Paddle? There is a paddle here, somewhere..." He looks around, but appears to be having trouble focusing very far, and quickly gives up. "You want paddle, go find one yourself!"
Pulque: "Chafblum makes great Pulque. Guoblum drinks it all. Guoblum is a greedy lizard."
Unite: "You want to make alliance with Disquiqui and other tribes? Keep other tribes from humiliating --" (Lerei) "Attacking!" (Chafblum) "-- attacking Disquiqui all the time? Yes, will gladly join alliance!" (Larrifin) "Wait! Must always strike bargain first. Traditional way. Demand test of virtue, test of bravery, test of skill." (Chafblum) "Larrifin is right. Cannot join alliance until you pass three tests." He gives you a close look and turns back to Larrifin. "Two tests. This one never pass test of virtue." (Larrifin) "True. Two tests enough. Bravery and Skill." (Chafblum) "First test. Bravery." He pulls up a big jug of a clotted white liquid. "Called 'plachta.' You must sample its smooth and delicate flavor." Even from here, it smells like a paper mill having an early-morning belching duel with a stockyard. "Time to test bravery. Brave enough to drink it?" Do you drink from the jug of plachta?
Yes: (weiter bei 1 (mit Jimmy in der Gruppe) oder 1 (ohne Jimmy in der Gruppe))
No: (weiter bei 2)
Unite (wenn man Test of Bravery noch nicht bestanden hat): He puts the bowl of his wooden spoon on your chest. "Look here. Stain." When you look, he brings it up to whack your nose. "Fooled you, ...! Want to unite Disquiqui with other tribes? Tried that one. ... failed test of bravery. Want to try again?! He pulls out a big jug filled with whitish fluid and looks at you expectantly. Do you drink from the jug of plachta?
Yes: (weiter bei 1 (mit Jimmy in der Gruppe) oder 1 (ohne Jimmy in der Gruppe))
No: (weiter bei 2)
1 (mit Jimmy in der Gruppe): Lifting the jug to your lips, you gamely swallow some of the harsh liquid. A cheer goes up from the crowd. You shudder as the toxic goo crawls down your throut. For a moment, you can't remember your name. Your legs and mouth go numb. Your eyes snap open and won't shut. You feel something like steam whistling out your ears and nose. Then you go blind. Your hear Chafblum's voice: "Good plachta today!" But your sight does return. "What would be good test of skill?" (Larrifin) "Marrying Guoblum!" (Lerei) "No, that is another test of bravery!" Guoblum throws a double handful of fruit to the other woman. (Chafblum) "Wait! I know This man must put noise-maker on Sharptooth." The crowd sheers. "There is a big lizard near here. Usually southeast of village. We call it Sharptooth. Stands tall like hut. Eats Disquiqui warriors. Wanders around staggering afterwards. But always comes back for more. For test of skill, must put noise-maker on Sharptooth so Disquiqui warriors can hear Sharptooth coming." (Guoblum) "Father, that would be stupid! If we hear Sharptooth coming, we might become frightened and run away!" (Chafblum) "Ignore her." He whacks her with a spoon. "Larrifin, give him the noise-maker." (Larrifin) The shaman hands you a large copper bell, rather like a cow-bell. (Chafblum) "Put that on Sharptooth. Then we join alliance." Guoblum begins sniffling. "Nice man will be all eaten up. Only a great warrior could hold Sharptooth still to put noise-maker on it." (Chafblum) "Hmmm... daughter is right. ... is one dead warrior. Too bad." (Lerei) "Spear of Shamap! Spear of Shamap!" (Chafblum) "Good idea! Shamap was strange member of Disquiqui. Not like the rest of us. Liked to pull teeth out of big lizards. Shamap would put big skin of plachta on point of spear and hit lizard with it. Lizard would fall down. Not surprising: So would Chafblum. Here is more plachta for Spear of Shamap. Don't use it up before you make spear." Jimmy has been frantically writing all this down in his notebook as everyone has been speaking. "It was a serve test of my masterful shorthand speed, ...-old-plachta-friend, but I got it."
1 (ohne Jimmy in der Gruppe): Lifting the jug to your lips, you gamely swallow some of the harsh liquid. A cheer goes up from the crowd. You shudder as the toxic goo crawls down your throut. For a moment, you can't remember your name. Your legs and mouth go numb. Your eyes snap open and won't shut. You feel something like steam whistling out your ears and nose. Then you go blind. Your hear Chafblum's voice: "Good plachta today!" But your sight does return. "What would be good test of skill?" (Larrifin) "Marrying Guoblum!" (Lerei) "No, that is another test of bravery!" Guoblum throws a double handful of fruit to the other woman. (Chafblum) "Wait! I know This man must put noise-maker on Sharptooth." The crowd sheers. "There is a big lizard near here. Usually southeast of village. We call it Sharptooth. Stands tall like hut. Eats Disquiqui warriors. Wanders around staggering afterwards. But always comes back for more. For test of skill, must put noise-maker on Sharptooth so Disquiqui warriors can hear Sharptooth coming." (Guoblum) "Father, that would be stupid! If we hear Sharptooth coming, we might become frightened and run away!" (Chafblum) "Ignore her." He whacks her with a spoon. "Larrifin, give him the noise-maker." (Larrifin) The shaman hands you a large copper bell, rather like a cow-bell. (Chafblum) "Put that on Sharptooth. Then we join alliance." Guoblum begins sniffling. "Nice man will be all eaten up. Only a great warrior could hold Sharptooth still to put noise-maker on it." (Chafblum) "Hmmm... daughter is right. ... is one dead warrior. Too bad." (Lerei) "Spear of Shamap! Spear of Shamap!" (Chafblum) "Good idea! Shamap was strange member of Disquiqui. Not like the rest of us. Liked to pull teeth out of big lizards. Shamap would put big skin of plachta on point of spear and hit lizard with it. Lizard would fall down. Not surprising: So would Chafblum. Here is more plachta for Spear of Shamap. Don't use it up before you make spear."
2: There is a low moan of disappointment from the crowd. "You are big coward." Chafblum hits you with his spoon. "Go away." He turns away from you. (Ende des Gespr�chs)
Sharptooth: "Sharptooth is a big lizard. Bigger lizard even than Larrifin over there." (Larrifin) "Larrifin heart that!" (Chafblum) "Sharptooth lives southeast of village most of the time. Eats Disquiqui warriors and sleeps it off rest of the time."
Unite (wenn man Test of Skill noch nicht bestanden hat): He whacks you with his spoon. "Talked about that already! Must put noise-maker on Sharptooth."
Bye: "Ahhh, riddance is good."
Other: "Chafblum doesn't know anything about ...."
Weitere Gespr�che: You see a short scowling, black-haired, drunken native man. "Oh, YOU again."

 

 

 

Guoblum

 

You see a drunken, mounstrously overweight, friendly woman. "Ho! Handsome man. Perhaps he will stay with us." She gives you a flirtatious look over the rim of the bowl she is drinking from. "The Disquiqui need more good, strong men among us."
Name: She indicates herself. "Guoblum." She pronounces it GWO-blum.
Guoblum: "Yes? What does strange warrior want?"
Job: She has to think about that. Then she brightens up. "Drinking pulque! Guoblum also dances. Guoblum is chief's daughter. Guoblum will soon be bridge of Jimmy Malone."
Pulque: "Pulque." She offers you a sip from her bowl. "Pulque is very very very very good." It smaells like celery that has been out in the sun for a few days too many. Do you drink it?
Yes: The taste of the stuff jolts through you, clears your sinuses, burns your throat, causes ringing in your ears, and brings tears to your eyes. And it TASTES like celery that has been out in the sun for a few days too many. Guoblum smiles sweetly. "Very mild batch. Ask Guoblum's father for the good stuff."
No: She draws back, looking disappointed. "Make Guoblum sad. Perhaps she will offer you nothing else." She bats her eyes at you coquettishly.
Jimmy oder Malone oder Mr. Malone oder Mr Malone (mit Jimmy in der Gruppe): "Jimmy Malone? Guoblum knows the name of Jimmy Malone. Jimmy Malone will soon be Guoblum's mate. We will be wed when this celebration ends." Jimmy speaks up, whispering: "Lucky for me, celebrations NEVER end around here." Guoblum smiles sweetly. "Guoblum heard that, mate-to-be Jimmy. Chafblum will call a halt in celebration when Guoblum is ready to marry Jimmy."
Jimmy oder Malone oder Mr. Malone oder Mr Malone (ohne Jimmy in der Gruppe): "Jimmy Malone? Guoblum knows the name of Jimmy Malone. Jimmy Malone will soon be Guoblum's mate. We will be wed when this celebration ends."
Tribe oder Disquiqui: "Guoblum belongs to Disquiqui tribe. Disquiquis are the happiest tribe." She smiles and takes another drink from her bowl. "Chafblum is chief of Disquiqui. Larrifin is shaman. Lerei is best friend of Guoblum. Tuomass is drum-maker. No, wait, Tuomaxx is gone." (Lerei) Another party goer cuts in: "Friend! Lerei hates Guoblum." (Guoblum) "That was Lerei. Joking of course."
Chafblum oder Chief oder Father: "Guoblum's father is Chafblum. Wisest man in all the world. He is chief of Disquiqui. Brews the best pulque in all the world."
Larrifin oder Shaman (mit Jimmy in der Gruppe): "Larrifin. Shaman of Disquiqui. Very bald and old. Guoblum would not marry him." She bats here eyes at you. (Jimmy) "Hey, boss, looks like you've got a special new friend..." (Guoblum) "Guoblum is just trying to make Jimmy Malone jealous! Jimmy Malone has no sense."
Larrifin oder Shaman (ohne Jimmy in der Gruppe): "Larrifin. Shaman of Disquiqui. Very bald and old. Guoblum would not marry him." She bats here eyes at you.
Lerei: "Lerei is friend of Guoblum. Poor, sad thing. Skinny like tree, ugly like lizard." (Lerei) "So says Guoblum, from whom the lizards run in fear." (Guoblum) "That was Lerei. Brave girl. Pretends not to be hideous."
Tuomaxx: "Guoblum remembers Tuomaxx. No, she doesn't. Yes, she does. (Hic!) Tuomaxx is of Disquiqui tribe. Round warrior. All pulque in village would not make him drunk. Makes drums. Hits tribesmen with drumsticks. Makes 'bonk' noise when hitting warriors. Very strange. Tuomaxx is exile now. Lives on hill somewhere east."

Myrmidex: "Guoblum remembers Myrmidex. Ugly warriors from far away. Don't drink pulque. Don't dance. Guoblum doesn't like them."
Bye: She doesn't even notice you turning away from her.
Other: "Guoblum does not know about that."
Weitere Gespr�che: You see a drunken, mounstrously overweight, friendly woman. "(Hic) Greetings again! Perhaps ... will have some pulque."

 

 

 

Lerei

 

You see a clear-eyed, amused-looking native woman. "Ah, it is a strange warrior. What would a real warrior want among the Disquiqui?" She gives you a long curious look.
Name oder Lerei: "Lerei. Often called Lerei-of-not-enough-Plachta."
Job oder Prisoner (mit Jimmy in der Gruppe): "Lerei is in charge of feeding the prisoners. It is usually very easy, for our warriors are not good enough to capture anyone. But now Lerei must work, for we have a prisoner. In fact, there he is. Hello Jimmy." (Jimmy) "Hello, doll. You're a rotten cook." (Lerei) "Lerei has never been in charge of a prisoner before! How did Jimmy get out?" (Jimmy) "... here staged a jailbreak. I'm excaping, see. Care to come along?" (Lerei) "Maybe if it were just .... But if Jimmy is going along, Lerei will stay here."
Job oder Prisoner (ohne Jimmy in der Gruppe): "Lerei is in charge of feeding the prisoners. It is usually very easy, for our warriors are not good enough to capture anyone. But now Lerei must work, for we have a prisoner. His name is Jimmy. He is in one of the huts." She waves distractedly in the direction of the village hut.
Tribe: She looks around, incredulous. "Can you imagine that Lerei would stay here if she were not one of the Disquiqui?"
Bye: "Good choice. Better any-where than Disquiqui village."
Other: "Lerei doesn't understand ...."
Weitere Gespr�che: You see a clear-eyed, amused-looking native woman. "Ah. Against all sense, ... has returned to the Disquiqui."

 

 

 

Larrifin

 

You see a balding, curly-haired, wild-eyed shaman. "What? What?" He's sawing two sticks together and doesn't look as though he wants to be interrupted.
Name: "Who is asking?" He sneers. (Chafblum) "Tell our visitor your name, or Chafblum will hit you so hard your hair will be straight." (Larrifin) "Oh. That is different. I am Larrifin."
Larrifin: "WHAT?!"
Job: "Larrifin is shaman of whole tribe. Larrifin is famous healer."
Healer: "Yes, Larrifin is great healer." He looks nervous. "Uh... does one here need healing?"
Yes: "Oh." He looks uncomfortable. "Then Larrifin must heal." He puts down his sticks. He pats around his fur garments, then brightens up. "Larrifin does not have his spirit-tokens! Cannot heal. Sorry." (Lerei) "Larrifin does not even know how to heal! Larrifin is rotten shaman." (Larrifin) "Liar! That woman was withered crone until Larrifin healed her." (Lerei) "Larrifin has that backwards. Larrifin gets his hands on a woman, she turns into a withered crone." (Larrifin) "Oooh, she will be sorry the next time she has a splinter. No one can take out a splinter as Larrifin can."
No: He breathes a sigh of relief. "Good."
Tribe: "Tis is Disquiqui tribe. Happiest tribe."
Sticks: "You like sticks? Tuomaxx make sticks."
Tuomaxx: "Echo?"
Bye: "Good idea. You make distraction and Larrifin will escape."
Other: He nods sagely. "Yes, Larrifin agrees."
Weitere Gespr�che: You see a balding, curly-haired, wild-eyed shaman. "What? What?" He's still sawing his two sticks together."

 

 

Die Dorfbewohner des Stammes der Disquiqui

 

 

 

Carpo  /  Howar  /  Sketon

 

 

Orpano  /  Skutwa  /  Warona

 

You see a bleary-eyed, drunken-looking (and -smelling) native. "(Hic!) Yesh?" oder You see a bleary-eyed, drunken-looking (and -smelling) native. "Oh, another (hic!) visitor, like Moctapokl. Hi!"
Name: "My name is .... At leasht, it was this morning."
Job: "... doesn't have one of those." ... looks puzzled, trying to figure out what a 'job' is.
Tribe: "Thish is the Disquiqui tribe Our chief is Chafblum and our shaman is Larrifin. Disquiqui are the greatesht of the tribes. We make war on no one. But we DO have a prisoner. ... doesn't know how we got a prisoner without making war, but we did. Its name is Jim-my."

Chafblum oder Chief: "Our chaf is Chiefblum. Uh, our chief is Chafblum. (Hic!) Strong warrior, mighty leader. Chafblum is around the feasht shomewhere."
Larrifin oder Shaman: "Disquiqui shaman is called Larrifin. Larrifin is very good shaman. Though he does not know anything about healing. Or invoking the spirits."
Jim oder Jim-my oder Jimmy oder Malone oder Mr. Malone oder Mr Malone (mit Jimmy in der Gruppe): "Guoblum's mate-to-be has a name like that. Skinny, noisy warrior from far away." (Jimmy) "Skinny? SKINNY? Why, I oughta --" (Dorfbewohner) "Oh, there Jimmy is."
Jim oder Jim-my oder Jimmy oder Malone oder Mr. Malone oder Mr Malone (ohne Jimmy in der Gruppe): "Guoblum's mate-to-be has a name like that. Skinny, noisy warrior from far away. ... thinks he is in hut in Disquiqui village somewhere. Look around." The native vaguely waves in the direction of the village.
Moctapotl: "Moctapickle? Oh, yes... that sad Nahuatla king. He's always sitting around in the village, moaning about his exile or something. He's no fun."
Paddle: "Oh, yes, we Disquiqui are the best paddle makers. Many people use our paddles, some even use them with rafts! We use them for making pulque. Have to. Make lots of pulque."
Pulque: "Pulque is good drink. Very good drink. Very very good drink. Pulque almost like food, but better."
Bye: "Oh, you were boring anyway."
Other: "Who is ...?"

 

Vor einer H�tte in der N�he des Dorfplatzes sa� ein Angeh�riger eines anderen Stammes, der nicht gerade gl�cklich aussah. Gespannt lauschte ich seiner Geschichte ...

 

 

 

Moctapotl

 

You see a hard-eyed man in Aztec-like clothes. "Beware, stranger, if you mean me harm. I am a mighty fighter."
Name oder Moctapotl: "My name is Moctapotl."
Job oder King: "I am the true king of the Nahuatla." He gestures around himself. "This does not seem much like the trapping of a king, I admit. I am in exile."
Exile: "My cousin by marriage, Huitlapacti, has usurped my throne. He was made invulnerable to harm by a most foreign shaman, whose name is Zipactriotl."
Zipactriotl: "Zipactriotl came from nowhere, surrounded by a glow which no weapon could pierce. He gave a similar glow to Huitlapacti, and suddenly no warrior... not eve I... could harm Huitlapacti. Beetween them, Zipactriotl and Huitlapacti captured the old shaman Oaxtepac, and nearly captured me. I escaped. And so I stay here, among the Disquiqui, and hope to find some way of regaining my throne."
Huitlapacti: "Huitlapacti is a madman. He kills and kills. And there is nothing I or anyone can do to stop him."
Oaxtepac: "Oaxtepac was shaman in the city, but Zipactriotl imprisoned him. I suspect that Oaxtepac knows something of Zipactriotl's origin and powers. Oaxtepac started to say something about that before he was captured and I was forced to flee."
Fighter: "I am a fighter of fame and prowess. I have fought the warlike Yolaru and Kurak tribes and the deadly Myrmidex."
Myrmidex: "The Myrmidex. Yes, they are fierce. No single tribe can stand against them... and no one, not even I, can seem to unite the tribes against them."
Tribe: "I belong to the Nahuatla race, for more civilized than the others in the valley."
Nahuatla oder Tichticatl: "I am of the Nahuatla people. Our city is called Tichticatl. It is a great city, all made of stone."
Others: "There are many other tribes in the valley. Barrab, Disquiqui, Haakur, Jukari, Kurak, Pindiro, Sakkhra, Yolaru, and Urali. Which do you wish to learn of?"
Barako oder Pindiro: "North, in the distance, are the Pindiro and the Barako. I do not know much of them."
Barrab: "Out to the west, through a narrow defile are the Barrab, dwellers in the clouds -- atop a high mesa."
Disquiqui: With a sigh, he gestures around him. "These foolish people are the Disquiqui. They have been kind enough to shelter me during my exile."
Haakur: "Ugly and slow, but very strong. The Haakur live to the southeast, near the Jukari."
Jukari: "Southeast in the land of the volcanoes, are the Jukari, who are stupid enough to live among the mountains that spit lava."
Kurak: "The Kurak are good fighters. They live to the northwest."
Sakkhra: "To the far west, near the Barrab, are the Sakkhra. They are reptile men, and fierce fighters."
Yolaru: "Dark-skinned fierce fighters, the Yolaru live north of Tichticatl."
Urali: "Somewhere east are the Urali. I do not know where they live. Far centuries, they have kept themselves apart. Recently, a new chief has sent them out against the Nahuatla; they may turn out to be a worthwhile enemy."
Unite (mit Jimmy in der Gruppe): "You wish to try to unite the tribes? I, Moctapotl, do not think even I could do it." He geves you a long, appraising look. "Perhaps you might succeed where others could not. You are strange, alien. The lesser tribes might not suspect you of favoring one tribe above others, as any other chief would. I would be willing to help you. But I am not in command of my own warriors! Huitlapacti is. Huitlapacti is protected by a magical glow given him by Zipactriotl... and while he possesses it, I cannot defeat him. If you can deprive him of his glow, and then drive Huitlapacti from the city, I will gladly aid you in your mission to unite the tribes." Jimmy whips out his notebook. "Now we're meddling in foreign politics. You know, boss, you ought to be working for the government. But I've got it written down in my notebook."
Unite (ohne Jimmy in der Gruppe): "You wish to try to unite the tribes? I, Moctapotl, do not think even I could do it." He geves you a long, appraising look. "Perhaps you might succeed where others could not. You are strange, alien. The lesser tribes might not suspect you of favoring one tribe above others, as any other chief would. I would be willing to help you. But I am not in command of my own warriors! Huitlapacti is. Huitlapacti is protected by a magical glow given him by Zipactriotl... and while he possesses it, I cannot defeat him. If you can deprive him of his glow, and then drive Huitlapacti from the city, I will gladly aid you in your mission to unite the tribes."

Unite (wenn man Huitlapacti noch nicht besiegt hat): "I have already agreed to aid you when you bring the tribes together... provided you managed to cast down Huitlapacti, who has usurped my throne."
Bye: "Goodbye. May the spirits protect you."
Other: "I know nothing about that."
Weitere Gespr�che: You see a hard-eyed man in Aztec-like clothes. "It is ..., who has promised to set me on my throne again. Yet here I am, still an exile among the Disquiqui."

 

Nun war es wieder an der Zeit, einen Blick in Jimmys Notebook zu werfen ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"Chafblum, who's the drunkard chief of the Disquiquis, wants me to marry his daughter Guoblum, which ISN'T going to happen! But he'll be your friend if you just hang a bell around the neck of the T-rex which tends to gobble up his tribesmen."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"
"That's the list, boss." Jimmy flips his notebook shut.

 

Eigendlich wollte Chafblum, der Chef der Disquiqui, der Vereinigung der St�mme ohne Gegenleistung beitreten, aber Larrifin erinnerte ihn an die Tradition. So verlangte er von mir zwei Tests, den Test of Bravery und den Test of Skill. Einen Test der Tugenden w�rde ich Chafblums Meinung nach ja sowieso nie bestehen.

F�r den Test of Bravery mu�te ich einen Schluck Plachta trinken und dieses war zum Gl�ck schnell erledigt. F�r den Test of Skill mu� ich einen Tyrannosaurus eine Glocke umbinden. Ich hatte erst keine Ahnung, wie ich dieses erledigen sollte, aber Lerei und Chafblum hatten mir mit dem "Spear of Shamap" einen wertvollen Tip gegeben.

Auch traf ich hier Moctapotl, den vertriebenen K�nig der Nahuatla. Nach seinen Erz�hlungen wurde mir klar, warum ich in Tichticatl ohne Vorwarnung von den Leuten angegriffen wurde. Eigendlich m�chte Moctapotl der Vereinigung der St�mme bedingungslos beitreten, aber dieses geht nicht, weil  Huitlapacti seinen Thron erobert hat und somit auch die Befehlsgewalt �ber die Einwohner Tichticatls besitzt. Ich mu� also einen Weg finden, wie Moctapotl wieder zur�ck auf seinen Thron gelangt.

Nun aber an die Aufgabe des Test of Skill. Da ich keinen Speer bei mir hatte, borgte ich mir einen bei den Disquiqui aus. Ich fand ihn in der H�tte westlich von der wo Jimmy eingesperrt gewesen war. Anschlie�end benutzte ich den Jug of Plachte, den ich von Chafblum erhalten hatte, mit dem Speer und erhielt so den "Spear of Shamap".

Mit diesem suchte ich den Tyrannosaurus, den ich am Flu�ufer s�d�stlich des Dorfes fand. Mit einen gezielten Wurf bet�ubte ich die Echse und band ihr anschlie�end schnell die Glocke um. Danach ging ich zur�ck zu Chafblum.

 

Chafblum

 

You see a short scowling, black-haired, drunken native man. "Oh, YOU again."
Unite: "... did well. Can hear Sharptooth in plenty of time to run away. Will join ...'s union of the tribes, when time comes."
Bye: "Ahhh, riddance is good."

 

Ich mu�te das Notebook �berpr�fen ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"
"That's the list, boss." Jimmy flips his notebook shut.

 

Zwei von elf Stammesh�uptlingen waren mit mir zufrieden und von der Vereinigung der St�mme �berzeugt, nun galt es den dritten zu �berzeugen.

 

8.04.03) The Tribe of the Pindiro:

 

Die Suche nach Aiela und den Urali war nicht vergessen und ich sollte ja einen gewissen Topuru finden, der sich in der N�he des Stammes der Barako aufh�lt. Von diesen soll ich Informationen �ber den Aufenthaltsort des Stammes der Urali erhalten k�nnen.

Im Norden des Tals sollen zwei St�mme leben, die Barako und die Pindiro. Da wir ja sowieso alle St�mme besuchen m�ssen und der Weg zum Stamm der Pindiro etwas k�rzer war, besuchten wir diesen als n�chsten. Von ihnen hatte ich bereits geh�rt, das sie an die fr�hen Indianerst�mme Nordamerikas erinnern sollen.

 

The Tribe of the Pindiro

 

 

1 Die H�tte des Schamanen Kunawo
2 Der Hafen am "Great Lake"

   

 

 

Inara

 

You see a sharp-eyed matriarch with greying hair. "Another stranger. Word has reached the Pindiro that such a warrior roams the valley. What does the stranger want among the Pindiro?"
Name oder Inara: "The warrior addresses Inara."
Stranger: "West of the Pindiro village, along the northern cliff face, is a cave where lives a strange man... a man as strange as he whom Inara now addresses. His skinned clothes are odd. He fights without spear or knife, but only with clenched fists. Yet no Pindiro warrior can stand before him."
Job: "Inara is queen of the Pindiro tribe."
Tribe oder Pindiro: "The Pindiros are plains-runners. We live free on the open plains, hunting beasts of the field and fish of the water. Our enemies are the Barakos."
Topuru: "Inara knows of one with that name. An old shaman. Topuru lives on a small island west of the Barako village."
Barako: "The Barakos live to the west and the south. They dwell on the slopes of the mountain. They come into Pindiro territory too often; we beat them back."
Beasts: "The Pindiro are the best hunters of the plains. Pindiro warriors are strong and tireless."
Fish: "Many of our people pull fish from the rivers, and paddle rafts out into the great lake to hunt the larger fish that live there."
Rafts: "It is dangerous to go into the great lake without a raft and four people with paddles. The creatures under the water will eat any warrior they find swimming."
Paddle oder Disquiqui: "The Disquiqui make our paddles. They are a strange tribe, far to the south."
Unite (mit Jimmy in der Gruppe): "The strange warrior wishes to unite the tribes? This warrior has seen his mind laid low by the sun." She laughs at you. Then she thinks about it. "Strange warrior, the Pindiro fight many brave enemies, such as the Barakos. This is our way of life. But many good warriors die in this constant fighting. Inara might be willing to trade one way for the other." She thinks a while longer. "Inara will accept a union of tribes." Jimmy looks quite surprised. "Well, that sure was easy, for a change. Guess they must be really tired of fighting."
Unite (ohne Jimmy in der Gruppe): "The strange warrior wishes to unite the tribes? This warrior has seen his mind laid low by the sun." She laughs at you. Then she thinks about it. "Strange warrior, the Pindiro fight many brave enemies, such as the Barakos. This is our way of life. But many good warriors die in this constant fighting. Inara might be willing to trade one way for the other." She thinks a while longer. "Inara will accept a union of tribes."
Unite (weitere): "Inara has already decided to join ...'s union of tribes."
Bye (wenn man nicht auf Unite angesprochen hat): "So long as the strange warrior does not bring harm to any of the Pindiro tribe, he may walk where he wishes."
Bye (wenn man auf Unite angesprochen hat): "... Peace-Bringer is welcome here. ... may return any time."
Other: "Inara knows nothing of ...."
Weitere Gespr�che: You see a sharp-eyed matriarch with greying hair. "The warrior comes before us. Welcome, ...."

   

 

 

Kunawo

 

You see a balding, nearly toothless native man. "Kunawo hears a stranger, one not of the Pindiro. Speak, say what you wish of Kunawo."
Name oder Inara: "Kunawo is this one's name."
Blind: "Though Kunawo has lost the use of his eyes, Kunawo has other ways of seeing."
Job: "Shaman of the Pindiro. Trade with visitors. Speak with spirits, advise chief. Heal warriors. Many jobs."
Spirits: "There are many spirits. Spirits of the plains, animals, rivers. Many spirits. They speak to Kunawo. Kunawo speaks with chief and warriors. Tells them what spirits say. Often Kunawo must ask spirits to help him heal sick or wounded tribesmen."
Heal (kein Bedarf): The ancient shaman tilts his head, as though listening to voices you cannot hear. "No one here is wounded."
Heal (wenn jemand in der Gruppe verletzt ist): The ancient shaman tilts his head, as though listening to voices you cannot hear. Kunawo gasps for breath and shakes violently. A wild, hot wind whips across you. "Spirit of Kukuzz, Kunawo invokes your blessing upon ...!" ...and ... is healed! With an exhausted gasp, the ancient shaman sags onto his seat. "The spirits are most kind today. All are well again."
Heal (wenn jemand in der Gruppe vergiftet ist): The ancient shaman tilts his head, as though listening to voices you cannot hear. Kunawo gasps for breath and shakes violently. A wild, hot wind whips across you. "Spirit of Kukuzz, Kunawo invokes your blessing upon ...!" ...and ... is healed! "Spirit of Motazz, Kunawo invokes your aid to purge the blood of ...!" ...and ... is cured of poison! With an exhausted gasp, the ancient shaman sags onto his seat. "The spirits are most kind today. All are well again."
Heal (wenn jemand einen gefallenen Kameraden bei sich tr�gt): The ancient shaman tilts his head, as though listening to voices you cannot hear. "Mighty Kukuzz, look upon the mortal .... ... carries a companion felled in battle. Kunawo beseeches Kukuzz, bless ... with strenght and health, that ... might walk and fight again!" A fierce wind springs from nowhere, howling around you... Every hair on your body stands on end... And the wounds disappear from ...'s body! ...'s eyes recovers. "Kukuzz has been kind," he says. "Those once bady injured walk again. No one here is wounded."
Trade (ohne Triolo in der Gruppe): "I will not trade with those who know not the ways of the spirits. Offerings must betreated with respect. Whenn you find one who will aid you in these matters, visit me again."
Trade (mit Triolo in der Gruppe und nicht gen�gend Flax): "Many Pindiro hunt fish from the waters. Use much flax in making fishing strings. Kunawo will trade one pinde, chocolatl and yopo for five flax. But only with his fellow shamans. I sense one who also knows the ways of the spirits with you, but he does not have enough flax to trade."
Trade (mit Triolo in der Gruppe und gen�gend Flax): "I sense one who also knows the ways of the spirits with you. Kunawo will trade with his fellow shaman. Do you wish pinde, yopo or chocolatl? Or are you finished trading?"
Chocolatl oder Pinde oder Yopo: "How many ...?" Triolo exchange 5 flax for 1 ....
Wenn man nicht mehr gen�gend Flax hat: "Triolo no longer has enough flax to trade. Let us now speak of other things."
Finished: "Return again when you wish to trade."
Flax (mit Prof. Rafkin in der Gruppe): (Prof. Rafkin) "I imagine he's talking about the fibers of the yucca plant, my boy. They would be a good source of flax." (Kunawo) The shaman nods.
Flax (ohen Prof. Rafkin in der Gruppe): "The yucca will yield up its flaxen fiebers easily."
Tribe: "You are among the Pindiro."
Pindiro: "The Pindiro are...." he stops, and stares at you with sightless eyes. "Spirit voices have told Kunawo one named ... would come to the valley. .... Strange name. There are other strangers in the valley with strange names. Pindiro warriors tell Kunawo of Fritz, who fight without weapons. Fritz has won the respect of many. Spirits have told Kunawo of another, who has changes much in the lives of the Nahuatla. But the spirits do not tell hes name."
Fritz: "Fritz has chosen to live within the cave west of the great lake."
Dreams oder Myrmidex: He rocks slowly back and forth. "Kunawo has had dreams of monstrous creatures, great warriors. They kill and kill, without purpose. Myrmidex is the name that fills Kunawo's ears in these dreams."
Bye: "May the spirits protect you."
Other: "Kunawo does not know of this."
Weitere Gespr�che: You see a balding, nearly toothless native man. "Kunawo senses ... has returned, with companions. You are welcome within Kunawo's hut."

 

 

 

Dokray

 

You see a ruggedly handsome warrior. "Yes, ...?"
Name: "It is Dokray." (He pronounces it dough-CRAY.)
Dokray: "Yes, name is Dokray."
Job: "Dokray quests across all the Valley of Eodon, fighting bad things like the Myrmidex."
Valley oder Eodon: He waves his hands as if to encompass all the world. "This land is all the Valley of Eodon. Dokray thought that Eodon was all the world until ... came from outside. So Intanya says."
Intanya: "Intanya is shaman of the Kurak tribe. But Intanya is far more. Intanya keeps his ear to the ground for all the valley, tries to keep wars between the tribes from becoming too fierce, tries to keep the Myrmidex at bay.
"
Myrmidex: He snarls as he speaks. "Myrmidex are ant-like but are the height of men. They are fierce warriors. It is not because they have any skill: they do not. But they are without fear and without pain. They come into the human villages and kill the people, expecially the weak and the young. Dokray hates the Myrmidex. But Dokray cannot make the tribes unite against them."
Unite: "The tribes fight one another, even as the Myrmidex move among them and kill them. The tribes MUST unite to fight the Myrmidex. But Dokray cannot persuade them to unite. The chiefs will not listen to Dokray."
Chiefs: "The tribes cannot unite until the chiefs so decree. But when Dokray talks to the chiefs about it, they do not listen. Dokray is a great warrior... but cannot convince with words." He shrugs.
Tribe: "Dokray's home is with the Pindiro, but Dokray visits many other tribes."
Pindiro: "Dokray belongs to Pindiro tribe of the north. But..." He frowns. "Dokray was not born a Pindiro. Dokray wandered out of the mountains many moons ago, with no memory of his past. The Pindiro adopted Dokray."
Topuru: "Dokray knows of a man named Topuru. Topuru is mad. Topuru lives on a little island somewhere in the north, not far from Barako village."
Barako: "There are two tribes in the far north: The Pindiro of the plains, Dokray's tribe; and the Barako of the mountains."
Shaman: "Dokray knows of three shamans. Did ... mean the Pindiro shaman Kunawo, Intany or Triolo?"
Kunawo (mit Triolo in der Gruppe): "Ask Triolo about that."
Kunawo (ohne Triolo in der Gruppe): "... must ask another about that."
Triolo (mit Triolo in der Gruppe): "Triolo is a helper-shaman of Intanya. Triolo sings to himself all the time." He gives a sly look over to Triolo. "Badly," he adds. (Triolo) "Triolo heard that!" Dokray grins.
Triolo (ohne Triolo in der Gruppe): "Triolo is a helper-shaman of Intanya. Triolo sings to himself all the time."
Shamuro: (weiter bei 1)
Sham: He shakes his head. "Dokray did not hear ... very well. Did ... say 'Shaman'?"
Yes: "Ah. Did ... mean Intanya or Triolo?"
No: "Ah. Then did ... say 'Shamuro'?"
Yes: (weiter bei 1)
No: He throws up his hands in puzzlement. "Then Dokray does not understand what ... said. Ask Triolo about that."
1: "Shamuro is a warrior of the Barako tribe. Very quiet. Good tracker, good hunter. Dokray is better warrior."
Join (wenn Dokray in der Gruppe ist): He gives you a strange look. "Is this a foreign thing? Dokray is already with ...."
Leave (wenn Dokray in der Gruppe ist): "As ... wishes." Stoically, he waves farewell and goes trudging off.
Wait (wenn Dokray in der Gruppe ist): He nods. "... must come back for Dokray when ... again needs Dokray's prowess." He waves goodbye.
Join (wenn Dokray nicht in der Gruppe ist): He considers it briefly, then nods. "Dokray would like hunting with .... Dokray will join."
Leave (wenn Dokray nicht in der Gruppe ist): "If ... wants Dokray to leave, ... has only to ask."
Wait (wenn Dokray nicht in der Gruppe ist): "No, Dokray has things to do. Dokray will not wait here."
Join (wenn zuwenig Platz in der Gruppe ist): "Dokray cannot join with .... ... has too many people with him already."
Join (wenn Ugyuk in der Gruppe ist): He shakes his head, glaring at Ugyuk. "Dokray will not join ... while Ugyuk travels with him."
Dupre oder Sir Dupre: You see a glimmer of recognition in his eyes. "You speak of a nama which is somehow familiar
."

Bye: "Yes, let us stop talking. Dokray and ... should go find something to smash!"
Other (ohne Triolo in der Gruppe): "... must ask another about that."
Other (mit Triolo in der Gruppe): "Ask Triolo about that."

 

 

Die Dorfbewohner des Stammes der Pindiro

 

 

 

Hiawa  /  Nimar  /  Panowa

 

 

Ruwal  /  Sanlia  /  Sarona

 

(wenn man Inara noch nicht auf "Unite" angesprochen hat) You see a lean, tanned native wearing very little. The native stands back, eyeing you cautiously.
(wenn man Inara auf "Unite" angesprochen hat) You see a lean, tanned native wearing very little. The native nods. "... welcomes ..., maker of peace."
Name: "...."
Job: "... hunts on the vast Pindiro plains, fishes in the lakes and rivers."
Tribe (wenn man Inara noch nicht auf "Unite" angesprochen hat): "... is of the Pindiro tribe, the plains-runners, fishers, enemies of the Barako."
Tribe (wenn man Inara of "Unite" angesprochen hat): "... is of the Pindiro tribe, the plains-runners, fishers."

Barako: "The Barako tribe lives to the west, near many waterfalls. The Pindiro and Barako are enemies from ancient times."
Queen oder Inara: "The Pindiro queen is named Inara."
Fishers: "Pindiro catch many fish from the rivers and lake."
Lake: The native points vaguely to the north. "The big lake. Sometimes use rafts to fish away from shore."
Rafts: The native looks at you impatiently. "Logs, tied together. Must have four people with paddles to use raft."
Paddles: "Disquiqui make many paddles. Sometimes we trade for them."
Disquiqui: "Yes, Disquiqui. Strange tribe... do not fight. Live far away, west of stone city. Must get back to work." (Ende des Gespr�chs)
Bye: "Spirits guide your steps."
Other: The native shrugs, not understanding.

 

Kunawo, der Schamane der Pindiro bot uns nicht nur seine Heilk�nste an, er handelt auch gerne mit Triolo / Iolo. Er tauscht 5 Flax, den wir leicht von Yuccapflanzen ernten k�nnen, gegen 1 Chocolatl oder 1 Pinde oder 1 Yopo. Damit ist der Nachschub an magischen Reagenzien gesichert.

�berrascht wurde ich von Inara, der K�nigin der Pindiro. Ohne irgendeine Gegenleistung zu verlangen, trat sie der Vereinigung der St�mme bei. Sie sieht in dieser Vereinigung eine Chance, weiteres sinnloses Blutvergie�en zu vermeiden.

Es war wieder an der Zeit einen Blick in Jimmys Notebook zu werfen ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"

"That's the list, boss." Jimmy flips his notebook shut.

 

Inara und Kunawo hatten au�erdem noch von einen Fremden namens Fritz geredet, der in einer H�hle westlich des Great Lake leben soll. Ich wunderte mich, das noch ein Fremder, der wohl nicht alleine nach Eodon gekommen war, hier lebt. Da wir aber keine Paddel dabei hatten und im Moment deswegen nicht zur�ck zu den Disquiqui reisen wollten, f�hrte unsere n�chste Reise zum Dorf der Barako. Auch wollte ich endlich den verr�ckten Schamanen Topuru treffen.

 

8.04.04) The Tribe of the Barako:

 

Wir hielten uns vom Dorf der Pindiro aus Richtung Westen und nach einer guten Tagesreise erreichten wir das Land der Barako. Von ihnen hatte ich bereits geh�rt, das sie an die fr�hen Kelten oder Germanen Europas erinnern sollen. Die erste Person die wir hier trafen war Shamuru / Shamino.

 

The Tribe of the Barako

 

 

1 Treffpunkt mit Shamuru au�erhalb des Dorfes
2 Der Wasserfall, der den H�hleneingang zum Plateau des Gigantopithecus blockiert
3 Das Plateau des Gigantopithecus
4 Topurus Insel
5 Die Teleportplattform in der N�he des Dorfes der Barako

 

 

 

Shamuru

 

You see a quiet man, almost more a jungle spirit than a man. "It is ...! It has been a long since Shamuru has seen you awake... long since the night that Darden the Huge trampled through our camp."
Name oder Shamuru: "Shamuru is the name the Barako gave me."
Job: "Shamuru is a tracker, a hunter, the best all in the valley. Shamuru also enjoys going to new places and exploring new things. If ... would like for Shamuru to join with him, he has but to ask."
Tribe oder Barako: "Shamuru is an adopted warrior of the Barako tribe. The Barakos live on the ledges to the north."
Gave oder Adopted: "Yes. Shamuru was not born to the Barakos. Indeed, Shamuru is more at home in the jungle than in the mountains where the Barakos live. Shamuru was found many moons ago wandering, naked and unarmed, his mind as clean as a baby's, in the high mountains above the Barako village. The Barakos took Shamuru in and made him a brother warrior. Shamuru does not remember his life before that time.
"
Join (wenn Shamuru in der Gruppe ist): He gives you a slight smile. "Shamuru is with ... already."
Leave (wenn Shamuru in der Gruppe ist): "If ... wishes. He can find Shamuru north of the Yolaru village... some of the time."
Wait (wenn Shamuru in der Gruppe ist): He nods briefly. "Shamuru will wait here. Do not forget him."
Join (wenn Shamuru nicht in der Gruppe ist): He considers briefly and nods. "Shamuru thinks it would be a good thing to travel with ...."
Leave (wenn Shamuru nicht in der Gruppe ist): "You presume much, telling Shamuru to leave."
Wait (wenn Shamuru nicht in der Gruppe ist): "You presume much, telling Shamuru to wait."
Join (wenn zuwenig Platz in der Gruppe ist): "Shamuru will join with ... later, when he has fewer people traveling with him."
Britannia oder Lord British: "Your words ...
" He frowns. "Shamuru seems to see far-away things, places, people. Shamuru does not understand."

Bye: "A pleasure."
Other (ohne Dokray in der Gruppe): "Shamuru does not understand you."
Other (mit Dokray in der Gruppe): "Ask Dokray about that."
Weitere Gespr�che: You see a quiet man, almost more a jungle spirit than a man. "Yes, friend ...?"

 

Ich entschied mich dazu Shamuru / Shamino in unsere Gruppe aufzunehmen und setzte daf�r Jimmy beim Dorf der Barakos ab, wo er sich vor Guoblum verstecken konnte. Ich nahm mir aber vor, ihn regelm��ig zu besuchen. Shamuru / Shamino hatte eine Leather Armour, 1 Bow und 36 Arrows und einen Pouch mit 1 Berry bei sich. Nun befragte ich zuerst einmal die anderen Bewohner des Dorfes.

 

 

 

Halawa

 

You see a weary, handsome native woman with regal bearing. "Spirits' blessings on the stranger," she says. She looks sad and distracted.
Name: "Halawa, mother of Halisa."
Halawa: "Yes?"
Job: "Halawa is queen of the Barako tribe. Her daughter Halisa will be queen in times to come."
Halisa oder Daughter: "Halisa is Halawa's daughter. But Halisa has been seized and carried away. A gigantic ape-thing, bigger than any warrior, lives on a ledge north of the Barako village, near the river. Not long ago, it came down off its ledge and seized Halisa, carrying her away. Halawa's warriors sometimes see them upon the ledge, but can never climb up to the ledge. We do not know when the ape-thing will choose to harm Halisa, to dash her to death..." A tear trickles down her cheek.
Tribe oder Barako: "Halawa belongs to the Barako tribe, Mountain-Dwellers of the North."
Topuru: "There is an old shaman who bears that name. Topuru lives on a small island just west of the Barako village. Topuru talks like one sun-touched."
Unite (mit Jimmy in der Gruppe): "Unite? Tribes unite? Never. There is old hatred between the tribes, especially between Barako and Pindiro." A shadow crosses her face. "Still... Halawa would unite with other tribes, even Pindiro... for the warrior great enough to bring her daughter Halisa back to her." Jimmy whips out his notebook. "Got it, boss."
Unite (ohne Jimmy in der Gruppe): "Unite? Tribes unite? Never. There is old hatred between the tribes, especially between Barako and Pindiro." A shadow crosses her face. "Still... Halawa would unite with other tribes, even Pindiro... for the warrior great enough to bring her daughter Halisa back to her."
Pindiro: "The Pindiro run the plains and stay away from the mountain slopes. They live far north and east of the Barako, in a village by the lake."
Bye: She gives you a distracted little gesture of goodbye and turns somberly to other thoughts.
Other: "Halawa knows nothing of this."
Weitere Gespr�che (wenn man noch nicht auf "Unite" angesprochen hat): You see a weary, handsome native woman with regal bearing. "Ah. It is the strange warrior from beyond. What does ... wish from Barako queen?"
Weitere Gespr�che (wenn man auf "Unite" angesprochen hat): You see a weary, handsome native woman with regal bearing. She looks eagerly and those around your, and then seems to slump. "The warrior from beyond has not found young Halisa. So it is. What does the warrior want now?"

 

 

Die Dorfbewohner des Stammes der Barako

 

 

 

Feknar  /  Kayram  /  Makagan

 

 

Jaka  /  Shafen  /  Tilrina

 

You see a rugged-looking native dressed in bear skins. The native stares at you: Not rudely, but cautiously. "Another stranger in Barako lands."
Name: "...."
Job: "Member of Barako tribe."
Tribe oder Barako: "Barako." The native seems to warm to the subject. "We live in the mountains and protect ourselves from the cold with heavy furs. We war with the Pindiro. There are also strangers in our lands, strangers who are not enemies. Our ruler is Halawa, a queen of great wisdome and cunning. Our greatest warrior is Shamuru."

Pindiro: "The Pindiro live north and east of us, by a lake. They live on the plains and hunt plans-beasts."
Strangers: "There are two strangers in these lands. One is old and the other young. Which did you mean?"
Old oder Topuru oder Island: "On an island west of the Barako village lives an old man named Topuru. Topuru is mad, always speaking of rocks. He stays away from the Barako."
Young oder Fritz: "In the northeast part this valley lives a strange man -- strange like you. His furs are odd and he speaks oddly. He says his name is Frit-azz. There is much more to his name but it is impossible to remember. He says he comes from far away."
Halawa: "Halawa is ruler of the Barako. Her mother was queen before her. It is our way: The Barako have queens instead of kings. Halisa is to be the next queen... if she lives so long." The native looks unhappy.
Halisa: "Too much said already. Go speak to the queen if you would learn more."
Sham: "Do you mean Shaman or Shamuru?"
Shamuru (ohne Shamuru in der Gruppe): "Shamuru is the name of the greatest hunter of the Barako. Shamuru travels the valley, learning all of its paths and secrets. Shamuru is more at home in the wild than with his tribe."
Shamuru (mit Shamuru in der Gruppe): The native bows to Shamuru. "The great hunter is with you now." Shamuru nods in return. "Shamuru will be travelling with ... for some time; tell the others of the tribe." (Dorfbewohner) "As Shamuru wishes."

Shaman: "... knows little of the Barako shaman. He has been gone for many, many days. ... fears he may not return."
Bye: "May the spirits guard your path, ...."
Other: "I know not of ...."

 

Topuru mu�te noch etwas warten, aber zuerst m�ssen wir Halisa aus den H�nden des Gigantopithecus befreien. Noch einen Blick in Jimmys Notebook und dann machten wir uns auf die Suche ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.
"Halawa, who's the queen of the Barako -- must remind myself to do an 'equal rights in the valley of Eodon' Sidebar -- wants you to rescue her daughter from the big gorilla who's got her. That's one we should do for free."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"

"That's the list, boss." Jimmy flips his notebook shut.

 

N�rdlich des Dorfes der Barako liegt die besagte H�hle, deren Eingang von einen Wasserfall blockiert wird. Wir mu�ten, um zu diesen Platz zu gelangen, dem s�dwestlichen Ufer des Flusses folgen, an dem wir Shamuru / Shamino getroffen hatten.

Oberhalb des Wasserfalls konnte ich einen riesigen Felsblock erkennen, der sich, falls man ihn erreichen k�nnte, bewegen l��t. Zum Gl�ck hatte ich mir schon vor einiger Zeit einige Bomben gebastelt und nun war es an der Zeit, eine zu benutzen. Ich z�ndete also eine an und habe sie genau neben den riesigen Felsblock geworfen. Durch die Explosion wurde dieser den Flu� geschleudert. Der Flu� wurde daraufhin angestaut und so wurde der Eingang zur H�hle freigegeben.

 

Die H�hle zum Plateau des Gigantopithecus

 

 

 

1 H�hleneingang beim Wasserfall
2 H�hleneingang beim Plateau des Gigantopithecus
A Crystal Garden (Potassium Nitrate)

 

In der H�hle konnten wir einen Crystal Garden finden, eine Quelle f�r Saltpeter (Potassium Nitrate), welches man zur Herstellung von Schie�pulver ben�tigt.

Nachdem wir die H�hle durch den anderen Eingang verlassen hatten, stellte sich uns der Gigantopithecus entgegen. Er war sehr aggressiv, aber nachdem wir ihn besiegt hatten, konnten wir das Plateau in Ruhe nach Halisa absuchen.

   

 

 

Halisa

 

You see a cute, energetic teenaged native girl. "This great, strange warrior has come to rescue Halisa!" Delighted, she runs up and gives you a brief huge. "Come! Halisa will race strange warrior to Barako village. Halisa knows fastest way. Will even wait until warrior is out of sight to give warrior a head start!"
Name: "Halisa." She seems both shy around and fascinated by you.
Halisa: She smiles shyly at you and nods.
Job: "Halisa is learning to be queen of the Barrab tribe, as her mother is."
Queen oder Mother: "Halawa is queen of the Barakos, and is Halisa's mother."
Tribe: "There are two tribes in the north. One is Halisa's own tribe, the Barakos, south of where the mighty hunter rescued Halisa. There are also the Pindiro, who are further north, near the waterfall lake. Oh, and there is mad Topuru."
Barako: "Halisa belongs to the Barako tribe. The Barako live on the plains in the northern part of the valley."
Pindiro: "Halisa knows little of the Pindiro tribe. We have fought with them for as long as Halisa can remember. Halisa does not understand why."
Topuru: "Topuru is a shaman who lives alone on an island, west of the Barako village. But Topuru is not a whole tribe."
Bye: "Oh. Well, perhaps you will talk with Halisa later."
Other: "Halisa does not know about that."
Weitere Gespr�che: You see a cute, energetic teenaged native girl. "Halisa sees the mighty warrior and rescuer, ... the Great!"

 

Halisa war gerettet und wir konnten zur�ck zum Dorf der Barako gehen. Hier wollte ich mir von Halawa ihre Unterst�tzung bei der Vereinigung der St�mme zusichern lassen.

 

Halawa

 

You see a weary, handsome native woman with regal bearing. "Spirits blessing on ..., who saved Halisa from the giant ape-thing. What does ... wish from the Barako queen?"
Unite: "Unite? Tribes unite? Why would we wish to do that? We have old hatred with the other tribes, expecially the Pindiro. Still... ... has rescued Halisa. Halawa owes ... a great debt of gratitude. For rescuing Halisa, Halawa will unite her tribe with the others... even the Pndiro."
Halisa oder Daughter: "Halisa is Halawa's daughter... as ... already knows. ... rescued Halawa from the horrid ape-thing."
Bye: "Spirits bless you, ...-rescuer-of-Halisa."

 

Die Dorfbewohner des Stammes der Barako

 

You see a rugged-looking native dressed in bear skins. "It is ..., who saved young Halisa! Welcome."
Halawa: "Halawa is ruler of the Barako. Her mother was queen before her. It is our way: The Barako have queens instead of kings."
Halisa: "Halisa has spoken much of the kindness of her rescuer, oh ...."

Bye: "May the spirits guard your path, ...."

 

Nat�rlich mu�te ich nach diesen Ereignissen einen Blick in Jimmys Notebook werfen ...

Ich h�tte es mir denken k�nnen: wo Shamuro / Shamino und Triolo / Iolo sind, ist auch Dokray / Dupre nicht weit. Gerne nahm ich ihn in unsere Gruppe auf. Dokray / Dupre hatte 1 Atl Atl, 5 Spears, 1 Axe, 1 Obsidian Knife und 1 Meat bei sich.

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.
"You rescued Halisa, the princess of the Barako, so her mother Halawa's in on whatever expedition you want to lead."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"

"That's the list, boss." Jimmy flips his notebook shut.

 

Nun konnten wir uns, nachdem im Dorf der Barakos alles wieder seinen gewohnten Gang hatte und wir nun die Zusagen von vier Stammesh�uptlingen hatten, auf die Suche nach Topuru machen. Schnell mu�ten wir aber feststellen, das wir jetzt doch vier Paddel vom Stamm der Disquiqui ben�tigen. Zum Gl�ck gab es hier beim Dorf der Barakos eine Teleportplattform, mit der wir das Dorf der Disquiqui schnell erreichen konnten.

Im Dorf der Disquiqui angekommen stellten wir schnell fest, das diese sich nicht so recht f�r einen Handel zu interessieren scheinen. Chafblum meinte nur, das wir uns im Dorf nach Paddel umsehen sollten. Dieses taten wir und nachdem wir vier Paddel gefunden hatten, reisten wir zum Dorf der Barakos zur�ck.

Westlich des Dorfes fanden wir an einen gr��eren See mit einen kleinen Hafen. In diesem konnten wir dann eine Insel, auf der sich ein schlafender Mann aufhielt, entdecken. Dieses mu�te Topuru sein, dachte ich. Wir mu�ten aber bis nach Mitternacht warten, bis dieser dann endlich einmal wach wurde.

 

 

 

Topuru

 

You see a skinny, white-haired, wide-eyed old native man. "Ha! It is a pale spirit from the water." He peers at you, looking you over. "Not a tribesman. Not a Sakkhra. Must be a spirit." He shoves out his hand, obviously expecting it to go right through you. I doesn't. He draws back, confused.
Name: "Spirit-stranger knows Topuru's name. It is... it is..." he stops and thinks for several moments, then wanders away, completely forgetting about you. (Ende des Gespr�chs)
Job: "Topuru was once shaman of the Urali tribe. Now Topuru tends this small island and keeps it from floating away."
Tribe: "Topuru was of the Urali tribe, which is hidden away from the other tribes. Now he is an exile."
Exile: "No! Not an exile... Well, yes, an exile. From the Urali."
Urali: "Topuru was of the Urali tribe. But when Topuru lost his mind, young Wamap, his apprentice, banished him. The Urali are the hidden tribe."
Wamap: "WAMAP!" he screams. "Where? Topuru will kill -- why, Wamap is not here."
Hidden: "Yes, hidden. Topuru will gladly tell the spirit-stranger where the Urali hide! All members of the Urali tell strangers where the tribe hides." He snorts, contempotuously. "Now... if the spirit-stranger were to find Topuru's mind and bring it to Topuru... Topuru would decide that the stranger was a very very very good man who deserves to know where the Urali hide."
Mind: "Topuru has no mind. Topuru lost his mind." Suddenly he grabs your head and tries to pry it open. Failing that, he draws back. "The spirit-stranger want to know how Topuru lost his mind?"
Yes: "Topuru was once a great shaman, filled with the power of spirits. But Topuru wanted to know more. Topuru challenged other shamans to battles of magic. Topuru always won, except when he lost." He picks a small spider off your shoulder and absently eats it. "Topuru once challenged the great shaman Balakai, of the Barrab tribe. They live far to the southwest. Balakai had strong magics. Balakai called Topuru`s mind out of Topuru's very head and placed it in a small rock. Balakai kept the rock. Balakai said that he would destroy the rock if Topuru did not go away forever. So Topuru lives here, hoping his mind is not destroyed."
No: "The spirit-stranger is a frog." Miffed, he turns away from you. (Ende des Gespr�chs)

Rock oder Blue oder Stone: "Yes, Topuru's mind is in a small blue stone. Balakai of the Barrab tribe has it."
Bye: "No, do not leave! Topuru will be lonely. Wait, Topuru is lonely even with others here. Yes, leave."

Other: "Yes, that is true."
Weitere Gespr�che: You see a skinny, white-haired, wide-eyed old native man. "It is the spirit-stranger, come to smash Topuru's skull, or give him food and call him 'friend.'"

 

Eine ganz sch�n seltsame Geschichte, die und Topuru da erz�hlt hat. Damit er uns den Weg zum Stamm der Urali verr�t m�ssen wir ihm seinen Verstand, den der Schamane Balakai vom Stamm der Barrabs in einen blauen Stein eingeschlossen hat, wiederbringen. Also ist unser n�chstes Reiseziel klar, das Dorf der Barrabs.

 

8.04.05) The Tribe of the Barrab:

 

�ber das Volk der Barrabs hatte ich geh�rt, das sie an die fr�hen Kulturen Ostasiens erinnern sollen. Wir reisten also vom Dorf der Barakos aus zum Dorf der Disquiqui und dort folgten wir den Weg Richtung Westen. Nach einer guten Tagesreise erreichten wir das Land der Barrabs. Die erste Person, die wie hier trafen, war ein Krieger namens Nawl.

 

The Tribe of the Barrab

 

 

1 Die H�tte von Balakai, Stammesf�hrer und Schamane der Barrabs
2 Die schmalste Stelle zwischen der kleinen und der gro�en Mesa
3 Die Carnivorous Orchid
4 Der Gem Holder
5 Die Teleportplattform in der N�he des Dorfes der Barrabs

 

 

 

Nawl

 

You see a slender balding, intent tribesman. "I know you, or one like you. You are a warrior of the Haakur, are you not?"
Yes: "I knew it. I can always tell one of the Haakur, even when they conceal their true natures."
No: He sighs. "If you wish to pretend, I will not stop you, my Haakur friend. But you must know your disguise is a poor one. What do you want?"
Haakur: "Haakur? I need not tell YOU of the Haakur. You need not pretend you are not one of that tribe. You cannot fool the cunning Nawl. Do not try."
Name: "I am Nawl of the Barrab tribe. I am the most clever warrior of the most clever tribe. My cunning is legendary. I know everything. And I never boast."
Nawl: "Yes, I am Nawl."
Job: "My duty is to wander the land and learn all there is to learn. There is not one corner of these valleys I have not seen, not one cave I have not visited, not one enemy I have not defeated."
Enemy: "You speak to the greatest warrior ever born. The cunning Nawl HAS no enemies. I have conquered or enslaved them all."
Tribe: "Yes, there are many tribes in this land other than the mighty Barrab. There are... uh... those who have all the feathers, and the ones with the sandals, and the ones where it's wet. And even more than that. I have met them all. I know everything."
Barrab: "Yes, the cunning Nawl is of the Barrab tribe, the greatest tribe of all. We are more mighty, more clever than all other men."
Feathers oder Nahuatla: "I know them well, the Nahuatla. They... uh... when a warrior knows so much he sometimes is slow to remember it all... They are the warriors with the feathers on their heads."
Wet oder Urali: "I don't know about that. No, that is not true, the cunning Nawl knows all. They're the Urali. They're the moist warriors from the swamps, are they not? Yes."
Barako oder Disquiqui oder Jukari oder Kurak oder Pindiro oder Sakkhra oder Yolaru: "I've heard of them. I mean, er, the mighty Nawl lived among them for a long time. Nawl could have been their chief. They are one of those other tribes, yes?"
Unite: "You wish to unite the mighty Barrab tribe with those lesser races? Hah!" He thinks about it for a long moment. "In truth, that decision is for the chieftain of the Barrab to make. His name is Balakai. Please do not tell him that the cunning Nawl said 'Hah.' Through I have no fear of him, er of you either."
Balakai: "Yes, Balakai. He is the shaman and chief of the Barrab, the greatest tribe. He is the master of the blue stone. In the land of the three mesas you will find him, for he and the rest of the Barrabs live atop one of the mesas. I am not allowed -- er, I do not visit them often, I cannot show you the way."
Blue oder Stone: "The mighty Barrab tribe has the only blue stone in all the land. It is that stone which makes us the greatest tribe. Not that we would be any less great without it. Ask the chieftain, Balakai, about the blue stone."

Myrmidex: "The Myrmidex? I know them. I lived among them for many years. A kindly race of dull-wits. I almost married their princess. I seem to remember they are very homely."
Nakola: "Nakola?" His eyes stand out from their sockets. "Is that she-demon here? Oh, no! I said her name! Perhaps she heard me! I must flee!" (Ende des Gespr�chs)
Bye: "So, you have learned all you can understand from the cunning Nawl? Return to me sometime when you feel you can learn more!"

Other: "The cunning Nawl knows all about that. But I will tell you nothing. You could not possibly understand it."
Weitere Gespr�che (wenn man am Anfang mit "Yes" geantwortet hat): You see a slender balding, intent tribesman. "Ah! It is my Haakur friend again. I am glad you have returned. I have so much to tell you. Ask me anything."

 

Seine Angebereien vermittelten mir nat�rlich ein bestimmtes Bild �ber dieses Volk und so bereitete mich auf alles m�gliche vor.

 

 

 

Balakai

 

You see a somber man wearing shamanistic face-paints. "This one is tending a very sick boy, and humbly begs that all visitors remain soft of voice."
Name oder Balakai: "This one is adressed by the name Balakai."
Job oder Chief oder Shaman: "This one is chief to the Barrab tribe, and also shaman."
Sick oder Son oder Nakai: "Balakai's son Nakai is very ill. The illness is beyond Balakai's ability to cure. There is a medicine which will cure his fever..."
Medicine: "There is a giant flower with pale petals. Balakai thinks that the roots of the flower will cure Balakai's son of the fever. But it has all but vanished. The last any member of the Barrab saw of it was on the Great Mesa."
Roots: "It is the roots of the large pale flower that act as medicine. Chop it down, and bring the roots back to Balakai, and I may make Nakai well again."
Mesa: "Yes, Barrab dwell on mesa. To north are two other mesas. One is too small to live on, and we cannot reach the Great Mesa."
Great: "The Great Mesa is nortwest of here. Once there was a span of land from it to the small mesa to its south... ...but that fell many years ago. Now there is no way for me to reach the Great Mesa."
Tribe: "Balakai belongs to the Barrab tribe. Nearby, to the west, are the Sakkhra; they are not men, but reptiles shaped as warriors. Far to the east are the Disquiqui; the Barrab trade with them. Balakai once fought a duel with one of them, called Tuomaxx the Drum-Maker. Much further east, there is a tribe called Urali. Balakai has only met one of them, a shaman called Topuru. Somewhere far away are the Myrmidex."
Barrab: "You are among the Barrab, dwellers on the mesa."
Sakkhra: "Sakkhra live to the west, in the caves where this one used to find his blue stones. Their king is called Sysskarr."
Sysskarr: "The Sakkhra king is called Sysskarr. A mighty fighter. When Balakai was but a stripling youth, and Sysskarr was a cunning, experienced warrior, they fought. They fought all day and all night. Balakai was fortunate enough to defeat Sysskarr. He thought Sysskarr must have died from grievous wounds, but Sysskarr survived and leads the Sakkhra still."
Topuru: "Does the noble visitor wish to hear the story of Topuru?" He seems amused.
Yes: (weiter bei 1)
No: (weiter bei 2)
Blue oder Stone: "The visitor wishes to hear the story of the blue stone?"
Yes: (weiter bei 1)
No: (weiter bei 2)
1: "Many years in the past, a shaman named Topuru challenged Balakai to a contest of magic. Long and fierce was the competition. Topuru would demonstrate great powers; Balakai would demonstrate great powers. But Balakai could see that Topuru was strained of mind. So this one tricked Topuru. Balakai summoned his daughter Nakola. Nakola knew well what to do. Balakai produced a piece of blue stone and invoked the name of a spirit who does not exist. Nakola soon began to gibber, and Balakai told Topuru that he had ripped her mind from Nakola and put it in the stone. Then, because Balakai was angry, he repeated the ceremony upon Topuru. Topuru believed that his mind was placed into a rock. Balakai told him that the rock would be smashed if ever Topuru annoyed any of the Barrab. Topuru went far, far away. One could cure Topuru by giving him ANY blue stone, for no stone truly holds his mind. If the noble visitor wishes to have some of the rock, he must visit the Sakkhra caves. There is a large stone there; strike it with a hammer, and small pieces will break off."
2: "So sad. It is an amusing tale."
Nakola
: "Nakola is very shy. She is probably hiding while strange ... is here."
Tuomaxx oder Drum: "That is tribal business. Unless... his visitor were willing to do a favor for Balakai. If the noble visitor were to go and find some medicine for Balakai's sick son Nakai, this one would tell his visitor all about the drum-maker Tuomaxx."
Myrmidex: "Balakai has seen them in his dreams. Balakai fears the Myrmidex. They are so fierce, and all fight as one. Balakai has had many dreams about the Myrmidex."
Dreams: "In his dreams, Balakai has seen a warrior from some distant tribe. The warrior comes and unites the tribes against the Myrmidex."
Unite: "Does the noble visitor speak of uniting the tribes?"
Yes (mit Jimmy in der Gruppe): "The tribes might not wish to be united. Balakai would be willing to help... if only his visitor could find the medicine Balakai needs to cure his sick son." Jimmy whips out his notebook and scribbles in it. "I've got that. YOU don't need to learn how to read with Jimmy around."
Yes (ohne Jimmy in der Gruppe): "The tribes might not wish to be united. Balakai would be willing to help... if only his visitor could find the medicine Balakai needs to cure his sick son."
No: "Doubtless the noble visitor has other ambitions."
Heal: "Is there a need for healing?"

Yes (kein Bedarf): The shaman throws back his head and takes a deep breath... seeking knowledge from the spirits. The shaman's breathing becomes quicker... and a hard wind whips across you. The wind dies down, and the shaman slumps where he stands. After a moment, he looks up, exhausted. "The spirits have been generous," he says. "All are well."
Yes (wenn jemand in der Gruppe verletzt ist): The shaman throws back his head and takes a deep breath... seeking knowledge from the spirits. The shaman's breathing becomes quicker... and a hard wind whips across you. "Spirit of Kukuzz, Balakai invokes you to bestow a blessing upon ...!" ...and ... is healed! The wind dies down, and the shaman slumps where he stands. After a moment, he looks up, exhausted. "The spirits have been generous," he says. "All are well."

Yes (wenn jemand einen gefallenen Kameraden bei sich tr�gt): The shaman throws back his head and takes a deep breath... seeking knowledge from the spirits. The shaman's breathing becomes quicker... and a hard wind whips across you. "Mighty spirit of Kukuzz, look upon the mortal .... That which ... carries is a valued friend and ally. Balakai beseeches Kukuzz, bestow the blessing of strength and health to ..., so that ... might walk and fight again!" The wind howls, a raging torrent, around you... Every hair of your body stands on end... And the wounds disappear from ...'s body! ...'s eyes open! The wind dies down, and the shaman slumps where he stands. After a moment, he looks up, exhausted. "The spirits have been generous," he says. "All are well."
No: "How fortunate
."

Bye: "There is always hospitality here for noble visitors."
Other: "Balakai does not understand the words of his visitor."
Weitere Gespr�che: You see a somber man wearing shamanistic face-paints. "Balakai welcomes his most noble guest ...."

 

 

 

Nakai

 

You see a thin frail-looking youth. The boy just lies there and moans pitiously.

 

 

 

Die Dorfbewohner des Stammes der Barrab

 

 

 

Filamai  /  Kuwar  /  Tuolai

 

 

Orloai  /  Sinia  /  Yami

 

You see a somewhat Asian-looking native in heavy furs. "Speak; this one will listen."
Name: "This one's name is ...."
Job: "... hunts and gathers for the Barrab tribe, dwellers of the mesa."

Tribe oder Barrab: "... belongs to the Barrab tribe, dwellers on the mesa. Our chief is Balakai, and Nakai is our prince. The Barrabs are enemies of the Sakkhra."
Mesa: "There are three mesas in the western parts of the valley. One is the Mesa of the Barrab, where this one lives. North of our village is the Lesser Mesa, where no one lives and little grows. Further north is the Great Mesa, largest of the three, where only beasts and plants live."
Balakai oder Chief oder Shaman: "Balakai is chief of the Barrab, and shaman. Balakai's wisdom is great."
Nakai: "Nakai is son of the chieftain, Balakai. Nakai is sorely ill. Nakai may soon die of illness."
Sakkhra: "Ah! Sakkhra. Lizards in the shape of men. Fierce warriors indeed. Sakkhra and Barrab have been enemies for many generations. Sakkhra dwell in caves west of the Great Mesa. Once they dwelt further north. ... does not know why the Sakkhra left their ancient caves for their new dwellings."
Myrmidex: "... has heard of the Myrmidex. Fierce beasts to the for east. ... has heard that when the eastern tribes fall, the Myrmidex will next come for the Barrab and the Sakkhra."
Blue oder Stone: The native's face loses all expression. "Such things are best discussed with the Barrab chieftain, who is Balakai."
Unite: "That is something to speak of with the chieftain, not with this poor, humble one."

Bye: "... bids fare well."
Other: "... knows anguish, for ... does not understand those words."

 

Nach diesen Gespr�chen war es wieder einmal an der Zeit, Jimmys Notebook zu �berpr�fen ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"Nakai, who's the son of Balakai, the Barrab chief, is one sick puppy. Needs some medicine real bad, as I recall, the root of a rare flower on top of the Great Mesa. Doesn't sound too dangerous. But Balakai won't give you the time of day until Nakai is healed."
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.

"You rescued Halisa, the princess of the Barako, so her mother Halawa's in on whatever expedition you want to lead."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"

"That's the list, boss." Jimmy flips his notebook shut.

 

Zum Gl�ck waren die anderen Mitglieder des Volkes nicht so wie Nawl. Der Stammesf�hrer und Schamane Balakei war sehr freundlich und bot mir seine Heilk�nste an. Auch erz�hlte er mir die Geschichte �ber Topuru und den blauen Stein. Mit diesen hatte er Topuru ganz sch�n reingelegt. Nun werden wir zum Stamm der Sakkhra reisen m�ssen, um dort einen neuen blauen Stein zu besorgen. Nur mit diesem ist es m�glich, Topuru seinen Glauben an seinen Verstand wieder zur�ck zu geben.

Aber zuerst m�ssen wir Balakais kranken Sohn Nakai helfen und die Wurzel besorgen, die Balakai f�r seine Medizin ben�tigt.

So reisten wir vom Dorf der Barrabs aus Richtung Norden, bis wir die kleine Mesa erreichten. Diese bestiegen wir und reisten weiter in n�rdlicher Richtung, bis es nicht mehr weiter ging. Nun standen wir vor einen gro�en Baum.

Ich �berlegte, wie ich den Baum aus dem Weg r�umen k�nnte, und da fiel mir die Feueraxt ein, die ich aus Prof. Rafkins Labor mitgenommen hatte. Ich f�llte also den Baum und er fiel genau richtig. So bildet dieser seitdem eine Br�cke zwischen der kleinen und der gro�en Mesa.

Nun galt es auf der gro�en Mesa die Wurzel einer gro�en Pflanze zu finden. Wir reisten weiter Richtung Norden und wurden bald von einer riesigen Carnivorous Orchid �berrascht. Balakai h�tte uns wenigstens sagen k�nnen, das diese Pflanze eine fleischfressende Pflanze ist, dachte ich mir. Nachdem wir diese besiegt hatten, fanden wir in ihren �berresten die besagte Wurzel.

Weiter konnten wir ganz im Norden der gro�en Mesa einen Gem Holder entdecken. Wir hatten aber keine Ahnung, wozu dieser gut sein k�nnte.

Mit der Wurzel im Gep�ck reisten wir jetzt zur�ck zu Balakai, um sie ihm zu �bergeben.

 

Balakai

 

You see a somber man wearing shamanistic face-paints. He springs up eagerly: "Has the noble visitor ... brought medicine for Nakai?"
Yes (ohne Orchid Bulb): "Yes? Quickly, let Balakai see!" He waits.... "Balakai has been cruelly lied to. While his son lies dying, his visitor makes jests. Jests! The visitor is invited to leave, and not return until he has brought the medicine to save young Nakai." (Ende des Gespr�chs)
Yes (mit Orchid Bulb): "Yes? Quickly, let Balakai see!" With trembling fingers, he takes the root. Working quickly, he grinds it into a cup, adds water, and says a quick prayer over the mixture. He carefully trickles the fluid into his son's mouth, waiting patiently as his son swallows. Even as you watch, the boy's color improves... and within a few minutes his eyes open. (Nakai) "Father? This one is very cold." (Balakai) "Nakai has been ill. Lie back and rest, Nakai." He turns back to you, beaming. "Balakai is unable to express his gratitude for ...'s aid. ... may come and go freely through Barrab lands."
No: He sighs and slumps back. "So. Ever Balakai's son draws closer to death, and there is no hope for him without medicine."

Unite: "Does the noble visitor speak of uniting the tribes?"
Yes: "The tribes might not wish to be united. This one is in his visitor's debt for curing Nakai. When the noble visitor wishes this one's aid, he will have it."
No: "Doubtless the noble visitor has other ambitions."
Tuomaxx oder Drum: "Balakai knows of a drum-maker called Tuomaxx. A member of the Disquiqui tribe. One of the Barrab warriors had sent many warriors of the Disquiqui into flight, and Tuomaxx came for revenge. This one," he indicates himself, "confronted Tuomaxx and duelled him. Though Balakai received many poking fingers from Tuomaxx, he convinced Tuomaxx that he had removed Tuomaxx' mind and place it in a blue stone. And Tuomaxx believed. Tuomaxx was so delighted to be free of human intelligence that Tuomaxx thanked Balakai and left."

Sick oder Son oder Nakai: "Nakai is no longer sick, thanks to ...."
Medicine: (wie Heal)

Bye: "There is always hospitality here for noble visitors."
Weitere Gespr�che (wenn alle in der Gruppe gesund sind): You see a somber man wearing shamanistic face-paints. "Balakai welcomes noble ..., hero of the Barrab, savior of young Nakai."
Weitere Gespr�che (wenn jemand in der Gruppe verletzt ist): You see a somber man wearing shamanistic face-paints. "Balakai welcomes noble ..., hero of the Barrab, savior of young Nakai. This one sees that someone here is hurt." The shaman throws back his head and takes a deep breath... seeking knowledge from the spirits. The shaman's breathing becomes quicker... and a hard wind whips across you. "Spirit of Kukuzz, Balakai invokes you to bestow a blessing upon ...!" ...and ... is healed! The wind dies down, and the shaman slumps where he stands. After a moment, he looks up, exhausted. "The spirits have been generous," he says. "All are well."

Weitere Gespr�che (wenn jemand einen gefallenen Kameraden bei sich tr�gt): You see a somber man wearing shamanistic face-paints. "Balakai welcomes noble ..., hero of the Barrab, savior of young Nakai. This one sees that someone here is hurt. The shaman throws back his head and takes a deep breath... seeking knowledge from the spirits. The shaman's breathing becomes quicker... and a hard wind whips across you. "Mighty spirit of Kukuzz, look upon the mortal .... That which ... carries is a valued friend and ally. Balakai beseeches Kukuzz, bestow the blessing of strength and health to ..., so that ... might walk and fight again!" The wind howls, a raging torrent, around you... Every hair of your body stands on end... And the wounds disappear from ...'s body! ...'s eyes open! The wind dies down, and the shaman slumps where he stands. After a moment, he looks up, exhausted. "The spirits have been generous," he says. "All are well."

 

Nakai

 

You see a thin, frail-looking youth. "It is ..., who made Nakai well! Ask anything of Nakai. Nakai is to be chief someday, so Nakai knows a lot."
Name oder Nakai: "This one is Nakai, son of Balakai." He indicates himself. "Nakai has a sister, Nakola."
Balakai oder Father oder Chief oder Shaman: "Balakai is Nakai's father. He is so wise that he is not only the chief of the Barrab, he is their shaman, too. Nakai doesn't want to be shaman. Too much to learn."
Sister: "Nakai has a little sister, her name is Nakola. She is hiding because ... is a stranger. Nakai does not think she will come out while ... is here. She used to like to leap out from behind trees at Disquiqui warriors, and scare thkem. But our father told her to stop. She also beat up a warrior named Nawl once."

Nawl: "Nakai knows all about Nawl. Nawl is such a big liar, Nakai's little sister Nakola beat him up once. If ... ever sees Nawl, ask him about Nakola."
Job: "This one is to be Chief of the Barrab, when he is of age. So this one trains in weapons and with the words of wisdom of his ancestors."
Ancestors: "... knows of ancestors. Long-dead parents of parents, and aunts and uncles of parents, and THEIR parents and aunts and uncles, back to the beginning of time."
Tribe oder Barrab: "Nakai does not know about many tribes. We are the Barrab, who live atop the mesa. West are the Sakkhra, who are very interesting. East, through a gap in the clifts, ... will find many other tribes. Nakai has met several of the Disquiqui, including Tuomaxx."

Sakkthra: "The Sakkhra are man-shaped lizards. Thy look fierce but they are much like people. Nakai used to play with a Sakkhra hatching when Nakai was a boy. The Sakkhra now have problems with a lizard, the Thunderer."
Thunderer: "The Thunderer is what the Sakkhra call a giant lizard which is eating them up."
Disquiqui: "Thy live just beyond the gap in the cliffs to the east. Go through the gap and turn north, and you will find them. They are very friendly. They are not very fierce. Nakai can defeat their mightest warrior. So can his sister."
Tuomaxx oder Drum: "Nakai once met a Disquiqui man named Tuomaxx. He made drums. He was strange. Balakai made him go away. Ask Balakai about him."
Blue oder Stone: "Nakai's father Balakai knows all about blue stones. ... will have to ask him."
Bye: "Oh. Nakai is sorry ... must go. Come back and we will talk more. Nakai must learn all there is if Nakai is to be chief some day."

Other: "... will have to ask Balakai about that."

 

Die Dorfbewohner des Stammes der Barrab

 

You see a somewhat Asian-looking native in heavy furs. "Speak; this one will listen."
Balakai oder Chief oder Shaman: "Balakai is chief of the Barrab, and shaman. Balakai's wisdom is great. But surely this is already know. Is ... not addressing the mighty ..., who cured Balakai's son Nakai?"
Yes: (weiter bei 1)
No: (weiter bei 2)
Balakai oder Chief oder Shaman (nachdem man mit "Yes" geantwortet hat): "Balakai is chief of the Barrab, and shaman. Balakai's wisdom is great. ...as the mighty ... knows."
Nakai: "Nakai is son of the chieftain, Balakai. Nakai was sorely ill, but was saved by the actions of a stranger. Is ... not addressing that stranger?"
Yes: (weiter bei 1)
No: (weiter bei 2)
Nakai (nachdem man mit "Yes" geantwortet hat): "Nakai is son of the chieftain, Balakai. Nakai was sorely ill, but was saved by the actions of a stranger. ... is speaking to that noble stranger."
1: "Ah." The native beans. "... was certain it was so. Welcome is the mighty ... among the Barrab."
2: "Oh." The native looks faintly confused. "... was in error."

Bye: "... bids fare well."

 

Es folgte die inzwischen schon routinem��ige �berpr�fung von Jimmys Notebook ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"You've already gotten the medicine to fix up Nakai, who's the son of Balakai, chief of the Barrabs. So you're in like Flynn with the Barrabs."
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.

"You rescued Halisa, the princess of the Barako, so her mother Halawa's in on whatever expedition you want to lead."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"
"That's the list, boss." Jimmy flips his notebook shut.

 

Jetzt waren f�nf von elf Stammesh�uptlingen von einer Vereinigung der St�mme gegen die Myrmidex �berzeugt.

Balakai erz�hlte mir noch die Geschichte, wie er einst den Disquiqui Tuomaxx besiegt hatte, als dieser sich wegen Nakola an den Stamm der Barrabs r�chen wollte.

Nakai kl�rte mich nach seiner Genesung noch �ber den Angeber Nawl auf und erw�hnte den Thunderer, eine riesige Echse die dem Volk der Sakkhra momentan wohl das Leben schwer macht. Da wir , um einen blauen Stein zu besorgen, als n�chstes zu ihnen reisen m�ssen, sind wir gespannt, was dort auf uns zukommen wird.

 

8.04.06) The Tribe of the Sakkhra:

 

Vom Stamm der Barrab aus reisten wir n�rdlich des Flusses in Richtung Westen, bis wir ein kleines Plateau erreichten. Auf diesem konnten wir schon von weiten einige Blue Boulder erkennen. Wir kletterten hinauf und gelangten auf diesen schnell zu den H�hlen der Sakkhra. Die erste Person, die wir vor einem der H�hleneing�nge trafen, war eine alte Frau namens Ksssindra.

 

The Tribe of the Sakkhra

 

 

1 Die Eing�nge zu den H�hlen der Sakkhra
2 Die Teleportplattform in der N�he der H�hlen der Sakkhra
B Blue Boulder

 

 

 

Ksssindra

 

You see a stooped, aged female reptile with cunning eyes. "Sssoo. Ssstrange huuman here, beloonging to no tribe. Mussst be cautiousss."
Name oder Ksssindra: "Ksssindra is name."
Job: "Ksssindra haas no tasssks now. Ksssindra wasss once traaveler and waarrior. Tooo oold now. Teachesss young oness."
Teachesss: "Yeeesss. Ksssindra teachesss. Shoows young oness landmarkss of the Sssakkhra. Teells of legendss."
Landmarkss: "Maaany landmarksss for young Sssakkhra to learn. Medicine, trees, Mesas."
Medicine: "Green fruit grows on trees in north part of this valley. Many would travel to them, before the Thunderer caame."
Thunderer: "Thunderer. Biig lizard. Eats Sssakkhra who go near."
Mesas: "Three mesas in thiis land. Great mesa and small mesa nearesst Sakkhra caves. No oone lives on theese mesas. Barrab mesa farther aaway. Barrab tribe lives on."
Barrab: "Huumans, like you Liive on eassternmoost mesa."
Legends: "Maaany legends for young Sssakkhra to learn. City under the earth is one."
City: "Leegend say that Sakkhra once liived under ground, in huuge ciity. Near great mesa. Lossst now."
Tribe: "Ksssindra is of Sssakkhra tribe. We aare fiercer than liizards, smaarter than huuman."

Blue oder Stone oder Rock: "Yeeess. In Sssakkhra caves is big blue rock. Sssakkhra hit it with hammer, make sssmall blue rocks. Maake jewelry of sssmall blue rocks."
Bye: The lizard nods and turns away from you.
Other: "Ksssindra not understandss."
Weitere Gespr�che: You see a stooped, aged female reptile with cunning eyes. "Sssoo. Ssstrange warrior ... isss here again."

 

Nach diesem Gespr�ch betraten wir die H�hlen, um dort weitere Mitglieder des Stammes der Sakkhra zu finden und mit ihnen zu sprechen.

 

Die H�hlen der Sakkhra

 

 

 

1 Die K�nigsmatte des Stammesf�hrers Sysskarr
A Crystal Garden (Potassium Nitrate)
B Blue Boulder

 

 

Sysskarr

 

You see a sly but aged male of the reptile men. "Sssoo, you are ... we hear sssoo much offf. You traavel, you quessst. Now you are in Sssakkhra lands. Whhhat want you heeere, eh?"
Name oder Sysskarr: "You ssspeak to Sysskarr, ssspawn of Ssslisssith."
Ssslisssith: "Sssslisssith was my sssire. Mighty warrior. Ssslew maany Barrab. Worms haave him now."
Barrab: "Barrab live on tall mesa further eassst. Whole villlage on top. Chief is called Balakai. Balakai also shaman."
Balakai: "Balakai is tribe chief and ssshaman for Barrab. Fought him once., did Sysskarr, when Sysskarr very old and Balakai very young. Sysskarr won. Sssurprised Balakai lived."
Worms: "Worms taake everyone, wiith time. Why you sssit here and tallk of worms?"
Job: "Sysskarr wass haaatched to be ruler of all Sakkhra, and Sysskarr will rule until he falls and wooorms take him. Sysskarr iss alssso enemy of the Thunderer."
Sakkhra: "We are Ssssakkhra, perfect race. Hiide like aarmor, jawws like death. Dessscendantsss of the Kotl."
Kotl: "Kotl. Name of our kind whheen we live in ciiity under ground. Have sssome power which protectssss them."
Power oder Glow: "Yesss, Sysskarr has heard of Zipactriotl aand glow which proteeects him and Azzztec king. Sssaakkhra tales ssspeak of glow. Our ancessstors from long, long ago had glow. They were called Kotl. In aaancient times, ssstory says, Sssaakkhra ancestors, called Kotl, ruule all world, keep huumans as petss. Live in miighty city beneath earth. Have powerful glow, protectss them. But Myrmidexxx come and ssscatter them. We now live above ground, in smaaall caves. Leegend say, go to top of Great Mesa. Isss northeassst of usss. Find aaancient relic of thoose times. Will say where aancient Sssaakkhra lived. Theere you may fffind sssecret of glow."
Myrmidex: "We haate Myrmidex. We kill Myrmidex. They live faaar away, we know not wheere."
Thunderer: "Yesss, Thunderer. Miighty lizard, taall as mesa, sswift as river. When he waalks, earth ssshakes like thunder. When he roooars, sound breeaks boulders from cliffs and birds die of feeear."

Tribe: "We are Sssaakkhra, perfect race. Hiide like aarmor, jawws like death. There are other triiibes. Nearby are Barrab, live on top of mesa. Sssometimes we fight, sssometimes we ignore. Further away, ooother races. Nahuatla with sstone knives and goold. Disssquiqui by the river, drink and feassst all of time. Kuraaak in the foressst, sssneak around in trees. Many more even fuurther away, we neever meet. Barako, Yolaaaru, uuugly Haakur, swaampy Urali, faar-away Jukari and Pindiro. Last, there are Myrmidex, fierce like ants."
Disquiqui oder Disssquiqui: "To find Disquiqui, taake path to foressst lands. Asss ssoon as in foressst, before reach Nahuatla city, turn north."
Blue oder Stone: "Blue sstone iss very nice. Barrab shaman came to loook once. Ssstruck stone with hammer, made smaller blue stones. Sysskarr did not care... isss much blue sstone."
Unite: "You wisssh to unite tribes, in ssspite of aall odds? Make fffriends of enemies? Sssoo. Veeery well, Sysskarr will give you chaaaance." He leans forward, and his warm, dank breath washes over you as he begins speaking more quietly and conspiratorially: "We haave griefff, do we Sssaakkhra. North and easst of hheere, in ssecluded canyon, are plants that bear the green fruit. Many, many generations, sssince time begins, we use this fruit. Good medicine for Sssaakkhra. Not long ago, He comes. Thunderer. Ssstrides into canyon, roooars like thunder-sstorm. With ravenous hunger, eatss Sssaakkhra who quest for the medicine of the green fruit. You wisssh Sssaakkhra to help you with Myrrrmidex? Go and slay Thunderer. Ressstore to Ssssakkhra a safe way to our ancesssstral grove. Do ssso, and our aid we give you. You need drum to unit humaaan. You know ssstory of drum?"
Yes (mit Jimmy in der Gruppe): "Gooood." Jimmy whips out his notebook. "Doesn't strain your brain to remember that, ...-old-pal. I'll just got it down in my notebook here."
Yes (ohne Jimmy in der Gruppe): "Gooood."
No (mit Jimmy in der Gruppe): (weiter bei 1) + Jimmy whips out his notebook. "Doesn't strain your brain to remember that, ...-old-pal. I'll just got it down in my notebook here."
No (ohne Jimmy in der Gruppe): (weiter bei 1)
Drum: (weiter bei 1)
1: "Yesssss, Great Drum of huuumans. In aaancient past, huuumans live in peace, ssstory sssay. LEvery year, chiefs beat great drum and sssummon tribes for talk, dance. Then war break out. Huuumans war on ssselves. Ssstupid huuumans. You want to unite tribes? Mussst get help from all chieffs. Mussst also have sssomeone build new Great Drum on Drum Hill. Drum Hill is near Nahuatla city, near where river ffaalls off cliff."
Medicine oder Green oder Fruit: "Green fruit growsss only on the trees in the north part of thisss valley. Sssstrong medicine for the Ssakkhra. Does nothing for other triibes."
Bye: "Yesss, go. Too much talk make Sysskarr weary."

Other: "Sysskarr knows noothing of thisss."
Weitere Gespr�che (wenn man noch nicht auf "Unite" angesprochen hat): You see a sly but aged male of the reptile men. "Sysskarr is hhaappy to see friend ... again. Our lassst talk wasss too ssssoon over. Whhhat will we ssspeak of today, oh ...."
Weitere Gespr�che (wenn man auf "Unite" angesprochen hat): You see a sly but aged male of the reptile men. "Sysskarr is ssorry to ssee you returned, o mighty .... Ffor Sysskarr knows your tasssk is yet not accomplisshed. Thunderer ssstill lives. We hear his earth-ssshaking footssteps even in our sssleep. Why are you hheere?"

 

 

 

Kysstaa

 

You see a handsome but fearsome-looking reptile man. "Sssss. What doesss huuman waant?"
Name oder Kysstaa: "Sssss. I am Kysstaa the Great."
Job: "Sssss. Kysstaa is warrior. Questor. Enemy of Myrmidex."
Myrmidex: "Sssss. Ant-thiings. Eeevil. Kysstaa bites them uuntil they ssstop moving. Myrmidex aare death to huumans and Sakkhra. Kysstaa is death to Myrmidex If ... wantsss to go bite Myrmidex, Kysstaa will join him and help."
Tribe oder Sakkhra: "Sssss. Kysstaa is of Sakkhra. Hide liike ssstone, teeth liike knives, ssso are the Sakkhra."
Blue oder Stone: "Sssss. Iss blue ssstone in cavess of Sakkhra."

Join (wenn Kysstaa in der Gruppe ist): "Sssss. Kysstaa is aalready wiith .... Brotherss-in-fangs, one huuman, one Sakkhra."
Leave (wenn Kysstaa in der Gruppe ist): "Sssss. ... doess not need Kysstaa aany more. Find Kysstaa when need Kysstaa again." He turns to leave.
Wait (wenn Kysstaa in der Gruppe ist): "Sssss. Kysstaa wiill ssstay heere."
Join (wenn Kysstaa nicht in der Gruppe ist): "Sssss. Kysstaa thinksss human is good ally. Kysstaa wiill join with."
Leave oder Wait (wenn Kysstaa nicht in der Gruppe ist): "Sssss. Do not oorder Kysstaa. Kysstaa ssstays or leavess as he pleasses."
Join (wenn zuwenig Platz in der Gruppe ist): Kysstaa looks around at your party. "Hssss. Will join later. Too many people, now."
Bye: "Sssss." He turns his mind to other things.

Other: "Sssss Not taalk of thisss."
Weitere Gespr�che: You see a handsome but fearsome-looking reptile man. "Sssss. It isss .... What does ... waant?"

 

 

Die Dorfbewohner des Stammes der Sakkhra

 

 

 

Male

 

 

Female

 

You see a man-shaped reptile with intelligence in its eyes. The thing eyes you suspiciously. "Yesss, huuman?"
Name: It hisses something at you. It doesn't sound menacing. But if that's its name, there's no way you could say it.
Job: "Thisss one ssseeksss food for the young of the Sakkhra. Tries to thiink of way to ssslay Thunderer."

Thunderer: "Yesss, Thunderer. Enormousss liizard. Kills and eatsss Sakkhra who go to the grove of medicine trees."
Medicine oder Trees: "Trees with green fruit. Good medicine for Sakkhra."
Tribe oder Sakkhra: "Sakkhra. Sssmartessst of all ssscaly ones. Ssstronger than huumans. Chief is caaalled Sysskarr."
Sysskarr: "Yesss, Sysskarr. Chief of Sakkhra. Ooold and wiise."
Unite: "Aaasssk Sysskarr about that."
Myrmidex: "Eeevil! Insssects. Enemies of aaaall."
Barrab: "Barraaab huumans. Live eassst of Sakkhra caaaves."

Bye: "Ssssss."
Other: "Not underssstaaand."

 

Nach diesen Gespr�chen folgte, was an dieser Stelle kommen mu�te ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"You've already gotten the medicine to fix up Nakai, who's the son of Balakai, chief of the Barrabs. So you're in like Flynn with the Barrabs."
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.

"You rescued Halisa, the princess of the Barako, so her mother Halawa's in on whatever expedition you want to lead."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"
"Sysskarr, who seems to be Top Lizard over there among the Sakkhra, wants you to kill the Thunderer, just an average Tyrannosaurus Rex who's driving down property values in lizard country."
"That's the list, boss." Jimmy flips his notebook shut.

 

In den H�hlen der Sakkhra konnten wir noch einen Crystal Garden und mehrere Blue Boulder finden. Auch trafen wir hier den Sakkhrakrieger Kysstaa, der sich uns gerne angeschlossen h�tte, wenn noch ein Platz in der Gruppe freigewesen w�re.

Sysskarr, der K�nig der Sakkhra, hat uns etwas �ber die Vergangenheit seines Volkes aufgekl�rt, und so erfuhren wir, das Zipactriotl und Huitlapacti f�r ihren Schutz die alte Technologie seines Volkes, als sie noch unter dem Namen Kotl bekannt waren, benutzen. Um diesen Schutzmantel ausschalten zu k�nnen, m�ssen wir einen Weg in die alte unterirdische Stadt der Kotl finden, und dazu ben�tigen wir ein altes Relict, mit dem man diese Stadt betreten kann. Nur wo dieses zu finden ist, wei� Sysskarr nicht.

Weiter haben die Sakkhra Probleme mit einer riesigen Echse namens Thunderer, einen Tyrannosaurus Rex. Dieser h�lt den Canyon besetzt, wo eine wichtige Heilpflanze f�r die Sakkhra w�chst. Wir m�ssen diese Echse irgendwie beseitigen, damit Sysskarr der Vereinigung der St�mme beitritt.

So reisten wir von den H�hlen der Sakkhra aus Richtung Norden, vorbei an der Great Mesa, bis wir n�rdlich von dieser an der Teleporter Plaza ankamen. Von hier aus mu�ten wir noch etwas weiter nach Norden reisen, bis wir dann den besagten Canyon fanden. Vorsichtig schauten wir uns in diesem um.

 

Der Canyon der Sakkhra

 

 

1 Der Thunderer
2 Aufstieg zum Plateau n�rdlich des Canyon der Sakkhra
3

Teleporter Plaza

 

Im Canyon lagen eine Menge Tierkadaver herum und schnell war der Thunderer gefunden. Nun mu�te ich nur noch einen Weg finden, wie ich ihn besiegen k�nnte. Mir fiel ein Felsblock auf, der auf dem Plateau n�rdlich des Thunderer lag. Wenn wir diesen erreichen k�nnten, k�nnten wir mit seiner Hilfe den Thunderer vielleicht erschlagen, dachte ich mir.

Eine Aufstiegsm�glichkeit zum n�rdlichen Plateau fanden wir im Nordwesten. Hier gab es einige Lianen, an denen wir uns leicht hochziehen konnten. Um den Felsblock zu bewegen wandte ich, wie schon einmal als wir Halisa aus den H�nden des Gigantopithecus befreien mu�ten, eine Bombe an. Der Felsblock fiel genau auf den Kopf des Thunderer und somit war der Weg f�r die Sakkhra zu ihrer Medizin wieder frei und ungef�hrlich.

Danach reisten wir zur�ck zu Sysskarr, damit wir ihm von diesem Abenteuer berichten konnten.

 

Sysskarr

 

You see a sly but aged male of the reptile men. "..., you hhaave hhelped Sssakkhra already. Ssslew Thunderer, did you. Welcome are you hhere. Whhaat is your wisssh?"
Unite: "You have dessstroyed the Thunderer. Sysssskarr will stand by ... when the drum sounds to unite the tribes."
Bye: "Yesss, go. Too much talk make Sysskarr weary."

 

Ksssindra

 

You see a stooped, aged female reptile with cunning eyes. "Sssoo. Ssstrange warrior ... isss here again."
Thunderer: "Thunderer. Biig lizard. Ksssindra hass heard that ... hasss killed the Thunderer. Thiss is goood."
Bye: The lizard nods and turns away from you.

 

Es folgte, was folgen mu�te ...

 

Jimmy whips out his notebook and flips it to the correct page. "Oky-doky. Ever since you started talking about uniting the tribes and talking to their chiefs, I've been taking notes. Here's what I've got..."
"We need to build a drum. In lieu of TV, the natives need for some special drum to be built. When all the chiefs' quest are accomplished, we're supposed to beat on it to tell 'em what's up."

"Aloron of the Kuraks wants you to rescue his daughter Aiela from Darden the Huge. And don't pretend that you don't have some more PERSONAL motivation for that mission, ...-old-pal."
"You've already come up with a squad's worth of swords for the Yolaru, so their chief Apaton is 'in.'"
"You've already gotten the medicine to fix up Nakai, who's the son of Balakai, chief of the Barrabs. So you're in like Flynn with the Barrabs."
"We've already belled the cat -- er, the T-Rex, for the Disquiqui. So their chief Chafblum is now your dear friend. And I'm STILL single." He draws a hand across his brow, wiping away imaginary nervous sweat.

"You rescued Halisa, the princess of the Barako, so her mother Halawa's in on whatever expedition you want to lead."
"Ever since we told queen Inara of the Pindiro tribe about your plan to unite the tribes, she's been in our camp."
"Moctapotl, who's the deposed king of the Nahuatla, wants to be king again. Which means running Huitlapacti out of town, at the very least. Moctapotl thinks that Huitlapacti won't go without a big, bloody fight. Wish I had a tank or something.'"
"The Tyrannosaurus Rex which was chewing on his little cousins, the Sakkhra, is dead of a terminal migraine. So the Sakkhra king Sysskarr will help on your mission... assuming you can understand anything he says."
"That's the list, boss." Jimmy flips his notebook shut.

 

Sysskarr war zufrieden und nun hatte ich schon �ber f�nfzig Prozent der H�uptlinge von der Vereinigung der St�mme �berzeugt.

Nun kam ich endlich zum eigendlichen Grund f�r unsere Reise zu den H�hlen der Sakkhra. Mit meinem Metal Hammer, den ich im Labor von Prof. Rafkin gefunden hatte, schlug ich mir einen kleinen blauen Stein von einem der Blue Boulder ab und steckte ihn ein. Mit diesem reisten wir zur�ck zu Topuru, um ihm seinen Glauben an seinen Verstand wieder zur�ck zu geben.

 

Topuru

 

You see a skinny, white-haired, wide-eyed old native man. "Has the spirit-stranger found Topuru's mind?"
Yes: "What! Let Topuru see." He looks around through your goods, and then snatches the small blue stone from .... Before you can stop him, he pops it into his mouth. He looks thrilled. "Topuru has his mind back! Topuru is very different man." (He doesn't look any different.) "Topuru has earned the spirit-stranger's gratitude. Topuru should give spirit-stranger something." He closes his eyes and twists his face in thought. "Topuru knows! Have some turtle food!"
No: "Ah, the spirit-stranger is useless."
Turtle oder Food: "Turtles are nice. Turteles have always been Topuru's friends. Except when they bit him. But they were hungry." He thinks for a moment. "Want some turtle food?"
Yes: "Swamp-turtles like this best," he says as he hands you some rancid hunks of turtle food. "Lots of swamp-turtles near old home."
No: "Just as well. Leaves more for Topuru." He eats the turtle bait he had planned to give you.
Name: "Topuru has lost his name. No, that is wrong. Topuru has his name. It is Topuru. Topuru has lost his mind."
Mind: "Yes! Topuru has his mind now!" He eagerly holds up the small blue stone you gave him earlier, then snatches it away and peers at it closely. Satisfied, he puts it away again.
Rock oder Blue oder Stone: "Topuru no longer cares about stones."
Hidden: "Yes, hidden. It is easy to find them unless you know where to look. Find the stone city of the Nahuatla. Go northeast to where the cliffs are riddled with caves. The second cave from the north is a tunnel. It leads to the Urali lands. Without my mind, Topuru could not tell you that. Yes he could. No he couldn't."

Bye: "No, do not leave! Topuru will be lonely. Wait, Topuru is lonely even with others here. Yes, leave."

 

Topuru war �bergl�cklich, das ich ihn diesen kleinen blauen Stein gebracht habe. Er hat mir erz�hlt, wo ich das Volk der Urali finden kann und auch hat er mir acht Turtle Bait geschenkt. Ich bin gespannt, ob mir diese irgendwo einen Vorteil verschaffen k�nnen.

 

8.04.07) The Tribe of the Urali & The Tribe of the Kurak:

 

V

 

 

(Dieses ist eine M�glichkeit eines L�sungsbeispieles)

 

 

                                                                                                                                              

 



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